Gardens of the Moon (Inactive)

Game Master Aku Warashi

Ganoes Paran: "I want to be a soldier. A hero."
Whiskeyjack: "You'll grow out of it."


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[Tactical Map] [Seven Cities]

Once the crowd is gone, the squad united again, Smiles is the first one to address the group, a scowl in her face. ’Did it, made us all proud.’ she says and spit in the sand at her side

’Drop it, Smiles’ The corpora says simply.

Koryk is all smiles ’Good job there’ he says as he slaps Slade friendly in the back.


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

Shea watches earnestly at the last two combatants. That ritualistic dance, the rhythm in their breathing, the way they sync up their postures, it all entrances her.

And when Sloade finally gets the upper hand and his opponent crashes, she cheers and moves to him, patting his back and saying "You did well Howl!"

Far, far better than I expected!


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

When his opponent goes down, Green Howl blinks in amazement. I...eh...won? he thinks to himself. He then realizes that others are still watching so he makes his warface and let's out a victory howl. Awwoooo!

At Shea's compliment, Sloade will say, Thanks! I couldn't have done it without your help training!


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

Shea smiles at Sloade's victory howl and replies "No need to thank me. It was your own ability that saw you through!"


[Tactical Map] [Seven Cities]

The squads were then set to the task of finding their respective champions whilst on the march, and, when that failed, at dusk when the horrid little creatures were wont to scuttle out from their hiding places in search of something to kill.

Word quickly spread, and soon the wagers started pouring in. Borduke’s soldier, Maybe, was chosen for the task of bet-holder, given his extraordinary ability to retain facts. And one Holder was selected from each squad, who then in turn selected a Trainer.
You need to decide who is the holder and trainer, if you don’t want to bother with it, I’ll give this position to Tarr and Koryk

It took some time to find the little devils,a week of forced march and forced training had passed and your destination was a two week away.

The army had been travelling the in a valley for the past days, with no visibility to what could be waiting at them, because of that, the marines were sent as scouts into the flank.

The vanguard was tasked to prevent any ambush, while the heavy cavalry protected the rear. One thing was strange though; the Seti cavalry was acting as flanking riders to the vanguard, and that position seemed vulnerable.

I’ll set up a map, everyone please give me a perception check. The squad was divided: @Dujek, Koryk, Smiles, Ti’ck and Tarr, Aloft, Green and Braven. I’m putting Blond in the other group because I don’t know when he’ll be back.


Lifewalker 1 | HP 9/9 | AC:17 | T:14 | FF:13 | CMB:+2 | CMD:19 | Fort:+3 | Ref:+5 | Will:+3 | Init:+3 | Per:+7

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

More marching. Yay.


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

Perception: 1d20 + 2 ⇒ (19) + 2 = 21

I don't mind being a trainer or a holder.


[Tactical Map] [Seven Cities]

You have been traveling apart from the main host for some time now, scouting the surroundings for any threat.
The army walked down the valley, while the 4th squad followed through treacherous path in the rocky mountain, while keeping alert to any danger. The air around you feels heavy. Everyone seems to be on edge, travelling this path. The fear of ambush is constantly in our mind.

’This ain’t right.’ Tarr says looking around ’Can feel it in my bones there’s something wrong.’ He check his shield and sword before moving on.

Sloade:

You notice some movement to your right, can’t be sure what it is.

Suddenly a warning horn sounds, then another and another. A chill run down in your bones, as if Hood had just breathed down on your neck.

Perception DC 20:

From your vantage point, you can see the Seti cavalry being attacks being swept by an ambush, things don’t seem to be going well for them.


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

1d20 + 6 ⇒ (8) + 6 = 14

The days of marching, and especially the time spent scouting, was wearing thin on Shea. As the battle drew closer she slept less and less comfortably, her recurring dream continuing to haunt her sacred time. But she did her best to push it away when others were around.

But this day, this feels wrong. Her hand grips her sword pommel tightly as they continue their search, the hairs on the back of her neck on end.

I don't know how much longer I can do this. I've got to remain strong but... T'riss, what does it all mean?

When the alarms sound she quickly draws her sword and mutters under her breath "Not what I intended, but my thanks none-the-less..."


Lifewalker 1 | HP 9/9 | AC:17 | T:14 | FF:13 | CMB:+2 | CMD:19 | Fort:+3 | Ref:+5 | Will:+3 | Init:+3 | Per:+7

Looks like we are waiting on Sloade or T'ick to tell us where the fighting is.


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

I think I see something to the right. Green Howl whispers to Shea and Rafi. Do you think we should check it out? Green Howl asks, not sure of the protocol and asking his more experienced companions. Okay, that won't be Whiskey Jack or Throatsplitter, this is for real! Green Howl thinks as sweat starts glistening on his brow.


[Tactical Map] [Seven Cities]

Tarr seems absorbed in watching the scene in the distance and did not noticed what Sloade just said. Until he snaps and whisper 'Point the way soldier.'

Following the direction Green pointed, the group reaches treacherous steps trying to climb above their path. In normal circumstances, it would be easier to bypass the difficult terrain; however, the need to keep hidden and silent makes things difficult.

To follow the path, you need three DC 5 climb, and three stealth checks made with -2 penalty. Keep in mind that you can suggest another course of action to the corporal.


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

Shea nods at Sloade and begins to suggest that they should stay with their unit when Tarr suggests moving forward. SHe does take a moment to whisper "Maybe we should have someone watch the cliff while we climb..."

She wipes the sweat from her hands as they begin moving towards the valley walls, trying to keep her calm and take deep breaths...

Assuming Rafi doesn't suggest something else.
Climb: 1d20 + 3 ⇒ (20) + 3 = 23
Stealth: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9
Climb: 1d20 + 3 ⇒ (2) + 3 = 5
Stealth: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
Climb: 1d20 + 3 ⇒ (9) + 3 = 12
Stealth: 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18

Also, would a Profession (Soldier) check be helpful at any point during this?


Lifewalker 1 | HP 9/9 | AC:17 | T:14 | FF:13 | CMB:+2 | CMD:19 | Fort:+3 | Ref:+5 | Will:+3 | Init:+3 | Per:+7

Why are we being stealthy? Sloade saw our cavalry getting ambushed. Shouldn't we be running? Rafi didn't see it so he is following because he doesn't know what is happening.

Climb: 1d20 + 6 ⇒ (12) + 6 = 18
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Climb: 1d20 + 6 ⇒ (4) + 6 = 10
Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

Climb: 1d20 + 4 ⇒ (14) + 4 = 18
Stealth: 1d20 + 2 - 2 ⇒ (13) + 2 - 2 = 13

Climb: 1d20 + 4 ⇒ (2) + 4 = 6
Stealth: 1d20 + 2 - 2 ⇒ (20) + 2 - 2 = 20

Climb: 1d20 + 4 ⇒ (5) + 4 = 9
Stealth: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10

Slioade tries his best to move silently and climb true knowing that the slightest mistake could prove disastotous,


[Tactical Map] [Seven Cities]

After the arduous climb, trying doing their best to be silent, the group laying in the floor watches what could be a possible movement on the other side.
At first, there’s nothing to be seem, until shapes take from.

In the distance, a forward party, most likely scouts walking towards the end of the army chain, hundreds of feet’s behind them, a unit of cavalry, preparing their horses for an attack.

One thing has you wondering, what are they planning to attack?


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

At the sign of the preparing Calvary, Shea turns to Tarr and says "Ok, we've got to get the message to the rear flank about this before we get pincered."


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

Sloade's jaw drops seeing all the cavalry. What have I gotten myself into? he thinks. He nods at Shea's suggestion. If we don't let them know soon, they will be massacred! he adds.


[Tactical Map] [Seven Cities]

Tarr nods at Shea suggestion and promptly starts walking away from his position, towards the rear flank. The man is strangely silent, walking with large steps over the treacherous path.

Walkint down the treacherous path focused on getting out of there and to the rear guard, after bypassing a huge stone, blocking most of the view, ahead you see a scouting party.

Alof: 1d20 + 3 ⇒ (13) + 3 = 16
Tarr: 1d20 + 1 ⇒ (11) + 1 = 12
Shea: 1d20 + 8 ⇒ (10) + 8 = 18
Sloade: 1d20 + 1 ⇒ (19) + 1 = 20

Enemies: 1d20 + 1 ⇒ (8) + 1 = 9

But ever vigilant and alert, the 4th squad reaction is faster.
Check the map. Walking the same ‘line’ you are is considered normal terrain, trying to climb, is considering hard terrain and cost double movement. Your actions;


Lifewalker 1 | HP 9/9 | AC:17 | T:14 | FF:13 | CMB:+2 | CMD:19 | Fort:+3 | Ref:+5 | Will:+3 | Init:+3 | Per:+7

Are the ones with the horses in the bottom left of their picture the bad guys?


[Tactical Map] [Seven Cities]

In the botton left is your party. In the upper right, the enemy scouting party.


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

Can we tell if they have noticed us yet?


Male Human Fighter 1 (HP 13/13 AC:15 T:11 F:14 Saves F:+6 R:+1 W:+1 CMB:+4 CMD:15 Init:+1 Perc: +2)

Maybe we should go over and introduce ourselves? Green Howl says trying to sound braver than he felt as he grabbed his sword and shield. Maybe WhiskeyJack would like the heads of enemy soldiers? Green Howl says trying to imitate the trash talk he had heard others use around camp. I'm ready whenever you all are. He meant it as a fact, but it came out, much to Green Howl's chagrin, like a question.


Female Holy Lancer 1 [HP 10/10 | AC:17 | T:14 | FF:13 | CMB:+3 | CMD:16 | Fort:+1 | Ref:+5 | Will:+4 | Init:+8 | Per:+6 | Stealth: +1 | Sense Motive:+2 | Intimidate:+4 | Acrobatics: +5]

Assuming it is just what we see on the map.

At the prospect of combat... of real combat... against real people, Shea finds her mouth has suddenly gone dry, in contrast to the sweat rapidly forming on her brow and in her palms.

OK, this is what you've been training for... for so long... you can do it this time... you can...

Keeping her voice down, she adds Probably better than letting them report back."

Turning to the others, she asks What do you two think?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Brevoy is a proud land, known throughout Golarion for producing able warriors, regal nobles, and clever rogues. Yet Brevoy’s two regions, Issia and Rostland, have long held one another in contempt and now stand on the verge of civil war. Both Issia and Rostland were independent nations until Choral the Conqueror’s barbarian armies and red dragon servitors united the regions into a single kingdom two centuries ago. Until recently, the iron rule of House Rogarvia maintained a fragile peace between the two regions. But a decade ago, House Rogarvia mysteriously disappeared, and the conniving leaders of Issia’s House Surtova supplanted them as Brevoy’s rulers.

Now a labyrinthine political landscape plagues the nation, full of secret alliances, provincial loyalties, and nefarious plots; civil war seems inevitable. In Rostland to the south, the swordlords see in many of Issia’s recent political moves the swift approach of such a war. They rightly fear such an event, for Rostland is smaller than Issia, it has fewer armies, and its rolling hills and grasslands offer very little in the way of natural defenses. Worse, unlike Issia, whose northern border stretches along the Lake of Mists and Veils, which offers some defense, Rostland’s southern border lies along a stretch of wilderness infested with bandits and monsters.

If Brevoy falls into civil war, it won’t be long at all before the violent, opportunistic vultures to the south move to take advantage of Rostland’s problems. This southern region of wilderness is called the Stolen Lands. While these lands are technically a part of the River Kingdoms, several of which have advanced claims in the past, Rostland has long viewed them as “stolen” from it by bandits and monsters. Many attempts have been made to settle the Stolen Lands, but to date, none have succeeded, making these 33,000 square miles of unclaimed wilderness the largest swath of unclaimed land in the entire River Kingdoms. As tensions mount in Brevoy, some of Rostland’s swordlords hope to change that fact; they have issued charters to several groups of adventurers, sending them south into the Stolen Lands.

These initial charters are simple enough: re-open the old trade routes along the rivers and scatter or defeat the bandits who have made them too dangerous to use. Beyond that, it seems apparent that Rostland wants to encourage new nations to grow in this region—and believes that by supporting these nascent kingdoms as allies, it’ll gain loyal support in any coming conflict with Issia. It’s a bold and brilliant political move—for if Rostland turned its own resources to the task, not only would such a move weaken its defenses against the north, but the blatant power grab would certainly force Issia’s hand. By sending free agents south, the swordlords of Rostland hope to create new allies without sacrificing their own position of power in Brevoy.

Yet as with most complex and brilliant plans, there are plenty of opportunities for disaster.

==//==

Welcome to my Kingmaker game. I will be selecting four (4) players to join a friend and me on our adventures in the stolen lands. The rules to apply for the game can be found below:

Character creation:


  • Level 1
  • Core Rulebook, APG, Unchained, Spheres of Power
  • Spheres of Power replaces Pathfinder magic system. Spellcasting classes from Pathfinder must use Spheres of Power Archetypes as described on the book, if the class doesn’t have a archetype, but it’s a class you really want to play, pm me and I’ll work something out. Variants, which removes spellcasting, are allowed. Ex: Skirmisher Archetype from Ranger
  • Include a back story. Make it as short or long as you want, but make me laugh, cry, or say "damn!".
  • Wealth starts at level 1 average for your class (per the WBL rules).
  • Paizo material and Spheres of Power only, no other 3rd party, no exceptions
  • No Gunslinger/Cavalier/Paladin.
  • 18 point buy at lvl 1, with no mental status below 10 after racial adjustment.
  • Core races are preferred but ARG featured races will be considered if provided with a good background. Do not select Aasimar just for the race bonus.
  • 2 traits, no drawbacks
  • Max HP at every level
  • Non-evil only

House rules:


  • XP I don't use XP. I will arbitrarily level you up, every so often.
  • Hit Points Max HP at every level.
  • Critical Hits For players a natural 20 always results in at least a x2 damage critical hit without having to confirm. Extended critical hit ranges/modifiers (19-20/18-20 or x3/x4 and/or Improved Crit/Keen) still must confirm in the normal fashion. The idea is to make natural 20s more exciting when you're in combat with an opponent that is about your level or lower. This is also a nod to previous editions (and 5th edition) of D&D.
  • Weapon Finesse All players may take Weapon Finesse as a free bonus feat if they so desire.
  • Weapon Focus/Specialization These feats now apply to a weapon group (see Fighter in the CRB) instead of a single weapon.
  • Dragon hides and scales When harvesting dragon hides/scales for the creation of armor/shields, the harvested dragon corpse is counted as 1 size category higher than it actually is when using the accepted Pathfinder rules. Furthermore, any suits of armor (not shields) made of dragon hide/scales have an armor bonus equal to the armor type +1. (Example - A white dragon hide breastplate has an armor bonus of +7). Can’t be purchased on normal stores.

Other considerations:

I insist that players post more than "I attack with my battle axe." in their combat posts. You don't need to pen a novel for each and every post, but I am looking for descriptive/substantive posting, both in and out combat. Let's tell a story together! If you don't think you're up for this, please do not apply.

I am looking for players who post with "nudges" and "hooks" that generate energy by allowing ample room for other players and the GM to grab the baton and move forward. Momentum is the single most important ingredient of a successful PbP game, and that responsibility is on the shoulders of every player as well as the GM.
Check
Painlord's Guide to PbP GMing and Doomed Hero’s Guide to Play by post gaming, there’s a lot of cool tips for new and old players as of how to keep the game moving.

I want players who want to post often. (Preferably 2+ times a day, but 1/day is acceptable.)

If you are already playing in a lot of PbP games, I would prefer that you don't apply. The amount of games that defines ‘a lot’ changes from player to player, but usually the quality of their posting indicates if you are playing in many games. If you are posting simple lines with no nudges/hooks and simples “I attack with my battle axe”, then it’s a good indicator you are playing in too many games. I want players to be able to dedicate energy to their games, and I have seen too many players stretch themselves thin which causes their games to suffer.

Poor formatting are irritating things to me. I myself am not perfect but try not to suck at these things.

About the DM:

I’m a system analyst part time game developer, which has been playing computer games and tabletop games for a lot of time now. I started with a local Brazilian rpg system 3D&T (Defenders of Tokyo 3rd Edition), which you can guess based on the name, was a satire of amines/manga/ and Japanese related stuff. I played the system a couple of months, before our gaming group noticed it wasn’t for us, then we jumped on D&D 3.5.

I DM’ed a campaign which took about 5~6 years to finish, which took players from level 1 to level 19, and the inevitable saviors of the universe plot. After that, I DM’ed a lot more, from pathfinder, to Runequest and more.

My favorite read:


  • Dune (Frank Herbert)
  • Malazan Book of Fallen (Steve Erikson)
  • Dresden Files (Jim Butcher)
  • The First Law (Joe Abercrombie)

Recruitment will be open from August 9 to 25.
Results will be shared on August 27.

If you have any question, drop me a line.

Thanks for the interest. :)

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