Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Bjorkus wrote:
He roars and turns to tear the second wurm apart as his lust for vengeance kicks in but the oath he'd given the day before gives him pause. Toramin's sister was still paralyzed in fear. She could easily suffer the same fate. Revenge could wait, he had to protect Sehitha if it was in his power. It was within his power.

Very cool! I feel as if this shift could be a major factor in Bjorkus's possible impending alignment shift to CG. That was an awesome bit of roleplay!

Bjorkus wrote:
Now swallow your soddin' fear, grab a hold of your cock...

And then this hahaha.

Well I'm signing off for the night, I have class in about 7 hours and I want to get some decent sleep.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus is aware that she probably doesn't have a penis but he only has one mode

Don't forget to have her take an action tomorrow morning! Good night.


I forgot about the Umpire School this weekend (which I need to attend if I want to work this summer) so I'm going to be busier this weekend than I thought. I'm getting on the road now so I won't be able to post until later this evening. Sorry for the inconvenience.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I was really hoping Sehitha would have helped Bjorkus out. =/


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Hey Omen, can Bjorkus use the headband of havoc's active power to enter rage mid-full attack?


Headband of Havoc wrote:
When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer’s barbarian level were four levels higher.

It appears that you can only use it upon entering a rage.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

No, the other part.

Quote:

This band of raggedly stitched animal skins and teeth focuses a barbarian wearer’s bloodlust. When the wearer enters a rage, she selects one of her rage powers. For the duration of the rage, that power functions as if the wearer’s barbarian level were four levels higher.

Once per day when the wearer is attacked or has to make a saving throw against a hostile effect, she may spend 2 rounds of rage to begin a rage as an immediate action.

This rage becomes active prior to resolving the attack that triggered it and lasts until the start of her next turn (at which time she may continue to rage as if she had begun the rage in the normal manner).


Oh, you mean mid enemy full attack, I thought you meant your own full attack.

Yes you can absolutely do that.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Hrm. It puts Bjorkus in definite peril of death but being down around the enemies that are tearing peoples throats out is also peril of death so I'll call it a wash.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Omen, oog, would it be better for you and Dalton if we pressed on with the rescue, so that you guys have more time to hash out the afterlife journey?


I'm already PMing Dalton for his postmortem adventure, so it's irrelevant.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Dalton, do you have a preference?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

You should push on as you would - Dalton is a corpse.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Seeing as we have a lull at the moment, if Dalton were to die, what do you think should be rerolled by me for the group?

My only real concern is playing a nearly identical character. This would mean no full arcane caster with a possible exception of white mage. As I see it, we are frontline heavy ATM.

Then again, Dalton might live... or undie as it were.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I'm good with pursuing Dalton's return.

If that's not an option or you decide you'd rather pursue other character possibilities I think you could make any kind of spellcaster work. I think you're one of the few players creatively equipped to make illusions shine. A diviner would also be a good addition to the party.


I was going back and reading some of Heff's post, and I have come to a terrifying realization. I don't even know when he's lying.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Not unexpected.

You waiting on us or are you still busy with umpire school?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

My beef with diviners is they usually circumvent major pieces of campaigns too easily. Oftentimes, I feel they have GMs rip out their hair.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

They definitely require a DM to be on board in order to be fun.


I just got back, and I'm playing catch up with schoolwork. I'll have an update tomorrow.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think you should stay Dalton if you still like playing Dalton.


Something involving my personal life has just been brought to my attention and I won't be posting anything significant in a bit, possible a few days. My state of mind due to this problem will make my gaming poor and I don't want it to be taken out on you guys. I'm sorry for the delay.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Take as much time as you need. Good luck in handling your problem.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Rilka Featherfeet wrote:
Take as much time as you need. Good luck in handling your problem.

+1


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Sorry to hear it Omen.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

I think Toramin's family should do a Downton Abbey show.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I assumed they already had.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Thanks for the praise Dalton. =)

As for this game, I heard from a guy that heard from a guy that Omen's alive and well and looking to pick things up again later this week.


I'm having a tentative return. My posting may be slow and not as loquacious as before, but I don't want to try to reverse-cold-turkey my way back onto the boards.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Hope things are looking up for you!

On a rather unrelated sidenote, I notice Paizo has included minigames in some of their feats.


Lawyer 8/MBA 7/RPGist 5

Someone must have thought: Hey, our players have a lot of time to read weird feats that take a whole page on the book, right? So let's give them something to do in their free time! They can read it, although we're pretty sure no one's gonna use it... ever...


At least it's not as broken as Sacred Geometry.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
At least it's not as broken as Sacred Geometry.

MMMMMMMMMMMMMMMMMMMMMMM.

I will need a tissue. And some scrap paper. That looks fun.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Something came up yesterday and I spent most of the day in the hospital. I'm going to spend most of today in the hospital too. Feel free to NPC me in the future.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Take care Bjokrus! Good luck, patience, and calm while you're dealing with your problem.


Indeed Dalton, it's rather insane. If you have a good mind for math and some patience it's basically free metamagic.

I'm sorry to hear that Bjorkus, I hope you get well soon.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I've been sick as a dog for about a week, but I'm feeling better now.

Omen, I think people wanted to continue on and resurrect Dalton later. At least that's what I thought Rilka and Bjorkus were saying. I'm also okay with being back in the city and raising Dalton, which should we go with?


I'm glad you're feeling better.

Bah, my apologies. If two party members are voting to continue and a third is impartial, then yes we will continue forward. Ignore my most recent gameplay post.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

If Rilka cooks herself up an extract of blend and reduce person she could get her stealth modifier up to +20.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

This endeavor in the great beyond may take a while on my end. Take your time in the snow! I'm just glad you could stuff Dalton in his own bag so he wouldn't weigh you down.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I've been playing Pillars of Eternity for the last two days. I'm a slave to late 90's homages. :-)


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Good idea with the extracts Bjorkus. Does reduce person also change speed too? That combined with blend’s need for half-speed would really slow down a search. I’ll just have Rilka make the blend extract.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Reduce person doesn't reduce your speed.


As far as I can tell, reduce person does not reduce your speed.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Reduce person actually gives you +5 to stealth. +4 for size and +1 for dex.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

An ambush of cryoplatypi awaits.


Oh don't worry. Slab enough templates on and anything can be dangerous.


I've added an "expanded" version of the map to the game header to give you guys a rough idea of the terrain you're dealing with. Place your selves accordingly.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus is approaching from the north in order to avoid using the bridge. I trust Sehitha can point out a course for him to take? I placed Bjorkus randomly in the mean time.


You have one of three choices to make if you approach from the north.

1) Difficult terrain, rugged paths.
2) Small cliffs and mountains. Climb checks needed.
3) Impassible. Strait up large cliffs and mountains that need either magic or hours of effort and proper equipment to scale.

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