GiantSlaying with DM ERK

Game Master evar0

Lets kill some stuff.


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General disscussion, strategy planning and out of character stuff goes here as per usual.


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Couple of updates.
1. Roosevelt has convinced me to do background skills, its a pretty easy conversion to do. there is a guide here: http://www.d20pfsrd.com/skills/background-skills

basically it splits skill into adventuring and background and allows you guys to more easily have a craft that may have helped support you through the years. or an interest in the case of the knowledge skills that are background. Roosevelt for example wants to be a baker and hopes to acquire a mithril waffle iron

2. I plan to put the first post up on the gameplay tab around noon EST

Some more character stuff:
Ragha I'm going to let you know that as of this moment our Zen archer's family was killed by your and your fathers tribe and has sworn revenge. This to me will be an EXTREMELY interesting event, the discover of your connection that is. I am going to give you two the opportunity to switch the backstory before its glued in place Sunday, i will be sad to see it go, but 100% understand if you want to avoid a potential inter-party war.

Malthu you're good right now.


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Yeah, I'm sure the hold of Belkzen's a great place to open up a coffee shop/bakery, am I right?

Anywho, I'm really excited to get this show on the road. Congrats to the new guys, looking forward to playing with you!


Inactive

Thanks very much for the invite! I'll go ahead and add some background skills. Will have to think on it a bit, though. I might add some Lore skills, if you're open to that.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Oh, man, I'd love to visit a coffee shop, can I grab a job there? Also, the one thing I can see that might be abusable with the background skills system might be 1 linguistics rank (and thus a new language) every level, this okay? I'll probably only do it 1st level, to be able to learn orcish, but just curious.

On the other hand, nice to meet you guys, love the avatar, Malthu, and I look forward to seeing what happens with the mesmer :D

(I'm the zen archer)


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if you could all format your class/level section to be like Roosevelt's, that would be awesome.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Got it, think that should be good


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Don't need to put quite that many skills unless you want them there. Really only need perception and stealth isnt a bad idea.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Hey Guys!

Really excited to start playing with everyone! ^_^

Also, knowledge (Religion) is supposed to be an adventuring skill, but is it ok if I have it as a Background skill? It fits into my character's background since I would have learned about religion through Kent (the Human Holy-man who I worked for when I first came to Trunau)

Edit: Also, this is my first play-by-post so just let me know if I do anything wrong/out of character, or if I should be doing anything that I'm not doing (I won't take offense :D ) Thanks!


Female Changeling Mesmerist (Vox) 1 | HP 6/9 | AC 16, Touch 13, FF 13 | CMD 13| F +2, R +5, W+2 | Init +3 | Perception +4, Stealth +6

Hello all

I'll have to figure out what background skills would suit Ragha and I'll get to updating the character line as soon as I can.

The reason they have Knowledge: Religion as an adventuring skill is that it identifies monsters and can point to their weaknesses. If it fits you background you could also take the Lore skill for a specific god, though that's rather redundant with Knowledge: Religion.
It's up to GM ERK of course.

Another thing I noticed Rurik is that you have the Black Sun tribe harassing your village. The Black Sun however are purely mercenaries working for the highest, usually Orcish, bidder. That might mean there is someone more powerful who paid them to attack your people. Just an idea.

On the shared background, that can work just fine. I do note that Ragha's father has nothing to do with the Defiled Corpse tribe. He was the chief of the Broken Spine tribe, in which Ragha was born, and now is the chief of the small Bearslayer tribe. The latter has been active for about 3 years, assuming we use the Golarion date the AP was released.
This would mean it was the Broken Spine that attacked Rormar's family.

I don't see a potential for prolonged inter-party war: Ragha has no love for the Broken Spine tribe and while she has some love for her bastard she fully realises he's a nasty piece of work. There is a reason she has been providing Helgra with information about her father.
In the end Rorgrim may not like Ragha when he finds out but I don't see a reason for long lasting conflict once the situation becomes clear. Ragha herself wouldn't really care in the first place. She was raised an orc, having enemies and living with them is something you learn early on.

How long ago was the Orc raid that got Roosevelt into Trunau? If it was no more than 3 years ago it could be the Bearslayer tribe behind it. This would bring Roosevelt, Rormar and Ragha together via a single orc: Kroghut.

Ragha is not devoted to a single god by the way, which is just fine as she's not a divine caster. She'll say her prayers to whichever divinity she thinks most suited for the problem at hand. She does not shy away from evil beings when it comes to this, with the Orcish goddess Dretha being the most common of these evil gods (in short, she's the goddess of orc women, birth, fertility and death).

We have a lot of R-names. Even Malthu has a big R in there.


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Rurik I like Ragha's suggestion of adding a lore skill for your god. Lore is like craft in that it can describe just about anything

Also, on the Kroghut connection. I wasnt quite sure about Ragha's feelings towards her father.

Malthu, Ragha how long have you two been in Trunau.


Inactive

Good to meet all of you! Looking forward to smashing some face, and standing side by side with . . . um . . . wait, you're telling me it's just me and that walking tree on the front line? :P

@Rormar - thanks for the welcome and the complement about my avatar!

@Ragha - speaking of avatars, I like yours a lot. Really fits for a changeling half-orc! We're really running a ridiculous roster of R-names! :P

@Rurik - I can definitely understand wanting Knowledge (religion) as a background skill! Playing a cleric is really harsh on the skill points. I have a cleric on the boards I very consciously gave only 10 Int because she's just a country girl, and as a result it's a bit of a struggle to be useful outside of combat and healing. She has absolutely no knowledge of religion except her own (and even there, she knows less than she should about Erastil, which turns out to be useful because she's essentially trying to create an offshoot with her own beliefs). Also, seems like you're missing your equipment?

@DK ERK - I'm not really sure how long Malthu has been in Trunau, but I'd guess maybe 1-3 years? I'm flexible. If you're aware of certain events that Malthu probably should or should not have been around for, I'm happy to adjust to account for that.

For background skills, Malthu picks up the following:
-Lore (Orcs of Belkzen)
-Craft (Butchering)
The Lore represents his knowledge about local tribes, customs, and personalities, while the Craft represents his knowledge of how to handle a creature (or humanoid, frankly) killed on the hunt. But let me know if you have any concerns about those skills.


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No events Malthu should or shouldn't know about. Just was wondering if he knew vaguely of the others. You are all currently living in Trunau. So you all probably have some idea of who the others are. I believe Roosevelt has been around the longest though being ageless.

background skills looks good Malthu


Female Changeling Mesmerist (Vox) 1 | HP 6/9 | AC 16, Touch 13, FF 13 | CMD 13| F +2, R +5, W+2 | Init +3 | Perception +4, Stealth +6

Thanks Malthu. As for the front line, ideally Ragha weaves in and out of it. Setting up flanks, hitting where it hurts and then moving out of reach again. She also starts with the False Flanker trick to help set up a flank.

Ragha's connection with her father is complicated. On the one hand she's fond of him and owes him her life. On the other hand she knows he only protected her because she's his daughter, not because he actually cares for her. If it comes to it she'd just insist on a clean, swift kill. She feels she owes him that much.

As for how long she's been in Trunau, I'd say 2 to 2.5 years. She got in by handing in her weapons and vowing she bore Trunau no ill will. The Charm Person on the guard might also have helped.

I figured I'd clarify the choice for the Student of Giantkind campaign trait. It basically all comes from a single encounter with a specific giant when Ragha was a child. During the Flood Truce she once travelled to Wyvernsting with her mother (the one who raised her, not her biological mother) who originally was a member of the Murdered Child tribe. There Ragha met Delka the Thorn, a female taiga giant chieftain who allied herself with the Murdered Child tribe, and a personal friend of Ragha's (adoptive) grandmother. It was this encounter coupled with some later sightings of stone and fire giants that got her intrigued.

As far as background skills go, I'll pick either Perform: Oratory or Perform: Sing as one of them. For the other I'm not sure. The Lore things that would work for her are all covered by Knowledge: Local, which she has. I might go Sleight of Hand for the other but I'm not sure yet.


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Sounds good, that needs to be decided on soon(like 2-3 days), but i doubt there will be many rolls before then. I'm getting a little antsy so i may put up the intro post tonight. then allow for some RP time. I know Romar won't be able to post tonight, but we would survive


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Roosevelt's been in Trunau for no more than 3 years, he's not entirely sure exactly how long though. He doesn't really pay attention to that kind of stuff, seeing as he's spent most of his life in the First World, where ages really don't matter. I'm totally cool with me having that connection with Kroghut as well.


Inactive

Nice. Gameplay thread is up.


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Yup feel free to fill in what your character did until Rodrick corrals you all together outside the Ramblehouse for a drink.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

By the way, just out of curiosity, what time zone is everyone in, and what are your opinions on strong language?

1) eastern

2) no problem with it (though obviously have no problem if someone is not a fan)


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

1) eastern

2) fine with it too (I probably won't use it, but I don't mind others using it :) )


Gathlain Sorcerer (Wildblooded Fey Bloodline) 1 | HP 8/8 | AC 15, Touch 13, FF 13 | CMD 10 | Fort +2, Reflex +2, Will +4 | Init +2 | Handle Animal +9, Fly +4, Profession (Baker) +5 | Toorg HP: 14/14 | AC 15

Eastern, and the forum has a word filter-not sure if the admins get mad if you use it too much/try to circumvent it.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Good to know, haha


Inactive

Pacific. No problem with language at all.

-Posted with Wayfinder


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

Oh and is there a place for general costs of things? Realized I should have asked before we started... Don't want to have any more annoyed bartenders (or dwarves) :)


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Eastern time. As Roosevelt said have some discretion dont want swears in every post. Its realistic i know, but dont want to get banned or shunned by the forums. :D

The link i put in my last post is what i will be going off of for basic food and drink. for everything else you could possibly want http://www.d20pfsrd.com/ is the best bet.


Female Changeling Mesmerist (Vox) 1 | HP 6/9 | AC 16, Touch 13, FF 13 | CMD 13| F +2, R +5, W+2 | Init +3 | Perception +4, Stealth +6

I'm in CEST (as in Central European Standard Time)

As far as language is concerned, I'm ok with swearing if it serves a purpose. If your character swears all the time I'd say it's better to revert to tame, old-fashioned swearing (bloody this and bloody that). It gets the point across and isn't offensive to (most) modern readers.


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Agreed with the old-fashioned swearing. If someone dies or something incredible happens feel free to bring out the s+%#s and such.


Inactive

Definitely did NOT expect to start the game with a murder mystery!

Anyone want to play good cop? Malthu has only one social talent, and that's being the bad cop.


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Haha. Giantslayer! waaaa murder mystery?? A giant attack would've been the obvious beginning.


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Also just an FYI as you search places like Rodrick's room. please be specific. Not just i search the room. Do something along the lines of I tear open the mattress and search inside. That's not a hint.


Female Changeling Mesmerist (Vox) 1 | HP 6/9 | AC 16, Touch 13, FF 13 | CMD 13| F +2, R +5, W+2 | Init +3 | Perception +4, Stealth +6

Ragha can be good cop, she'd just need someone else to function as her ears. She is skilled in Bluff, Diplomacy and Intimidate but Sense Motive is not her strong point.


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Ah, knew I should have taken sense motive first level, I've got +4 as it is, which is better than nothing, I suppose


Inactive

Maybe Rurik has sense motive? I took a peek, and it looks like he didn't assign all his skill points.


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I messaged Rurik about that. I told Rormar since its my fault he didn't take it.(I thought it was cha based instead of wis. So I figured Ragha and Roosevelt would have it covered) He could move a skill point. Sorry!


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

@DM ERK: I'll be out of town from today until Sunday, by the way. I'll make sure I still get my 1/day in, but I probably can't promise more than that


Inactive

Random guess, but maybe Rodrick wasn't alone when he stayed at the Ramblehouse?


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

you know I was thinking about it, but I didn't say anything since I'd have expected cham would have mentioned it


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It was interesting how you guys didn't question Cham at all until now.

Also thanks for letting me know Rormar. I'll make a Rormarbot post if its 8pm estate and been more than 24hrs since the last from you. Enjoy the trip


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Also Ragha and malthu, assume you two are travelling to Sara's now. Gonna let the other three do a little catch up and have you guys meet up there if nothing in their plans change. After all you guys travelled across town. All they have done is search a room. The time scale probably doesn't quite add up yet. So talk amongst yourselves.


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Just a bit of a summary post for you guys.

What you know.
The hopeknife found on Rodrick was not his own because it was not Brinya's.
Brinya told you Rodrick had been on an investigation. While she didnt know much she told you that as a writer he has a notebook(this is something i think i had her say, and should have had her say so if its not in the actual posts fill it in whereever in your minds haha. I know one of you asked about it)/, and that he had been going to the Sanctuary more than usual. Malthu you probably saw him there a few times.

At the Ramblehouse, a note was found in a mystery man's room. The note mentions a Merlira and things proceeding as planned except for a patrol captain interfering(who wouldnt be a problem much longer) . You also found a receipt to Sara's shop. For a hopeknife with "For Rodrick my love on it." engraved on it being made by a Urnsul

Leads still to follow:
Omast
The Sanctuary/the corpse
You're currently following the hopeknife lead.
The missing Journal


Inactive

I added links to the documents/clues we found to my profile for easier access. Just saw that the note spells Rodrik's name without a "C". Is that correct? (Just making sure that the missing "C" is not some sort of clue.)


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

Just noticed your clues, it's much appreciated!

Also, looks like in the campaign intro book, his name is spelled "Rodrik", so not a clue, I'd presume


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It's true. I goofed on the firest few posts so I just kept going with the c


Male Dwarf Monk (Qinggong Zen Archer) 1 | HP 19/19 | AC 17, Touch 17, FF 14 | CMD 21 | Fort +5, Reflex +6, Will +7 | Init +2 | Perception +9(+2 for unusual stonework), Stealth +7, Survival +5

By the way, want me to change my name? I'd probably have to make a new character to do it, but I think it should be possible/reasonable


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Nope.


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I'm fine with you guys posting what you would want to do out of turn order. Like malthu has just dont. But I'm still going to have things go off in the order determined by initiative rolls. So if your actions are no longer applicable I would either say change the shot to the next enemy. Or ask you in my post what you want to do.

Also I'm only having creatures that are exactly the same going in the same initiative. So if there was say an alpha wolf or a bear it would have its own roll.


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I will be betting Roosevelt tonight if he doesn't post by time I gethink a chance to post from home.


Female Changeling Mesmerist (Vox) 1 | HP 6/9 | AC 16, Touch 13, FF 13 | CMD 13| F +2, R +5, W+2 | Init +3 | Perception +4, Stealth +6

Hello guys

I'll be retracting from this game.

I have been very absent for quite a while and my interest in this game has waned. I don't think it's fair to you guys and the GM if I hang around just doing the bare minimum to stay involved. As such I think you will be better of with someone with a more vested interest in this game.

I wish you all the best of luck and great fun with the continuation of your fight against the Orcs and later Giants of Belkzen and beyond.


Male Dwarf
Abilities + Spells:
Current Spells: LVL 0: Stabilize, Bleed, Resistance LVL 1: Command, Sanctuary Channel Positive Energy: 0/4 left Touch of Good 5/6
Cleric 2 | HP 19/19 | AC 16, touch 11, FF 15 | CMD 13 | Fort +6, Reflex +2, Will +6, +2 vs. poison, spells, and spell-like abilities | Init +1 | Heal +8, Lore (Orc Tribes) +3, Appraise + 4, Sense Motive + 8

I understand Ragha. It was fun playing with you though!

Also on an unrelated note, I'm camping for the weekend so won't be able to post till Monday. Feel free to bot me if needed!


Inactive

I'm also sorry to see you go, Ragha. Hope to see you around the boards in the future.

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