Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

Jack:
She puts her hand to her ear and nods a few times. "Jack more fun is to be had, the others are playing with fire goblins, let me heal you and we can be off, sooner than later."

She casts a cure light wounds spell, "Mistress heal my companion, Jack Iwamatsu, that he may slay more for your will."

1d8 + 3 ⇒ (1) + 3 = 4

We should be there at the end of round 6, then round 7 do as you wish!


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Jellena:

Jack nods "There doesn't seem to be much here anyway. Let's go.

Before leaving Jack takes the ring on the corpse's finger, he doesn't really want to keep it but more wants to see if that might help identify the corpse. There might be little point but better have a trail of information than none at all Jack thought. The money in the pouch holds little interest to him and let's Jellena takes it if she wishes.

Okay they're on round 4, so I'll heal 3 from regen and 4 from Jellena.

Current metamorph buffs: +2 Dex, +1 Natural attack, +10 feet movement, swim 20ft (I thought I might've needed it but I guess not ^^)

Current AC: 20, T 14, FF 16

Shadow Lodge

Skills:
SoH +12 _ Spellcraft +7_ Stealth +16 _Survival +8 _ Swim +5 _ UMD +13
Stats:
HP: 62/61_ AC: 37_ T: 33 _FF: -_ Perception +14, Sense Motive +11_Init: +10_Fort: +19_Ref: +26_Will: +22_CMB: +6_CMD: 23_Speed: 30
Skills:
Acrobatics +14_Bluff +10_Climb +6_Diplomacy +18_DD +15 _ Escape Artist +12 _Heal +10_ Intimidate +9 _ K Rel +10_K Nob/His/Pla/Loc +5 _ Ling +5 _ Perform sing +10

Jack:
She quickly snatches up the coin purse and follows.

We likely finished our battle well before they started theirs so give youself another 10 hp to a total of 26. Sorry got in the mind set of a normal game, also there would be a +1 cold longsword on the body. One of you will pick it up. :)


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Jellena:

Sure I'll take the sword and sheath it for now. Likely give it to someone that likes one handed weapons.

Just to clarify, I was on 16 hp before healing commenced. So 4 from the healing spell and 10 from regen? That'll put me on 30? Or did you mean something else? Or do you mean 10 hp overall so I'll be on 26 at the end of it? (I'm assuming the latter but I'm just being sure)


Jack:

That works, put your health at 30 hp. Also go ahead and post what you think will happen for Round 7 if you want. More goblins are on their way anyway off screen.


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Round 7, open when it gets to it:

Jack arrives into the fray a little late. For those that have not seen it he is in his battleform at the moment. He is not in his large state because of the small corridors inside the complex they are in. The battleform looks like an aberrant mess of dark ooze over the back of his armour. Sticking out of it there is two tentacles, it goes down to the base of his back where his tail has turned into a stinger. He looks far more primal than he did when he left with larger carnivorous teeth.

"Oh look here, more runts?" He mutters as he readies his sword.
"They shall feel the taste of my blade." Falling into waki-gamae.
"The hunt shall now begin!" Jack begins running faster, directly into the thick of any remaining enemies while roaring as big cats are wont to do.

I thought I might do some more Zer0 like things, it'll be fun coming up with new haikus.
Now for my new trick, Psionic Lion's Charge!

Full-action: Pouncing charge. +2 attack, -2 AC, current AC 18.

attack Sword: 1d20 + 12 ⇒ (10) + 12 = 22
attack 1: 1d20 + 8 ⇒ (11) + 8 = 19
attack 2: 1d20 + 8 ⇒ (2) + 8 = 10
attack 3: 1d20 + 8 ⇒ (6) + 8 = 14
attack NA: 1d20 + 8 ⇒ (5) + 8 = 13

I'm suspecting only 2 of those hit.
damage sword: 2d6 + 18 ⇒ (1, 2) + 18 = 21
damage attack 1: 1d4 + 7 ⇒ (3) + 7 = 10

Best rolls evar!


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

The little goblin Sparky is having a blast and laughing like a maniac. All around him there are goblins and big guys and explosions and fire and blood and people getting cut in two... its an awesome fight. Then Sparky looks up at Creed, intent on keeping up his game of imitation.
Horror crosses his face. Creed is bleeding badly, and while he is still swinging away, there are axe wounds and burn marks all over him.
You no hurt CEED!! the goblin shouts out, drops his axe, picks up one of the fallen goblins fire axes then jumps further into the melee trying to protect the bigger psyco.
Aid another: 1d20 + 2 ⇒ (4) + 2 = 6
and apparently I can't give you +2 armor :)
I plan on picking up one of the fire goblins fire axes and using that, what are the stats for it?
Free action drop weapon, move action pick up weapon, standard to aid another for +2 AC, 5ft step if needed.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Round 3?
Senva launches another set of missiles at her favored goblin in blue. Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Round 4
Deciding she has had it with lobbing things from afar, the stooped woman spryly hops across the rubble of the near forgotten explosion and past Balto, the strange knife man, and Michel to end up near a goblin. She then starts to chant a more colorful tune than her two previous and releases a spray of rainbow, star-like patterns.
Color spray, provoking AoO, but hopefully put a swift end to a need for rage... Will Save DC 16 for the two melee goblins possibly the ones behind them(?) or fall unconscious for 2d4 ⇒ (4, 3) = 7 rounds followed by stunned and blinded for 1d4 ⇒ 3rounds followed by stunned for 1 round...


Male Greater Kitsune Bard(arcane duelist) 2 ]

round four?
Michel sees that his companion has knocked down one of the creatures, holding it in place, he quickly advances on the pitiful creature, bringing his axe down on it's head
1d20 + 8 ⇒ (4) + 8 = 12
1d12 + 1d6 + 8 ⇒ (4) + (2) + 8 = 14
no idea if that hit


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 4
Annara seems to be at one place at one moment next she is behind the gobos. She shoots one in the back point blank.

TH1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30 DMG All Force 1d10 + 1d4 + 1 ⇒ (5) + (2) + 1 = 8


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

The first two channels missed me? Nap time! Raging nap time!
The flames smash into Creed's face, and he falls to his back. He twitches on the ground, growling and gnashing his teeth.

No angry nap for me.
5 ft step onto purple goblin's body, smack orange goblin

Creed stumbles over the one he killed and slices at the goblin against the wall in a brief pirouette.

power attack with inspiration and flank: 1d20 + 13 - 1 + 1 + 2 ⇒ (5) + 13 - 1 + 1 + 2 = 20
power attack damage with inspiration: 1d12 + 13 + 3 + 1 ⇒ (1) + 13 + 3 + 1 = 18


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

that was ret-coned. They still got you :)
Sparky shakes the larger psyco.
Wak up big guy!!


Blue cross = out cold/stunned. Aannra shooting next to enemy provokes right?

Round 4

One of the goblins is affected by the rainbow effect though the other shakes off the lingering effects of it.

More gore splashes as Michel makes sure one of the goblins is dead. Just as Creed takes out another one, getting into flanking postion for Avizzi to cut the goblin's exposed neck.

Avizzi has some catching up to do... DMPC rolls...

The three goblins down the tunnel 10 feet look at the group and smile. They raise their hands up and the fire on their heads comes off and hovers above their hands it seems like they are summoning the fire. At the same time the fire on the heads of the goblins at your feet seem to float up and create more orbs. Another squad of goblins with slicers and axes appears behind the casters, ready to charge in.

Round 5
27 Michel
26 Sparky
20 Senva
16 Avizzi
15 Aannra
6 five
5 Velden
4 Creed
3 Goblins


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Yes but its from behind and surprised also 1d4 + 1 ⇒ (3) + 1 = 4


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Velden steps forward, and casts light on his sword. The cave is lit up for 40 ft around as normal daylight, and another 40 ft beyond as dim (or for those with lowlight, 80 normal and another 80 dim).


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 5

Acrobatics 1d20 + 13 ⇒ (16) + 13 = 29

Aannra seeing the new goblins moves as only a replicant can, jumps and flips over the others in mid air she fires back at one of the casters.

TH 1d20 + 9 + 1 - 2 ⇒ (16) + 9 + 1 - 2 = 24 DMG all Force 1d10 + 1d4 + 1 ⇒ (6) + (1) + 1 = 8

landing she rolls and comes up standing next to Valden facing the others.

"More are coming Valden and they want to use fire magic on us"


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

high stress, few posts. Sorry :(
Also I can't see the map till tomorrow so I'll move and such then.

Sparky looks up and sees the fire rising in the air. Fire was fun. Fire was ok. But when goblin shamans look at you and smile, you run. Period.
Uh oh. Run Ceed! Run!
And with that the goblin runs backwards and dives into the rubble face first.
Sparky will run bacwards and look for some rocks or what-not to hide behind, going prone and hopefuly gaining some strong cover.
Tomorrow I'll move me on the map


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Round 5
Senva, pissed that these pesky goblins have been following her and Michel for forever and would not give up. And now they were attacking her new friends and sill not giving up. In a last ditch effort, she moves to five feet away from the group of casters and repeats her chant again. Again the spray of heavenly color.

And hopefully a dropping of sleeping goblins...


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Yes, get the moron back, I'll see if I can distract them while you regroup." Velden says to Annarra, his voice calm as he takes a defensive stance and points to a goblin. "You die."


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

"Such pretty fire, here, have some more!" Creed throws a bomb in the face of the middle goblin and falls back.

bomb on middle goblin attack: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
bomb fire damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10
Goblins adjacent to target take 4 fire damage, reflex dc 13 for half


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Round 5: Re-done
Senva falls back to in front of the group, and chants her colorful spell minus the last few words and holds it in case the goblins come closer...

When the GM gives you a chance to retcon actions and mentions squids, terrorist organizations, and self-enacted murder it's a good idea to listen...


Male Greater Kitsune Bard(arcane duelist) 2 ]

derp sorry, looks like my post didn't stick, here's a repost
Round Five
Michel, seeing everyone retreat, decides it'd be best if he does so as well, so he shouts to his dog "time for a full retreat balto," he fires off a moon beam at one of the casters before following his dog out of the range of the firey explosion about to erupt around him
1d20 + 7 ⇒ (18) + 7 = 25 1d6 + 3 ⇒ (2) + 3 = 5
as always that's a touch attack with a DC 18 fortitude save or be blinded for one round


Round 5

The middle goblin is pounded by spells by your group and drops under the assault. The others dodge the explosion and hold onto their spell.

Sorry folks, the cold took me down another notch and now I am back on my legs again. Stupid cold/flu/whatever!!!

They finish their spell smile at the effect of all the bodies burning and creating an inferno.

Velden is likely the only person who can see the goblin sorcerers explode from the resulting explosion that the fire lit.

Reflex DC 18 or take 4d6 fire everyone but Michel, Balto and Avizzi who need to make the same save or take 2d6 fire. Creed and Senva need to make an addition save from the explosion, dealing 3d6 fire and 2d6 sonic.

A orb that was attached to Creed's leg detaches and explodes making a bubble around him protecting him from 20 fire damage.

The unstable hole begins to fall around itself. Reflex save for everyone not in the crypt proper, Reflex DC 12 or be hit by falling rocks, 2d6.

Round 6

Go!


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Wow if I am reading this properly Senva and Creed need to save from (4+3+2+2) 11d6 of damage? Ouch glad she wasn't in the center of the fray anymore... Also would her fire resistance work once or twice here (is it one or two sets of fire damage?)
Reflex save 1: 1d20 + 6 ⇒ (18) + 6 = 24
Senva deftly avoids the worst of the fires from the goblins but... Reflex save 2: 1d20 + 6 ⇒ (10) + 6 = 16... cannot dodge to backdraft from the explosion.
Reflex save 3: 1d20 + 6 ⇒ (20) + 6 = 26
Though luckly it throws her beneath the crypt ceiling before the exit crumbles to the ground. After picking herself up off the ground and dusting herslef off, she looks at the group with bright eyes and a huge smile. "That was even better than Michel's explosives! Can we do that again? Please?"

Round Six? There's still more?
She then turns arround to make sure there aren't anymore explosions to be experienced or goblins to knockout. She still keeps the spell she hadn't finished ready.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Round 6

The light comes 1st then the Boom, Annra just dos not have time to react.

Reflex save DC161d20 - 8 ⇒ (4) - 8 = -4 4d6 - 5 ⇒ (1, 3, 1, 2) - 5 = 2 Fire DMG Note: the -5 from holding gun.

Then the wall of flame hits her, her replicant defiance reactions and encoding kick in, she moves.

Reflex save DC 121d20 + 8 ⇒ (4) + 8 = 12 Made no cave fall DMG -> the she
Acrobatics1d20 + 13 ⇒ (18) + 13 = 31 Out of the way into the Dungeon main

she moves though the flames coming out of the blast, flipping backwards and out of danger as the cave falls in on itself, she lands on her foot like a cat looking back at the others running out of the flame or picking themselves up.

See I told you the GM really really dos not want us to stop this Dungeon crawl - 11d6 for some OUCH! Hehe

Annra stands and then lets her mind work to heal the heat damage to her Bio-systems.

"Velden?" she all calls out.in a worried tone.

2DMG fire to Aannra, her Psi healing will fix that in 2 rounds GM, now back to work fast hehe


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

well. This is the Do or Die moment for Sparky. Either he will die and perish in the flames and burried under the rubble or emerge victorious as a full fledged PC!
If you notice under Sparkys avatar, the small goblin found himself a nice little nook to hide in and has gone prone. Now, can he gain cover from the blast (+4AC, +2 Ref) or improved cover (+8AC, +4 Ref, Imp Evasion)? This is basically how and why he would survive :)

Sparky was right! When the shaman laughs, you run and hide!
And hide he did, wedging himself into the deepest, darkest corner he could find, hiding away from the flames.

Crunch:

DC 18 Ref save against the fire: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 (+2 and Imp Evasion if he has improved cover)
Fire Damage: 4d6 ⇒ (6, 6, 4, 1) = 17 (if he has cover, he takes 17 damage. If he has Imp Cover he takes zero)
DC 12 Ref save against falling rocks: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 (+2 and Imp Evasion if he has Imp Cover)
Rock Damage: 2d6 ⇒ (4, 4) = 8 (if he has cover, he takes 8 damage. If he has Imp Cover he takes zero)

If Sparky has cover or less:
The little goblin shreaks out in pain as the fire rips across his body, consuming him as a chicken would be cooked in an oven. Then the rocks came tumbling down, crushing the goblin and mercifully putting him out of his mizery.
The end!
And that marks the end of Sparky the npc :)

If Sparky has improved Cover:
The goblins skin reddens as the flames lick across his skin, giving him a firey hot carress and a kiss. Then cool stone comes crashing down and pinning him in place, but only just.
With cool stone against hot skin Sparky gives out a maniacal laughter.
Kekekekeke! Oops. Sparky supposed to be hiding!
Pinned and slightly burnt, yet still alive, for that he was. Sparky had survived by the skin on his back!
Ha! My 1/3 CR creature has survived 1 combat, axed another goblin, defended a Psyco twice his size and survived an explosion that would be lethal to even experienced 2nd lvl gestalt characters! (Not all of it successully >.>)
And he only has 6hps! BoYa! I think its time to make him a full fledged PC char :)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 4d6 ⇒ (6, 5, 4, 2) = 17

"Very funny, oh flaming one." Velden says through gritted teeth as he is caught in the fireball. "I am now at one with my goddess.. the b@~~$..." Velden touches his chest, and energy glows.

Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

10/25


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

reflex 1: 1d20 + 5 + 3 ⇒ (19) + 5 + 3 = 27
fire damage: 4d6 ⇒ (3, 5, 5, 2) = 15
7 fire damage absorbed

reflex 2: 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20
fire damage: 3d6 ⇒ (3, 2, 2) = 7
sonic damage: 2d6 ⇒ (2, 3) = 5
3 fire damage absorbed, takes 2 sonic damage dropping me to 3 hp

The fires and the blast lick over Creed, but he still stands, and stumbles away from the entrance, giggling like a lunatic.

reflex 1: 1d20 + 5 ⇒ (2) + 5 = 7
fire damage: 2d6 ⇒ (2, 6) = 8
These should be marked as reflex 3 and cave in damage, and it drops me to -5. Uh oh.

The stones drop on him heavily, and the giggling is replaced with short panting and growling coming from beneath the rockfall.

Angry nap time!


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Comes over and helps Veldan from the rubble,


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Reflex vs Rocks: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Damage: 2d6 ⇒ (4, 6) = 10

0/25[/dice]

Velden reels from the pounding of rocks on his already burned body. He stumbles out against a stone shelf, panting.

CLW: 1d8 + 1 - 1 ⇒ (3) + 1 - 1 = 3

[ooc]3/25

Velden looks around and begins pointing at people, as he does, a beam of fire explodes from his finger and the person erupts into flames. "May the heavens judge your worthiness. Or some such s@$* as that."

Gain the roll below as HP if you are good aligned. Lose it if you are Evil. Nothing happens if you are neither.
Heavenly Fire, Creed: 1d4 + 1 ⇒ (2) + 1 = 3
Heavenly Fire, Sparky: 1d4 + 1 ⇒ (4) + 1 = 5
Heavenly Fire, Senva: 1d4 + 1 ⇒ (3) + 1 = 4
Heavenly Fire, Michel: 1d4 + 1 ⇒ (1) + 1 = 2

He looks at Aannra and Avizzi. "Heaven already said she don't give a frack about either one of you, sorry."


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Trying to hold Velden up, she helps him out of the dust after his casting.

"We'er fine, we have some healing, I know we do, the bottles some place, let me help"

She gets out her medical pack and starts work on him.

Healing roll 1d20 + 5 ⇒ (1) + 5 = 6 But it falls from her burned hands to the ground

"I'm Sorry Velden I'm still damaged"

1 use of Medic kit used

She holds her hands up and looks at them, you can see them start to heal.
Fast healing 1 1pp used Internal armour back up HP 22/23


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Damage damage... didn't roll damage.
So Fire 1: 4d6 ⇒ (4, 1, 1, 4) = 10/2=5-5 resistance= no damage, fire damage 2: 3d6 - 5 + 2d6 ⇒ (1, 6, 5) - 5 + (1, 1) = 9 (14 if not separate) damage and no rock damage if saved, correct? If not Rocks fall: 2d6 ⇒ (2, 4) = 6 3 damage.
Healed 4 from Velden's holy wrath, so grand totals of 5-13 damage depending.


Just working with what others have given me! ;)
Yes Senva your fire resistance would work twice, though the bubble around Creed works as protection from fire basically temporary hit points vs. fire damage. Also all the fire damage is save to take half damage. The sonic effect should be a fortitude save but we won't worry about it until the next time and leave things as they are.

Round 6
This round is to determine if you take more damage or not depending on your actions.

Sparky found improved cover in his attempt to get clear of the shaman's fire.
Please read Sparky's spoiler above!

Sparky:
Make it so. Whatever class you choose.

Sorry lost my internet last night and couldn't post this...

Senva you saved from the rocks, dodging them so no damage from them. Yes you would only take 9 damage.

Velden and Aannra have Round 6 and 7... done and are clear of more damage. Let's see what the others have to do. What will Senva, Sparky and Michel do?


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Round 7
After determining none of the goblins are likely to come back through, Senva gives a sigh. "Oh well, looks like play time is over. Time to clean up."

I hope the guy with the bombs didn't get too hurt... Oh looks like he's trapped under there, where that burning light is.

With this she moves over to the pile of rubble where Creed is buried and chants yet another spell. After a moment, she gestures and parts of the rubble start moving. After a moment she starts trying to move rubble as well.

casting unseen servant.

spells left:
Sorcerer 4/7 and Oracle 6/7


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Yerrr Sparky!!


Senva you get Creed out from the rocks relatively easily. Though rocks continue to fall as the section of the cave you are in is slowly coming down as well.

Reflex Save DC 12 to avoid the rocks of 2d6 damage, but if you dodge out of the way, the dying barbarian will take the damage.

Will Michel help Senva, I assumed the wolf would jet out of the cave. What will Sparky do?


Male Greater Kitsune Bard(arcane duelist) 2 ]

goblins dead, yes? Just making sure
reflex save: 1d20 + 9 ⇒ (4) + 9 = 13fire damage: 2d6 - 2 ⇒ (6, 6) - 2 = 10
Being caught in the fire Michel crouches down and heals himself, having stopped his guitar playing when the explosion hit1d8 + 3 ⇒ (4) + 3 = 7 PS, my allignment is CG, so your heavenly fire does heal me, though, you rolled a 1 so, there's that
"Everyone allright? I have pleanty of healing spells left, whoever needs them, are the goblins all dead?"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

You complain, but rolling a 1 is still 2 HP returned, and I can do that once a day at range. Hello, auto stabilization at range. You should be nicer to me.


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

There is one goblin that is not dead!
Now, I got to figure out what to stat him up as :) will do that in the discussion thread.
Sorry for lack of posts last day or so. Snow and rain has kicked out my internet :(

Round 6

As you dig out Creed a small voice can be heard from the corner from under the rubble.
Help meee! I'm Twaped!.. Ceed?

If Velden can still cast against me while I'm under the rubble,
Ouchie! It hot! It hot![/smaller]


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

If he can see part of you, he can target you. If you're completely buried, he can't.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Aannra will help Sparky get out from under the rocks, the heat dos not seem to bother her.

"Sparky, your live!"

She gives him a hug.


Aannra is back for more pain, Reflex DC 12 or 2d6 damage from falling rocks. Save and the damage goes to Sparky. Yes Velden burns Sparky.

The tunnel is mostly caved in and continuing as you speak. There is no threat from the goblins on the other side assuming they are even there.

Michel I think you have at least one more save to do against falling rocks and state how you move or where you move. Also you may move your token.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Ref save 1d20 + 8 ⇒ (1) + 8 = 9 Fail 2d6 ⇒ (3, 1) = 4 Bludgeoning

She takes the hits from the rocks to pull sparky Free from the rock fall.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Round 7 (cont.?)
Senva starts to dodge the rocks but then notices they would land right on top of Creed. Perplexed as to what to do she stops moving and, intentionally or not, ends up taking the full blunt of the rocks. Rocks fall 2: 2d6 ⇒ (6, 2) = 8 and there goes her servant... Wait she's not buried now, too?

Current Status:

8/21 HP
AC 19
Spells 4/7 and 6/7...
Possibly buried, but definitely pissed


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

Round 6 cont.
Tank wou!
The little goblin huggs her back fiercely before dashing back across the rocks and back into the vault propper.
Ceed? Where is Ceed?


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Power Natural healing 1pp used 3+2=5 HP back now 23/23

The rocks hit Aannra but she ignores the pain, pulling parky out, once out he hugs her and runs off. She Stands back and with eyes closed lets her replicant healing systems work.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

I guess I will make a stabilization check while I wait to be rescued by my valiant companions. Unfortunately, I am neutral and the goddess is indifferent to me.

stabilization check dc 15: 1d20 + 6 ⇒ (19) + 6 = 25

Yay! I stop bleeding. I'm going to keep raging for now, I don't want to drop to -14 and be 2 hp away from being dead dead.

Creed lies still, gibbering and frothing.


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

is the map up to date?


Male Greater Kitsune Bard(arcane duelist) 2 ]

Michel and Balto dig out the barbarian and checks out his vitals making sure he's alive.
I'm going to wait till you stop raging otherwise I'll just waste all my spells


Senva you are not buried, but if you stay there much longer it might just collapse on you.

Map is uptodate, Jack jump in when you want.

Michel and Balto need to make Reflex DC 12 or take 2d6 falling rocks damage.

Between the three of them Creed is easily pulled from the rocks and pulled into the vault proper now safe from the tunnel collapsing on them. Which a moment later the whole tunnel collapses.

Completely out of rounds now, act freely.

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