Gauntlet, Dagger, Ring: A Scarred Lands 5E Campaign (Inactive)

Game Master James Keegan


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"Well, we had some plans, but I guess the priority is now to find this necromancer-slaver and put him out of business. Any chance you can draw us a rough map of the area? At least some landmarks we could use?"


The escaped slave shakes his head and shrugs.
Ravines. Rocks. Big chasm NE of here.


Are you all going to press on through the ravine to the other side or backtrack as Lhienne suggested and give Nestor time to recover?


I'm for backtracking first.


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Yeah, I'd say backtrack too. Give this poor guy a rest. He'll probably be useful to have around going forward.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"We can scout the area later.


You turn the animals around and head back out of the ravine, finding a sheltered spot to watch the area. Nestor gratefully eats the meal offered to him and rests in your company, by the next day he's in noticeably better shape. Nothing stirs in the ravine as far as you can tell, though sleeping in the tainted land nonetheless leaves you on edge.

Will you proceed toward the Chasm or try to track down the necromancer?


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

Like to track down the necromancer, that's my vote.


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne feels the necromancer takes priority.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

"Aye, that foul practitioner must be stopped."


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Iliberos, a Necromancer from a city full of Necromancers gives a slight smile. "I should like to have words with this Necromancer".


Djal looks at the escapee and feels a clear kinship for him. Not long ago, he too was in the clutch of a foul individual who tortured him endlessly: "We must stop those who seek to enslave, despoil, and torture. This necromancer is of the worst kind. Nestor, is it your wish that we seek to end this person's activity and most likely slay him?"


Nestor nods, taking a shard of bone and breaking it to create a jagged edge.

You trek back through the ravine, animals in tow. Old bones crunch under your feet, echoing against the stone walls. You reach the site of the attack yesterday and find the hound corpses gone...

I'll take a survival roll to start tracking.


Djal is not very skilled, but tries nonetheless to find a trail: "Where would those hounds go? I mean they died twice already!?"

Survival: 1d20 + 1 ⇒ (12) + 1 = 13


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"Something could have eaten them perhaps?" Lhienne posits, though she doesn't really believe it.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained smiles, "I know how to track things."

survival: 1d20 + 4 ⇒ (17) + 4 = 21


Between the Unchained and Djal, you find drag marks and footprints leading off to the northwest from the canyon. The Unchained can tell that the tracks were made by four human-sized creatures, three walking with a stumbling gait as though carrying a heavy load. The trail leads you through rocky wasteland with scant vegetation, dust and old bones scattered throughout.

After several hours march, the trail has brought you to another ravine with a narrow entrance only large enough to proceed single file. The scent of rotten meat and death hangs in the air. Zukhan, Iliberos and Djal notice a set of skulls- human, goblin, dog, horse and something humanoid with eight eye sockets- arrayed above eye level for a human. They are wedged, nailed and nestled into the rock above the entry point to the ravine.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

"These skulls are a warning sign if ever I have seen one. We must proceed with all possible caution hereon".


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"Yes, well, hardly a warm welcome." Lhienne keeps her sling handy. "I'm little and quiet, I can probably take a look ahead, see what can be seen" Lhienne doesn't look entirely comfortable at the prospect.


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

"I'll go with you to scout Lhienne. I too can move quietly at times".

When and if needed.

1d20 + 5 ⇒ (2) + 5 = 7 Stealth Whoops!
1d20 + 4 ⇒ (11) + 4 = 15 Perception


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan nods. "Careful. Doesn't look like a friendly place."


"Yes, look ahead, but not too far ahead that we can't reach you easily." adds Djal to Zukhan's advice.


Xar slowly advances into the ravine entrance but no sooner do his feet cross the threshold than all of the skulls lining the entrance begin clacking their jaw bones together, creating a hideous noise that echoes through the ravine!

Keep moving forward?


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

"Oooooh boy. Maybe we all go together now, yeah?"


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"Well, so much for a quiet approach, is this some kind of Alarm?" Lhienne looks at the skulls, but not too closely. "I think sticking together is the better plan for now."


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Iliberos casts Mage Armor anticipating danger now that it has found them.


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

The Unchained motions for silence and draws his sword.


You're all still standing outside of the entrance?

From within the ravine, you can hear the clattering of bones and the baying of a hound. It's difficult to tell what's going on with the clacking skulls, but the sounds are drawing closer.


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan draws his scimitar. "Sounds like something is coming. Hold position?"


"May as well. Who's first line? Any way to break their charge?" asks Djal, not liking the howlings so much and hoping to be on the second line.


While the party gets into position, a black tide of feathered bodies erupts from the ravine! A score of ravens in various stages of decay pour forth and set upon the party, feathers and small bones flying off into the air!

Initiative
Iliberos: 1d20 + 1 ⇒ (19) + 1 = 20
Unchained, Swarm of Ravens: 1d20 + 2 ⇒ (13) + 2 = 15
Djal, Zukhan, Lhienne, Xar: 1d20 + 3 ⇒ (18) + 3 = 21
Zukhan Ranger Advantage: 1d20 ⇒ 11

Djal, Zukhan, Lhienne and Xar are first, followed by Iliberos and The Unchained. There are two swarms of undead ravens within range.


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Round 1

Iliberos mutters a curse as he knows he is ill prepared to deal with such a threat.

He sighs and draws his bow firing into the first swarm.

Longbow 1d20 + 1 ⇒ (14) + 1 = 15
Longbow Damage 1d8 ⇒ 1


Djal swaalows hard at the sight of the swarming undead ravens.

So many! There's so many!

Not sure how to defend himself, he strikes at the air with his rapier, hoping to stop the tide with a pointy stick.

Rapier: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (1) + 3 = 4


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Not having any resources to deal with such a swarm effectively Lhienne resolves to poke at them with her rapier.
Attack: 1d20 + 5 ⇒ (7) + 5 = 12 dmg: 1d8 + 3 ⇒ (4) + 3 = 7 Sneak Attack?: 1d6 ⇒ 2 Not sure if another ally within reach of foe applies or how swarms work in 5e?


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

On my turn

The Unchained swats at the ravens, drawing a wide arc to get as many of them as possible.

attack: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d8 + 4 ⇒ (6) + 4 = 10


Lhienne- I don't see anything to suggest that sneak attack wouldn't apply in this situation.

Zukhan attacks with this scimitar and claw gauntlet.
Scimitar and Claw Gauntlet: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (6) + 3 = 91d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 4

Xar attacks with his shortsword and dagger.
Shortsword and Dagger: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 3 ⇒ (1) + 3 = 41d20 + 5 ⇒ (11) + 5 = 161d4 ⇒ 2

Djal, Zukhan and Lhienne stab and slash at the tide of undead ravens, small bird corpses falling to the ground around them in an explosion of small bones and feathers. Xar is taken aback, managing only to swing wildly into the conspiracy.

Cutting a wide arc, The Unchained downs more of the dead birds, but they just keep on coming while Iliberos downs one of the zombie ravens with an arrow. One swarm seems substantially diminished, while the other flying higher retains its overwhelming numbers.

The swirling mass of ravens peck and claw and Xar and Lhienne.

Raven Swarm attacks:
Swarm 1 vs. Xar: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 3

Swarm 2 vs. Lhienne: 1d20 + 5 ⇒ (16) + 5 = 212d6 ⇒ (3, 3) = 6

The clouds of undead birds manage to slip around your defenses, no matter where you're armored they find a week point and start drawing blood. 6 damage to both Xar and Lhienne.

Back to you!


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

Lhienne considers running, but that runs the risk of drawing them after and separates the group. Gritting her teeth against the pain she continues to poke at the ravens.
Rapier: 1d20 + 5 ⇒ (4) + 5 = 9 dmg: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12


"Damn! They just keep com-UNGH!" shouts Djal, but eats a bird in the mouth for his trouble as he slashes and stabs and spits feverishly.

Rapier, crit!: 1d20 + 5 ⇒ (20) + 5 = 252d6 + 3 ⇒ (6, 6) + 3 = 15


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

"Back! Back! We must find somewhere that doesn't allow them to surround us... or get away from them. They're shredding me"!

1d20 + 4 ⇒ (20) + 4 = 24 Perception (Looking for somewhere to gain an advantage)

1d20 + 5 ⇒ (20) + 5 = 25 Shortsword
1d6 + 3 ⇒ (5) + 3 = 8 Stabby
1d6 ⇒ 3 Stabby hard

1d20 + 5 ⇒ (4) + 5 = 9 Dagger
1d4 ⇒ 4 Mini-Stabby


You can turn undead, right Xar?


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}
Warden of Doors wrote:
You can turn undead, right Xar?

Don't get "Channel Divinity" until Level 2 in 5E


Elf Male Wizard 2 | HP = 10/10 | AC = 11 (Current AC 15)| Init +1 | Per +4 | Saving Throws - S - 0, D - +1, C - 0 , I - +5, W - +3, C - +2 | Advantage Charm & Immune Sleep Shadow Status

Round 2

Iliberos drops his bow and draws his blade, he makes his way close to Xar, well as close as he can as the Elf is swarmed and attacks, "Cut your way towards me!"

Longsword 1d20 ⇒ 18
Longsword Damage 1d8 ⇒ 8


Xar-Nixx spots what could only be described as a burrow in the rocks 50 feet away from the opening of the necromancer's ravine. Anyone but Lhienne would have to crawl to get in and The Unchained would have to squeeze. No way would the donkeys fit either- but it could be blocked up until the swarms leave.

The first swarm is substantially smaller than it was, as well- swarms lose power as they take damage in 5E.


Round Two
Djal sweeps his rapier through the flock, getting a mouthful of feathers for his eagerness. Distracted by the incessant pecking and flying feathers, Lhienne's lunge fails to make contact.

Xar jabs at the swarm, taking out two dead ravens in one jab of his sword.
Iliberos likewise swats several out of the air with his own blade, leaving the ground littered with avian corpses.

Zukhan attacks the remaining swarm with his blades:
Scimitar and Claw Gauntlet: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 3 ⇒ (3) + 3 = 61d20 + 5 ⇒ (15) + 5 = 201d6 ⇒ 1
But the asaathi does minimal damage.

The Unchained chops through the ravens:
Longsword: 1d20 + 6 ⇒ (16) + 6 = 221d8 + 4 ⇒ (3) + 4 = 7
And the brutish half-orc leaves another pile of bird corpses at his feet.

DM Screen:
S2: 17

The flock of ravens pecks at the Unchained, jabbing and raking with beaks and claws:

DM Screen:
1d20 + 4 ⇒ (6) + 4 = 102d6 ⇒ (6, 4) = 10

But the huge orc's thick skin leaves him with only superficial cuts.
A miss on the Unchained and it's your turn again in Round 3. One swarm remaining.


Male Asaatthi Ranger 3 HP: 33/33 AC: 15 Pass Per: 14 ST: S+3 D+5 C+4 I+0 W+2 C+0 (ADV Charm & Poison) DVision 60'

Zukhan continues to slice away at the cloud of birds between ducking and weaving. "The swarm seems to be getting smaller! Keep at it" The Asaatthi yells.

Scimitar: 1d20 + 5 ⇒ (9) + 5 = 14

Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Claw: 1d20 + 5 ⇒ (7) + 5 = 12

Damage: 1d6 + 3 ⇒ (2) + 3 = 5


"Gnh! They're disgusting!" comments Djal as he swats as many as he can from the sky.

Rapier: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 3 ⇒ (1) + 3 = 4

Yet it seems the taste of them has given some pause to his blade.


Male Ganjus (Wood Elf) LVL 1 (1/2) Cleric (Arcane) / 1; PP 13, HP 10/10, AC 16, (S +1, D +3, C +0, I +1, W+4, Ch +3) {Advantage on Charm, Immune Sleep}

"If you say so".

1d20 + 5 ⇒ (1) + 5 = 6 Shortsword
1d6 + 3 ⇒ (2) + 3 = 5 Skewer

1d20 + 5 ⇒ (18) + 5 = 23 Dagger
1d4 ⇒ 3 Prick


Lhienne, Female Halfling Rogue | HP 13/24 | AC14 | Str +1 / Dex +3* / Con +2 / Int +2* / Wis - / Cha +1 | PP10 | Insp. [Y]

"Well alright then." Attack: 1d20 + 5 ⇒ (5) + 5 = 10 dmg: 1d8 + 3 ⇒ (5) + 3 = 8


Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4 Str 18, Dex 15, Con 16, Int 8, Wis 15, Cha 11 HP 25/25 AC 17 Init +2 Per +4

On my turn

The Unchained unleashes his best move.

attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18


Djal and Xar stab at the swarm but to their dismay the undead ravens snatch the blades right out of their hands before dropping them to the ground! Natural 1s- Djal and Xar have dropped their rapier and shortsword, respectively.

Xar stabs a few down with his dagger, while Zukhan hacks at the scrum of birds. While Lhienne stabs at them herself, she's too distracted keeping them out of her face to get a good hit in.

Iliberos chants a spell, summoning a ghostly skeletal hand to grab some of the birds.
Chill touch cantrip: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 7
Several of the zombie flock fall to ground, instantly rotting away to dust.

The Unchained roars, sweeping his blade back and forth and stomping on the fallen birds! Within moments, the remaining flock is trampled on the ground with their feathers still floating in the air.

Both flocks are dead.

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