Gestalt Wrath of the Righteous Campaign (Inactive)

Game Master Divinitus

*TO BE ADDED*


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*nods jovially* Riuk


I'm only doing one update of the list a night. The forum is already too cluttered as it is. (Though very entertainingly so)


2 people marked this as a favorite.

Just letting everyone know that I have NOT thrown up my hands in frustration at the large number of posts and applicants! I just haven't seen much that requires me to respond to, despite there being a lot of amusing posts.

I am also considering running an AP with a 'twist'. If anyone is interested in chiming in interest for this idea, as well as offering suggestions for what you would like to play in, please post HERE!

RECRUITMENT CLOSES TONIGHT, SO GET THOSE CHARACTERS WRITTEN UP!


Being a bit lazy, the actual character is posted, and I asked earlier about background skills from PU being available. If we get chosen do you mind equipment being futzed with prior to the beginning. I'm working some things out.


Korina, Daughter of Yog-Sothoth wrote:
Just to note, I honestly wouldn't take this AP with random-crazy characters. The tone... doesn't really fit it, not unless the GM and EVERY player really wants to do that. Being at least mostly archetypal heroic - and/or serious - tends to go over better. It is fun seeing all the submissions, though. ^^

Personally, I think this sort of story lends itself to a more "classic" thematic approach. It is a straightforward good vs. evil storyline, so it mostly requires characters that are relatable and iconic who are invested in "doing the right thing."

A party of anthropomorphic animals, cyborgs and shapeshifters would probably detract from the themes of the story rather than add to them.


Kel the Guardsman wrote:
Korina, Daughter of Yog-Sothoth wrote:
Just to note, I honestly wouldn't take this AP with random-crazy characters. The tone... doesn't really fit it, not unless the GM and EVERY player really wants to do that. Being at least mostly archetypal heroic - and/or serious - tends to go over better. It is fun seeing all the submissions, though. ^^

Personally, I think this sort of story lends itself to a more "classic" thematic approach. It is a straightforward good vs. evil storyline, so it mostly requires characters that are relatable and iconic who are invested in "doing the right thing."

A party of anthropomorphic animals, cyborgs and shapeshifters would probably detract from the themes of the story rather than add to them.

Maybe. I played part of this IRL with a grab bag of wierdos. It was definitely poorly thought out on the players end, and ended up collapsing the game (mainly because the rogue was played by on of those typical CN types that think their alignment means CE but without motivation). But the wierdos can work just fine as long as you remember, YOU ARE ON A HOLY CRUSADE TO SAVE THE WORLD FROM EVIL BECAUSE YOU ARE GOOD GUYS. So as long as the PC's get in line with that. I certainly wrote my character's background with this in mind, even if he does seem a bit weird.

Of course, going gestalt kinda throws the door open to weirdness by its very nature.


GM Glory of the Crusades wrote:

Just letting everyone know that I have NOT thrown up my hands in frustration at the large number of posts and applicants! I just haven't seen much that requires me to respond to, despite there being a lot of amusing posts.

I am also considering running an AP with a 'twist'. If anyone is interested in chiming in interest for this idea, as well as offering suggestions for what you would like to play in, please post HERE!

RECRUITMENT CLOSES TONIGHT, SO GET THOSE CHARACTERS WRITTEN UP!

Will do the last update of the list in the morning then.


Oh crap, right in time? A few friends of mine showed me the thread and I thought I'd make something. So, uh, yeah, here he is, Variel Woundward, Oni-Spawn Inquisitor:

http://www.myth-weavers.com/sheet.html#id=229091


Dave Herman wrote:
Kel the Guardsman wrote:
Korina, Daughter of Yog-Sothoth wrote:
Just to note, I honestly wouldn't take this AP with random-crazy characters. The tone... doesn't really fit it, not unless the GM and EVERY player really wants to do that. Being at least mostly archetypal heroic - and/or serious - tends to go over better. It is fun seeing all the submissions, though. ^^

Personally, I think this sort of story lends itself to a more "classic" thematic approach. It is a straightforward good vs. evil storyline, so it mostly requires characters that are relatable and iconic who are invested in "doing the right thing."

A party of anthropomorphic animals, cyborgs and shapeshifters would probably detract from the themes of the story rather than add to them.

Maybe. I played part of this IRL with a grab bag of wierdos. It was definitely poorly thought out on the players end, and ended up collapsing the game (mainly because the rogue was played by on of those typical CN types that think their alignment means CE but without motivation). But the wierdos can work just fine as long as you remember, YOU ARE ON A HOLY CRUSADE TO SAVE THE WORLD FROM EVIL BECAUSE YOU ARE GOOD GUYS. So as long as the PC's get in line with that. I certainly wrote my character's background with this in mind, even if he does seem a bit weird.

Of course, going gestalt kinda throws the door open to weirdness by its very nature.

I think that's mostly because it blows the roof off what is normally possible.

People see options not normally available and go hog wild.

But, it would be just as easy to make a simple classic holy warrior with a Human Paladin/Warpriest build.

I don't really mind crazy parties in a game that is suited toward them, but in this one I think I would prefer a more classic feel.


And how would you rate my jovial drunken dwarf with your criteria?


Korak, can you link it from the SRD? I can't seem to find the information on Background Skills for Pathfinder on the d20pfsrd. And as for equipment, yeah, you can change it up until you first use any of your equipment, in which case you must use what you have on you.


Would you allow an Evil even Chaotic Evil character?

Idea is for a character that worship Chavazvug, a Qlippoth lord who hates demons above all else. The character would be an Inquisitor (Infiltrator/Sin Eater) on one end, still thinking about the other end.

The infiltrator part would mostly be because the character hides among the crusaders, who my character would actually consider allies as they both want the same thing when it comes to the Worldwound. In fact, the character would consider all worshippers of goodly forces to be on the good side of the conflict for their souls will not transform into demons after their death and they fight demons while alive.

As far as motivation goes, I'm thinking the character comes from a point of view that the crusaders are not doing all they can to close the Worldwound. They are pulling punches to save the masses, something the character would not care about any more. What is the death of thousands when an entire world is at stake?


Torahk is definitely the kind of character who takes his demon-hunting seriously. He just uses odd powers to do so. Living down his part-duergar ancestry is part of his motivation.

I think that part of the problem is if all of the characters are "out there". But I think that a couple of characters that don't fit the traditional mold add spice to a group of traditional crusaders.


Cuan, how secretive are you going to be? Will you disguise your dark powers or flaunt them (I presume that you are wanting a caster of some sort?)? What sort of tactics are you going to be using? There is going to be at least one Paladin on deck, so to speak, so some level of discretion would be in order. I am of the mindset that I do not disallow a wide range of alignments into a party, but neither do I disallow any conflict that is reasonable, so long as it is purely in-character between the characters and not the players.

Philo Pharynx, was I mistaken or was there some Half-Duergar race that was PC friendly? I've been playing tabletop RPGs for so long that sometimes I think one thing comes from Pathfinder when it really comes from D&D 3.X.


For starters the Infiltrator archetype of the Inquisitor allows me to appear to detection as whatever alignment I want it to detect me. It also allows me to cast spells of any alignment. The idea would be to hide in plain sight, give the crusaders no reason to even doubt my characters devotion to the cause, if anything he'd seem overzealous and somewhat vindictive. The character could probably pass for a devotee of the Empyreal lord Vildeis (which might just be what I'll do)

As far as casting goes, I'm still not sold on what to take besides inquisitor. All I know is that it won't be a class with an aura.

Silver Crusade

juts a note on the Infiltrator:

the ability is here:

Misdirection (Sp): At 1st level, each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment). This power replaces stern gaze.

it is as the misdirection spell which means that the paladin gets a will save to see through the misdirection.

misdirection spell:

By means of this spell, you misdirect the information from divination spells that reveal auras (detect evil, detect magic, discern lies, and the like). On casting the spell, you choose another object within range. For the duration of the spell, the subject of misdirection is detected as if it were the other object. Neither the subject nor the other object gets a saving throw against this effect. Detection spells provide information based on the second object rather than on the actual target of the detection unless the caster of the detection succeeds on a Will save. For instance, you could make yourself detect as a tree if one were within range at casting: not evil, not lying, not magical, neutral in alignment, and so forth. This spell does not affect other types of divination magic (augury, detect thoughts, clairaudience/clairvoyance, and the like).


Ah ok, cool. Submit it, but just know that one slip up can bring the wrath of one of the resident Paladins!


I hope Velys makes it in. I like the idea of playing someone with good motives and good thoughts, who has an uncontrollable taint that darkens his actions and abilities. The goal is that he eventually will learn to control the taint and climb his way to a good alignment, but I'm hoping that takes time.


Paladin's suck, and they're not very bright on top of that. No, no PTSD around Paladins here... *whistles innocently*


I don't know enough about the AP to comment, really, but I know that it can be fun to subvert the good vs evil tropes to comedic effect. Not something I'd really suggest for this run of the game, but I wouldn't be surprised if an enterprising and highly creative GM couldn't pull it off.


Honestly the biggest concern I see here is how much time the GM is going to have to spend re-writing almost all encounters. Mythic already ups the power an alarming bit, but adding in gestalt compounds it. From what I've heard, parties already shred this module without trouble just being mythic by mid level.


Oh, it's not as hard as you might think. Simply adding in more enemies often does the trick. ^^ I definitely wouldn't run things straight as written, though.


He might skip mythic in favor of Gestalt and Hero Points - thus avoiding the whole issue.

I've also heard that one of the reasons parties shred this AP is because a lot of combats start out under-CR'd, and then Mythic just compounds the issue. Apparently, it also drops loot like crazy and gives you lots of NPC help.


Last list update, there shall be no more. Good luck everyone.

Submissions so far:

Sabrina De'Foe – Aasimar (Angelkin) Paladin/Warlord - Edward Sobel
Korina, Daughter of Yog-Sothoth – Human – Oracle (Dual Cursed – Dark Tapestry Mystery)/Summoner (Master Summoner) – Rednal
Thuvius Breckindorf – Human – Alchemist/Rogue (Unchained/Sniper) – Dave Herman
Allyo Shan – Aasimar (Angelkin) – Paladin (Empyreal Guard)/Oracle (Spirit Guide – Life Mystery) – adsapiens
Xantruis – Tiefling – Paladin/Bard (Archivist) – Anoirtrou
Darros Ironhorn – Taurian – Bloodrager (Steelblood)/Fighter (Mutation Warrior) – Galahad0430
Oret Grayhide – Oread – Monk (Zen Archer)/Warpriest – Gavmania
Grimli Chastip – Gnome – Investigator/Oracle – Lord Manticore
Shi'Vatha – Unfettered Eidolon/Rogue (Unchained) - mdt
Wren Glasswright – Elf – Cleric/? - Ash...
Daliya – Human – Druid (Goliath Druid)/Monk (Master of Many Styles) – JohnGarret
Malzii – Kobold – Oracle/Summoner (Unchained) – Lady Ladile
Korak The Boisterous – Dwarf – Brew Master/Monk (Drunken Master) – The Indescribable
Dennis the tainted – Human – Fighter (Lore Warden)/Swashbuckler – drbuzzard
Torakh – Dwarf – Aegis/Psion – Philo Pharynx
Mithridites – Aasimar – Shaman (Speaker of the Past – Life Spirit)/Oracle (Posessed – Ancestors Mystery) – The Thing from Beyond the Edge
Chaia Pomala – Elf - Wizard (Primalist)/Oracle - Qunnessaa
Shimmer - Android - Cleric of Iomedae/Fighter - Xzaral
Tharris Forgeborn - Suli - Brawler/Warpriest - Andrian Timeswift
Velys Moor - Human - Arcanist (Blood Arcanist)/Rogue (Unchained) - Phntm888
Davin Shadowcloak - Halfling - Fighter/Rogue (Sniper) - Logan Holt
Vraxis Longstep - Halfling - Ranger (Divine Tracker/Infiltrator/Skirmisher) / Warpriest (Divine Commander) - Nickadeamous
Ven'Jar - Tiefling - Rogue (Unchained/Knife Master)/Sorceror (Abyssal Bloodline) - Erik Sklavos
Kel the Guardsman Tiefling (Demonspawn) - Paladin (Oath Agains Slavery, Oath of Vengeance) / Oracle (Branded / Outer Rifts) - Doomed Hero
Valam Gos - Silver Dragon/Oracle (Dual Cursed - Lunar Mystery) - Dylos
Anarya - Aasimar (Idyllkin) - Oracle (Dual Cursed/Purifier - Life Mystery)/Paladin (Sacred Shield) - The Morphling
Arkus Shaleskin Half-Orc - Barbarian (Unchained)/Telekineticist - Pahlok
Garlok the Guilty Half-Orc - Spiritualist/Shaman - Newbonomicon
Bakja Samsaran - Inquisitor/Slayer (Vanguard) - Vincent Fleming
Kothar Kreedan Kobold - Warpriest/Inquisitor (Sacred Huntsmaster) - Riuk
Variel Woundward - Tiefling (Onispawn) - Inquisitor/Fighter - Hat-trick


2 people marked this as a favorite.
Philo Pharynx wrote:

Torahk is definitely the kind of character who takes his demon-hunting seriously. He just uses odd powers to do so. Living down his part-duergar ancestry is part of his motivation.

I think that part of the problem is if all of the characters are "out there". But I think that a couple of characters that don't fit the traditional mold add spice to a group of traditional crusaders.

Oh, I don’t know. I can imagine it could be fun to play up the “rag-tag bunch of misfits” angle, and the horrors of war, which would bring things back to a bit more seriousness while allowing people to blow off steam. While one might channel the power of the arcane or divine, one might still be a raw recruit fundamentally unsuited to the task who, at least initially, does their best to get through and hoping they don’t run into something seriously nasty like a flight of vrocks or an ambush led by a marilith. It’s not quite G.I. Conscript hoping they don’t blunder into armour in Normandy, but what is it they say about war? Long periods of boredom punctuated by moments of abject terror?

And then the PCs find their inner strength and become heroes regardless.

In any case, I think here people are being silly for the fun of it while they can. Chaïa may be a crazy wild mage, but her first priority is closing the Worldwound and helping people through the worst of a century of evil. She would personally like it if a benign Spellscar could persist in some areas, but if not, there’s always the Forest of Wild Apples and Wilder Magic to look forward to in Elysium.

Silver Crusade

Philo Pharynx wrote:

Torahk is definitely the kind of character who takes his demon-hunting seriously. He just uses odd powers to do so. Living down his part-duergar ancestry is part of his motivation.

I think that part of the problem is if all of the characters are "out there". But I think that a couple of characters that don't fit the traditional mold add spice to a group of traditional crusaders.

as long as those few "out there" characters do not try and make the whole game centered on their antics / actions putting the GM into a situation that detracts from others as he deals with that situation.

I speak from personal experience with this and "fun type" characters really eating up the GM's time leaving the rest of the group doing nothing but trying to get back on track.

this especially became an issue when elves only needed 2 hours of rest to get the full 8 hours equivalent. and since they were not spellcasters, they insisted that while the group would sleep they wanted to have a private nighttime adventure. (this was a RL table top game and led to lots of frustration)


What time is close tonight? Although I see some stiff competition, I'll bite.

Depending on close, dotting interest for an Elven Paladin(Divine Hunter)/Monk(Zen Archer)

To keep my options open, will the "AP with a Twist" be Gestalt as well?


Chaïa Pomala wrote:
Philo Pharynx wrote:

Torahk is definitely the kind of character who takes his demon-hunting seriously. He just uses odd powers to do so. Living down his part-duergar ancestry is part of his motivation.

I think that part of the problem is if all of the characters are "out there". But I think that a couple of characters that don't fit the traditional mold add spice to a group of traditional crusaders.

Oh, I don’t know. I can imagine it could be fun to play up the “rag-tag bunch of misfits” angle, and the horrors of war, which would bring things back to a bit more seriousness while allowing people to blow off steam. While one might channel the power of the arcane or divine, one might still be a raw recruit fundamentally unsuited to the task who, at least initially, does their best to get through and hoping they don’t run into something seriously nasty like a flight of vrocks or an ambush led by a marilith. It’s not quite G.I. Conscript hoping they don’t blunder into armour in Normandy, but what is it they say about war? Long periods of boredom punctuated by moments of abject terror?

And then the PCs find their inner strength and become heroes regardless.

In any case, I think here people are being silly for the fun of it while they can. Chaïa may be a crazy wild mage, but her first priority is closing the Worldwound and helping people through the worst of a century of evil. She would personally like it if a benign Spellscar could persist in some areas, but if not, there’s always the Forest of Wild Apples and Wilder Magic to look forward to in Elysium.

^^This^^


Guess its not on there. Backround skills work on the concept that not all skills are created equal and players shouldn't be penalized for making characters instead of stat blocks. As such, you get 2 points a level (int bonus does not add to this) to go into what's considered background skills. (and add two skills) These are them.

Background Skills
Appraise
Artistry
Craft
Handle Animal
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (nobility)
Linguistics
Lore
Perform
Profession
Sleight of Hand

Everybody gets lore, It acts as a subset Knowledge skills. instead of general knowledge of history, one might be well versed in the lore of dwarven history, or the history of brewing. If a character gets craft of perform they also get artistry. artistry is non physical goods, things like plays or musical compositions.

Everything else is considered an adventuring skill and uses the standard skill system.

And if you want, you may spend adventuring skill points on backgrounds skill points but not vice versa


Kel the Guardsman wrote:
Dave Herman wrote:
Kel the Guardsman wrote:
Korina, Daughter of Yog-Sothoth wrote:
Just to note, I honestly wouldn't take this AP with random-crazy characters. The tone... doesn't really fit it, not unless the GM and EVERY player really wants to do that. Being at least mostly archetypal heroic - and/or serious - tends to go over better. It is fun seeing all the submissions, though. ^^

Personally, I think this sort of story lends itself to a more "classic" thematic approach. It is a straightforward good vs. evil storyline, so it mostly requires characters that are relatable and iconic who are invested in "doing the right thing."

A party of anthropomorphic animals, cyborgs and shapeshifters would probably detract from the themes of the story rather than add to them.

Maybe. I played part of this IRL with a grab bag of wierdos. It was definitely poorly thought out on the players end, and ended up collapsing the game (mainly because the rogue was played by on of those typical CN types that think their alignment means CE but without motivation). But the wierdos can work just fine as long as you remember, YOU ARE ON A HOLY CRUSADE TO SAVE THE WORLD FROM EVIL BECAUSE YOU ARE GOOD GUYS. So as long as the PC's get in line with that. I certainly wrote my character's background with this in mind, even if he does seem a bit weird.

Of course, going gestalt kinda throws the door open to weirdness by its very nature.

I think that's mostly because it blows the roof off what is normally possible.

People see options not normally available and go hog wild.

But, it would be just as easy to make a simple classic holy warrior with a Human Paladin/Warpriest build.

I don't really mind crazy parties in a game that is suited toward them, but in this one I think I would prefer a more classic feel.

While I can agree with Kel in theory (sarcasm and jokes aside), while WotR is more 'classic' in tone, I think that you can play with the 'non-standard' four PC group (i.e. Fighter, Cleric, Mage, & Rogue) and still have a serious campaign. I made Grimli as, essentially, a combat medic/support. I think that, given the type of campaign this is, the party can certainly use someone that can run across the field and apply first-aid/buffs/healing/resurrect, what have you.

It really comes down to how the GM wants to run it. Applying the 'gestalt' tag to this indicates (to me, at least) that GM Glory wants to pedal-to-the-metal style campaign, where everything hits with the speed of a Mad Max film. I think that is (in part), the reason why this recruitment is so popular right now. If he wanted to play it conservatively, then Glory would not have likely added gestalt, or open it up to third party material.

Just my 2cp.


drbuzzard wrote:
Honestly the biggest concern I see here is how much time the GM is going to have to spend re-writing almost all encounters. Mythic already ups the power an alarming bit, but adding in gestalt compounds it. From what I've heard, parties already shred this module without trouble just being mythic by mid level.

Honest question here: Have you had a chance to look at the expanded Mythic books that Legendary Games put out recently, via their Kickstarter? If not, then let me be the first to tell you that some of their 'mythic' monsters will blow the doors off of just about any party.

As an example, imagine the Terrasque. Big, strong, toughest creature that PF came up with, right? One of it's (few) weaknesses is that, for the most part, it doesn't move very far very fast (outside of it's charge ability). Now imagine it with ranged attacks, its charge speed every round as a move action,, and Hulk-class jumping ability!

Good luck...

Oh, and it's CR30/MR10!


Lord Manticore wrote:
drbuzzard wrote:
Honestly the biggest concern I see here is how much time the GM is going to have to spend re-writing almost all encounters. Mythic already ups the power an alarming bit, but adding in gestalt compounds it. From what I've heard, parties already shred this module without trouble just being mythic by mid level.

Honest question here: Have you had a chance to look at the expanded Mythic books that Legendary Games put out recently, via their Kickstarter? If not, then let me be the first to tell you that some of their 'mythic' monsters will blow the doors off of just about any party.

As an example, imagine the Terrasque. Big, strong, toughest creature that PF came up with, right? One of it's (few) weaknesses is that, for the most part, it doesn't move very far very fast (outside of it's charge ability). Now imagine it with ranged attacks, its charge speed every round as a move action,, and Hulk-class jumping ability!

Good luck...

Oh, and it's CR30/MR10!

Luckily my RL GM has not discovered those books yet. I pray he doesn't see them at GenCon. Our party will end up having to fight 8 of them.


Dave Herman wrote:
Lord Manticore wrote:
drbuzzard wrote:
Honestly the biggest concern I see here is how much time the GM is going to have to spend re-writing almost all encounters. Mythic already ups the power an alarming bit, but adding in gestalt compounds it. From what I've heard, parties already shred this module without trouble just being mythic by mid level.

Honest question here: Have you had a chance to look at the expanded Mythic books that Legendary Games put out recently, via their Kickstarter? If not, then let me be the first to tell you that some of their 'mythic' monsters will blow the doors off of just about any party.

As an example, imagine the Terrasque. Big, strong, toughest creature that PF came up with, right? One of it's (few) weaknesses is that, for the most part, it doesn't move very far very fast (outside of it's charge ability). Now imagine it with ranged attacks, its charge speed every round as a move action,, and Hulk-class jumping ability!

Good luck...

Oh, and it's CR30/MR10!

Luckily my RL GM has not discovered those books yet. I pray he doesn't see them at GenCon. Our party will end up having to fight 8 of them.

LOL. I showed my wife the stats for the Mythic Terrasque (she is in my RL group), and I was told point blank that if I ever wanted to see her boobs again, that creature was not allowed to even sniff around our table! ROFL.

...

Guess which I would rather see...


I am going with the monster. She didn't say anything about not being able to touch em.
but in all seriousness....oh noes, shameful ultimatum is shameful


There are plenty of other nasty beasts in that book, too - don't limit yourselves to the most famous ones!

...I plan on summoning a few of them. >D


Vincent Fleming wrote:

I am going with the monster. She didn't say anything about not being able to touch em.

but in all seriousness....oh noes, shameful ultimatum is shameful

No no. Hilarious ultimatum is hilarious.


Korak The Boisterous wrote:
Vincent Fleming wrote:

I am going with the monster. She didn't say anything about not being able to touch em.

but in all seriousness....oh noes, shameful ultimatum is shameful
No no. Hilarious ultimatum is hilarious.

LOL so true, Korak, so true.


I'm not kidding either, we have two games going, one at level 6 and one at level 20. Five players at the table. The level twenty game last monday, he took the final boss from Iron Gods, and sicced 8 of them on us. The highest MR at the table is 3, and our wealth/gear hasn't changed since level 12. These things are CR 20 MR 8, we are getting our asses kicked, and he says "They're well within your APL!?" And he wondered why we spent the fist hour and a half of game-time goofing off.


Perhaps I should have phrased it more as "attitude" or "mission focus" than about traditional roles and such.

@GM Glory, the Dreamscarred version of duergar is very PC-friendly, and I considered it. I ended up going with base dwarf because he was raised with dwarves, and very much considers himself part of their community. Even though some spurn him because of his tainted blood.

Hmmm... Looks like I forgot to actually enter in the backstory.

Torakh's history:

Torakh's mother was a foundling, brought in half-dead in the tunnels. She was without clan, but they couldn't leave her. She was nursed back to health and found to be with child. When asked about her past, she became vague and slipped into a suggestible state. The elders theorized she had been controlled by enchantments. Anything she knew would be suspect.

Her child has a slightly greyish cast to his skin, a fact that spread through far and wide. Torahk was branded by many before he met them. So as he grew, he clamped down on his feelings. He focused on being part of the community, on learning their ways. On being so much a dwarf that none could fault him.

And then his powers emerged. The crystal that began speaking to his mind, being able to move things without touching them. Fixing things with a touch. He hid them as much as he could, but the rumors started.

He was asleep when the demon came to town. Rising at the clamor, he sprang out to stop it. When it saw him, it pointed at him directly. It pounced and Torakh was wearing armor. He nearly died, but he killed it. Still, he wonders why it came for him. If anything was coming for him it would kill those he knew. He left to learn why, to hunt them, to go where everybody was prepared to deal with horrors from beyond this world.


The mythic Demi-lich is a killer too. Its devour soul ability is a save or die ability that even if you make your save you still gain 3 permanent negative levels.


Dave Herman wrote:
I'm not kidding either, we have two games going, one at level 6 and one at level 20. Five players at the table. The level twenty game last monday, he took the final boss from Iron Gods, and sicced 8 of them on us. The highest MR at the table is 3, and our wealth/gear hasn't changed since level 12. These things are CR 20 MR 8, we are getting our asses kicked, and he says "They're well within your APL!?" And he wondered why we spent the fist hour and a half of game-time goofing off.

I've had quite a few GMs with that attitude. None quite as bad as what you describe. But I've learned that if the GM 'rebuilds' everything in the book because 'the original build was stupid' and turns a mid-level so-so boss who was supposed to be a waypoint into a threshing machine that kills everyone in the party in two hits, that I should bow out of the game.

I've made mistakes upping things, but I generally try for more of the same at the level it is, rather than beefing it up or doing a customized build. Extra numbers hurt, extra beefy CR and build are TPK territory. Numbers are easier for people to recognize that they can't survive a protracted fight. Boosting the CR via min/max rebuilds makes it hard to tell you're in trouble, especially if you've got, say, 6 bog standard gnolls and one uber god gnoll, and they all look alike.


The best thing I've found to extend fights is to increase the enemy HP. It doesn't necessarily make them harder to beat, it just extends the fight so that it's not rocket tag. Double, triple, whatever is appropriate for the party you're playing with.


Yep, I do that too, or a combination, boost the HP per, and add a few.


Dave Herman wrote:
I'm not kidding either, we have two games going, one at level 6 and one at level 20. Five players at the table. The level twenty game last monday, he took the final boss from Iron Gods, and sicced 8 of them on us. The highest MR at the table is 3, and our wealth/gear hasn't changed since level 12. These things are CR 20 MR 8, we are getting our asses kicked, and he says "They're well within your APL!?" And he wondered why we spent the fist hour and a half of game-time goofing off.

How many party members, I want to know the level of b#$+%!#*.


The Tome of Horrors has given him a very distorted sense of CR. Because that book just flat out makes up CR numbers. 120 hd? CR 12!

It's weird, he was nothing like this for most of the campaign. I think it hit during our attempt at WotR, where he decided to TPK us and start something new (he swears that wasn't what happened, but his misuse of coup de gras and flat out ignoring the intent of spending your only hero points to 'cheat death' tells me otherwise.)

It went down like this.
DM: He coup de gras you, for 80 points damage.
Player" *groan* Well, I haven't used my hero points, so... two to cheat death.
DM: Okay. He coup de gras you again.

It's been a slow burn overall though, but I think the table is finally getting ready to seppuka the storyline.


Yeah, because his current setup, the tarrasque encounter is at least a 26. And an epic encounter for a party of four is 23, and that's not counting mythic, or the fact that more than one tarrasque is not what that g%!&!@n creature adding mechanic is designed for!


I finished writing Garlok's backstory! It's in his profile if anyone wants to read it.


Korak The Boisterous wrote:
Dave Herman wrote:
I'm not kidding either, we have two games going, one at level 6 and one at level 20. Five players at the table. The level twenty game last monday, he took the final boss from Iron Gods, and sicced 8 of them on us. The highest MR at the table is 3, and our wealth/gear hasn't changed since level 12. These things are CR 20 MR 8, we are getting our asses kicked, and he says "They're well within your APL!?" And he wondered why we spent the fist hour and a half of game-time goofing off.
How many party members, I want to know the level of b##@&@$+.

Six party members (Level 20, MR 1-3), two cohorts (One 16, the other 18) - one of which super dead in the first round (GM: isn't she mythic? Me: She's a cohort! No! And at -85 it wouldn't matter anyway).


ok i have only ever fought a tarrasque in 3.0/.5 and i have not looked at the one from pathfinder but the only way to kill one is to bring it to 0hp and then you need a wish for it to stay dead am i wrong on that?


One, I stand corrected on the creature adding mechanics, eight of them would equal a 26, that said, he's still out of his g!+&~&n mind. But that bumps you up to effectively 21 for your apl, and since APL +3 is epic, at most you should be having a cr 24 fight, and even that is overkill.

EDIT: But hey, at least if you win you got near half a million XP coming your way.

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