Gauntlet, Dagger, Ring: A Scarred Lands 5E Campaign (Inactive)

Game Master James Keegan


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Dark Archive

Excellent! =D

(Oh, ah, here is the alias I'd be submittin'.)

Point the 2nd:

Ugh, I TOTALLY hate doing this. Usually when I ask about something, I'll give it a rest for a bit so I don't seem all...needy. But! Alas we're on a time crunch and weekends are always spotty, so I must needs break my oath.

With that said, what do you think of the Alchemist feat?
And would that apply to the Healing Elixer spell?

It seems like it would, thematically speaking, and it is an otherwise under-powered feat as far as a feat goes. And, again, it's outside-of-combat healing, so it's not really impactful to make it effective. Also, we could even look at it like Goodberry, which does about as much healing (and provides rations!). =)


Rankev "Power" Davis wrote:

Excellent! =D

(Oh, ah, here is the alias I'd be submittin'.)

** spoiler omitted **

Alchemist is fine. I'm a little on the fence about allowing it to boost the healing elixir, but I think I'll allow it. It's a pretty benign bonus and mostly just serves to extend the adventuring day.


The Unchained patiently waits for the summons to be sounded. He looks for his companion. "Lhienne, where you?"

Starting gold 2d4 ⇒ (4, 1) = 5 x 10 = 50

He flexes his muscles to get the numbness out, the clinking of iron links punctuating each movement.

Like an apex predator, he observes his surrounding for any challenge.


4d6 ⇒ (2, 5, 6, 5) = 18 16
4d6 ⇒ (6, 6, 4, 1) = 17 16
4d6 ⇒ (3, 4, 5, 6) = 18 15
4d6 ⇒ (2, 6, 4, 3) = 15 13
4d6 ⇒ (6, 2, 4, 4) = 16 14
4d6 ⇒ (6, 6, 2, 4) = 18 16

Thank you dice gods. Charduni Dwarven former wizard's apprentice in bound.


Here's Jubal's submission: Charduni dwarf former Wizard's apprentice and future Eldritch Knight

His childhood is sketchy, because I'm not terribly clear where the Charduni dwarves still dominate.

Also, I need to select two languages beyond Common & Dwarven and would appreciate suggestions.

thanks

Dark Archive

Lhienne

"I'm here big guy"

Will paste into a profile if selected


Durnim Hornblower wrote:

Here's Jubal's submission: Charduni dwarf former Wizard's apprentice and future Eldritch Knight

His childhood is sketchy, because I'm not terribly clear where the Charduni dwarves still dominate.

Also, I need to select two languages beyond Common & Dwarven and would appreciate suggestions.

thanks

It's useful to know Titanspeech (the language of Titanspawn) mostly for plot reasons. Otherwise, Infernal might be good for a Charduni dwarf to know since devil summoning does occur in Chardun's faith. Never hurts to pick another racial language like Elven, Orcish or Slitherin either.

The Charduni still hold a nation of their own in the southern continent of Termana but it is vastly diminished from their once continent-spanning empire.


Thanks. Durnim is updated then. Modified his background.

Hope resurrecting the titan Mesos is truly a terrible objective. If it isn't, please suggest another terrible objective that a wizard could be pursuing.

thanks


1 person marked this as a favorite.

Submissions closed!

Thanks everyone for submitting PCs, it's going to be tough to make a call. I'm going to think it over, read the adventures again and come back with my choices by tomorrow.


James Keegan wrote:

Submissions closed!

Thanks everyone for submitting PCs, it's going to be tough to make a call. I'm going to think it over, read the adventures again and come back with my choices by tomorrow.

OK James.

Good luck to all who submitted.

Liberty's Edge

yeah, best of luck everyone and thanks for running such a unique setting James!


Good luck today everyone!

Also, I realized that I never actually copy/pasted Zukhans background onto his sheet, but it's there now.


1 person marked this as a favorite.

Alright, I've slept on it and settled on six PCs:

  • Xar-Nixx, Ganjus Elf Cleric (scranford)
  • The Unchained, Half-Orc Barbarian (Radavel)
  • Lhienne, Halfling Rogue (spinningdice)
  • Djal, Half-elf Bard (Dreaming Warforged)
  • Iliberos Kuskyn, Elf Necromancer (Storyteller)
  • Zukham Ssalaras, asaathi ranger (Jam412)

Thank you all for your submissions and enthusiasm, were I a man with less sense and more spare time I would start a second game to take more of you. I'll have a discussion thread up shortly and a gameplay thread started soon.


Whoo! Hooo! The Scarred lands re-enter my life!!!

Liberty's Edge

Congrats all who made it...if you need a replacement please keep me in mind! Happy Gaming!!


A rare smile crosses The Unchained's lips as he reads the duty roster.

"Lhienne, our names are listed here."


Great!

I'll get my profile up today.

Thanks for the pick GM!


Recruitment re-opened:
Our cleric has dropped out, so I'm looking to replace them. Open to a Cleric or Druid PC, non-evil alignment. Character will come in at 2nd level, 4d6 drop the lowest rolls for stats, arranged as you like. No stats above 18 after racial adjustments; if you go above it or you have a stat lower than 5 you can take points from your highest and add them to your lowest.

PHB/SRD class options or Scarred Lands setting options- I've put together a brief google doc player's guide about the setting and adventure area:

Scarred Lands Player's Guide

The party is currently crossing the Devil's March to reach the Chasm of Flies, reputed to hold relics of the Titan Spiragos the Ambusher based on a map given to them in Creagfort. They have taken a detour to deal with a necromancer hunting slaves in the region.

A few ideas for finding the rest of the party:
- You were likewise hunting down the necromancer marauding across the March when you find the party.

- Your party followed another map to the Chasm of Flies and the rest of your adventuring group met a grisly end.

- You may take on the role of the escaped slave the party recently rescued; perhaps the goddess Tanil has favored him and spontaneously regenerated his severed tongue.

- The party's mysterious contact that gave them the map has sent you into the March to assist them on the quest.

I don't have a deadline for new submissions in mind, but the sooner the better assuming the website cooperates.


BUMP - Been fun so far!


I think I might be able to step up as a healer,

4d6 ⇒ (2, 1, 1, 5) = 9 8
4d6 ⇒ (1, 1, 5, 6) = 13 12
4d6 ⇒ (4, 2, 6, 6) = 18 16
4d6 ⇒ (2, 2, 6, 2) = 12 10
4d6 ⇒ (5, 6, 4, 5) = 20 16
4d6 ⇒ (5, 2, 6, 6) = 19 17

Yup. Those rolls will work. Thinking of starting Cleric(life) 1/Druid 1 for the crazy out of combat healing and progressing pure cleric from there. If that's a little too cheesy, I'll just go pure cleric.

I'll put a little thought into it and whip a character shortly. Based on the background options, I'm thinking trying to hunt down a necromancer would be the angle I will be aiming for.


I am a player in that game. It's the early days still and a character may easily join the game. James is a great DM.


"Come join the mad fun, friend. Enemies aplenty need a sword up their spine."


Druids are my second favorite class to play after monks. I would like to jump in too! I like the mysterious contact angle.

4d6 ⇒ (3, 1, 3, 2) = 9 =>8
4d6 ⇒ (2, 6, 5, 6) = 19 =>17
4d6 ⇒ (6, 1, 1, 1) = 9 =>8
4d6 ⇒ (4, 5, 5, 6) = 20 =>16
4d6 ⇒ (1, 2, 3, 6) = 12 =>11
4d6 ⇒ (6, 1, 2, 6) = 15 =>14

Assuming you are still looking, I'll have a lvl 2 druid built up soon. How much gold would we come in with?


I think normal starting equipment is what we'll go with for 2nd level PCs- we haven't found that much treasure so far, so you won't be far off from the rest of the party.


I think this just about covers it. Llilobo the Variant Human Druid.

Llilobo:
Variant Human Druid (2)
Init +2; Senses Perception +6

Trackable:
HP: 19/19
Spells:1st 3/3
Wildshape: 2/2

==DEFENSE==
AC 15
hp 19 (2d8+6)
Str -1, Dex +2, Con +3, Int +3, Wis +6, Cha -1

Special Defence

==OFFENSE==
Spd 30 ft
Melee Dagger +4 (1d4+2)
Ranged Sling +4 (1d4+2)

Spells Frostbite Con vs DC 14 (1d6 Cold; disadv on next weapon attack for 1 turn)

==STATISTICS==
Str 8, Dex 14, Con 16, Int 12 (11+1), Wis 18 (17+1), Cha 8
Proficiency +2
Feats War Caster: Adv on Concentration vs damage, can cast while holding weapons, can cast a single target 1 action spell as opportunity attack

Skills

Spoiler:

Athletics -1

Acrobatics +2
Sleight of Hand +2
Stealth +4

Arcana +1
History +1
Investigation +1
Nature +3
Religion +1

Animal Handling +4
Insight +4
Medicine +4
Perception +6
Survival +6

Deception +1
Intimidation -1
Performance -1
Persuasion -1

Spells:
Caster lvl:2 DC: 14 Spell Attack:+6
Cantrips: Frostbite, Magic Stone(1d6+4), Guidance(c)
1st: Cure Wounds, Fairy Fire{dex}(c), Longstrider, Speak With Animals[r], Detect Magic[r], Entangle{str}(c)

Features:
Criminal: You know someone who can connect you with other criminals
Druid Features: Understand secret druid language
shapeshift into form of a beast as an action - cr=1/4, no fly or swim speed
Druid Circle: Land (swamp)
Regain half-level (1) slots on a short rest per day

Proficiences:
Armor: Light, Medium, Shields
Weapon: Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears
Tools: Dice games, Thieves' Tools, Herbalism Kit

Languages Common, Druidic, Elvish

Equipment:
Leather Armor
Shield
Dagger
Backpack
Bedroll
Mess Kit
Tinder Box
10 torches
10 days rations
water skin
50 ft rope

Druidic Focus
Crowbar
Set of Dark Clothes
Hood
Belt Pouch

Coins: 15GP
Background

Spoiler:

Llilobo has long been a wanderer in the swamps and forests around the Fangsfall Peninsula due to his outlook on the Darkwood Grove. He got into to many arguments with the other druids about how to go about protecting the grove from the lumber mills so he was 'asked' to leave. While they wanted to stay in the grove to physically deter interlopers, Lilobo insisted on venturing out to make contacts that can keep the loggers from coming in the first place. During his efforts he came into contact with the company International Exports, Ltd. Striking a deal he thinks will help protect the grove, he now works odd jobs for them, usually just keeping tabs on the goings on in the wilds and reporting back now and then. On his last check-in at Creagfort he was asked to find a group of adventurers in the Devil's March and assist them on their task.

Personality Trait – I would rather make a new friend than an enemy.
Ideal – I don't steal from others in trade
Bond – The protection of the grove is most important. All I do is to ensure it's safety
Flaw - I have a tell that reveals when I'm lying

Liberty's Edge

Well, I applied before with a fighter (Arcane Archer) and was turned down...let's see if I can make a cleric that might be worthy to make your game!!

4d6 ⇒ (4, 6, 3, 5) = 18 = 15
4d6 ⇒ (5, 4, 2, 6) = 17 = 15
4d6 ⇒ (5, 5, 4, 2) = 16 = 14
4d6 ⇒ (3, 5, 6, 4) = 18 = 15
4d6 ⇒ (6, 6, 6, 6) = 24 = 18
4d6 ⇒ (4, 3, 3, 6) = 16 = 13

I think these might be the best rolls on this site I have ever rolled...lol

Will get a character up ASAP...cant waste these rolls..lol

Liberty's Edge

Here is the crunch for my submission..will work on the fluff this weekend. Thanks

Brother Theodor:

Brother Theodor
Human Cleric 2
Medium humanoid, neutral good

--------------------
Armor Class 16 (scale mail)
Hit Points 17 (2d8+4)
Speed 30 ft.
--------------------
STR 15 (+2), DEX 15 (+2), CON 14 (+2), INT 15 (+2), WIS 19 (+4), CHA 14 (+2)
--------------------

Feats Healer
Saving Throws Wis +6, Cha +4
Skills Arcana +4, History +6, Investigation +4, Medicine +6, Nature +6, Perception +6, Religion +4
Senses passive Perception 16
Languages Common, Draconic, Dwarvish, Elvish, Giant, Goblin

Actions
--------------------

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20 ft./60 ft., one target.
Hit: 1d6+2 slashing damage.

Light Repeating Crossbow. Ranged Weapon Attack: +4 to hit, range 40 ft./160 ft., one target.
Hit: 1d8+2 piercing damage.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 3 bludgeoning damage.

Equipment Handaxe, Light Repeating Crossbow, scale mail, backpack, book, healer's kit (2), holy symbol (emblem), ink (1 ounce bottle), ink pen, little bag of sand, parchment (10), small knife, 6 gp


Fanguar's submission here, sorry for the delay, was kicking around a couple of concepts. Crunch is in the profile fluff is as follows:

Background - Hermit:

Personality Trait:I am utterly serene, even in the face of disaster.
Ideal:Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
Bond:My isolation gave me great insight into a great evil that only I can destroy. (I don't have a specific idea, but was thinking it might be a hook for destroying the titan artifacts)
Flaw:I am dogmatic in my thoughts and philosophy.
Feature: Discovery. The quiet seclusion of your extended hermitage gave you access to a unique and powerful discovery.

Appearance: Mithas is an older elf, approaching his 5th century. He's a little more disheveled than you would expect from one of the fey folk and his has decidedly wild look about the eyes

Blurb:
Mithas remembers the war. The fire. The death. He remembers standing shoulder to shoulder with his brethren against the titanspawn as Gods and titans clashed in the clouds above. In his dreams, he can still here the screams of the dying. He was there when Denev withdrew from the fight. And when Gormoth was rent asunder. He stood victorious upon tortured and ruined land when the last of the titans was defeated.

The years immediately following the end of the war were the easiest. So much had to be done, leaving little time to remember. But after spending many mortal lifetimes at war, the return to peace was not an easy transition. In time Mithas, left the rebuilding to those better suited to it and sought solace in solitude.

He sought to find meaning in the horrors that he had witness. In the horrors that he had perpetrated. In his wanderings, he forsook much of what he had been in an effort to forget. Just another lost wanderer amid the masses. And that might have been the end of it, if he had not come across the teachings of Nemorga.

Mithas had never put much stock in these upstart Gods, but in the Grey King's teachings he found salvation. The belief that there is a purpose to death. The certain deaths must be. That all the horrors that he had witnessed were necessary in the grand wheel of design. Taking up the mantle of a Cleric of Nemorga, Mithas now wanders preventing untimely deaths, while not interfering with ones that he deems the will of Nemorga.

Recent word of a necromancer in the area has caught his attention and he currently investigating the rumors. Not that he has anything against necromancy, he has somewhat of a professional interest in how necromantic magic works and is hoping that he might get some insights.

Thanks for the consideration.


Daniel Stewart wrote:

Here is the crunch for my submission..will work on the fluff this weekend. Thanks

** spoiler omitted **

How's that fluff coming? I'd like to make a selection soon.

Liberty's Edge

Sorry...will have it out tonight...


Here is my completed character in profile. Will be adding the background in a minute


Ok, all done...sorry the background is a bit vague, but I hope it gives you some idea about his background. The history is in the profile.

Thanks


Thank you all for your great submissions! I think I will take Daniel Stewart's Brother Theodor. Keep an eye out here and if another slot opens up I will let you know.


Welcome Brother Theodor.


I am very happy to be here!! Thanks!


Thread Necromancy!

I'm re-opening recruitment for this Scarred Lands campaign as we've had some drop-outs. So I'm looking for a tanky character and/or an arcane spellcaster to compliment the current team.

The team currently consists of a half-elf bard, a human cleric, an asaathi (snake man) ranger and a halfling rogue.

Character creation information is below- I will re-post further info from back in the thread as well.

We are looking for a tank (barbarian, fighter or paladin most likely) and an arcane caster (sorcerer, wizard or warlock). Characters are 3rd level, as will be your new character.

Story so far: The party has retrieved the Ring and Dagger of Spiragos, a fallen Titan, from the Chasm of Flies north of the Fangsfall Peninsula. Given that the artifacts are taboo and possessed of a certain malevolence, they need to bring them back to Fangsfall and discover how to destroy them.

Resources considered: The 5E Player's Handbook, the Scarred Lands Players Handbook (if you have it) and Xanathar's Guide are in use right now and I'm open to considering options from them.

Character Creation:

Ability Score Generation As a change of pace, I'd like to do 4d6 drop the lowest for ability score generation. If you prefer not to use that, I'm fine with using the point buy method or ability score arrays from the PHB. No stats can be over 18 at level one.

Races Dwarves, elves, halflings, half-elves, half-orcs and humans allowed. The Scarred Lands setting has some adjustments for the core races to give them some setting flavor, which I will detail shortly (mostly as a list of swaps or additions to the SRD descriptions). If you have the Player's Guide and want to play a Redeemed Slitherin or Asaathi character, I'll allow them as well. We'll use the variant human abilities on the SRD since I think that gives humans a boost in terms of uniqueness (and this means we'll be using feats in this campaign).

Classes Core classes and options from the Scarred Lands Player's Guide are allowed as appropriate and we can re-skin things as necessary if there isn't a suggested analog in the campaign setting.

Alignments Any good or neutral alignment is accepted.

I'd like a brief background on your PC, their personality and what brings them to the Fangsfall Peninsula if they aren't originally from there. To work best with the adventure trilogy you should be the type of character that's willing to retrieve Titan artifacts in the interest of destroying them (you don't have to immediately feel that way, but it will help keep the adventures on track while we're playing and prevent "why would my character do that" situations from cropping up).


Setting race adjustments post.

A Player's Guide to the Scarred Lands and the Fangsfall Peninsula


I've been wanting to make a berserker lately, not a barbarian in the fluff sense but just someone easily perturbed (in a somewhat comedic way). Not familiar with the setting but I'll try and get something together after a quick read.

Stat Rolls:

4d6 ⇒ (1, 1, 5, 4) = 11
4d6 ⇒ (2, 1, 5, 6) = 14
4d6 ⇒ (3, 5, 5, 1) = 14
4d6 ⇒ (6, 2, 2, 2) = 12
4d6 ⇒ (4, 2, 2, 4) = 12
4d6 ⇒ (6, 1, 1, 4) = 12

10.13.13.10.10.11

Will just use standard array instead if I can.


You can use the standard array instead, yeah.


Almost finished, how are you doing 2nd and 3rd hp (looks like some used avg+1 and some rolled)? And may I roll for gold?

edit: Or since its higher level start is there a change to the gold I start with?


You can roll or take average +1, whichever is better. You will begin with 1st level starting gold/equipment. There isn’t a big need to buy fresh gear in 5E, in my experience.


Indeed, just curious.

2nd,3rd: 2d12 ⇒ (7, 8) = 15


All set.

  • Complete nerd, research assistant for an astronomer.
  • Does routine calculations all day long because he isn't smart enough for advanced study.
  • Never enough sleep, always extremely impatient and easily upset.
  • Tattered and illkempt clothing from style 20 years past, glasses.
  • Girlfriend just dumped him, called him a loser all the time.
  • Fangsfall native, city-boy/spoiled.
  • Has an annoying habit of mimicing people in mockery, especially when frustrated with his life.

16.14.14.10.8.13
CN Human Berserker 3

hp: 33
AC: 14 (unarmored)
Rages: 3
Exhaustion: 0

Atk: +5 1d10+3(+2) Longsword

Exhaustion Table:

Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

Languages: Common, Draconic

Proficiencies:
Str, Con, Athletics, Acrobatics, Stealth, Deception, Navigator's Tools

Feat: Actor

Background Feature: Researcher

Creation Inventory:
Longsword, dagger, explorer's pack, javelin(4), a bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a pouch containing 10 gp


Interesting. I remember buying the scarred lands books back in the 3.5 days. I'll roll up a 3rd level Wizard and get them posted shortly.

Speaking of Rolls:

4d6 - 1 ⇒ (1, 1, 3, 6) - 1 = 10
4d6 - 3 ⇒ (4, 6, 3, 5) - 3 = 15
4d6 - 2 ⇒ (6, 2, 2, 4) - 2 = 12
4d6 - 1 ⇒ (1, 2, 5, 2) - 1 = 9
4d6 - 1 ⇒ (1, 5, 3, 2) - 1 = 10
4d6 - 1 ⇒ (3, 6, 6, 1) - 1 = 15


Okay, here is my character:

Crunch:

Heroiel
LN Half-Elf Wizard 3

STR 10
DEX 16
CON 12
INT 16
WIS 10
CHA 11

HP 17
AC 13/17
Prof +2
Init +1

Saves: Str: 0; Dex: +3; Con: +1; Int: +5; Wis: +2; Cha: 0

Speed 30'

Spell Attack: +5

Skills: Athletics +2, Arcana +5, History +5, Intimidation +2, Religion +5, Stealth +5

Tools: Cards, Land Vehicles

Class Features: Arcane Recovery (1 level), Arcane Tradition (Warmage)

Spells/Day: 4/2

Spells Known:
Cantrips: Firebolt, Thunderclap, Toll the Dead

1st: Burning Hands, Comprehend Languages, Disguise Self, False Life, Mage Armor, Silent Image, Tenser's Floating Disk, Unseen Servant

2: Misty Step, Shatter

Equipment: Spellbook, Dagger, Arcane Focus, Explorer's Pack, an arrowhead he wears on a necklace around his neck, an insignia of rank, deck of cards, common clothes, belt pouch with 10 gp

Background: Soldier
Personality Trait: I can stare down a Hellhound without flinching.
Ideal: It is best if the strongest lead.
Bond: My honor is my life.
Flaw: I obey the law, even if it causes misery.

History:

Heroiel is a long time Fangfall native and member of the army. This did not make him popular with Lord Vrail and his cadre of knights, many of whom were given posts in the army.

After being politely asked to leave, which Heroiel refused, he was then drummed out of the service for "conduct unbecoming", a catchphrase often used for "We don't want you here."

Heroiel has since taken up the wandering mercenary's trade, fighting for himself and those who can pay him.

During his last job, he found a map to a cache of what are likely Titan relics. Even the worshippers of Chardun know that such things are world altering and dangerous, and so will go out of their way to destroy them.


Both look good Vrog and mishima. I'm going to keep recruitment open over the weekend to see if anyone else is interested; it seems like our rogue is ghosting as well so I'll open a third slot on the off chance anyone else wants in.


Zdravko and Heroiel can join in! The party is in the middle of a battle, so we can either decide that you happen upon them while they're fighting off the Titanspawn or we can wait to introduce you until they've finished the fight one way or another.

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