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Geoffrey's Finest

Game Master CampinCarl9127


10,101 to 10,150 of 10,184 << first < prev | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | next > last >>

HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

No, it's just life getting in some cheap kicks to the tenders when a bunch of other stuff unexpectedly piles on beforehand.


Male Evil DM 15/Benevolent DM 5

Well my home group playing WotW just got TPK'd! Well technically, the lich survived. One hell of a battle though.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Thank god for liches.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Is there anything we can be doing?


Male Evil DM 15/Benevolent DM 5

There's always roleplaying to be done. Geoffrey, Krokar, other Aestherics, and each other are options.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Do they have anything to say? Can you set the scene a little bit about what's happening around us?


Male Evil DM 15/Benevolent DM 5

I will be mostly unavailable this entire week. I am volunteering as a camp counselor and the only free time we get is a little bit in the late evening before we go to sleep. I may be able to slip in some small posts during that time, but I wouldn't count on much. Apologies for the short notice, and please DMPC me as needed.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
I will be mostly unavailable this entire week. I am volunteering as a camp counselor and the only free time we get is a little bit in the late evening before we go to sleep. I may be able to slip in some small posts during that time, but I wouldn't count on much. Apologies for the short notice, and please DMPC me as needed.

DMPC the DM? Challenge accepted!

I'll be Heff.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

heh


Male Evil DM 15/Benevolent DM 5

Welp, what's said is said. Let's see what I come back to in a week ;)


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

It’s a good time for you to be away at camp with brief access to the Internet. I’ve been having trouble accessing Paizo’s site since Saturday. Sometimes the pages load, sometimes there’s nothing. Other people have mentioned similar problems on twitter and reddit.

Anyway, have fun in the great outdoors.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

I'm calling you out!


Male Evil DM 15/Benevolent DM 5

*Ahem* I think we're waiting on a response to my latest post, yes? Is there something I forgot to address or respond to?


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Well, Rilka would know best what assets are available to the Aestherics for taking down or momentarily incapacitating a massed group of giants without risking the eggs and fledgelings; Pazeek is well aware that nothing he's carrying would serve in that regard.


Male Evil DM 15/Benevolent DM 5

Well it sounds like you want something like an AoE will save, so maybe Dalton or Ianna could prepare something? Scrolls are available as well.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Yeah, giants are annoyingly hardy bastards, so stuff with Fortitude saves--which is damn near everything Pazeek has or could make that isn't straight damage-dealing--isn't a good option. So making them think they're sunflowers or something like that is a better choice.

That's really the one aspect of alchemy I don't much like, to be honest. Just about everything else a character could do scales with level, or can be otherwise improved via feats and items. Alchemy is pretty much most useful at the levels where it's the hardest to consistenly make what you want/need.

I'm wondering if I could get Pazeek's eventual Master Alchemist feat modified to work like the modified Poison Focus that you approved, trading a penalty on the Craft check for increased save DCs.


Male Evil DM 15/Benevolent DM 5

Honestly Pathfinder has a pretty simple system for determining scaling DCs.

10 + 1/2 HD + relevant ability modifier

Possible to get small additional bonuses with feats (each +1, usually ending at +2), and rarely with other options (such as items).


Male Half-Minotaur Bardbarian 11 l HP: 121/121 (143/143 raging) l Init: +0 l AC: 33 (31 raging, shield, dance) [T: 15; FF: 27; CMD: 32*] l Fort: +15, Ref: +6, W: +11* l Per: +0
Resources:
Rage 10/10 | Inspire 16/16 | Bloodline 6/6 | 1st Level Spells 6/6 | 2nd level Spells 5/5 | 3rd level Spells 4/4

They tend to have lower reflex saves too. Something like Entangle might do the trick.


Male Half-Minotaur Bardbarian 11 l HP: 121/121 (143/143 raging) l Init: +0 l AC: 33 (31 raging, shield, dance) [T: 15; FF: 27; CMD: 32*] l Fort: +15, Ref: +6, W: +11* l Per: +0
Resources:
Rage 10/10 | Inspire 16/16 | Bloodline 6/6 | 1st Level Spells 6/6 | 2nd level Spells 5/5 | 3rd level Spells 4/4

So what's going on?


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Not a clue! I'm thinking everyone got eaten by summer, and that they'll get spit back out in September all tan and such.


Male Evil DM 15/Benevolent DM 5

Apologies all, I've been busy trying to get World Series stuff planned (I'm an umpire) and there wasn't a lot of notifications happening so it became an "out of sight out of mind" thing. If you guys are ready I'll push things along a bit later today.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Well, work before hobby, obviously.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Pazeek Splitbeak wrote:
Well, work before hobby, obviously.

Don't confuse him!


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

You’re an umpire for the Little League World Series?! Wow, that’s really exciting.


Male Evil DM 15/Benevolent DM 5

Thanks! I was almost assaulted by a coach last year so fingers crossed for this year! :P


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;
DM Omen wrote:
Thanks! I was almost assaulted by a coach last year so fingers crossed for this year! :P

Fingers crossed that you don't get jumped, or that you do? Because some people enjoy a good bench-clearing brawl, and those people aren't always in the stands watching the game either :p.


Male Evil DM 15/Benevolent DM 5

Well since I'm about 5'6" and don't work out, I'm voting for uneventful haha


Male Evil DM 15/Benevolent DM 5

*Ahem* we still here?


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Yes, very much so!


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

I’m still here too. The last few days have been very busy and one night filled with a headache.


Male Evil DM 15/Benevolent DM 5

Unless anybody objects I will be moving on tomorrow.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Let's get crackin'!

No offense, Pazeek :)


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Ianna's initiative is higher now. Though it wouldn't chang much with that roll.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;
Dalton Barrowwheel wrote:

Let's get crackin'!

No offense, Pazeek :)

Oh, none taken! There will, after all, be lots of cracking happening. Mostly giant bones in the post-battle celebration to get the marrow out, you understand >:D.


Male Evil DM 15/Benevolent DM 5
Ianna Trealamhgabha wrote:
Ianna's initiative is higher now. Though it wouldn't chang much with that roll.

Gotcha, will update the campaign description!


Male Evil DM 15/Benevolent DM 5
Pazeek wrote:
Pazeek will accept the effects of the rage. In regards to the movement, it was 30 feet worth; I think you're counting the last diagonal at double cost for some reason? (My understanding is, and always has been, that the doubled movement cost only applies to consecutive diagonals moved, i.e. 1-2, 1-2, not 1-non-diagonal square-1.)

Actually, every 2nd diagonal movement during your turn counts as 10 feet. It doesn't matter how close together or far apart they are.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Huh, I never knew this. And none of the various GMs I've played under have pointed it out as an issue until now.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

it's true, alas.


Male Half-Minotaur Bardbarian 11 l HP: 121/121 (143/143 raging) l Init: +0 l AC: 33 (31 raging, shield, dance) [T: 15; FF: 27; CMD: 32*] l Fort: +15, Ref: +6, W: +11* l Per: +0
Resources:
Rage 10/10 | Inspire 16/16 | Bloodline 6/6 | 1st Level Spells 6/6 | 2nd level Spells 5/5 | 3rd level Spells 4/4

Sorry about the late notice.

I'm traveling for work through the rest of the month. I'll have my phone but I don't expect to have a lot of time to post. Please don't wait on me and feel free to NPC me as necessary.


Male Evil DM 15/Benevolent DM 5

Better late than never, thanks for the heads up!


Male Evil DM 15/Benevolent DM 5

Will update tonight when I get home from umpiring. It's good to be back in the swing of things here!


Male Evil DM 15/Benevolent DM 5

I apologize for not getting an update in, my girlfriend surprised me by showing up last night. I will get one in later today.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

@Toramin I forgot about the sickened condition (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) being active with Studied Combat. Thanks!

As for the Studied strike, I was going to use it on the fourth round (and last) round against the female giant, but it does make sense to try to use it quickly in this fight. I’ll ask DM Omen.


Male Evil DM 15/Benevolent DM 5

That's fine Rilka, I included the extra damage.

Dalton I have corrected the placement of the wall of force. Also haste cannot effect creatures that are more than 30 ft. apart from each other, so you need to choose who is going to be effected by the spell based on that.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Not Pazeek/Geoffry.


Male Evil DM 15/Benevolent DM 5

This was supposed to only be a moderately dangerous encounter since you had a large tactical advantage, but when giants just keep rolling crits...


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

I'm just glad Pazeek managed to drop the giant before he got a face-to-face meeting with his esteemed ancestors.


Male Evil DM 15/Benevolent DM 5

Oh yeah. Especially since he acted first, he would have had that nat 20 and follow up 19.


Male Half-Minotaur Bardbarian 11 l HP: 121/121 (143/143 raging) l Init: +0 l AC: 33 (31 raging, shield, dance) [T: 15; FF: 27; CMD: 32*] l Fort: +15, Ref: +6, W: +11* l Per: +0
Resources:
Rage 10/10 | Inspire 16/16 | Bloodline 6/6 | 1st Level Spells 6/6 | 2nd level Spells 5/5 | 3rd level Spells 4/4

I have returned! Korea was very warm and humid but I endured.

Thank you for your patience.


Male Evil DM 15/Benevolent DM 5

Awesome, I hope you had a blast!

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