Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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1d10 ⇒ 10 lets roll that die again.


Looking for two or three players ready for some gestalt! Here we go again casting the die hoping for more players in this long haul Borderlands themed game!

Basic premise: have you played Borderlands? Yup you are dumped on an alien planet and get to learn how to survive, though there are no guns or are there? Magic will be bounding all over, though I really don't care for Psionics.

Right now it might not seem all that Borderlands being in a crypt and searching for what has gone horribly wrong, but you might be surprised at what you find and what creatures really are hiding around the corner.

Core Player Creation:

Level 3 characters.

Pick a race, in 3.0 to Pathfinder it should not have a level adjustment more than 2. Let us talk about what people would like to play. Understand we will be playing with some Race Points to adjust your race, or creating your own race. We are developing the races that are on Pandora, not just races for players.

You should all put your equipment in your sheets, understand that you might start with the equipment or not. Wealth 3,000 gp. Nothing should be much over 1,000 gp.

For BAB and saves: take the better of each class. simple no math.

Roll 5d6 seven times on the forum, taking 3 highest rolls and adding them together. Reroll again with a determent/curse.

This will be a high fantasy game, with high magic.

What makes you special, what special ability would you like?

Some things to be thinking about:
Hooks for the short tern and long term

Many of you will be coming in as Vault Hunters. Coming in for a corporation, or just running from them. There are many paths that you could be taking but make it interesting.

I will also have a section that is similar to Kingmaker where you begin developing your own settlement. If you can work together long enough.
_______________________________
Please post once a day or more!


We need a healer 100% then a front line hard hitter type.

Dark Archive

Please pardon my ignorance. Is this a Pathfinder game in a Borderlands setting? If so, would a mystical character such as an oracle work? I just started reading through the gameplay thread. I had this character for another setting, and I would need to rework a fair amount, but I am interested.


Yep, pathfinder in Borderlands.

Oracle would work fine. It's a gestalt game though, so he'd need to be an Oracle/Something.

Dark Archive

Sohar is a slayer/oracle, with an intended emphasis on scouting. I think you guys already have that covered with rangers and rogues. Is that correct?

Dark Archive

My brainstorm is currently running along the lines of a Dhampir Lore Warden Fighter/Oracle that uses a whip for trip, disarm, and positioning control. Any thoughts?

Dark Archive

Stats: 5d6 ⇒ (3, 6, 5, 4, 4) = 2215
Stats: 5d6 ⇒ (4, 5, 3, 6, 3) = 2115
Stats: 5d6 ⇒ (6, 2, 1, 6, 1) = 1614
Stats: 5d6 ⇒ (4, 6, 6, 4, 3) = 2316
Stats: 5d6 ⇒ (1, 4, 6, 5, 4) = 2015
Stats: 5d6 ⇒ (1, 2, 2, 2, 1) = 86
Stats: 5d6 ⇒ (3, 6, 4, 3, 4) = 2014

for 16,15,15,15,14,14

Oddly uniform. I'll play with some ideas.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Dang timing. I had been thinking of making up a Cleric/Shaman (if Advanced Class Guide is allowed or other healer class.) But I know very little about Borderlands... I also have no idea on race.

Stats: 4d6 ⇒ (4, 1, 5, 2) = 1211
Stats: 4d6 ⇒ (4, 5, 2, 6) = 1715
Stats: 4d6 ⇒ (1, 3, 6, 6) = 1615
Stats: 4d6 ⇒ (4, 5, 2, 4) = 1513
Stats: 4d6 ⇒ (4, 2, 4, 3) = 1311
Stats: 4d6 ⇒ (6, 2, 5, 1) = 1413
Stats: 4d6 ⇒ (3, 5, 2, 2) = 1210

Thus an 11 15 15 13 11 13... couple of nicer stats but nothing spectacular and nothing horrible. this can work.


Scouting is covered by the players we have right now.

Borderlands is an ecclectic game made up of many different things, a Dhampir could easily be squeezed into the game. Yeah I could see a Lore Warden/Oracle down on his luck on Pandora. Another crash landing or vault hunter?

Sedoriku, ACG? Shaman? Race is easily I have incorporated all the core races onto Pandora. Most of those from Pandora are criminals from this penal colony that has been for the most part abandoned.


Velden, they can do a give and take with there abilities right? Take 1 or more from one ability and give it to another, max of 18 before racial bonuses.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Oh, Advanced Class Guide, the playtest version which is here.

This would be on the idea that character would be updated to the full version (and I have on preorder) when it comes out.


This sounds awesome! I'm actually playing BL2 as I type this out. I just finished the Tiny Tina's D&D campaign DLC, so this just tickles my brain. How would you feel about a Summoner whose "eidolon" is a mechanical ballista? Can you say scorpio turret? ;) Otherwise I can drum up a healing alchemist, should fit the flava'

Edit: It's a gestalt game? Ohmybuhjeezus, the excitements.


Tips from another player

[sorry for the spelling and grammar]
This is a great game, we are just short of players, with just three we got into a kind of rut. How ever things are moving again now and I hope with new players we will see more game action.

The world is low and a little high tech. For PC lay out have a look at mine and the others to give you an idea of what helps the GM.
You can be from Pandora the back would death trap of a world we are on, or have been dropped in from another. There are space ships and tech, but very high tech dos not last long on a world like Pandora. Its much better to have robust simile tech, that can be fixed and looked after. On Pandora the bow is often better than the SMG, once you used you amo, its just club. High tech needs high support to maintain and thats a death sentence on Pandora. hehe

That battle suit can fast become you coffin.

gestalt wise, you need core need, healer+ Class and Fight + other class
Think long and hard about this. Fighter + Cleric could be great but they overlap a lot, you can get more bang for you gestalt by having to really different classes that complement a little. Monk-Psion being mine. Sound mad but it works well and gives her scope.

Hope that helps


Yes Gestalt GypsyMischief,

I would say go with the summoner (turret idea) with a core class. Though I know about alchemists and their healing. Nonetheless choose what you want to play.

It is a pain to have someone never play any of the games and not willing to go research some.

Wombat has great advice, meaning to have cleric or a tank as your core class.


They can if the GM says they can. I don't remember it being mentioned when I made Velden, but it doesn't matter much, Velden had decent stats and I was happy with them, so wouldn't have used it.


Yeah, I don't recall having that option when I made this character, either, but I don't see a problem with it.

As for creation, like Wombat said above, we could use a front-line fighter and a healer. Right now scouting's pretty covered, as all three of us are decent at it, but fighting's come down to a monk and a rogue/ranger while the zen archer shoots his bow. So far it's worked out, but a dedicated warrior would be much appreciated.


A dedicated spellcaster would be nice as well. We have no arcane spellcasting at all. Especially someone with area effect attacks.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

After some research on the game and some thinking, I had an idea for a race decended from the Eridians (If your society is going to
collapse, people are liable to be left behind.) Also I decided to move to cleric/oracle but they operate off the same spell list so for some variety I think I'm going to create an Oracle/Sorcerer... (yes final answer, I'll have most of crunch today)

On another note though, if you have enough people interested who know/have played the game then I will gladly bow out.


It is one of the things that I use half the time. I couldn't remember, then again you both have base races as all new players will have.

Too bad Huc didn't pan out, let alone the others. Life happens.

Sedoriku, I recruit 3 players expecting 2 of them to bow out within a week for one reason or another. If you want we can have you in reserves, but honestly the slots are open until filled.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I was looking at ideas for building a race and found fetchlings (what I haven't read all of the non-core race discriptions) are almost exactly what I would want to build (with maybe a slight re-fluffing [not decended from humans])

Reserves would be perfect, if more people come along.


Dotting for interest. Gonna be out of town at a convention in Nashua, NH until Sunday. Hope this is still here when I get back. So many options for a Gestalt - Cleric(crusader)/Ranger would be a great healing/tank combo. Need to consider things.


Something along the lines of a fetching would be fine, please submit any changes.

Tirion, do you know of Borderlands, have you played either or both of the games?


Rollin' them dice.

Stat: 5d6 ⇒ (2, 2, 5, 5, 2) = 16 12
Stat: 5d6 ⇒ (6, 1, 6, 2, 3) = 18 15
Stat: 5d6 ⇒ (5, 2, 4, 6, 4) = 21 15
Stat: 5d6 ⇒ (2, 2, 1, 2, 3) = 10 8
Stat: 5d6 ⇒ (3, 5, 1, 1, 4) = 14 12
Stat: 5d6 ⇒ (1, 5, 4, 2, 4) = 16 13
Stat: 5d6 ⇒ (1, 3, 1, 2, 5) = 12 10

So...15, 15, 13, 12, 12, 10. That's not terrible, but...meh, 17 point build, I'll start a'thinkin'

(So, who's the Siren? We have to have a siren already)


This sounds like its Borderlands the Videogame with PF rules. If so, that is awesome! Love those games!


Yes Bane, that's pretty much it.

No Siren right now. I think there was one, but she dropped out.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Just posting a very simple crunch (no possessions or spells chosen) and a simple background

Character sheet:
Female Fecthling
Void Touched Sorcerer/Heavens Oracle 3
NG Medium outsider(native)
Init: +4; Senses: Dark vision 60’, Low-Light Vision, Perception +5
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 10 (+4 Dex, +1 dodge) 19 vs. AoO
AC (with Coat of many stars active) 19, T: 15, FF: 14 (+4 armor, +4 Dex, +1 Dodge) 23 vs. AoO
hp (3d8+3)
Fort +2, Ref +5, Will +3

--------------------
Offense
--------------------
Speed 30 ft.
Melee -2 ( )
Ranged +2 ( )
--------------------
Statistics
--------------------
Str 10 (11-1 to Cha), Dex 18 (15+2 racial +1 from con), Con 12 (13-1 to Dex), Int 10 (11-1 to Cha), Wis 10 (13-2 racial, one point moved to Cha), Cha 20 (15+2 racial+1 from wis, int and Str)

Base Atk +2; CMB +2; CMD 16
Feats: Dodge, Mobility, Eschew materials

Skills (12):
Linguistics (1 rank +0 int):+1
Diplomacy (1 rank, +5 Cha, +3 class): +9
Bluff (1 rank, +5 Cha, +3 class): +9
Use magic Device (1 Rank, +5 Cha, +3 class): +9
Fly (1 rank, +4 Dex, +3 class): +8
Acrobatics (1 rank, +4 Dex): +5
Knowledge (Arcana) (1 rank +3 class): +4
Stealth (1 rank, +4 dex, +2 Racial):+7
Spellcraft (1 rank, +3 class): +4
Intimidate (1 rank, +5 cha, +3 class):+9
Perception (2 ranks, +0 wis, +3 class): +5

Languages: Common, Alko

--------------------
Background, more to come:

The Eridians were technologically gifted, but not every Eridian trusted it. A small but sizable part of the population found technology to be abhorrent and something to be avoided. These Luddians abandoned the technology of their society and instead moved deep underground or to new worlds. On Pandora they went deep, deep underground and completely avoided the surface. The subsequent collapse of Eridian society affected the Luddians little. The Guardians provided even more reasons to avoid technology altogether. Instead they focused on developing and using magic to survive and make life more enjoyable.

When the corporations came to Pandora, the Luddians were faced with a problem and, instead of facing it head on, decided to ignore or avoid the newcomers as much as possible. They would abandon and destroy caves and even whole villages when mining came too close. This was the environment that Senva grew up in, being forced to avoid machines and the people who wielded them with an almost religious fervor and moving on a somewhat regular basis. But, unlike her family and others, Senva didn't completely fear Technology. In fact she found the ancient horror stories about machines that could destroy the universes, about things that could kill people from hundreds of miles away, and, particularly, about thin metal death traps that flew through an empty nothingness that could kill in seconds... appealing.


(I want to submit a character. I want to warn you that I may have silly dialogue. But all I can type is...)

MY MEAT BICYCLE HAS A +12 HACKMASTER!

(Close enough)

I love Krieg, and I have an idea for a barbarian/alchemist who would distribute his infusions to the party at the beginning of the day, then rage/mutate and charge into bunkers to kill badasses. He experimented on himself, and his original personality is lost, with the hero trying to figure out what happened and who did this to him while the psycho does what the psycho does. The hero would be in control most of the time, except when raging or mutating.

5d6 ⇒ (6, 3, 6, 2, 3) = 20
5d6 ⇒ (5, 5, 5, 6, 2) = 23
5d6 ⇒ (3, 5, 4, 5, 3) = 20
5d6 ⇒ (3, 6, 6, 4, 3) = 22
5d6 ⇒ (5, 1, 5, 1, 4) = 16
5d6 ⇒ (3, 6, 1, 2, 4) = 16
5d6 ⇒ (3, 6, 2, 4, 5) = 20


Pretty nice, 16, 16, 15, 15, 14, 14. How does the ability swapping work? Can I yank two points from one of the 14's to bump the 15's to 16's?

I'll work on getting the crunch and fluff tonight. I will probably go human.


Sheet in progress


Gypsy:
Elo was the Siren, but she has basically lost her spot at it, come and go, come and go.

If you want to pick up the Siren position you may, either taking over Elo or replacing her with your own stats.

Doom:
Sounds like a pyscho coming in!!!

Honestly it sounds fun! You can take 3 from one of the 15s and make the other 15 an 18. Or take two from the 14 and give it to a 16 to make an 18.


Any finished crunches? First three to finish get the spots! Everyone else gains a reserves spot.

In progress:
Doom going pyscho... barbarian/alchemist
Sedoriku going Sirenish... Fecthling, Void Touched Sorcerer/Heavens Oracle 3 (reserves spot! Thanks man!)

Dotted?!?
Gypsy going Siren...
Bane... dotted
Tirion... Cleric(crusader)/Ranger...
Sohar... Dhampir Lore Warden Fighter/Oracle that uses a whip for trip, disarm, and positioning control...


How do we do HP?

EDIT: Also, I didn't notice, are there traits?

EDIT 2: After HP and potential traits, all I have left is getting general adventuring gear, so the crunch is mostly done.


Max on first HP, roll for others, if you get a 1, roll it again.

Yes there are traits, somewhere there are campaign traits, I will let you look for them, please post them here once you find them unless in the campaign info, where I would put them if you post them here. So check the campaign info page and the recruitment pages for those.

2 traits and a campaign trait I believe.

Doom, for being the last to show interest you might be second in our new members.

Sedoriku, you for sure you just want a reserves spot?


I found the traits, near the bottom of Page 4 Recruiting

Hit point rolls: 2d12 ⇒ (4, 10) = 14


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Yup fine with a reserves spot. I'm not near a usable computer right now so traits and gear shall have to wait. Though Grew Up on Pandora looks like a good fit. Also noticed I did 4d6 instead of 5d6, but I am happy with her stats nonetheless.

Also HP
HP: 2d8 ⇒ (3, 1) = 4
HP reroll: 1d8 ⇒ 7


My guy's ready.

Statblock:

[SIZE=+1]Creed[/SIZE]
cn human invulnerable rager barbarian // beastmorph alchemist, Level 3 // 3, Init +4, HP 35, DR 1 / -, Speed 40
AC 16, Touch 12, Flat-footed 14, CMD 20, Fort +8, Ref +5, Will +5, CMB +8, Base Attack Bonus 3
buzz axe (masterwork greataxe) +9 (+8) (1d12+7 (1d12+10), x3)
6/day bombs +5 (2d6+3, )
+5 strength masterwork composite longbow +6 (1d8+5, )
masterwork chain shirt (+4 Armor, +2 Dex)
Abilities Str 20, Dex 14, Con 16, Int 16, Wis 14, Cha 12

Feats
power attack (1)
raging vitality (1B)
brew potion (1B)
Extra Discovery - spontaneous healing

Discoveries
Infusion (2)

Rage Powers
Superstitious (2)

Traits
Reactionary
Enduring Mutagen
Unnatural - +1 fort/will, -1 reflex (he's tough, but the two of them arguing tend to make him zig when he should zag)

Formulae
cure light wounds
shield
polypurpose panacea
enlarge person
expeditious retreat
disguise self
true strike

Other gear
cloak of resistance +1
2 daggers
2 throwing axes
50 ft hemp rope
everburning torch
4x sunrods
backpack
2x waterskins
2x caltrops
portable alchemist lab
2x water purification sponges
4x acid flask
4x alkali flask
2x tanglefoot bags

Fluff:

Backstory
Between his seemingly random outbursts, Creed will tell what he remembers of his past. His earliest, confused memories are staggering from Hyperion orbital labs into a shuttle with FTL capabilities, typing in some coordinates, and crash landing it on Pandora. He spent an indeterminate amount of time in the wastes of Pandora, surviving against beasts and people akin to beasts alike, while he gained some measure of control over himself and staggered into civilization. In his calmer moments, he tries to help folks out against raiders and other dangers of the wastes, and while he does not hurt the innocent, there is a constant undercurrent of violence and madness about him. There is clearly another being to him, a cruel, wild, violent creature that is held back and only unleashed against the deserving.

What the sane personality does not realize is that he did this to himself. The formula book he carries with him is written in his own hand. He was a Hyperion researcher who realized he was going to be downsized in a most terminal fashion in the near future, and carried out some of his most promising experiments on himself in desperation. This broke his mind, spawning a new stable personality that dominates his body most of the time, while he is left raving, broken by things man was not meant to know and craving violence simply to make a mark on the universe. It was his plan to come to Pandora as he started losing control to the new personality, hoping to find ancient Eridian lore for personal knowledge and power while wearing down the will of the new dominant personality by trapping them both on a bleak, hopeless planet.

The two Creeds live out an uneasy symbiosis. The hero tries to help the innocent and only unleash his hellish wrath upon the deserving, while the psycho tries to steadily take control over the long run while avoiding Hyperion hunters and finding relics of the past to increase his fractured understanding of the universe.

Immediate Hooks - Helping the innocent, finding a place in the world, placating the psycho mind, avoiding Hyperion hunters looking to deal with stolen Hyperion IP / implement employee downsizing

Longterm Hooks - The hero mind wants to uncover the truth, the psycho mind wants to hide the truth from the hero mind and uncover Eridian secrets

Appearance and Personality
He is a tall, heavily muscled man covered in scars. He wears trousers, a steelwurm-weave vest (which is amazingly similar to a masterwork chain shirt), carries an oversized buzz axe (which is amazingly similar to a masterwork greataxe), carries a composite bow made of skag parts, and covers his face with large steampunk goggles and a doctor's mask with a snarling mouth drawn on it.

He is an erratic person. Generally, he is reserved in his speech, aside from strange outbursts. Whenever he is asked for his name, he screams, "CREEEEEEEEEEEEEEED!" followed by calmly saying, "Yeah, what he said." He tries to help the innocent, using his healing infusions and medical knowledge (and he may actually have a real medical license) along with murdering raiders and other troublemakers. One of his potions does turn him into a twisted, raving killer, but he says it is good for him, letting that side of him spend time on the outside rather than wearing away at him from the inside.


Campaign Traits
:

Grew up on Pandora
You are one tough buddy, because you're still alive.

+1 to Fortitude saves and Survival is always a class skill for you.

Wanted
One of the big corporations wants you, alive or dead.

Characters gain a +3 bonus on all diplomacy checks to find out about you. You gain Stealth and Sense Motive as Class Skills, and gain +1 trait bonus to one of those skills.

Unnatural
There's very little natural about your genetics, either due to accident or deliberate tampering.

Gain a +1 bonus to two saves and a -1 penalty to one save.

Jury Rigger:
You have spent time on Pandora learning to make the best of a bad situation by throwing together weapons with little resources.

Use magic device or Craft (mechanics) is a class skill for you and you gain +1 trait bonus that skill. You may repair an item for a quarter of the normal repair cost, though it only works for 1d4+1 days before breaking again.

Scavenger:
You can identify parts that are salvageable within the piles of junk on Pandora. You have spent hours searching and looking, you even know some of the best places some of the corporations drop.

Survival is a class skill and you may use it to find additional scrap or parts in the wastelands to be used for weaponry, repairs for vehicles or other machinery. Once a week you know there is a good drop happening, though you will need a Survival DC 20 to find it.

Stunt Driver:
Most of the vehicles on Pandora have not had the best track record, you have spent time learning how to survive a crash. Any landing you walk away from is a good landing.

Drive is a class skill, you gain a +1 trait bonus to Drive checks, and you may use a drive check to cushion damage from a crash. In a crash, roll your drive skill and you reduce the damage taken by 1/2 the result.

Explosive expert:
Fighting in the tight tunnels of Pandora you have learnt to know exactly where to hide from your own bombs or where to stand to avoid your own rocket launcher shots. Walk away from explosions in style.

You have +2 trait bonus to Acrobatics checks. Gain evasion but only from your own explosives.

Vending Hacker:
You know a trick or two about pressing the right buttons on the vending machines to give you a slight discount. You even know how to trick the machine into giving you some more of it's pocket change.

Disable Device or Engineering is always a class skill for you. At the risk of Marcus or the wrath of the other owners of the vending machines when buying or selling gear from vending machines you may adjust the cost by 5%, if you succeed a skill check against a vending machine you may access a stored secret compartment with an item that you can buy.

Vault Hunter:
Once on Pandora you have spent much of your life looking for 'the Vault', find nooks and crannies in rock faces is your forte. You might one day find that Vault.

Gain +2 trait bonus to perception. Using your perception check you may find openings or entrances to underground passages or secret tunnels. If you pass a DC X perception check (based on environment) you may look around as if you were using "Detect secret doors" to find the entrance to a tunnel network or base.

On the Brink:
Pandora has slowly been destroying the last vestiges of your sanity. You have become more paranoid and aware of the creatures on this land, maybe too paranoid.

Gain +1 trait bonus to Knowledge: Nature and Knowledge: Local and you may use either untrained. Choose a favored terrain as per Ranger (this not confer the normal benefits). When attacked by the local wildlife or in a favored terrain you are never caught flatfooted during a surprise round.

The Anyweaponizer
Learning early on that there are no two weapons alike on Pandora and that each weapon is heavily customized you figure versatility trumps specialization. You are always ready to discard your weapon for the next "big shiny."

The penalty for using a weapon you are not proficient with is 2 less than normal. Using any weapon you are proficient with grants you +1 to hit, though it takes 1d4 days to familiarize yourself with the weapon to gain this bonus.
The idea with this one is you could stack it with the quick learner trait and use whatever the GM throws at you and you fancy the most at any given time. It would cost you both traits and you still wouldn’t be proficient with it but could still be fun.

Big Eight Big Wig
You are or were at one point a big wig for one of the 8 weapons manufacturers on Pandora. Chose a company, you get +2 trait bonus to any bluff, diplomacy or intimidate checks when dealing with your company but you also suffer a -2 penalty to dealing with other companies. This includes buying/selling weapons. You also start out with a masterwork weapon of your choice gifted from your company.

Bandit Hunter
You have a reputation as a bandit killer. You earn a +3 trait bonus on Diplomacy when used to gather information, Knowledge (local), and Survival when used for tracking, when related to an bandit quarry or other lawless humanoid unaffiliated with any settlement. Choose one as these as a class skill. Those same people have a +3 bonus on any roll to learn about you, as your fame precedes you.

Bad Bandit
You are particularly well known as a notorious bandit and have an easy time getting other bandits to like you or follow you. Improve the starting attitudes of bandits and other lawless humanoids unaffiliated with any settlement by 1 stage. Sadly this renown also has its drawbacks, as you are hated by the local populace. Reduce the starting attitudes of anyone living in a settlement or affiliated with a settlement by 1 stage; also a +2 trait bonus to Intimidate checks.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Just letting you know I am still interested, but I am on vacation and haven't had a lot of time to spend on character creation (or many other things). Also if no one else finishes a character within a reasonable amount of time, I am willing to play. Mostly I was deferring to people who might enjoy a borderlands based setting.

Regarding the fecthling changes, mostly I wanted to re-fluff them to look similar to a pale or grey skinned version of the guardians from the games. (Why make a robot look like that if it's not based off something?)


Sedoriku, we will see what happens between now and when I get back from vacation! I will be gone the 2 to the 9th of august and I don't know how much internet I will have.


So, I'm thinking something along the lines of a Ranger 3/ Summoner 3 that takes form as a stranded commando, complete with an energy based holographic energy turret (Eidolon).


5d6 ⇒ (3, 6, 5, 6, 6) = 26 = 18
5d6 ⇒ (4, 5, 5, 1, 2) = 17 = 14
5d6 ⇒ (4, 1, 1, 6, 3) = 15 = 13
5d6 ⇒ (6, 6, 3, 2, 6) = 23 = 18
5d6 ⇒ (2, 4, 1, 4, 6) = 17 = 14
5d6 ⇒ (1, 2, 1, 1, 3) = 8 = 6
5d6 ⇒ (6, 1, 6, 4, 2) = 19 = 14

18, 18, 14, 14, 14, 13 -- not bad, now to try to figure out what to play

EDIT - if I come up with a really bad idea, it is because my spouse is making me watch Sharknato II while I am considering this.


LOL!

It seems we might have a psycho chainsaw wielding maniac and Roland.

Shadow Lodge

Is this still recruiting? I love gestalt.

Shadow Lodge

Just in case 5d6 ⇒ (6, 5, 2, 4, 5) = 22 16
5d6 ⇒ (1, 5, 3, 2, 6) = 17 14
5d6 ⇒ (2, 3, 5, 6, 5) = 21 16
5d6 ⇒ (6, 4, 6, 4, 5) = 25 17
5d6 ⇒ (4, 1, 6, 2, 3) = 16 13
5d6 ⇒ (5, 3, 4, 5, 1) = 18 15
5d6 ⇒ (6, 1, 5, 2, 4) = 18 15
17 16 16 15 15 14 not as good as the guy above me but very much not bad
Hmm I'm thinking warlock or gunslinger, not sure about the other class (not mixing the two, no synergy)
Hmm I could mix grenadier alchemist with gunslinger, that'd be fun
Maybe warlock/ninja that could work, I'd essentially be a naruto ninja!


Is third edition material allowed? I didn't catch that...

Shadow Lodge

Derp sorry I was thinking of a 3rd party update
Not sure why I assumed that would be allowed
Probably just got excited
You can find it here

Shadow Lodge

The gunslinger/alchemist is a demolition man, I'm thinking maybe gripli (the frog person race) but there are other options.


Ok, after far too much consideration, I think I have an idea.

Oracle(Heavens Mystery/Deafened Curse)(Gestalt) -- Ranger/1 - Sorcerer(Rakshasa Bloodline)/2

-- He(She?) was an employee of one of the companies until there was an incident that ended up with a bit of an explosion, the company viewed this as being caused by the character to sabotage the company - the truth is unknown, although the character denies being the cause. The character fled and has been on the run from the company ever since, sanity slowly waining while the magical abilities keep growing.

-- Focusing on illusion spells and bluffing/manipulation to conceal his presence. Still able to talk, although not perfectly. Likes weapons, especially big ones and sharp ones. Dual wielding Sawtooth Sabres would be right up the character's alley. Could also use guns, especially really loud ones since there is no chance of deafening.

Question - is there a good place to look up alternate races for this? I see that there is at least one Siren on the team, but do not know where this is from.

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