Fennrick Sagebottom |
"Desna's wings be with me!! I'll try to get Rurik outa there. " Fenn slips back into the room and tries to grab Rurik by what ever body or beard part closest to the door and drag him out.
Rormar the Red |
[ooc]Now you're making me look bad![ooc]
Against his better judgement Rormar moves to a space where he has line of sight on the cube (if any) and draws his bow.
Fennrick Sagebottom |
still thinking bug out is the option. I'm thinking Malthu and Toorg are the only two that would have a chance of getting out if engulfed.
"Good idea, some cover fire might help. I'd say aim for a soft spot but well... you know. ""
DM ERK |
The cube turns is jelly mass towards Malthu and swings at the half orc.
tohit: 1d20 + 2 ⇒ (14) + 2 = 16
The ooze strikes Malthu across the face dealing.
damage: 2d6 ⇒ (1, 1) = 2
Malthu feels his face freeze up as the paralyzing agent enters his system
Malthu Fort Save: 1d20 + 9 ⇒ (20) + 9 = 29 But he is able to resist its effects.
Malthu the Redeemed |
Woot! Gimme some minimum damage and maximum save!
"Ptui!" Malthu spits out the bit of acidic ooze that reaches his mouth as he's struck in the face, then laughs with the joy of battle. "Hah! Tastes sour." He then swings for the fences once more.
Earthbreaker, Rage: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18; Damage: 2d6 + 9 + 3 ⇒ (1, 1) + 9 + 3 = 14.
Wait, I take back my request for minimum damage. . .
DM ERK |
I got an update for him, he is going to be busy for the next week or two. On my end I should have either just passed his turn or made a robot move a week ago, but have also been busy with end of semester activities and assignments. Sorry!
Robot Roosevelt:
Toorg slams at the cube again
attack: 1d20 + 3 ⇒ (5) + 3 = 8
but misses
Roosevelt is out of spells, so he'll toss and acid splash, but it does nothing to the cube.
Fennrick Sagebottom |
Rurik is paralyzed correct?
Fenn looks into the room to make sure the others are still up. He checks to make sure Rurik is still still alive. Laughable Heal skill check. : 1d20 + 0 ⇒ (19) + 0 = 19
woot! Fenn won't mistakenly use his last spell to heal him. Lol
Rormar the Red |
Format whips out a couple of arrows ACC find them off at the cube. ahhhh
Longbow Flurry Attack 1: 1d20 + 1 ⇒ (17) + 1 = 18
damage: 1d8 ⇒ 4
Longbow Flurry Attack 2: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d8 ⇒ 1
Fennrick Sagebottom |
Fenn pokes his head back into the room. "Great job Malthu, I didn't quite know how to deal with that big pile of goo. I guess when in doubt, smash it out!"
Propping Rurik on the wall outside the room, Fenn slips back and searches the room for anything of value or importance. Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Malthu the Redeemed |
As the goo is splattered on the wall, Malthu's anger diminishes and he feels tired for a moment. He checks in on poor paralyzed Rurik for a moment. "Well, he's breathin'. I think he'll be alright. Won't ya?" Malthu gives Rurik a slap on the back, and seems happy when Rurik indeed gets back to his normal self.
"Now, did Rormar say there was a secret door back somewhere? Probably something interesting if so. Let's give it a try."
So yeah, Rormar mentioned something about a secret door, does that exist? Could someone link the map again?
DM ERK |
There is nothing of interest in the room itself, besides the secret door that is located behind the statue at the top of the room.
Rurik does indeed wake up a few moments after the cube is killed.
map
Secret door is behind the statue at the top of the room, Fenn also spots it during his search of the room for valuables.
Malthu the Redeemed |
Malthu stays up front as well. "Maybe this'll take us under the walls. The militiaman wanna know if it does."
-Posted with Wayfinder