GiantSlaying with DM ERK

Game Master evar0

Lets kill some stuff.


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Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

"I stand corrected. It's just as horrifying as I thought it'd be."


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

"Desna's wings be with me!! I'll try to get Rurik outa there. " Fenn slips back into the room and tries to grab Rurik by what ever body or beard part closest to the door and drag him out.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

[ooc]Now you're making me look bad![ooc]

Against his better judgement Rormar moves to a space where he has line of sight on the cube (if any) and draws his bow.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

still thinking bug out is the option. I'm thinking Malthu and Toorg are the only two that would have a chance of getting out if engulfed.

"Good idea, some cover fire might help. I'd say aim for a soft spot but well... you know. ""


Town Map

The cube turns is jelly mass towards Malthu and swings at the half orc.

tohit: 1d20 + 2 ⇒ (14) + 2 = 16
The ooze strikes Malthu across the face dealing.
damage: 2d6 ⇒ (1, 1) = 2
Malthu feels his face freeze up as the paralyzing agent enters his system

Malthu Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29 But he is able to resist its effects.


Inactive

Woot! Gimme some minimum damage and maximum save!

"Ptui!" Malthu spits out the bit of acidic ooze that reaches his mouth as he's struck in the face, then laughs with the joy of battle. "Hah! Tastes sour." He then swings for the fences once more.

Earthbreaker, Rage: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18; Damage: 2d6 + 9 + 3 ⇒ (1, 1) + 9 + 3 = 14.

Wait, I take back my request for minimum damage. . .


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

loooool


Town Map

Sorry end of semester busy times. I'll try and keep updating

Turn order
Fenn
Rormar
Cube
Malthu
Roo
Rurik

Malthu sloughs off another chunk of the cube.

Roo is up.


Inactive

Go get 'em!


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Rooohoooo! Where are you? We've got a case to solve now.


Town Map

I got an update for him, he is going to be busy for the next week or two. On my end I should have either just passed his turn or made a robot move a week ago, but have also been busy with end of semester activities and assignments. Sorry!

Robot Roosevelt:
Toorg slams at the cube again
attack: 1d20 + 3 ⇒ (5) + 3 = 8

but misses

Roosevelt is out of spells, so he'll toss and acid splash, but it does nothing to the cube.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Rurik is paralyzed correct?

Fenn looks into the room to make sure the others are still up. He checks to make sure Rurik is still still alive. Laughable Heal skill check. : 1d20 + 0 ⇒ (19) + 0 = 19

woot! Fenn won't mistakenly use his last spell to heal him. Lol


Town Map

He is paralyzed so it would take a restoration type spell


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Hes gonna need to sleep it off lol.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Format whips out a couple of arrows ACC find them off at the cube. ahhhh

Longbow Flurry Attack 1: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d8 ⇒ 4

Longbow Flurry Attack 2: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d8 ⇒ 1


Town Map

First one smacks into the cube. It semis to be struggling to hold its form together


Inactive

So the cube gets its turn, right?


Town Map

The cube does, sorry real life got busy for a few days(family/celebrations occurring).

DM:
hit: 1d20 + 2 ⇒ (2) + 2 = 4

The cube tries to slam Malthu, but instead of a slam it more of a slow wave giving Malthu all the time in the world to dodge out of the way.


Inactive

Seeing that the cube is on its last pseudopods, Malthu tries to finish it off.

Earthbreaker, Rage: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8; Damage: 2d6 + 9 + 3 ⇒ (1, 6) + 9 + 3 = 19.

And misses terribly.


Town Map

Malthu does hit the cube splattering what little remained of it across the room.(only had an AC of 5 a ton of hp, but low AC)

You guys are out of combat and able to explore as you please.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Fenn pokes his head back into the room. "Great job Malthu, I didn't quite know how to deal with that big pile of goo. I guess when in doubt, smash it out!"

Propping Rurik on the wall outside the room, Fenn slips back and searches the room for anything of value or importance. Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Inactive

As the goo is splattered on the wall, Malthu's anger diminishes and he feels tired for a moment. He checks in on poor paralyzed Rurik for a moment. "Well, he's breathin'. I think he'll be alright. Won't ya?" Malthu gives Rurik a slap on the back, and seems happy when Rurik indeed gets back to his normal self.

"Now, did Rormar say there was a secret door back somewhere? Probably something interesting if so. Let's give it a try."

So yeah, Rormar mentioned something about a secret door, does that exist? Could someone link the map again?


Town Map

There is nothing of interest in the room itself, besides the secret door that is located behind the statue at the top of the room.

Rurik does indeed wake up a few moments after the cube is killed.

map
Secret door is behind the statue at the top of the room, Fenn also spots it during his search of the room for valuables.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Fenn calls over Rormar to examine the door for traps.


Town Map

DM:
perception: 1d20 + 4 ⇒ (14) + 4 = 18

Rormar finds no traps on the door. I know Rormar is just starting a new job hopefully he comes back once he is settled in.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Nodding to Romar for his assistance, Fenn attempts to open the secret passage. "Let's see where this thing goes. "


Inactive

Malthu stays up front as well. "Maybe this'll take us under the walls. The militiaman wanna know if it does."

-Posted with Wayfinder


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

"Good thought! Lead on!


Town Map

The tunnel does not lead into town as Malthu hypotehsized instead it leads into a small chamber within you find a young blonde boy tied up and gagged, also roll perceptions please.

Map


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

perception: 1d20 + 9 ⇒ (8) + 9 = 17


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Town Map

No one notices anything except for the human child who is now squirming rapidly in the ties and practically screaming at you through the gag.

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