Gestalt Wrath of the Righteous Campaign (Inactive)

Game Master Divinitus

*TO BE ADDED*


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Korak The Boisterous wrote:
Ooh, horseradish? Where, I bet it would make an interesting brew

Probably the only way to get Shi to drink alcahol. On the other hand, not a lot of sugar to ferment in horseradish...


I can always spice it later, besides, some ofmy drinks include habanero and jalapenos


Tharris doesn't drink much. He prefers to keep his mind sharp. Besides, he has to set a good example for his kids.

I think this is the first character I've ever built with family as an important part of the character. Usually I'm playing young single folks, sometimes orphaned or otherwise unattached, since it's easier to build adventurers that way. To be honest, I wasn't even going to take a drawback until I started writing his backstory and decided he'd have a wife and kids, and the drawback suddenly made a lot of sense.

Silver Crusade

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What is this, I come home from a hard day at work to find you've been having a party? I hope you kids have a good explanation...

And some leftover brews! ;)


Xantrius wrote:

What is this, I come home from a hard day at work to find you've been having a party? I hope you kids have a good explanation...

And some leftover brews! ;)

Meanwhile I sneak out the back.


all kinds of craziness


GM,

Are custom races allowed at all??

Dark Archive

Hehe nothing like people with full gas to play! This will be a fun PbP :)


Yep, too bad we can't all get in on it.


That's always the way with gestalt... So many cool characters and great players, so few slots.


*burp* Di' someone menshun gas?


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Yeah, but with mythic added in, this one goes to 11.


I, don't overly care. I don't care about mythic, or gestalt, I just wanna play a game, and wrath of the righteous sounds fun, and there's a lot of great characters on here I'd like to play with. Ideally, I'd get in on the beginning of a Kingmaker game, I've been wanting to play that since i heard about it, I'll occasionally browse others out of curiosity, but I've studiously avoided anything about Kingmaker because I wanted to be surprised.


Kingmaker is a major undertaking for a GM to do (I've got two tables I inherited when the GM had to quit running). We're only in book two. About a year old.


mdt wrote:
Kingmaker is a major undertaking for a GM to do (I've got two tables I inherited when the GM had to quit running). We're only in book two. About a year old.

Specifically in pbp? What's difficult, the kingdom? the tracking?


Ouch. I had heard that Kingmaker was not an easy AP to run, but I never realized that it was so 'labor' intensive. You have my condolences, mdt.


The problem is it's the worst mix of sandbox and scripted AP. What I mean by that is, they can go anywhere at any time in the kingdom. However, the encounters are spread out over the entire AP level, so in AP 1, 1 to 4. In AP 2, 5 to 9. So no encounter is correct for their level except by accident. So you constantly have to tweak, while keeping in your head all the various subplots without messing one up by tweaking.

The kingdom management doesn't help either, especially since that's also unscripted.


Wow, that, sucks. And we all know how people view clue bats, that is, they don't see them, so that wouldn't help. Is it possible to variable level these encounters? Or would that f up the AP?


That's pretty much what you have to do, adjust it on the fly.


As I've said about avoiding knowledge, what level does the second book assume?


Starts at 4, ends at 7, so the encounters are 5 to 9 usually. You can imagine what happens when a 4 hits a 9. :)


alright then, so so the first books is one to four, that's four levels of encounters to account for, important encounters as I'm sure the wilderness includes non important encounters though whether those are random or scripted I don't know. given that each of those encounters would be something like a dungeon, yeah, yeah, definitely problematic Still wanna play though.


"We recognize the geo-political value of making friends with this high CR entity, and approach with gifts."


Korina, Daughter of Yog-Sothoth wrote:
"We recognize the geo-political value of making friends with this high CR entity, and approach with gifts."

Your gifts are pitiful and it eats you.


Perhaps. Were I running it, though, I'd probably nudge the players more towards certain encounters - and talk with them about it beforehand, noting that if they DO go off-course, it could be more dangerous. Less sandbox-y, but... *Shrugs* PbP kind of needs structure to be effective.


I'd probably create two levela of each scripted encounter thats different levels.for fourth level id. Make a cr2 version 1st a CR 4 cr 2 for a 3 and vice versa. That way they have a decent chance and I have to do less prep.


Some day, I'm going to play a Gestalt Reign of Winter campaign, and when that day comes, I will play an Invulnerable Rager Barbarian//Martial Artist Monk and steamroll the early levels.

Silver Crusade

well Sabrina is done and in the alias profile under Gestalt stats.


Hey, does anybody on here know anything about real brewing? I want to pick your brain while I read up on it on the internet.

Sovereign Court

Check out the recreation group sites like SCA and Adria, they have a lot of information on period brewing techniques.


Galahad0430 wrote:
Check out the recreation group sites like SCA and Adria, they have a lot of information on period brewing techniques.

I'll try that, right now, I'm looking at yeast culturing so I can figure out exactly how I'm coming up with a semi continuous supply of yeasts.


Well, when I was living in Washington State about a decade ago, my roommate and I made several home-brewed batches of a Fat Tire 'analogue' that were pretty good; we managed with at least one batch to get the ABV up to 5.9%. I haven't done it in several years though; it's kind of hard to keep the beer batch in 'a cool, dry place,' when the street in front your house is starting to melt (Welcome to South Texas!)

I can try to answer a question or two, if you want.


Ooh, any chance there's still room here? I love gestalt games.


Players haven't been picked - mostly, we're just chatting to pass the time. ^^


Korak The Boisterous wrote:
Hey, does anybody on here know anything about real brewing? I want to pick your brain while I read up on it on the internet.

Throw yeast in something with sugars and let it sit for a while???


I'll have to think of something quick. I don't suppose anyone's asked about using content from the Occult Adventures playtest?


I think you'll probably be okay Newb, I've got third party content in my character, and we've got items from basically all over the place, I'd say look through it and have some ideas what you want while waiting on an answer.

@Dave, that's basically the Brewmaster with everything else coming from the types of sugars and additives and clarifiers.

@Manticore, No thank you. I found a very good video on youtube I'm still watching through. it should handle everything fine, thank you for your time though.


I think I will be transposing my real life love of Belgian styles to Thuvius (What would they be called in Golarian? What's the closest equivalent to Belgium in the setting?), so if Korak can make him something rich and foamy with an ABV of 8% or better...


Sorry, I only get eight yeast types. What's the Belgian types? I've got wine and lager and grog as the three earth types I definitely have


Introducing Ven'Jar: Tiefling Rogue(Unchained, Knife Master)/Sorcerer (Abyssal Bloodline) eventually Shadowdancer/Arcane Trickster.

@DM: Are you allowing Unchained Rogue?

Working on Crunch now. It'll be ready in a day or two. Here's some reading material in the mean time.

Traits: Reactionary and Touched by Divinity (Iomedae, War Domain)

Concept and Personality:
Ven'Jar is the son of Shax. His mother's faith in Iomedae is so strong that this seems to have overcome the will for Ven'Jar to give in to evil. On the outside, he is a jovial trickster who gets along with everyone, but on the inside he is constantly fighting with the voice of his father and the values instilled by his mother.

Appearance:
5'8" Tall, 150 lbs. Red, scaly skin except for a white birthmark that looks like this on his back between two large growths (where wings might go)that drop feathers at times. He wears a black cloak with hood up when being inconspicuous, but in social situations he'll have the hood down revealing his short feathery white hair and two lovely little horns just above his hairline. He wears leather armor and has an ebony-handled dagger somewhat hidden behind his cloak.

Alignment:
Chaotic Good: Being the son of Shax, Ven'Jar has a constant struggle with good and evil. His mother's faith in Iomedae and love for her son have, so far, kept him on the path of good. There is no neutral for him. If he gives in to the demon side of him, it may be too much for him to come back. He's a bit spontaneous and sometimes on the "wrong" side of the law, but his real destiny lies at the Worldwound. He is on a crusade to prove once and for all that his father's will is not as strong as his own.

Background:
Prelude: Isaac and Reyna Frisch lived just outside the town of Vigil in Lastwall. They have known for many years that an accident Reyna had as a child had rendered her unable to have a child. This didn’t keep her from praying to the gods that one day she would have a child of her own. One night, a shadowy figure came to her in a dream. “Your prayers over the years have not fallen on deaf ears. Tomorrow, when you waken, you will be with child.” Isaac woke in a start to Reyna’s cries of pain (or was it pleasure). Try as he might, he could not calm her or wake her. Finally, the fits died down, and all was quiet. Then next morning when Isaac woke, Reyna was already up. “It’s a miracle! I’m pregnant!” Could she be showing already? In six weeks, an unnaturally short gestation period, Reyna gave birth to a baby boy. “His name is Ven’Jar. He told me last night.” Ven’Jar (Ven for short) was born with completely red, scaly skin, with the exception of a white birthmark on his back which looks like this. “It’s unnatural! It can’t be mine!” Isaac cried out. Reyna held Ven close and looked Isaac right in the eyes and with a strong yet soothing tone, “This is our son. We will love him, raise him, and teach him right from wrong.”

Growing up: Ven’s first several years were quite pleasant. He was too young and naive to see how the world viewed him and to know how different he really was. Sure, he had red skin and two nubs growing on the top of his head, but all he really knew was that he was loved. Isaac had grown accustom to his son, though their always was a lingering resentment, he had suppressed it for the time being. Ven got into his share of mischief, though his mother stayed on him about the differences between right and wrong.

At the age of seven his parents sent him to the local schoolhouse. Here is where his resolve started to be truly tested. He got kicked out of the classroom the first day for fighting as another boy teased him. That night his mother had a long talk about with him about fighting and that under no circumstances should he ever strike someone. He listened to his mother, and walked away when the others started to tease and make fun of him, this was no easy task as he always had a voice in the back of his mind telling him to strike the other down, but Ven usually heeded his mother’s voice (he slipped once in a while, but kept the fighting to a minimum) getting better and better using his words and cunning to talk his way out of trouble. When possible Ven kept mostly to himself, finding solace in the dark corners of the school yard. He was a good student, especially when it came to history and the wars of the past.

The recurring dreams: At the age of 10 he started having recurring dreams. These dreams would come to him nearly every night for the next three years. The shadows on the wall would come to life, a deep dark voice (the same voice that told him to do the things his mother told him not to do) would speak to him, narrating the workings of the abyss. Speaking to him of great wars and battles between demons and mortals. As terrifying as this should have been, the shadows were soothing, the stories reassuring, and the voice seemed to give him strength. This was a strength that both excited and terrified him. The dreams would all end the same. The shadow armies on the wall would stand at his attention as if waiting for orders. The voice would say, “You are the chosen one. You are the one who will bring glory. Great armies will fight for YOU. It’s your destiny. You will not follow, you will lead. Your strength will lead to victory.” Then right before waking up he has a vision of his mother lying on the floor with a stab wound. Ven is holding a beautifully crafted dagger with an ebony handle covered in his mother’s blood. He then wakes up with a start.

His 13th Birthday: The morning of his 13th Birthday went as expected. His mother woke him up with his favorite breakfast. His parents doted over him as parents would do on their son’s birthday. His mother and father both had gifts for him. He opened his mother’s gift first. She had given him her symbol of Iomedae that she had always worn around her neck. “This is my reminder to you of the values we have instilled in you and the miracle you are to me. Whenever you need strength Iomedae will be there to help you find it.” He thanked his mother and his father handed him his gift. Ven opened the box to find a shiny ebony-handled dagger. Upon seeing the dagger, Ven dropped the box and went pale (or as pale as a red-skinned tiefling can get). “Careful with that! That was my grandfather’s dagger. I figured it’s about time you learned to use one.” Just as Isaac finished that sentence the sky went black. A booming voice filled Ven’s head, the same voice from the dreams. “The time is now! Your destiny awaits you! Kill them! Kill them both!” Without thinking Ven had already magically raised the dagger to his hand, then plunged the dagger into his mother. “Excellent!” Boomed the voice. “Now finish her.” Ven started forward, then his mother smiled at him. There was something else . . . he was holding the symbol of Iomedae. The symbol seemed to sear his hand, and at that moment he had a choice. His father lunged for him, but he easily dodged his failed attempt to grab Ven. He looked at his mother covered in blood on the floor, the ebony-handled dagger in his hand. It was the vision from his dreams. “I’m sorry mother.”
“FINISH HER!!!” Boomed the voice again.
“NO!” Ven called back outloud. He then focused and the room went dark. Ven’Jar left the house and never looked back. Just before he left he heard his mother whisper, “I love you son, and good luck to you.”

Coming to terms: As he left his home for good, he put the symbol of Iomedae into his pocket. The symbol had burned a scar in his hand with remarkable clarity in the symbol’s shape. Ven headed northeast into Ustalav, keeping to the shadows of the trees and rocks off the roads and traveling mostly at night. About a week in, Ven came across two bandits attacking a small caravan. Ven was about to make his way around when he overheard one bandit tell the other, “If he won’t give you the key, just kill him. I’ll get the lock undone myself if I have to.” Ven’s conscious got the best of him. He could almost hear his mother’s voice in his head. Ven stealthily made his way through the trees, then as he started for the bandits he conjured darkness around him and in a whirlwind, the two bandits were dead. When the darkness dissipated the members of the caravan were in awe, though in his head Ven heard, “Kill them all, you earned the spoils. You’re better than them. Kill them all.” Ven raised his dagger, then took a deep breath, grasped the symbol of Iomedae and placed it around his neck. The caravan thanked him, and asked if he would join them on their way to Starfall. They also offered Ven the small chest as a reward, but he would have to open it, not break it to gain its contents. Ven accepted. He took a cloak, some armor, daggers, and tools from the dead bandits, and traveled to Starfall. The caravan were a group of entertainers. They stopped at several towns along the way. It took nearly six months for them to get to Starfall. When he wasn’t trying to pick the lock of the chest, Ven spent most of his time with an elderly elf by the name of Farahan. Farahan was a dervish. He taught Ven how finesse, not strength were the keys to wielding a light weapon like the dagger. Footwork, quickness, and precision are the key, not strength and power. Farahan also told stories about times long past, and the wars leading up to the one that seems to be coming. As Ven wanted to suppress the energy of his demon blood, Farahan taught him to control it, and embrasse it as a gift. The day before they arrived in Starfall, Ven finally opened the chest, it it was but 1 silver piece. Farahan smiled, that was all that was in there. They were going to kill the driver over a single silver piece. Once they got to Starfall, Ven parted ways with Farahan, and the gypsy caravan. He spent the next 5 ½ years in Starfall. He found that, though he still didn’t fit in, he could earn a living. He made a living performing with his daggers and newly controlled magic ability as Farahan taught him, and taking whatever odd jobs would come his way, most were just delivery jobs, others were a step on the other side of the law. This experience left him with a bit of a knack for spotting trouble before it happened. He seemed to always be one step ahead of anyone who would disapprove of his work.

On the outside he was friendly, jovial, a bit of a jokester, and charming. On the inside he was still battling with that voice of his father in his head. Then, one night he almost lost control.

He came out of his favorite drinking hole one night (or was it early morning) to a fight in the street. It wasn’t much of a fight as it was just an armored man grabbing a small, frail looking man by the collar, nearly lifting him off the ground. The armored man then grabbed the pouch the frail man was holding. Ven recognized the ring coming from the pouch, it was a coin purse. Ven moved quietly to step in. “He’s stealing from the weak,” the shadowy voice in his head told him. “How many other times has this man bullied poor, helpless folk. You need to do something. He needs a taste of his own medicine.” With that Ven snuck up behind the armored man pulling his dagger quietly as he moved, and just when he was about to bring the dagger to his neck, the holy symbol of Iomedae burned his chest. Ven, startled, kicked a rock in the street and the armored man turned around. “Stab him in the neck. Do it NOW!” The voice told him, but just before he was about to strike, he recognized the symbol braised on the chest plate of the man standing in front of him, it was the symbol of Iomedae. The man’s name was Baldrik. He was a crusader, leaving in the morning for the Worldwound. The coinpurse actually belonged to an elderly lady who was walking up to Baldrik now. Ven apologized. Baldrik asked if he would join him. In the morning Ven would head to Kenabres with Baldrik and company. He had a war to fight, and had to prove to himself once and for all his resolve is stronger than his father's influence.

To the Worldwound: The trip to Kenabres was an uneventful one. Ven spent a lot of time listening to the others tell stories of the old crusades, and the heroics they’ll all perform in the upcoming crusade. He also spent a lot of time with his own thoughts, reflecting. The voices were quiet during this trip. The last night before reaching Kenabres, Ven had a dream:

It started like the ones he had as a child with the shadows around him forming into armies heading into battle. He was the leader of entire battalions ready for battle. “I’ve brought you here, son. This is your destiny. You will be the hero of this war. Your strength and cunning will bring victory. I have given you strength and resolve, now you will fulfill your destiny.”

He woke up ready to walk the last little bit to Kenabres. It was the morning of his 19th birthday. It was a long journey to get to where he is at, but it’s only the beginning.


Ven'Jar wrote:

Introducing Ven'Jar: Tiefling Rogue(Unchained, Knife Master)/Sorcerer (Abyssal Bloodline) eventually Shadowdancer/Arcane Trickster.

@DM: Are you allowing Unchained Rogue?

Working on Crunch now. It'll be ready in a day or two. Here's some reading material in the mean time.

Traits: Reactionary and Touched by Divinity (Iomedae, War Domain)

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

FYI, Arcane trickster is generally a banned prestige class in gestalt. Though the GM might rule differently, since he is allowing sneak attack to stack (I just noticed that)

From the gestalt rules: A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters.


Submissions so far:

Sabrina De'Foe – Aasimar (Angelkin) Paladin/Warlord - Edward Sobel
Korina, Daughter of Yog-Sothoth – Human – Oracle (Dual Cursed – Dark Tapestry Mystery)/Summoner (Master Summoner) – Rednal
Thuvius Breckindorf – Human – Alchemist/Rogue (Unchained/Sniper) – Dave Herman
Allyo Shan – Aasimar (Angelkin) – Paladin (Empyreal Guard)/Oracle (Spirit Guide – Heavens Mystery) – adsapiens
Xantruis – Tiefling – Paladin/Bard (Archivist) – Anoirtrou
Darros Ironhorn – Taurian – Bloodrager (Steelblood)/Fighter (Mutation Warrior) – Galahad0430
Oret Grayhide – Oread – Monk (Zen Archer)/Warpriest – Gavmania
Grimli Chastip – Gnome – Investigator/Oracle – Lord Manticore
Shi'Vatha – Unfettered Eidolon/Rogue (Unchained) - mdt
Wren Glasswright – Elf – Cleric/? - Ash...
Daliya – Human – Druid (Goliath Druid)/Monk (Master of Many Styles) – JohnGarret
Malzii – Kobold – Oracle/Summoner (Unchained) – Lady Ladile
Korak The Boisterous – Dwarf – Brew Master/Monk (Drunken Master) – The Indescribable
Dennis the tainted – Human – Fighter (Lore Warden)/Swashbuckler – drbuzzard
Torakh – Dwarf – Aegis/Psion – Philo Pharynx
Mithridites – Aasimar – Shaman (Speaker of the Past – Life Spirit)/Oracle (Posessed – Ancestors Mystery) – The Thing from Beyond the Edge
Chaia Pomala – Elf - Wizard (Primalist)/Oracle - Qunnessaa
Shimmer - Android - Cleric of Iomedae/Fighter - Xzaral
Tharris Forgeborn - Suli - Brawler/Warpriest - Andrian Timeswift
Velys Moor - Human - Arcanist (Blood Arcanist)/Rogue (Unchained) - Phntm888
Davin Shadowcloak - Halfling - Fighter/Rogue (Sniper)
Vraxis Longstep - Halfling - Ranger (Divine Tracker/Infiltrator/Skirmisher) / Warpriest (Divine Commander)
Ven'Jar - Tiefling - Rogue (Unchained/Knife Master)/Sorceror (Abyssal Bloodline)


Thuvius Breckindorf wrote:
Ven'Jar wrote:

Introducing Ven'Jar: Tiefling Rogue(Unchained, Knife Master)/Sorcerer (Abyssal Bloodline) eventually Shadowdancer/Arcane Trickster.

@DM: Are you allowing Unchained Rogue?

Working on Crunch now. It'll be ready in a day or two. Here's some reading material in the mean time.

Traits: Reactionary and Touched by Divinity (Iomedae, War Domain)

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

FYI, Arcane trickster is generally a banned prestige class in gestalt. Though the GM might rule differently, since he is allowing sneak attack to stack (I just noticed that)

From the gestalt rules: A gestalt character can’t combine two prestige classes at any level, although it’s okay to combine a prestige class and a regular class. Prestige classes that are essentially class combinations-such as the arcane trickster, mystic theurge, and eldritch knight-should be prohibited if you’re using gestalt classes, because they unduly complicate the game balance of what’s already a high-powered variant. Because it’s possible for gestalt characters to qualify for prestige classes earlier than normal, the game master is entirely justified in toughening the prerequisites of a prestige class so it’s available only after 5th level, even for gestalt characters.

Ok, thanks for the information. Gestalt is new to me. Shadowdancer is my primary focus anyway. Arcane Trickster was an afterthought. After reading the rules, it makes sense to ban the listed prestige classes.


Sure thang!


Korak The Boisterous wrote:
Sorry, I only get eight yeast types. What's the Belgian types? I've got wine and lager and grog as the three earth types I definitely have

Ummm... Can I make a Profession (Brewer) check untrained?


1 person marked this as a favorite.

I'm not overly familiar with Golarion, and am still getting to know it. That said, Thuvius, it took me perusing the alhchemy manual to see what you did there.


Heh... Something like Fin Du Monde might be appropriate for this campaign.


Are you suggesting that for yourself or me? Also, had to look it up, but, HA!


I go to bed early and get up early. Too much late night posting here. :D


Doomed Hero here with a late entry. Hopefully not too late.

Kel was originally from another WotR game that ended up being short lived. I've been looking forward to an opportunity to reprise him.

Background
Kel is a Tiefling who's spent his life fighting his nature. He probably could have been a paladin if he hadn't been born with the blood of demons in his veins. Between that stigma and a lack of other opportunities, he ended up becoming a simple caravan guard. He had no real training and no equipment, but he was fairly strong and willing to put up with a lot of abuse.

He ended up guarding caravans in the Mana Wastes, which is a job pretty much nobody wants. The company he worked for took customers from everywhere, and ended up transporting something that would change his life forever.

Now, he has an angelic spirit bound into his soul, and he wants to figure out what to do about it, and how he might be able to help it. That's what brings him to Kenabres

Full background is in the alias.

Mechanics
Kel is a Bodyguard character. He's a frontliner who will stand in front of our casters and be their meat shield. He can also act as a backup healer and blaster in a pinch.

When we hit Mythic, Kel will be a Guardian.

Myself
I'm a longtime player and GM on these boards. I try to make a point to push the story forward every time I post.My favorite thing about Play By Post games is engaging other players and fleshing out the character interactions and descriptions that are often glossed over in tabletop games.

If you pick me I promise you won't be disappointed.

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