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Geoffrey's Finest

Game Master CampinCarl9127


10,051 to 10,100 of 10,174 << first < prev | 194 | 195 | 196 | 197 | 198 | 199 | 200 | 201 | 202 | 203 | 204 | next > last >>

Male Evil DM 15/Benevolent DM 5

It's a day about vaulting over things, I'm sure ;)

In that case there would be some minor celebrations planned for Crystalhue and a somewhat larger one planned for Vault Day (I imagine it has something to do with honoring how Abadan keeps items of importance safe in The First Vault).


Male Evil DM 15/Benevolent DM 5

Ooh I was wondering if/when you guys were going to pick up on something amiss in that regard. It makes perfect sense that it was Ianna.

I have more to post tomorrow!


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Sneaky bird sneakily sneaking through, on the way to an important meeting arranged by his new employers.

Pazeek is ready for action at any time now, with all stats and gear finalized.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Just to clarify, Ianna doesn't think that there is anything wrong with being asexual. She doesn't judge Toramin for it afterall. Besides, love can take all sorts of forms.


Male Evil DM 15/Benevolent DM 5

I would be utterly shocked if Ianna thought there was anything wrong with any kind of sexual orientation. That's kind of her whole shtick :P


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

I got a little worried when you said amiss.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
I would be utterly shocked if Ianna thought there was anything wrong with any kind of sexual orientation. That's kind of her whole shtick :P

Just so we're clear, I'm into bulettes IRL.

Dalton is rather ambivalent on the matter. Takaral is more curious, but we'll see what S'meena reveals.


Male Half-Minotaur Bardbarian 11 l HP: 121/121 (143/143 raging) l Init: +0 l AC: 33 (31 raging, shield, dance) [T: 15; FF: 27; CMD: 32*] l Fort: +15, Ref: +6, W: +11* l Per: +0
Resources:
Rage 10/10 | Inspire 16/16 | Bloodline 6/6 | 1st Level Spells 6/6 | 2nd level Spells 5/5 | 3rd level Spells 4/4

Six times the scratching!


Male Evil DM 15/Benevolent DM 5

Perhaps a poor choice of words, my intention was to imply there is more going on than simply not being interested in anybody.

Dalton/Bjorkus I didn't need that visual :P


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

By the by, don't forget to age up your characters. Toramin is 51 now. :-)


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Bjorkus wrote:
Six times the scratching!

Thick, bulbous head good at burrowing.

It's okay, I'll let myself out now.

*casts disintegrate on self*


Male Evil DM 15/Benevolent DM 5

Well I hope you guys enjoyed that little surprise!

I will be moving things along later today!


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

I wanted a small scene before we move on to see if Ianna can provide some amount of healing and therapy to Geoffrey as we discussed earlier in the conversation.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Basically, she is going to go over with spells like Sense Madness, Diagnose Disease, Improved Detect Magic, Lesser Restoration, Restoration, Absolution, and Atonement.

If there is some pathology, she will root it out. If it is stress and guilt, then Absolution and some talk therapy would do him some good. At the very least we can get him his hair back. :-)

And if he has misplaced his paladinhood, then Atonement and religious guidance might be able to save him from being a fighter without the bonus feats


Male Evil DM 15/Benevolent DM 5

Sure thing, go ahead and propose it in game and we will run it in addition!

So I'm not sure how available I will be this week. Between moving out and work ramping up I'm very busy at work and at home. I'll try to get at least 1 post a day up.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

?

I did and he agreed.


Male Evil DM 15/Benevolent DM 5

I suppose I meant more "remind" than "propose", because to me it seemed like a thing you were proposing for some point in the future. It's alright though, no biggie. Geoffrey had the rest of the evening available so it should work out.


Male Evil DM 15/Benevolent DM 5

As a heads up to everybody in all of my games, I will be having a drastic schedule change for the summer.

I am no longer working a normal 9-5 job (don't worry I didn't get fired, it was an internship position that ended), and instead will be only working on the weekends. I will not be able to post at all most weekends, expect maybe some quick posts late at night. During the week I should be able to post very often, perhaps not quite as much later in the day.

Also I will be spending quite a bit of the upcoming summer doing some world traveling, which will mean frequent vacations where I will most likely not be posting. I will let everybody know when I will be gone. Speaking of which, I will be gone this Monday through Wednesday. I can possibly sneak some quick posting in at night, but I wouldn't count on much.

However as a general note, my posting amount should generally increase since I will have a lot of free time during the week.

Thank you everybody for your understanding, and happy gaming!


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
will be spending quite a bit of the upcoming summer doing some world traveling, which will mean frequent vacations

The perfect opportunity to procure a platypus.


Male Evil DM 15/Benevolent DM 5
Dalton Barrowwheel wrote:
DM Omen wrote:
will be spending quite a bit of the upcoming summer doing some world traveling, which will mean frequent vacations
The perfect opportunity to procure a platypus.

HAVE YOU NOT LEARNED????!!!?!?!?! YOU HAVEN'T EVEN KILLED THE ONE THAT YOU DID RUN INTO, AND YOU CAN BE DAMN SURE IT'S MORE POWERFUL NOW JUST TO KEEP BEING A THREAT. I DON'T EVEN CARE IF YOU'RE LANDLOCKED I WILL DROP THAT TERRIFYING MONSTROSITY ON YOU LIKE A HELL JUMPER


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
Dalton Barrowwheel wrote:
DM Omen wrote:
will be spending quite a bit of the upcoming summer doing some world traveling, which will mean frequent vacations
The perfect opportunity to procure a platypus.
HAVE YOU NOT LEARNED????!!!?!?!?! YOU HAVEN'T EVEN KILLED THE ONE THAT YOU DID RUN INTO, AND YOU CAN BE DAMN SURE IT'S MORE POWERFUL NOW JUST TO KEEP BEING A THREAT. I DON'T EVEN CARE IF YOU'RE LANDLOCKED I WILL DROP THAT TERRIFYING MONSTROSITY ON YOU LIKE A HELL JUMPER

It does not need to be killed. It just needs a friend!


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 32/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

That’s really exciting DM Omen. Thanks for the update. Where are you going? Do you speak any other languages? If you don't mind me asking.


Male Evil DM 15/Benevolent DM 5

We're figuring out destinations still. English only so that does limit our options a bit.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
We're figuring out destinations still. English only so that does limit our options a bit.

English is the official language in the domain of the platypus.


Male Evil DM 15/Benevolent DM 5

I have returned! Let's get this thing moving!


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Lol, I think we got some background story wires crossed there. I thought we'd worked out that Pazeek's flock got raided for prisoners, not that the attackers stuck around for an occupation.

However! I believe I can work what I put in the spoiler and what you put out into a single coherent whole, if you'll let me.


Male Evil DM 15/Benevolent DM 5

Ah sorry if there was a miscommunication. They're definitely occupying the village right now.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Well, as I said, I have a possible solution.


Male Evil DM 15/Benevolent DM 5

I'm all for hearing it!


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

The raid happened, as Pazeek said. But it was meant to be a quick in-and-out that unexpectedly saw greater success than the raiders antipicated, due to the Rising Sun flock have gotten a bit slack in their usual vigilance. So the raiders decided to go a step further and try for an occupation.

Edit: To picture, by the way, what the tengu are living in, their architecture is pretty identical to the sorts of buildings you'd see in Nepal, Tibet, and thereabouts. Very much like this for the most part.


Male Evil DM 15/Benevolent DM 5

The conversation between Geoffrey and Ianna occurred the previous night, while this meeting with the Hand's Council is the following morning. Everybody is there. Sorry if I was unclear about that.

Pazeek:
What do you have in mind for the size of your tribe? Rough numbers are fine.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Roughly 200-300 or so, 1/5 of which are fledglings and eggs. Rising Sun is a pretty prosperous flock by tengu standards, so they're a fair bit more numerous than the average.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 32/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Welcome to the game Pazeek! I thought you were an alias of DM Omen’s at first.

@DM Omen I'm pretty sure you mentioned Geoffrey's entrance in this scene.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Lol, no, I'm a live body all my own. I play in another campaign with a few people already in this one, Omen among them, and they've somehow been fooled into believing that I know what I'm doing when I post :p. So I got invited here as a consequence, and now have twice as many chances to demonstrate that I'm just flailing at the keyboard like a coked-up monkey!


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I must have missed it if you did. Link?


Male Evil DM 15/Benevolent DM 5

Perfect, thanks Pazeek.

Link


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 32/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

DM Omen beat me to the link, but here’s the relavent bit:

Quote:
After a good Taryin breakfast, the party sets out on the now-familiar route to the Aestherics lair. Expect this time once they reach the area where they can see the bones of the golden dragon Gelrint the Wise, Geoffrey appears out another of the side tunnels. He greets the party warmly and continues with them to the Hand's Council. Geoffrey appears to have a similar level of familiarity with the Aestheric lair as the party; aware of it and no longer in awe, but not very familiar either.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Awesome! I hadn't spoken up because I didn't know if I was here.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

I don't know how you are feeling about this side plot with Geoffrey, Omen, but I'm enjoying it.


Male Evil DM 15/Benevolent DM 5

Oh I'm definitely enjoying it. Geoffrey definitely has some issues to work out.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Will there be a follow up to their last exchange?


Male Evil DM 15/Benevolent DM 5

Indeed, it's just hard for me to get large posts up on the weekends nowadays since umpiring has started back up.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Secrets:

Shoo!

CP 1-1: 2d4 - 4 ⇒ (3, 2) - 4 = 1
CP 1-2: 2d4 - 4 ⇒ (2, 1) - 4 = -1
CP 1-3: 2d4 - 4 ⇒ (3, 1) - 4 = 0
CP 1-4: 2d4 - 4 ⇒ (2, 1) - 4 = -1
CP 1-5: 2d4 - 4 ⇒ (4, 2) - 4 = 2
CP 1-6: 2d4 - 4 ⇒ (1, 3) - 4 = 0
CP 1-7: 2d4 - 4 ⇒ (1, 2) - 4 = -1
CP 1-8: 2d4 - 4 ⇒ (3, 4) - 4 = 3
CP 1-9: 2d4 - 4 ⇒ (3, 2) - 4 = 1
CP 1-10: 2d4 - 4 ⇒ (2, 1) - 4 = -1
CP 1-11: 1d4 - 4 ⇒ (1) - 4 = -3
CP 1-12: 2d4 - 4 ⇒ (3, 3) - 4 = 2
CP 1-13: 2d4 - 4 ⇒ (2, 3) - 4 = 1
CP 1-14: 2d4 - 4 ⇒ (1, 4) - 4 = 1

CP 2-1: 2d4 - 3 ⇒ (2, 3) - 3 = 2
CP 2-2: 2d4 - 3 ⇒ (1, 4) - 3 = 2
CP 2-3: 2d4 - 3 ⇒ (2, 1) - 3 = 0
CP 2-4: 2d4 - 3 ⇒ (1, 1) - 3 = -1
CP 2-5: 2d4 - 3 ⇒ (1, 1) - 3 = -1
CP 2-6: 2d4 - 3 ⇒ (3, 3) - 3 = 3
CP 2-7: 2d4 - 3 ⇒ (1, 2) - 3 = 0
CP 2-8: 2d4 - 3 ⇒ (2, 1) - 3 = 0
CP 2-9: 2d4 - 3 ⇒ (2, 2) - 3 = 1
CP 2-10: 2d4 - 3 ⇒ (2, 1) - 3 = 0
CP 2-11: 2d4 - 3 ⇒ (1, 1) - 3 = -1
CP 2-12: 2d4 - 3 ⇒ (4, 1) - 3 = 2
CP 2-13: 2d4 - 3 ⇒ (2, 2) - 3 = 1
CP 2-14: 2d4 - 3 ⇒ (4, 4) - 3 = 5

CP 3-1: 3d4 - 6 ⇒ (4, 4, 4) - 6 = 6
CP 3-2: 3d4 - 6 ⇒ (2, 1, 2) - 6 = -1
CP 3-3: 3d4 - 6 ⇒ (1, 3, 2) - 6 = 0
CP 3-4: 3d4 - 6 ⇒ (3, 2, 2) - 6 = 1
CP 3-5: 3d4 - 6 ⇒ (2, 3, 4) - 6 = 3
CP 3-6: 3d4 - 6 ⇒ (3, 4, 3) - 6 = 4
CP 3-7: 3d4 - 6 ⇒ (2, 1, 3) - 6 = 0
CP 3-8: 3d4 - 6 ⇒ (2, 2, 1) - 6 = -1
CP 3-9: 3d4 - 6 ⇒ (3, 1, 2) - 6 = 0
CP 3-10: 3d4 - 6 ⇒ (2, 4, 1) - 6 = 1
CP 3-11: 3d4 - 6 ⇒ (4, 1, 3) - 6 = 2
CP 3-12: 3d4 - 6 ⇒ (1, 1, 3) - 6 = -1
CP 3-13: 3d4 - 6 ⇒ (1, 4, 1) - 6 = 0
CP 3-14: 3d4 - 6 ⇒ (4, 1, 3) - 6 = 2

CP 4-1: 3d4 - 5 ⇒ (1, 4, 2) - 5 = 2
CP 4-2: 3d4 - 5 ⇒ (3, 3, 4) - 5 = 5
CP 4-3: 3d4 - 5 ⇒ (3, 3, 1) - 5 = 2
CP 4-4: 3d4 - 5 ⇒ (1, 4, 1) - 5 = 1
CP 4-5: 3d4 - 5 ⇒ (4, 1, 4) - 5 = 4
CP 4-6: 3d4 - 5 ⇒ (2, 4, 3) - 5 = 4
CP 4-7: 3d4 - 5 ⇒ (2, 1, 2) - 5 = 0
CP 4-8: 3d4 - 5 ⇒ (4, 3, 2) - 5 = 4
CP 4-9: 3d4 - 5 ⇒ (3, 4, 4) - 5 = 6
CP 4-10: 3d4 - 5 ⇒ (2, 2, 1) - 5 = 0
CP 4-11: 3d4 - 5 ⇒ (2, 1, 2) - 5 = 0
CP 4-12: 3d4 - 5 ⇒ (3, 4, 4) - 5 = 6
CP 4-13: 3d4 - 5 ⇒ (4, 2, 1) - 5 = 2
CP 4-14: 3d4 - 5 ⇒ (3, 3, 2) - 5 = 3

*******

CP 1-1: 2d4 - 4 ⇒ (1, 2) - 4 = -1
CP 1-2: 2d4 - 4 ⇒ (2, 4) - 4 = 2
CP 1-3: 2d4 - 4 ⇒ (1, 4) - 4 = 1
CP 1-4: 2d4 - 4 ⇒ (1, 1) - 4 = -2
CP 1-5: 2d4 - 4 ⇒ (3, 3) - 4 = 2
CP 1-6: 2d4 - 4 ⇒ (1, 1) - 4 = -2
CP 1-7: 2d4 - 4 ⇒ (1, 4) - 4 = 1
CP 1-8: 2d4 - 4 ⇒ (2, 4) - 4 = 2
CP 1-9: 2d4 - 4 ⇒ (4, 3) - 4 = 3
CP 1-10: 2d4 - 4 ⇒ (2, 4) - 4 = 2
CP 1-11: 1d4 - 4 ⇒ (1) - 4 = -3
CP 1-12: 2d4 - 4 ⇒ (4, 3) - 4 = 3
CP 1-13: 2d4 - 4 ⇒ (4, 1) - 4 = 1
CP 1-14: 2d4 - 4 ⇒ (4, 4) - 4 = 4

CP 2-1: 2d4 - 3 ⇒ (4, 3) - 3 = 4
CP 2-2: 2d4 - 3 ⇒ (2, 2) - 3 = 1
CP 2-3: 2d4 - 3 ⇒ (4, 1) - 3 = 2
CP 2-4: 2d4 - 3 ⇒ (3, 2) - 3 = 2
CP 2-5: 2d4 - 3 ⇒ (3, 3) - 3 = 3
CP 2-6: 2d4 - 3 ⇒ (4, 1) - 3 = 2
CP 2-7: 2d4 - 3 ⇒ (2, 2) - 3 = 1
CP 2-8: 2d4 - 3 ⇒ (4, 1) - 3 = 2
CP 2-9: 2d4 - 3 ⇒ (3, 1) - 3 = 1
CP 2-10: 2d4 - 3 ⇒ (4, 1) - 3 = 2
CP 2-11: 2d4 - 3 ⇒ (2, 1) - 3 = 0
CP 2-12: 2d4 - 3 ⇒ (1, 1) - 3 = -1
CP 2-13: 2d4 - 3 ⇒ (3, 4) - 3 = 4
CP 2-14: 2d4 - 3 ⇒ (1, 1) - 3 = -1

CP 3-1: 3d4 - 6 ⇒ (1, 1, 4) - 6 = 0
CP 3-2: 3d4 - 6 ⇒ (4, 1, 4) - 6 = 3
CP 3-3: 3d4 - 6 ⇒ (4, 3, 2) - 6 = 3
CP 3-4: 3d4 - 6 ⇒ (4, 3, 4) - 6 = 5
CP 3-5: 3d4 - 6 ⇒ (3, 3, 3) - 6 = 3
CP 3-6: 3d4 - 6 ⇒ (4, 1, 2) - 6 = 1
CP 3-7: 3d4 - 6 ⇒ (4, 1, 2) - 6 = 1
CP 3-8: 3d4 - 6 ⇒ (2, 4, 2) - 6 = 2
CP 3-9: 3d4 - 6 ⇒ (3, 2, 3) - 6 = 2
CP 3-10: 3d4 - 6 ⇒ (1, 2, 4) - 6 = 1
CP 3-11: 3d4 - 6 ⇒ (4, 4, 3) - 6 = 5
CP 3-12: 3d4 - 6 ⇒ (1, 1, 1) - 6 = -3
CP 3-13: 3d4 - 6 ⇒ (4, 2, 1) - 6 = 1
CP 3-14: 3d4 - 6 ⇒ (2, 2, 2) - 6 = 0

CP 4-1: 3d4 - 5 ⇒ (1, 1, 4) - 5 = 1
CP 4-2: 3d4 - 5 ⇒ (2, 3, 3) - 5 = 3
CP 4-3: 3d4 - 5 ⇒ (1, 4, 4) - 5 = 4
CP 4-4: 3d4 - 5 ⇒ (2, 2, 4) - 5 = 3
CP 4-5: 3d4 - 5 ⇒ (2, 1, 4) - 5 = 2
CP 4-6: 3d4 - 5 ⇒ (2, 2, 3) - 5 = 2
CP 4-7: 3d4 - 5 ⇒ (1, 2, 4) - 5 = 2
CP 4-8: 3d4 - 5 ⇒ (2, 2, 3) - 5 = 2
CP 4-9: 3d4 - 5 ⇒ (2, 1, 2) - 5 = 0
CP 4-10: 3d4 - 5 ⇒ (4, 4, 3) - 5 = 6
CP 4-11: 3d4 - 5 ⇒ (1, 4, 4) - 5 = 4
CP 4-12: 3d4 - 5 ⇒ (1, 3, 3) - 5 = 2
CP 4-13: 3d4 - 5 ⇒ (4, 4, 4) - 5 = 7
CP 4-14: 3d4 - 5 ⇒ (2, 1, 1) - 5 = -1

********

CP 1-1: 2d4 - 4 ⇒ (3, 4) - 4 = 3
CP 1-2: 2d4 - 4 ⇒ (3, 1) - 4 = 0
CP 1-3: 2d4 - 4 ⇒ (2, 3) - 4 = 1
CP 1-4: 2d4 - 4 ⇒ (4, 1) - 4 = 1
CP 1-5: 2d4 - 4 ⇒ (1, 1) - 4 = -2
CP 1-6: 2d4 - 4 ⇒ (2, 2) - 4 = 0
CP 1-7: 2d4 - 4 ⇒ (4, 2) - 4 = 2
CP 1-8: 2d4 - 4 ⇒ (3, 2) - 4 = 1
CP 1-9: 2d4 - 4 ⇒ (1, 2) - 4 = -1
CP 1-10: 2d4 - 4 ⇒ (1, 1) - 4 = -2
CP 1-11: 1d4 - 4 ⇒ (2) - 4 = -2
CP 1-12: 2d4 - 4 ⇒ (1, 2) - 4 = -1
CP 1-13: 2d4 - 4 ⇒ (2, 3) - 4 = 1
CP 1-14: 2d4 - 4 ⇒ (4, 2) - 4 = 2

CP 2-1: 2d4 - 3 ⇒ (1, 3) - 3 = 1
CP 2-2: 2d4 - 3 ⇒ (3, 2) - 3 = 2
CP 2-3: 2d4 - 3 ⇒ (2, 2) - 3 = 1
CP 2-4: 2d4 - 3 ⇒ (4, 2) - 3 = 3
CP 2-5: 2d4 - 3 ⇒ (3, 3) - 3 = 3
CP 2-6: 2d4 - 3 ⇒ (3, 3) - 3 = 3
CP 2-7: 2d4 - 3 ⇒ (1, 3) - 3 = 1
CP 2-8: 2d4 - 3 ⇒ (3, 4) - 3 = 4
CP 2-9: 2d4 - 3 ⇒ (1, 3) - 3 = 1
CP 2-10: 2d4 - 3 ⇒ (3, 1) - 3 = 1
CP 2-11: 2d4 - 3 ⇒ (2, 2) - 3 = 1
CP 2-12: 2d4 - 3 ⇒ (2, 3) - 3 = 2
CP 2-13: 2d4 - 3 ⇒ (4, 2) - 3 = 3
CP 2-14: 2d4 - 3 ⇒ (2, 2) - 3 = 1

CP 3-1: 3d4 - 6 ⇒ (2, 2, 4) - 6 = 2
CP 3-2: 3d4 - 6 ⇒ (4, 1, 4) - 6 = 3
CP 3-3: 3d4 - 6 ⇒ (4, 1, 3) - 6 = 2
CP 3-4: 3d4 - 6 ⇒ (2, 1, 3) - 6 = 0
CP 3-5: 3d4 - 6 ⇒ (1, 2, 3) - 6 = 0
CP 3-6: 3d4 - 6 ⇒ (2, 1, 4) - 6 = 1
CP 3-7: 3d4 - 6 ⇒ (4, 4, 1) - 6 = 3
CP 3-8: 3d4 - 6 ⇒ (3, 2, 2) - 6 = 1
CP 3-9: 3d4 - 6 ⇒ (1, 3, 1) - 6 = -1
CP 3-10: 3d4 - 6 ⇒ (3, 3, 2) - 6 = 2
CP 3-11: 3d4 - 6 ⇒ (2, 4, 4) - 6 = 4
CP 3-12: 3d4 - 6 ⇒ (4, 3, 1) - 6 = 2
CP 3-13: 3d4 - 6 ⇒ (3, 4, 3) - 6 = 4
CP 3-14: 3d4 - 6 ⇒ (2, 4, 1) - 6 = 1

CP 4-1: 3d4 - 5 ⇒ (4, 1, 2) - 5 = 2
CP 4-2: 3d4 - 5 ⇒ (1, 1, 1) - 5 = -2
CP 4-3: 3d4 - 5 ⇒ (2, 4, 3) - 5 = 4
CP 4-4: 3d4 - 5 ⇒ (2, 3, 3) - 5 = 3
CP 4-5: 3d4 - 5 ⇒ (2, 4, 3) - 5 = 4
CP 4-6: 3d4 - 5 ⇒ (4, 2, 1) - 5 = 2
CP 4-7: 3d4 - 5 ⇒ (2, 4, 2) - 5 = 3
CP 4-8: 3d4 - 5 ⇒ (3, 2, 1) - 5 = 1
CP 4-9: 3d4 - 5 ⇒ (2, 3, 1) - 5 = 1
CP 4-10: 3d4 - 5 ⇒ (3, 4, 4) - 5 = 6
CP 4-11: 3d4 - 5 ⇒ (3, 3, 1) - 5 = 2
CP 4-12: 3d4 - 5 ⇒ (3, 3, 1) - 5 = 2
CP 4-13: 3d4 - 5 ⇒ (3, 1, 2) - 5 = 1
CP 4-14: 3d4 - 5 ⇒ (2, 4, 4) - 5 = 5


Male Evil DM 15/Benevolent DM 5

Alright, it seems the questions are winding down a bit. Are we ready to move on, or would you guys like some more time to ask questions and/or roleplay?


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Aside from seeing if anyone picks up on Pazeek's twitchiness regarding adamantine mines--and does a criticial success like that result in anything particular--nope, I'm good.

Going to be interesting to see if I can properly balance Pazeek's racial paranoia--to say nothing of his shameless loot hogging when that comes up--against being a functional member of the party.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

Regarding the map's locations, I think #2 would serve well as the quarry building which Pazeek made note of (just get rid of the wall surrounding it). The area to the north of that can be as the quarry itself, with the road sloping down into the excavation and then back out again.

#1 would do nicely as the central nest itself, if that little grey building immediately to the west is extended enough to connect with it.

Geographically the area is a plateau, so there would be some fields and water present. Trees to serve as windbreaks and soil retention too.


Male Half-Minotaur Bardbarian 11 l HP: 121/121 (143/143 raging) l Init: +0 l AC: 33 (31 raging, shield, dance) [T: 15; FF: 27; CMD: 32*] l Fort: +15, Ref: +6, W: +11* l Per: +0
Resources:
Rage 10/10 | Inspire 16/16 | Bloodline 6/6 | 1st Level Spells 6/6 | 2nd level Spells 5/5 | 3rd level Spells 4/4

Rilka and Pazeek are doing this recon mission on their own, right?


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 32/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

That was my understanding.


HP 96/96 | AC 25/21/19 | CMD 32 (39/40 vs. disarm and sunder w/heavy/light blades) | Fort +12 Ref +13 Will +8 (+10 vs. fear, +7 vs. emotion spells) | Per +19 (+20 to find traps, +21 vs. humans), Low-Light | Init +7;
Class and Skills:
Fighter 9/Ranger (Trapper) 1/UC Monk 1 | Acro +19 Climb +5 Disable Device +20 Fly +16 Heal +9 Ride +9 Stea +21;
Combat:
30 ft. | Melee +21/+16/+11 (r or w); +17/+17/+17 (b); +19/+14/+9/+19/+14/+12 (r/w/b); Ranged +16 CMB +11 (+19/+20 to disarm, sunder, or trip w/heavy/light blades) | all attacks add +2 vs. humans;

My usual unlimited internet source just got unexpectedly cut, so I'll have to make do with a slower, metered source for an unknown amount of time. Among other things, my post rate will drop to twice a day, at the most.


Male Half-Minotaur Bardbarian 11 l HP: 121/121 (143/143 raging) l Init: +0 l AC: 33 (31 raging, shield, dance) [T: 15; FF: 27; CMD: 32*] l Fort: +15, Ref: +6, W: +11* l Per: +0
Resources:
Rage 10/10 | Inspire 16/16 | Bloodline 6/6 | 1st Level Spells 6/6 | 2nd level Spells 5/5 | 3rd level Spells 4/4

Ouch. Do you live someplace where internet is regularly metered?

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