GiantSlaying with DM ERK

Game Master evar0

Lets kill some stuff.


51 to 100 of 105 << first < prev | 1 | 2 | 3 | next > last >>

Town Map

I have family visiting this weekend so posts maybe few and far between until Sunday evening.


Town Map

I'm back in action, but seems like a decent time for some RP and strategy planning(i.e you can do it here in discussion ooc).


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Starting out! Mr. Grath died on the night of the coming of age celebration for Halgra's daughter, Ruby. Interesting events during the night: Grath brothers come to us and state there is a problem (find out graffiti showing up on walls).

In the morning we are asked by Rodrik's brother, Kurst, to investigate.
Leads found and investigated:

1) Brinya - Rodrik's(secret) fiancee - found out about the hopeknife (later) having been lost by Rodrik and an argument about it. He was working on an investigation, and piece of writing presumably about the investigation. As well, Rodrik had been visiting the sanctuary recently.

2) Omast - Rodrik's patrol partner - too drunk to be of any use.

3) Rodrik's room - found a reciept from Sara morningstar's for a hopeknife that was to be engraved with "For Rodrik, my Love" On the way out we find out that Cham had given a room to an unnamed mysterious human male with (maybe) blond hair.

4) Rodrik's Hopeknife - actually Brinya's, actually a copy of Brinya's. Between the squad that went to Brinya and the receipt that was found in Rodrik's room, it was determined to be copy of the original one, forged by a mysterious half-orc named Urnsul. Visits to Sara Morningstar's shop showed that it was indeed made there and that Urnsul was not coming to work and could not be found.

5) Samctuary - Rodrik had been visiting recently. Find out that he had been visiting a half-orc seer named Katrezra a lot, who was also nowhere to be found (Kurst suggests searching inner quarter). As well, the body of Rodrik is stored in the sanctuary, and is examined. Examination shows oil of Tagget, a slow acting poison that causes unconsciousness, in the wounds. No info on where it came from or how it was administered.

6) Rodrik's office - No leads, was looking for a journal or recent writings, but no signs of them.

Potential leads from here on:

1) Find Urnsul - no leads on where

2) Find Katrezra - Inner Quarter?

3) Wolves that attacked us - Most likely intentional attack, the wolves were affected by a poison, could look into where it came from.

4) Oil of Tagget found in Rodrik

5) Mystery Man - took a room in the Ramblehouse (the same night as the killing, I think?). Room search found a note left behind addressed to someone named Melira, mentioning a meddling patrol captain, presumably Rodrik with his investigation, that won't be a problem for much longer, presumably because he's going to be killed.

6) Assassins that attacked us - from freedom town, sent in on contract, so not associated with the killer, most likely. Sent by a half-orc with light hair and facial tattoos.

7) Take a look into the other team in the tug of war, they might have cause to kill Rodrik since he definitely wasn't pulling his full weight there and caused them to lose.

.

.

.

If anyone notices anything wrong, or if I missed something, please let me know


Town Map

leads found
1.Kurst suggested outer quarter as Katrezra could not make it very far without aide. if i wrote other wise i am bad at english. Points of interest in outer quarter include, Sanctuary, Ramblehouse, Clamor, Hopespring.

There are also a variety of rumors picked up by Roosevelt and Ragha. Including that many shovels around town have been bought up. Some other info at the ramblehouse was a large number of half-orcs that wrecked several rooms by destroying furniture and painting with white paint that Cham and her people have been unable to remove.

Also there are several Orcish graffiti around town, which are also unremoveable(hmmmmmmmmmm)

You current leads
5) Mystery man took a room the same night as Rodrik's death. He reserved the room after Rodrik did, BUT checked into said room before Rodrik did.

6)Little hint if you want some humans willing to do dirty work, Freedom town is where you go, regardless of your own race.

7)The other team was made up of entirely human, militia persons you know them all to be reputable people Rormar and know they don't use full effort. The hopeknife recipient always wins even if the whole town has to pile in to help.

So you guys have a pretty good idea of who done it, and some idea as to why.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Thank you guys for making this!


Inactive

Seriously this is awesome!


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

No problem! Now let's get this guy. Any ideas on who it might be?


Town Map

Also need opinions on regaining a 5th member.
Pros:
Buffer so we don't really have to stop should someone need to drop, they can just drift off into the background like we did with Ragha.
More versatility in group/party.

Cons:
Campaign is designed for 4 people, so i have to compensate for the extra person.(which isn't hard. )
potential increased waiting times for posts, depending on their devotion.

Also Malthu ty for great work so far. Since I don't know you IRL I can't bug you like I can the other 3. Keep it up.

I promise the almost 2 months of investigation will be made up for in the future events of the Battle of Bloodmarch Hill. Related to that event put together some basic ideas for a backup.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

I'd be fine with adding a fifth. I think having a Ranger (tracking and decent damage and such) might be a decent addition for a fifth.


Inactive

We could probably add anything. Sorcerer, zen archer, bloodrager and cleric is a very balanced party. One option is just to PM some of the people who applied earlier to see if they're interested. If I were being strategic, I'd suggest we add someone with good knowledge skills. So Int based classes, Bards, Inquisitors. Skilled martials could alternatively be useful, such as Rogue, Slayer or Ranger.

I wouldn't let recruitment hold up the continuing action.


Town Map

We would not stop for any re-recruitment, action would continue.

I was thinking along the same lines as you Malthu, you are a bit skill deficient.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

I agree, we definitely need some sort of skill monkey. Other than that, pretty much any class with 4 or more skill points per level would be fine-we really are a fairly balanced party as it is, we shouldn't have a problem slotting someone else in, no matter what they do.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

I'm fine for adding a 5th too! :)


Inactive

We should spend the morning before Rormar wakes up looking for allies . . . of course, we'd find our 5th party member as a result! Also, any chance Kurst would come along on the mission? (Other NPCs are also welcome, but Kurst is the first to come to mind.)


Town Map

I'll start recruitment on Wednesday there are plenty of times and locations for me to drop in #5


Town Map

Also, you may find that NPCs are unwilling to come as they have matters of their own to attend to, like planning a funeral.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Not a bad idea to look while I'm out, other than knowing people (maybe) I probably wouldn't be too much help


Town Map

I think I am going to choose Fennrick Sagebottom, having a second person with at least 1 heal and the ability to use wands of cure spells i think will be very useful.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Welcome to the party, Fennrick!


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Checking in! Thanks for the invite!


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Heyo!


Inactive

Welcome, Fenrick! Glad to have you aboard!

How are we going to welcome our new friend? Because I was considering making a recruitment speech in the Ramblehouse, if that works for others. But if there are already plans in the works, I'm fine with that too.


Town Map

I have a few plans in the works for the introduction.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Does anyone else find it amusiingly ironic that Malthu the Bloodrager just had to settle for being passive aggressive? I found myself grinning cheesily at that thought lol.

I know it was in character, I'm not critiquing.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

You know, I have almost entirely forgotten that he went bloodrager. That is pretty funny. Though I also think it would be funny to see someone on the battlefield using passive aggressive powers


Town Map

Oh it's great, Cham is 100% published as racist, but I purposely tried to push Malthu's button here. Putting the Redeemed part to the test.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Hey, I know I haven't been posting much recently, but I just wanted to let you know that I might not be able to for the next couple of days. I'll try to, but we'll see what happens


Town Map

you have been ded sooooooo.


Inactive

I'm going to be traveling from Sep 11-24 with limited internet access. During that time I may try to post on rare occasions, but you should generally feel free to bot any actions you feel would be appropriate. In combat, he's pretty much gonna Rage + Power Attack, and isn't afraid to take damage.


Town Map

Thanks for the update.


Town Map

Roo hit die: 1d6 + 2 ⇒ (6) + 2 = 8
Rurik HD: 1d8 + 3 ⇒ (1) + 3 = 4
Rormar: 1d8 + 1 ⇒ (6) + 1 = 7
Malthu: 1d10 + 2 ⇒ (8) + 2 = 10
Fenn: 1d8 + 2 ⇒ (5) + 2 = 7
You all also get to roll one take the better, all pretty good except for Rurik.


Inactive

HP: 1d10 + 2 ⇒ (7) + 2 = 9. Looks like I'll take DM ERK's roll. Also adding favored class bonus to HP.

Bloodrager 2
+11 HP
+1 Fort
Uncanny Dodge
Skills: Acrobatics, Climb, Craft (butchering), Intimidate, Lore (Orcs of Belkzen), Perception, Survival


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Ah, yes, should leave my skills and such around too.

Rolled my hp, and got a 4 before, so I'll grab DM's one instead as well.

Monk (Zen Archer) 2:
+7 HP
+1 Fort, Will, Ref
Bonus Feat: Weapon Focus (Longbow)
Monk Bonus Feat: Dodge

Skills: Acrobatics, Disable Device, Perception, Sense Motive, Stealth, Knowledge (Geography), Knowledge (History) (+1 From Favored Class)


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

HP:: 1d8 + 3 ⇒ (8) + 3 = 11

hmmmm... I think I'll take this one ;)

Cleric 2:
+11 HP
+3 Fort, Will
+1 Base Attack (don't know if I have to put that in to this post)

Skills: Heal, Sense Motive


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Hit Points: 1d8 + 2 ⇒ (5) + 2 = 7 meant to be apparently.

Lvl 2, +7 HPs, +1 Dex and Will, +1 BaB
+2 rnds Bardic Perform, +1 0th and 1st lvl spells known
- Mage hand 0th, Feather Fall 1st
+1 additional spell per day for 1st lvl

Versatile performance (comedy) - use perform skill in place of Bluff and Intimidate skill
Well Versed - +4 Save vs Sonic, Language Dependant and Performace effects

BG skills, Kn Nobility and Liguistics
Ranks
Spellcraft, Stealth, UMD, Swim, Kn Nature Planes and Religion, Perform Comedy


Town Map

Rurik i assume you dump your backgroud skill skill points into lore orcs and appraise?


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

ooh, yes.


Inactive

I recommend Toorg move into flanking position with Malthu, so we can quickly take down Daktani. Fenn can try to draw the troll's attention away from you, as he's already tried to do. Malthu will delay until immediately after Roosevelt/Toorg, to also take advantage of the flanking bonus.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Fenn moved into the spot you were expecting for Toorg, sorry. But I am with you. I will 5step over on my turn if Daktani is still up. Until then Malthu will get a flank.


Inactive

Oh, okay then. I missed that. Malthu will take his attack then!


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Also, want Rormar to do some non-lethal to Daktani, if he gets down in time? Might be useful for information, unless you guys think there's no chance


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Do you guys think someone should chase Daktani? 4 on 1 should be enough for the troll... Although splitting up is never a good idea :/


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

Not a bad idea but 20 speed wont cut it lol

Gonna have to be a fast mover. Malthu may need to go or perhaps Roos


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

By the way, guys, I just wanted to apologize. Just started night shifts and I've been dead the past week or so, but I'll try to be better about posting regularly in the future (though I might be limited to effectively 1 post per day on my on days, due to the time I have available).


Town Map

That's all that is expected.


Inactive

Should we give up the chase? I think we need to set the troll on fire to make sure it dies.


Bard (Prankster) 4; Init +3; Perc +?; hp ??/??, Perform 13/13
Stats:
AC 20, T 15, FF 15, CMD 16; F +2, R +7, W +4

I'm good either way. Fenn has stopped chasing unless more show up.

It may be time to bot Roos's turn so we can continue.

I will be out of communication this weekend. Should be back Sunday.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Want to go exploring some more? I think if we chase him we might play into a purposely set trap... (possibly undetectable from our side of the door)

How about we start with the room to the west? (just picking one arbitrarily to move things along)


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Sorry about the absence, work's been crazy lately-I work in an elementary school and the past few weeks have just been insane. I *think* stuff's slowing down for now though. Again, sorry guys.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

No problem! :)

1 to 50 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GiantSlaying with DM ERK All Messageboards

Want to post a reply? Sign in.