GM Wolf |
Greetings,
I am searching for a core group of players who enjoy posting often and with much flavor.
First off we will be playing Gestalt one of my pets that got taken for a joy ride with a new DM. I want to make it what I dreamed it to be. I will be working with anyone who pops in for the recruitment, though it will be a long haul. First to talk about races, then the PCs, hooks for the short tern and long term, then finally the shuttle.
Your hopeful DM,
Matt
Davachido |
Most of the time the op either stats the rules or says that it's in the campaign info to avoid confusion. I have played borderlands (the first one) before so okay fair enough.
What do you mean by: "Either a warden (Only two of these), a prize, a specimen, or a challenge."?
Also 5d6 7 times? Is that for attributes, is that 5d6 add all together? Is it take best 6 of the 7 or is that 7th roll for something else?
You list any race from 3.0 to pathfinder and start at level 2 so does this mean that is the same for classes? (with exception for psionics as you've said with your previous post.)
Same as guy up top, I would like to link one of the psionic classes with book of nine swords to make "zero" type character from the second borderlands.
GM Wolf |
Siren, well now you have my full attention. I am sure we could put something together. True, I will likely fall to the preys of Psionics, but I want to be apart of the idea process. Let it commence!
Okay so the idea is that you are a warden, one who is taking care of those on the shuttle, a prize/trophy such as a specialty or special race, a specimen to be experimented on or dabbled with, or a challenge someone to have my pets play with. Think of an outrageously rich wizard or Outsider that has being shipped in like toys, you could have come willingly, kidnapped, or hunted down for one reason or another.
Like this:
5d6 ⇒ (1, 1, 2, 1, 5) = 10 = 8
5d6 ⇒ (2, 3, 3, 1, 6) = 15 =12
5d6 ⇒ (3, 5, 3, 2, 5) = 18 =11
5d6 ⇒ (6, 1, 2, 1, 6) = 16 =14
5d6 ⇒ (3, 6, 5, 5, 3) = 22 =16
5d6 ⇒ (5, 5, 3, 3, 4) = 20 =14
5d6 ⇒ (5, 5, 2, 4, 5) = 21 =15
The seventh is the reroll if better than one of them before.
Honestly most classes in 3.0 is covered in 3.5 or Pathfinder, but I can be flexibile, suggest it and we probably can work something out. I just have a few MM of 3.0, I have most of the 3.5 collection and most of Pathfinder to work with.
Yeah, that would be pretty grand. Zero it is, let us see how this is going to work.
Davachido |
I wasn't going to do 3.0 I was just wondering 3.5 more like. As Warblade/Psion or something similar is what I'm going for. Would make a very good Zero-like creature and give me enough skill points and stuff to go after the lamplight structure you'd want. If going for two of those options probably a prize/challenge. I'll see what I can cook up before tonight.
Now to find a race that'll suit.
GM Arkwright |
Name: Elo
Race: Human Female, aged 20
Alignment: Lawful Neutral
Class: Soulknife (Soulbolt, Gifted Blade)/Monk (Zen Archer)
Role: Ranged frontline-capable fighter, wisdom skill-monkey
What Makes Her Special: Siren. Phaseshot; draw phase-arrows from nothingness and fling them at enemies.
Background: Specimen.
In an effort to show that the Atlas Corporation held great respect and affection for its female employees, the Crimson Lance was ordered to kidnap and torture several dozen young girls with the intent of eventually turning them into unstoppable assassins. Though this move was highly criticized by those relatively few residents on Pandora who find child trafficking distasteful, the operation was a great success for the Lance; the Assassins remain their most prolific and efficient killers, and their 'lack of family ties' (a euphemism, as Atlas has forced them to murder their own parents) makes them remarkably loyal to the Atlas corporation and its principles.
Born to a trader family on Pandora, Elo was seven years old when her tattoos and powers emerged; watching the Guardians one day from a safe distance, she imitated their movements and lightning struck her veins blasting blue light onto her body and forming a quietly humming arrow out of nowhere. The occurrence quickly made its way back to Atlas, and they captured her, forced her to kill her parents and put her in training to become a Crimson Assassin. After little over a decade of torture and grooming and training, she was to be sent on her first kill when word of Athena's rebellion and the Vault Hunters' following easy decimation of the Assassins' numbers, Atlas decided that the asset wasn't as effective as expected and ordered all Assassins 'retired'. Fleeing from her would-be killers, Elo found herself stowed away on a ship to Pandora, where she hopes to find herself and, if possible, her family.
Personality: Atlas kidnapped her, forced her to kill her parents and then spent the next decade and a bit convincing her the act was justified and for her own benefit and she should be grateful to her loving Corporation family. Then they tried to kill her. She's still a little messed up by all that. But she has a rapidly growing hated of Atlas, possibly to be extended to all Corporations if they copy such tactics. Being out amidst civilians for the first time is a strange experience but she is adjusting, and finding in her a growing kindness and compassion. But she still tends to assume every situation is a danger or a test and spends a great deal of time on edge and assessing risks and threats.
Likes: Chocolate, helping people, cleanly and quickly killing enemies (she's still an assassin, after all.)
Dislikes: Atlas, people who attempt to oppress or forcibly change others, large dogs.
Looking forward to building her with the Lamplighter's creed in mind.
MiniGM |
5d6 ⇒ (3, 2, 2, 3, 2) = 12 8
5d6 ⇒ (6, 5, 5, 4, 2) = 22 16
5d6 ⇒ (2, 1, 5, 1, 5) = 14 12
5d6 ⇒ (2, 6, 4, 5, 6) = 23 17
5d6 ⇒ (4, 1, 2, 5, 3) = 15 12
5d6 ⇒ (5, 3, 5, 2, 1) = 16 13
5d6 ⇒ (2, 4, 6, 4, 5) = 21 15
5d6 ⇒ (2, 4, 3, 6, 1) = 16 13
Blood, are you doing the you can move 3 pts around, like you have done in some of the other games?
I am thinking Human Fighter (2 weapon Warrior)/Rogue
STR 15+3
DEX 17+2 (Human Bonus)
CON 16
INT 13
WIS 13
CHA 12-3
Feats TWF, PB Shot, Precise Shot, Rapid Reload (Hand Crossbow)
Idea: He fights with a spiked gauntlet, and Hand crossbow, eventually getting the Sword and Pistol Feat so he can fire and reload in melee without provoking, Also will utilize armor spikes, if he needs to TWF before he gets that feat at level 6.
I need to do some research on borderlands before I come up with a background, but just throwing that out there
Davachido |
5d6 ⇒ (1, 5, 5, 3, 5) = 19: 15
5d6 ⇒ (4, 2, 4, 2, 5) = 17: 13
5d6 ⇒ (3, 2, 1, 3, 6) = 15: 12
5d6 ⇒ (5, 2, 4, 5, 3) = 19: 14
5d6 ⇒ (2, 3, 5, 3, 6) = 19: 14
5d6 ⇒ (5, 6, 5, 5, 5) = 26: 17
5d6 ⇒ (1, 3, 5, 5, 6) = 20: 17
Drop the 12.
Psion (Egoist)/Warblade 2.
STR 17
DEX 14
CON 14
INT 17
WIS 13
CHA 15
Race: Custom Promethea local (Imakandi).
Name: Jack
Role: Frontline/Caster hybrid.
Special: A swordfighter and hunter that uses the likeness of animals/creatures he kills to alter his body for short bursts of time.
Background: Prize, Jack is a part of a hunter race that lives on Promethea. Known for their love of the hunt and nothing but they are prize amongst fighters for those that eventually kill them. Many of the Crimson lance have hired them as assassins or trackers. They were easily recruited as they had little knowledge for the technology that was left behind in Promethea and the Crimson Lance just had to offer better hunts in far off places in the Galaxy. Jack has been left in Pandora for a reason unknown to him but as long as the fight is good he does not care.
Jack like many of his race was trained to hone his fighting skills and monstrous physique to peak performance. However Jack had something many of the others revered. A connection to the old ones that granted him the ability to change the world with naught but the power of his mind. As befits his race he has been using this to take note of the best features of every creature he has ever hunted. Then incorporates them into his fighting techniques. Always changing, ever shifting, it becomes hard to track how he fights because every time is different.
Personality: Stoic on the hunt but otherwise is quite friendly in conversations. He always tries to better himself in the short time between hunts, a day where he does not learn something is a day he considers wasted. This does not just mean technique though it is any life lesson. Which is why he likes talking to those of great intellect and other races so he might learn more about the wider universe that he has not had the opportunity to see. Jack follows an old tenant of his race to the letter, if a target has given him a great hunt. He will spare them, even against the wishes of any comrades he has. Jack if pushed will fight for his targets life at that point.
Davachido |
I can math, my stats should be 15, 13, 14, 14, 16, 16. If the +3, -3 option is available I would take 3 off the 13 and add it to the 15 to get a well rounded even to all my stats.
Warblade average wealth 125+900=1025gp
I would like you to look over what I have planned for the imakandi using the race builder, I'm currently using 15RP which is no LA. (That's as much as an Aasimar.)
Catlike creatures with large lion manes and are very robust physical features. They have a primal link to the ancient spirits of Promethea, granting them the mental aptitude to survive the dangerous wilderness.
The Imakandi are a proud and honorable as well as skillful hunters, they are not a greedy race usually hunting creatures to survive as they hunt targets for the thrill of the hunt and never for money.
Darkvision: 2RP
Advanced template: 4RP, +2 to physical stats, +4 Int -2 Wis.
Bonus feat: 4RP, this feat must be chosen from the fighter list as long as the prerequisite is not fighter (unless you are a fighter of course).
Stalker: 1RP, Stealth and Perception are class skills.
Cat's luck: 1RP, may reroll reflex save once a day.
Fleet footed: 3RP, +2 Initiative and Run feat.
Total 15RP.
fnord72 |
5d6 ⇒ (3, 3, 2, 6, 6) = 20 15
5d6 ⇒ (5, 5, 4, 5, 4) = 23 15
5d6 ⇒ (5, 1, 4, 3, 5) = 18 14
5d6 ⇒ (3, 6, 6, 3, 6) = 24 18
5d6 ⇒ (4, 5, 1, 3, 4) = 17 13
5d6 ⇒ (4, 4, 2, 1, 6) = 17 14
5d6 ⇒ (5, 1, 5, 4, 3) = 18 14
Not a bad set.
Per-blooded asimar, specimen wizard/rogue. I'm only briefly familiar with borderlands as I have played it with my kid a couple of times.
GM Arkwright |
Outsider: 3rp
Medium-sized: 0rp
Normal speed: 0rp
Standard array: 0rp +2 dex, +2 wis, -2 con
Linguist: 1rp
Lucky, lesser: 2rp
Flexible bonus feat: 4rp
Fast: 1rp
Fleet-footed: 3rp
Skill Training: 1rp Perception, Sense Motive
Total cost: 15rp
Sirens are mysterious creatures, and only six can exist at any time. They are made partially of another level of existence and have powers to move themselves or objects between the levels of reality; this process is known as Phasing. Their nature is shown in the series of blue tattoos along one side of their body. Sirens are quick on their feet and on the uptake, but are usually less than hardy. They take to languages quickly, for they are always outsiders to societies.
GM Wolf |
Thank you Arkwright for making the Siren race, that makes it easy... We can only have two sirens in the group. I know where 4 of the others are.
Hmmmm... the more people post the more I just want to play Borderlands via PbP. You guys up for that? Or just set in the world and a whole new bunch of crazy?
GM Wolf |
There are so many options....
re-enact the plot of borderlands 1.
take place at the same time as borderlands 1.
re-enact the plot of borderlands 1 with the idea that the first vault has already been opened.
re-enact the plot of borderlands 2.
take place at the same time as borderlands 2.
re-enact the plot of borderlands 2 with the idea that the vault has already been opened, and more vault hunters are looking for the other discovered vaults.
Or... LOL
GM Arkwright |
GM, would Sirens be allowed 4 extra race points? I really wanted to give them an elemental ability but I ran short.
Elemental Weapons (6 RP)
Prerequisites: Outsider (native) with ties to an elemental plane.
Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race deal 1d6 points of energy damage of the selected type whenever they strike a foe with a natural attack, unarmed strike, or melee weapon.
Hmm; what would you think of Sirens being able to change that 'plane' they are aligned to, to change what elemental damage they do? Say a full-round action to switch? Just a thought.
GM Wolf |
Well I think that each different Siren gets her own special powers. At 3rd level you would gain Elemental Weapons, the Siren could focus on one elemental plane and make it really strong or just be able to diversify. I would say that at 3rd level it would take 10 minutes to change elements. Then at 5th level 1 minute. Then at 7th, it would take a round. 9th would be a standard action, 11th would be a move action, 13th would be a swift action, 15th as free. Now if you focused in an element on those levels you would gains other cool specials instead.
This is all speculative right now. Keep throwing out ideas for where you would want your character to be going and speical abilities.
Also if we put it during/after Borderlands 2, there is Eriduim to make us get stronger... He He He!
GM Arkwright |
The issue is that what you are proposing is basically a Siren Class, or at least a Siren archetype. My plan is for the Siren to get some base abilities from their racial abilities- speed, stats- and get their phase-powers from choosing a class. For Elo, she has 'Phaseshot', IE Form Mind Arrow from Soulknife, and also the ability to draw on phasing to provide her Armor, IE Add Wisdom to AC from Monk.
As far as special abilities goes, we're probably going to be vault hunters so make us come across some special loot which gives us bonuses on occasion. An extra feat, a +1 to a physical score...
Actually, how about those Eridian Artifacts? You could use them to give us all class-specific abilities like you have described. For a Siren, elemental damage and the ability to change it, the level of damage and action required to change elements depending on the level of the artifact. Similar abilities for each other character.
Plot-wise; plonking us into the plot from Borderlands 1 could be fun, though definitely avoiding retracing the exact plot. Maybe stick us on a different part of Pandora or let us make our own decisions.
Davachido |
Well int was going to be my primary stat as that's the primary mental stat for both Warblade and Psion so that will throw a wrench in the works a lot of it's getting a negative. I can take the -2 to Cha if you want? I was basing the -2 Wis off the fact that catfolk are the similar hunters with negative wis.
WerePox47 |
Rolling
5d6 ⇒ (2, 4, 4, 6, 1) = 17 =14
5d6 ⇒ (2, 1, 6, 2, 3) = 14 =11
5d6 ⇒ (1, 6, 6, 6, 3) = 22 =18
5d6 ⇒ (3, 5, 4, 2, 5) = 19 =14
5d6 ⇒ (1, 2, 5, 2, 5) = 15 =12
5d6 ⇒ (2, 1, 6, 2, 2) = 13 =10
5d6 ⇒ (1, 3, 2, 5, 4) = 15 =12
Drop the 11.. Thinking about a Mysterious Stranger Pistolero Gunslinger/Arcane Duelist Bard maybe.. Ill flesh it out..
For Race something with +dex/+cha is all thats neccessary..
Something based off a halfling would be fine.. Possibly a paragon halfling? +4dex/cha and everything else to same?
JiiJaa Redtail |
5d6 ⇒ (6, 3, 1, 3, 4) = 17 = 13
5d6 ⇒ (3, 6, 1, 5, 3) = 18 = 14
5d6 ⇒ (2, 6, 4, 4, 4) = 20 = 14
5d6 ⇒ (3, 6, 4, 4, 6) = 23 = 16
5d6 ⇒ (5, 1, 6, 4, 5) = 21 = 16
5d6 ⇒ (6, 3, 1, 3, 5) = 18 = 14
5d6 ⇒ (5, 5, 5, 3, 2) = 20 = 15
16, 16, 15, 14, 14, 14.
I think it would be awesome to play a Ratfolk. Any problems with this race?
Rigor Rictus |
GM Wolf: What are we going for with character building here? The set up seems to be requesting rather optimized characters. Is this correct?
If that is the case, it is hard for anything to beat a Synthesist build, and I'll probably go with a Paladin/Synthesist. If not, and we're just going for high powered, but not max-powered characters, I'll probably lay off the cheese and try something else. Since 3.5 is available, I might try a Paladin/Warlock.
WerePox47 |
My created race.. Using 15 points..
0RP Small Humanoid
0RP Speed 30'
4RP Advanced +2 to all mental, +4dex, -2str
0RP Standard Lang. Common, Halfling
4RP Advanced Charisma +2cha
4RP Greater Lucky +2 racial to all saves
2RP Keen Senses +2 Perc.
1RP Fearless +2 saves vs Fear
Total Modifiers
+1 size hit/ac, -1cmb/cmd, +4stealth
+2 all saves, +2 vs fear
+2 perc.
-2str, +4dex, +2int, +2wis, +4cha
Thoughts? If you end up goin higher or lower points i can adjust..
Also changed my classes up abit.. looking at mysterious stranger, pistolero gunslinger/holy gun paladin.. Lots of flavor there.. As does the spellslinger wizard.. hmm ill have to think it over..
GM Wolf |
Well int was going to be my primary stat as that's the primary mental stat for both Warblade and Psion so that will throw a wrench in the works a lot of it's getting a negative. I can take the -2 to Cha if you want? I was basing the -2 Wis off the fact that catfolk are the similar hunters with negative wis.
Well we can do the +4 Int and -2 wis, but we need to change some of the wording on your race. They are not the wisest for they use the alien artifacts without much though of the ramifications, though the alien tech has absorbed into their race, allowing quicker thinking, strange tattoos, and the increased breadth of knowledge.
Something like that, Just throwing you a bone, knowing what you want to make the class.
GM Wolf |
@Narrater: I hope to keep to the mythology pretty strong, though of course when you are on a different part of Pandora things do change.
@WerePox47: You should change the advanced Cha to a skill RP
Also your race changes can be easily worked out, A halfling that had some mutation or exposed to Eridium at a young age, who knows...
Narrater |
I guess what I am asking should I read up on borderlands through the wiki to mesh with the character background IE we are dumped on this planet. Is their a galaxy/dimension spanning empire like in borderlands will they be on the planet what role might they play? Will they be window dressing so if I played a retired veteran for example would they pose complications work within the story you are thinking of GM Wolf etc.
I will need to look over the lamplight stuff. Was thinking maybe a Fighter/Magus or Ranger/Magus, most likely a Ranger/Magus.
GM Wolf |
@Rigor Ritus: It is your choice, though my dad has broken warlocks for me. Considering we are using RP, and this will be a very powerful campaign I will allow it, at least I know it compared to the Synthesist, but I can learn. As I said in the beginning it is your choice.
Well you would need to direct me to the pages that you are thinking of using. Then we can agree to disagree, until we agree. :P
I am pretty sure that we will be playing after borderlands 1. Eridium will still play a big factor.
GM Wolf |
Reading up on borderlands through the wiki would be best. We will be playing in the Borderlands dimension. One way or another you have made it to Pandora, especially since the first vault has just been opened and the Eridium surge has started. This would be a few years before Jack takes over Hyperion. You will likely be more vault hunters looking for artifacts for a corporation, just hunting for your own fame or wealth, or just looking for a place that is safe from the corporations.
Yup, we will be playing about a year after Borderlands 1.
Rigor Rictus |
How are you intending to handle the technology of the setting (vs. the magic of the Pathfinder game)? Will magic just be getting reflavoured as technology? So that the same items are still available, just assumed to be advanced or alien tech?
And what about guns? I'm assuming that you may be using the Guns Everywhere rules?
Guns Everywhere: Guns are commonplace. Early firearms are seen as antiques, and advanced firearms are widespread. Firearms are simple weapons, and early firearms, advanced guns, and their ammunition are bought or crafted for 10% of the cost listed in this chapter. The gunslinger loses the gunsmith class feature and instead gains the gun training class feature at 1st level.
GM Wolf |
Well actually I will be changing that, their are relics, artifacts, and magical mysteries from the ancient race, but there are no guns. If you have a gunslinger they will still need the gunsmith class. I don't care for gunslingers but the same goes for warlocks. If you want it you can have it, it is your choice.
I am taking the premise of Borderlands with the idea that magic has developed so much it is known as technology. After all magic is just technology we can't explain or understand.
Narrater |
5d6 ⇒ (2, 2, 3, 4, 6) = 17 13
5d6 ⇒ (6, 4, 5, 5, 6) = 26 17
5d6 ⇒ (3, 6, 3, 4, 6) = 22 16
5d6 ⇒ (4, 3, 1, 5, 5) = 18 14
5d6 ⇒ (6, 1, 2, 1, 6) = 16 14
5d6 ⇒ (3, 1, 2, 5, 3) = 14 11
5d6 ⇒ (5, 4, 4, 5, 4) = 22 14
I will be using menus and change his stats and add the other class as well as a nice background. One of the 14's will be brought down to a 10 and added to one of the others leaving the stats as follows.
18
17
16
14
13
10
It will take me a hot minute to read up on the borderlands mythology to build a good background been awhile since I played the game so my knowledge of things is pretty rusty and not having had the opportunity to play the second I am sure that I am behind the times. It seems the empire was pretty human centric from what I recall so I will likely go human military veteran but I may change that after reading the wiki. I am not sure about the special ability I will look at the character and see if something jumps out at me.
I did have a question what is the warden (Only two of these), a prize, a specimen, or a challenge. What are you referring to? It must be a lack of common reference knowledge on my part it does have me scratching my head.
imjohnnyrah |
Dot!
I just bought Boarderlands 2 and I've been thinking about how great the setting would be for D&D, so this works pretty naturally. I'll mull over some builds and post when I get home from work.
5d6 ⇒ (6, 5, 1, 6, 2) = 20 - 17
5d6 ⇒ (1, 4, 3, 2, 6) = 16 - 13
5d6 ⇒ (3, 6, 5, 3, 1) = 18 - 14
5d6 ⇒ (2, 6, 2, 4, 4) = 18 - 14
5d6 ⇒ (5, 5, 2, 4, 1) = 17 - 14
5d6 ⇒ (5, 3, 2, 5, 5) = 20 - 15
5d6 ⇒ (6, 6, 5, 1, 3) = 21 - 17
17, 17, 15, 14, 14, 14