Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus heaves with Gabe and then stares in disbelief at what's happened to the dwarf.

"Glue? Tell me we've a got a way to get this s~~! off of him."

Can he physically move?


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

craft (alchemy): 1d20 + 6 ⇒ (3) + 6 = 9
Rilka doesn’t recognize the glue, but thankfully Dalton does. Her heart sinks seeing Toramin standing there, head and part of his armor covered in glue. This is my fault, she thinks. It’s my job to find the traps. She holds Toramin’s hands and gives them a gentle squeeze.

knowledge (arcana): 1d20 + 6 + 1d6 ⇒ (14) + 6 + (5) = 25 To know about sovereign glue & maybe where to find it since she’s gone to a variety of alchemical shops in Akropash.

”We need universal solvent. I can’t make it,” Rilka says not hiding the disappointment in her voice. ”I’m almost positive I’ve seen it in at least one of the city’s shops. We’ll need to guide him. Any volunteers?” She wonders who would be the best for that task among the escaping people. The cleric?

She traces the letters of Toramin’s name on his open palm then adds, ”W-e...w-i-l-l...h-e-l-p...y-o-u.”


Yes Toramin can move.

Rilka knows that the Lightning Lords are probably powerful enough to help and the masked healers have a good chance of having it as well.

Very clever way of communication Rilka. Definitely works for out of combat communication.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Gabriel glances to Rilka, then takes a deep breath. What followed was likely quite painful for everyone else. Gabriel's tail goes ridged as he lets out a violent wail, a perfectly pitched high note that got higher every second until it was just a loud ringing. He had learned to do this as a kid, almost by accident, but he didn't really use it that often. His voice, laced with destructive sonic magic, seeps into the glue Gabriel was focusing on in an attempt to free Toramin of at least some of it.

Shatter vs Eye Glue: 6d4 ⇒ (1, 3, 4, 2, 4, 3) = 17


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus's bovine ears twitch unhappily as they're assaulted by Gabe's wail but the bull can't argue with the results. He claps the young paladin on the shoulders heartily.

"Can ya do that again?"


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Gabriel takes several moments to catch his breath, but he shakes his head when he finally does. One hand goes up to his throat and he says, with a raw voice, "I usually need to sleep it off. The one time I tried doing it twice without rest, it felt like my throat was being torn apart and I ended up blacking out. I should be able to clear his ears off tomorrow though, if we haven't gotten the solvent by then."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"Clever, Gabriel, clever -- I knew you had a good head on your shoulders. Wait, I'm probably yelling since I hear nothing. Is this better?"

Toramin blinks the flecks of the dried glue from his eyes.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Gabriel gives Toramin the thumbs up, then gestures to the dwarf's eyes, and then to Rilka. He hoped Toramin got the message as he stood straight and looked to the freed prisoners, then down to the pit.

Is there anyway to cross it? Is it dry yet or something? Does it not span the entire hallway?


Toramin Gearsmith wrote:

"Clever, Gabriel, clever -- I knew you had a good head on your shoulders. Wait, I'm probably yelling since I hear nothing. Is this better?"

Toramin blinks the flecks of the dried glue from his eyes.

Hahaha that was glorious, and also very accurate!

Gabriel I liked the flavor on the shatter spell!

The pit is only 5 feet across, easily jumpable by taking ten, even by a commoner. Just have to get the injured and confused slaves across.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Throwing them would probably be the easiest way... And thanks!

"Alright everyone, lets continue to proceed carefully. Those that can't jump will be carefully tossed across instead. Bjorkus and I should be able to handle it."


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

"Well, I will not be tossed! These legs have some use left in them!"

When the time comes, please make the appropriate roll for me as I'm unsure what modifiers running, narrow terrain, etc. will provide. I have a +2 for acrobatics.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Omen said taking ten was enough for everyone to get across.

Bjorkus helps folks across and, when his turn comes, hops over the small pit himself.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Given that the pit is 5 feet across and we have a reach of 5 we could hand the injured between each other.

"Onwards! Soon we shall escape this vile durance!"


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

”Well done Gabe!” Rilka says, seeing that the glue shattered from Toramin’s eyes. The halfling grabs Toramin’s hands and bows deeply, pressing her forehead to his hands. ”I’m sorry,” she says when she makes eye contact again, hoping he can read her lips. She writes out a note while the escapees are crossing the five-foot wide pit.

The Lightning Lords or the masked healers can probably help you. Once again I’m sorry. Time to do better!

”Like I told Toramin in the note,” Rilka says to the others, ”The Lightning Lords or the masked healers can help. Onwards, yes!” She returns to exploring the tunnel for traps, concentrating heavily.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin squeezes Rilka's hand reassuringly. "You are not to blame. Whomever wasted a dragon's horde of wealth on that trap is."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Cursed. Glued. Rescued slaves, including on of their own number? What will the healers think?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin had always liked Rilka. He liked that ostensibly she was in charge. Order is very important to Toramin, even if she never really told the group what to do. But when the dwarf thought of people with whom he would trust his life? Well, before he had always thought of those braves souls who stood with him against the mad king, except Lindale, whom he neither liked nor trusted. Now deaf and covered in dried gunk, Toramin adds one more name to that list.


The DC for a long jump is equal to the number of feet, in this case 5.

Busy day. I'll get something up in the morning.


Toramin moves on, his most important sense returned. But the deafness is a new sensation, causing him to swivel his head more often to check the dark areas in his senses. Deaf rules.

The party wanders on for a while without incident, then comes in from the east entrance to their starting point. They go back out and try a new direction but end up coming through the southern entrance to their starting point. They try again and then discover the last entrance to the starting point again. After some massive backtracking that is extremely time consuming and frustrating they find that the entire trapped area they went through was nothing but dead ends and head off in a new direction.

Dice:

Gabriel Perception: 1d20 ⇒ 15
Dalton Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Toramin Perception: 1d20 - 1 ⇒ (6) - 1 = 5
Rilka Perception: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25

The party is only a few dozen feet into their new direction when Rilka stops them. Set in the walls are very subtle depictions of maidens with their hands clasped over their heart, and on their heads are some kind of writing that can only be read up very close. However she notices several small holes at about chest level that she is sure are some sort of trap. Dalton also detect magic on the walls of the enchantment school.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

"Halt a moment. Something is amiss here." The wizard detected spells which - while not his specialty - were clearly in that breed. "There is mind-tugging magic on these walls here. I don't much care for the look of those statues either."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Spellcraft (Aid Another): 1d20 + 5 ⇒ (4) + 5 = 9

Toramin cannot think of any useful advice to give Dalton.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Gabriel looks at Dalton rather then the walls themselves, his curiosity nearly getting the better of him but his sharp mind realizing that whatever sort of mind-tugging magic that was in the walls could be activated by looking to closely at it. "Everyone avert your eyes for the moment. Dalton, can you determine what sort of magic is in them while Rilka studies the traps?"


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Spellcraft(opposed): 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27

"I'll focus my thoughts. A moment."


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

How big are the holes? Rilka could cut the bottom of her dress and stuff the holes with the wadded fabric, using a lockpick to wedge it in. Probably wouldn’t stop a projectile completely, but perhaps gas.

Rilka ponders the bas-relief and walls, racking her memory for a reference to a legend, tale, or history.

knowledge (local): 1d20 + 7 + 1d6 ⇒ (17) + 7 + (2) = 26

”Enchantment?” she says, voice raised in curiosity. ”Do you think those words might be the trigger for a spell? Using a mirror, standing on the side of the holes, we could probably read them. If we had a mirror. Are you thinking if we progress further down the corridor the magic will assault us, compelling us to read the words?” The halfling thinks of ways to get past the magical aspects of the trap, before moving on to the more mechanical and non-magical aspects of disabling the trap.

spellcraft: 1d20 + 7 + 1d6 ⇒ (18) + 7 + (4) = 29
disable device: 1d20 + 12 + 1d6 ⇒ (18) + 12 + (3) = 33


Dalton guesses that something about reading the words on the maidens would cast a spell on the reader.

The holes are about the size of needles. Rilka uses some needle shaped blocks from her thieves kit and believes she has the trap disabled, then with a few whispered words and a wave of her hand she also believes she has disarmed the magical part of the trap.

Update to come tonight.


Thanks for being so patient.

After about five minutes of uneventful winding in the tunnels the party turns a corner and sees a turn or door that is blocked by a white fog wall. The fog tumbles in upon itself and is constantly in motion, but appears to be completely stationary and offers no sight of what lies beyond it. It's the way directly to the left.

After looking over it nobody believes that it is trapped in any way. Dalton detects moderate conjuration magic which is focused on the fog. On the right side of the fog 'door' are words etched into the wall. Harkt dril klae ekess slathalin.

Draconic:
Right reason applied to practice.

Dice:

Gabriel Perception: 1d20 ⇒ 12
Dalton Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Toramin Perception: 1d20 - 1 ⇒ (13) - 1 = 12
Rilka Perception: 1d20 + 9 ⇒ (6) + 9 = 15

1d20 + 7 ⇒ (13) + 7 = 20
1d8 + 3 ⇒ (2) + 3 = 5
5d20 ⇒ (7, 6, 12, 12, 6) = 432d20 ⇒ (6, 8) = 144d7 ⇒ (1, 3, 7, 6) = 17


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus studies the strange words etched on the walls. Surprisingly, he understands them.

”Right reason applied to practice”, he rumbles. ”That’s what it says.”

He shakes his shaggy head. ”I’ve got no idea what that’s supposed to mean.”


Oh right.

INT DC 15:
Right reason applied to practice...that sounds like a very old way of describing the virtue of prudence. But what does it mean etched here on the wall besides this fog?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Int: 1d20 - 2 ⇒ (8) - 2 = 6

LOL

Bjorkus continues to be baffled.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Int: 1d20 ⇒ 19

"That's a teaching of Abadar, almost. The words are a little different but it's speaking of prudence. A warning? What be prudent to do at this moment, to travel through a cloud of mist? Get lights? Use a secure line?" Gabriel looks to the others in the party curiously, having rarely ever dealt with this sort of weather himself.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus snorts as he considers Gabe’s explanation.

”Out on the water, we’d use a lodestone to feel our way forward when a fogbank rolls in. Anybody got somethin’ like that?”

Bjorkus has the know direction cantrip which is sort of the same thing. Does it work down here?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Being deaf, Toramin hears neither the whispers nor his teammates.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

”Rilka, can you write this down for the dwarf?”, Bjorkus says after noting the blank stare on Toramin’s face.


I assume that in a non stressful situation Rilka is slowly but surely keeping Toramin updated. The deafness will become a problem in combative situations.

The map is geographically accurate and the party knows which way is north.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus inches forward to study the mist.

Arcana?: 1d20 + 8 ⇒ (11) + 8 = 19

Is it just conjured fog or deadly turn-you-inside-out-mist?

"Well the only way to go is forward. Do we have enough rope to string everyone together?"


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Gabriel takes out the rope again, having held onto it this time in case anyone needed a quick save from another pit, and offers one end to the other party members. "I have little experience with fog, but Toramin's going to have the most trouble here. With his hearing cut off, he'll only have obscured vision. I suggest if some of us go in, he remains out here with the rest. We can use this rope as a sort of life line for those that go in, as sound might not be easy to follow in the fog. If someone with this wrapped around their back reaches the other end, we can all follow it too them... so long as they run into nothing in the fog itself, or the length of the fog isn't longer then this.."

Omen, the Power of Faith ability says that 'She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius'. For the purposes of lighting, how bright is this light? Would it count as the cantrip Light for 30ft? At later points it specifically says it acts as daylight but that seems like an upgrade to what it already is.

Bjorkus, unless I'm mistaken we seem to have one length of rope. Rilka might have more considering she's, well, Rilka, but I think we've been using Toramin's.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Int: 1d20 + 1 ⇒ (7) + 1 = 8

Omen, are there any "moving parts" to this puzzle besides for the magic fog?


Bjorkus isn't sure what the purpose of the fog is.

Yes, it would create normal light in a 30 foot radius.

It's basically a fog 'door' that seems to be rolling a bit. There is nothing else going on.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

You say that, but when the traps -come with warnings to be prudent in your game... wait, is this a double bluff? The trap is the warning?

Gabe looks at the fog, then wraps the rope around his waist. He realized that some of the prisoners must think them paranoid, but considering the traps they had already encountered here Gabe was taking no chances. He looks to the others, then reaches out a hand and touches the cloud. If nothing happens, such as the cloud trying to kill him, burning or the like, the paladin offers the other end of the rope to Toramin. "No idea whats in there... Two tugs for trouble, pull me out. Three tugs for safety. If the rope falls, I might be on the ground, pull me out then too."

Gabe then turns to the fog door and steps through it. Assuming it didn't hurt him when he touched it. Seriously, these kinds of trap are frustrating!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Any relevant knowledge(s) for this situation that might give us some additional clues?

Bjorkus helps rope the line of prisoners together.


Bjorkus - Arcana was the right knowledge, but you didn't roll high enough.

Gabriel touches the fog...and it basically feels like fog, just a wisp of air brushing on his hand. He steps through it...and it basically acts like fog. He steps through it fine and becomes completely unable to see. But after a moment it's apparent you can't hear him either, and the rope remains taught.

Gabriel:

The fog has now become as solid as a brick wall. Gabriel can pull the rope further in, but any piece of rope that comes in doesn't go back out. He is completely cut off from the party and unable to communicate with them in any way, including tugging the rope.

The room appears to be a 30 foot by 30 foot unadorned room. In the center is a small hole that is a little over 10 liters in volume, if the mark on the side of it with a line that says '10 liters' is anything to judge by.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Omen:
Gabriel takes his time carefully approaching the small hole, then tilts his head to the side. "Have I heard this riddle before?" Gabriel starts looking around for a bucket and some water, almost certain that's how the riddle went. If he found none he would inspect the hole more closely, though recalling Toramin's tumble into the pit of glue he would be cautious doing so.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Dalton and/or Rilka should give it a shot.

Noting that the rope was still taut, Bjorkus simply waits.


Gabriel:

I've updated the previous spoiler, it's a 10 liter hole, not a 1 liter hole.

Gabriel Perception: 1d20 ⇒ 14

Gabriel notices nothing else around the room besides the hole, although he does note that there are small cleaned spots of dried blood, mostly around the hole..


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Omen:
Gabriel readies his weapon just in case, not really liking the implications of the spots of dried blood. He wished he were a bit more perceptive, like the groups new friend Rilka. At the moment he felt both blind and silly for having wandered into a room. Still, he wasn't completely out of options. After a moment of thought he turns back to the solid brick wall of fog. He could probably pull all the rope in and alert the group of trouble like that, but there was no guarantee they wouldn't be trapped if they came in. Gabriel turns back to the hole and begins to study it intently now.

Gabe will take 20 on his next perception check, while I pray he doesn't spring a trap.


A minute passes with no reaction from the rope. Then two minutes. Then five. Then ten. It remains taut.

Gabriel:

After some time Gabriel finds some false tiles in the floor near the north and south walls, each of them containing and old, beat up, blood stained dagger. In one of them is a hastily scrawled note with drops of dried blood on it. don't go alone


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Beginning to worry about the young paladin, Bjorkus approaches the wall.

"Boy, can ya hear me?" he bellows. "You alright?"

Assuming there's no response:

The bull gives the rope a hard tug.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Omen:
Question! Does Lay on Hands restore blood lost?


Main Group:

There is no response to Bjorkus's yelling. He gives the rope a hard tug and finds it completely immobile, not giving any length at all.

Gabriel:

I'm not sure what you mean by that. "Blood loss" is not a pathfinder mechanic. Lay on hands will restore damage, and since it is magical healing it stops bleeding and bleed effects.


Male Tiefling Paladin 7 Tiefling, Init +0, Hp: 67/67, AC: 21/Touch: 10/ Flatfooted: 21, Resist 5: Fire, Electricity; Fort: 11/Ref: 6/ Will: 9, CMD: 21, Perception +0 (+2); Loh 6/10 day, Smite 2/3 day, Shatter 0/1 day

Omen:
Sorry, a poor choice of words I suppose. I think I solved the riddle but I've done the math and even with all of his Lay on hands, Gabe wouldn't be able to fill that hole alone.

Having inspected it thoroughly, Gabriel was almost certain the key to the puzzle in this part of the maze was filling the hole. Blood was likely the only option one would have and the reason the note said don't do it alone was because that would be lethal. Gabriel could likely fill a lot of the hole on his own, using his magic to restore his blood and heal the cuts, but not only would that leave him running on empty near the end it wouldn't be enough. He needed help. Everyone, really, or at least whoever had Lindale's healing wand, to come in. But the only way to let them know something was going on was to... Gabriel walks back to the brick wall that was the fog and pulls at the rope. He had learned upon walking in that he could pull more and more in, maybe he could take the entire length? They would know something happened and hopefully they'd come in force. Gabriel begins, pulling slowly at the rope.

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