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Gangsters & Ghouls - Nights in Port-a-Lucine

Game Master B_Wiklund

A dispossessed noble family with a shadowy past is back in town looking to even the score.

251 to 300 of 454 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

female 1/2 Elven Expert/Rogue 1/1

Sorry for holding things up!!! The threat was not showing as updating...

Bec let us know what your plan is, as for others feel free to post your action for next rnd, Verite is on card 4 with init 10 (so he goes last). Arnaud and Gisele are one move away so if they succeed one of the checks you can do a standard action

Female Human Aristocrat 1 / Witch 1

"This not what I signed up for, I don't belong down there," grumbles Bécacine. She hesitates a moment longer, seriously considering either walking out of the inn, or waiting here and 'holding the fort' in the hopes that her associates would return this way.

"Wishful thinking," she eventually concludes aloud while finally lowering herself into the sewers.

"This better be worth it," she mutters under her breath, trying to catch up to Gisele without losing her footing in the dank, slippery and foul smelling darkness.

Male Human Fighter 1/Warrior 1

acrobatics 1d20 ⇒ 10

Yvon slowly stumbles past the crumbling architecture, drawing his pistol. He keeps an eye and ear trained down the passages for any sign of conflict between Arnaud and the villain.

female 1/2 Elven Expert/Rogue 1/1

Not sure I understand the chase cards thing?? Are they posted somewhere?? I read the post...but I must be missing something...

Here is the repost for the chase cards. Spoilered for shortness. Gisele, you ended your turn on Card #3


ushing at a breakneck speed amidst the muck and darkness you follow your instinct to catch the fleeing magician.
So trying out the chase rules. Roll init. Verite's init is 10. If you have darkvision you have a +2 to all these checks.

Using the base assumption of 30-foot cards, it takes a move action to move through a single card. When a character exits from a card, he must choose one of that card's two obstacles to face as a standard action before moving to the next card. Success means the character moves to the next card, while failure means the character must face the obstacle again on the next round. Instead of exiting a card, a character can choose to take another action not directly related to navigating the chase's course, such as casting a spell or drawing a weapon.

A character who wants to attempt to move three cards during his turn can do so by taking a full-round action. That character must overcome both obstacles on the card he is leaving. In this case, if a character fails either obstacle check by 5 or less, he only moves one card forward and his turn ends. If a character fails either obstacle check by more than 5, he cannot move at all that turn. A character unfortunate enough to fail two obstacle checks in a turn slips and falls taking 1d6 non-lethal damage. A character who falls must spend another full-round action becoming unmired and effectively loses his next turn in the chase.

A character can also choose to make a ranged attack or cast a spell during his turn in a chase. If the action is a full-round action, he can't move at all. Use the number of cards and their established distances to determine ranges as necessary. Verite has 50% concealment unless you are on the same card. A character can only choose to make melee attacks against targets that are on the same card.

If Verite gets to the finish line he's gone.


Card #1

Perception DC 18 Hidden short-cut

Acrobatics DC 10 Crumbled stonemasonry

Card #2

Climb DC 10 Greasy wet Ladder

Acrobatics 15 Skillfull jump to higher platform

Card #3

Escape Artist DC 12 traversable gap in the bars

Swim DC 14 cut across moving water

Card #4

Perception DC 12 Aha I saw you!

Acrobatics DC 16 Charging jump

Card #5

Stealth DC 10 Close in for the kill

Climb 15 Haul up on to the platform cutting him off

Finish Line

The magician is on Card #4

female 1/2 Elven Expert/Rogue 1/1

Ok...thanks...dont know how I did not see the rest of this post

Gisele moves quickly to slide between the bars blocking her path.

Escape Artist: 1d20 + 6 ⇒ (17) + 6 = 23

Sliding through without breaking stride she dives into the mirky water, swimming hard to reach the other side.

Swim: 1d20 ⇒ 16

Gisele cuts through the water and in no time is out on the far bank.

She sees the Magician in front of her, and quickly draws and throws a dagger at his retreating back.

Attack-Ranged: 1d20 + 2 ⇒ (19) + 2 = 21
Does he know I am about to attack him??or can I get sneak attack damage?

Arnaud hesitates as his only options are the bars or the water... not wanting to get his pistols wet, he opts for the bars.

escape artist 1d20 ⇒ 5

And curses at great length as he can't quite make his way through.

Male Human Warrior 1/ Wizard 1

Fed up with trying to clamber through the sewers, Nicholas begins to chant. Hopefully he can stop Verite in his tracks and not have to go through with all this bother.

Nicholas is casting sleep.

(range 110 ft. Will save DC 15)

Female Human Aristocrat 1 / Witch 1

How far away are the others from Bécacine? Would she even be able to see them, is there a light source anywhere?

Male Human Fighter 1/Warrior 1
Bécacine Bordelon wrote:
How far away are the others from Bécacine? Would she even be able to see them, is there a light source anywhere?

In theory, Yvon should be a whopping 30 feet or so ahead of you in the chase and carrying light of some kind (and a pistol!).

Gisele Boisseviarre wrote:

Ok...thanks...dont know how I did not see the rest of this post

Gisele moves quickly to slide between the bars blocking her path.

... [/ooc]

Only one check needed to leave the card (your choice). As for sneak attack, sure its dark, he's running, I'll give you a Stealth check DC 14 (as you are still trying to move fast). If you wish to make it a melee atk you can.

1d20 + 7 ⇒ (8) + 7 = 15

dam= 1d4 + 1d6 ⇒ (2) + (2) = 4

Gisele with nimble grace slides through the narrow opening of the bent grate bars her dagger whips through the air striking the already wounded magician. He gives an inhuman grunt in response.

Gisele Perception DC 15

The flesh around his head seem to ripple and move in a profoundly disturbing fashion. As if there were somethings crawling beneath his skin.

Nicholas intones the arcane words straining his eyes in the murky dark but he is just able to make out Verite's fleeing form.

Verites Will 1d20 + 7 ⇒ (20) + 7 = 27

The bleeding magician stumbles as if suddenly groggy but with supernatural will shakes off Nicholas's enchantment.

Yvon and Bec are up then Verite

Male Human Fighter 1/Warrior 1
Wyrd_Wik wrote:

The bleeding magician stumbles as if suddenly groggy but with supernatural will shakes off Nicholas's enchantment.

Yvon and Bec are up then Verite

I get another turn? I've already gone twice...

Yvon tucks his pistol away and attempts the ladder.

Climb 1d20 + 5 ⇒ (3) + 5 = 8

Bec I will treat you as delayed, Init 9 right after Verite

Yvon grunts in frustration as his fingers slip their grasp from the wet soiled ladder. The wounded Verite now aware of Gisele intones arcane words in an uncanny, echoing multifarious voice as if a chorus of voices raising their voice in a dark tone. To Gisele it seems as if shadows gather in an inky embrace about the magician. Now it is also apparent to not only Gisele but the others that the magician's very flesh shifts and warps boiling from the inside with the disturbing larval outline of scuttling creatures.

Gisele Will save DC 14 or frightened for 1d4 ⇒ 4 rounds. On success shaken for 1 round

Just because looking back and its not too clear lets just go with this for init order, Nicholas I think that 5 you rolled last page was for your init


New Round


Female Human Aristocrat 1 / Witch 1

Bécacine murmurs some arcane words. An instant later, her palm radiates a bright light, which she uses to illuminate her way... muttering and cursing in the most unladylike fashion with every treacherous step she takes...

Duh... totally forgot I had a light spell... So standard action to cast spell, followed by one move action in the direction of Yvon. Will try to get past the first obstacle on next round.

Male Human

how far from Arnaud is our quarry?

'Merciful' Arnaud wrote:
how far from Arnaud is our quarry?

30' but as you are behind the bars he has has cover relative to you. I would say you can attempt the escape artist check or again or the swim check (keeping your guns above the waterline so that your loaded weapons powder does not become wet). From what you can tell Verite is barely standing from his wounds

Male Human

Arnaud grimaces, and drops into the water, holding hsi pistol over his head.
swim: 1d20 + 3 ⇒ (1) + 3 = 4

It does not work out well. sputtering and cursing, he tries to keep from drowning.

Male Human Fighter 1/Warrior 1

Yvon tries the ladder again.

1d20 + 5 ⇒ (18) + 5 = 23

This time successfully, likely just in time watch Arnaud sink like a stone...

female 1/2 Elven Expert/Rogue 1/1

Save-Will: 1d20 + 3 ⇒ (2) + 3 = 5

Overcome with an unknown fear, Gisele pauses in her chase of the wizard, frightened by what she thinks she has seen.

I assume I cannot continue the chase until I kick this spell in 4 roounds??

Nicholas cursing at Verite's resilience attempts to catch up.

Acrobatics 1d20 + 2 ⇒ (7) + 2 = 9

Climb 1d20 + 3 ⇒ (7) + 3 = 10

Gisele confronted with the shadowed figure of Verite backs away from the frightful apparition. moves back to previous card

Arnaud is pushed to the side by a sudden current and continues to struggle to reach the other side is mired for a turn must spend the next turn getting unmired

Yvon clambers up to the top of the platform as Gisele backs away from the sinister magician. Yvon can take a shot if you like though with the bars he does have cover

Verite turns wrapping his cloak about him. He lowers the brim of his hat shadowing his face as he makes a hideous inhuman laugh of many voices. He looks to flee..

will wait to hear back from Yvon but it would seem the mag is ready to high-tail it

Male Human Fighter 1/Warrior 1

sure, I'll take the shot

1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 4

Male Human

Arnaud, cursing in far more languages than he has ever let on to knowing, drags himself from the water. His face soured, he screams after Verite:

"When I'm done with you, it will take them years to find enough of you to bury, you son of a..." from there, the language gets increasingly colorful and horrifying.

... As the inhuman magician turns to depart into the shadows still laughing with a hollow chuckle, his triumph is cut bloodily short. Yvon's pistol shot detonates with reverberating force in the sewer tunnels. Verite's black cape is bedecked with a crimson hue as he falls down into a thrashing heap.

Perception DC 12

Though the wizard seems dead there is some sinuos, coiling movement amidst the crumpled heap

end of init order. Those still clambering through the obstacles can assume they can safely reach Yvon's area taking your time unless you wish to rush to the scene.

Female Human Aristocrat 1 / Witch 1

"Are you alright, sweetie?" asks Bécacine with apparently genuine concern once she catches up with the shaken Gisele. She tries to gently grab the woman by the wrist, and then hears the gun shot ringing out ahead.

"Let's hope that was one of our boys taking the shot," she whispers, "and that it was enough to bring down our quarry. Come with me."

With arcane light still shining in one palm, she attempts to lead Gisele to the spot where Yvon gunned down Verite. "Nice shot," she says with a purr. "You really do know how to handle your gun," she adds, winking at the man with her long dark lashes.

She then notices the sopping wet Arnaud. "Couldn't wait to get back to your room before having a bath? You'll never have any luck with the ladies swimming in this filth, no matter how much you pay," she remarks flatly before turning her attention to Verite.

"Is he dead?" she asks, still a short distance away and seeking to confirm her assumption with the men who likely are looking over the body. "His voice seemed rather... odd... What is he? Find anything of value, or interest, on him?"

female 1/2 Elven Expert/Rogue 1/1

Gisele follows Becacine as she moves forward. The fear that she felt only moments before seems to drift away, like mist on a morning field. By the time they are to the fallen body, she is pretty much back in control of herself.

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

As she looks over the remains of the dead wizard, she notices an odd movement in the mans robes. "Careful...I think there might be something still alive in those robes."

Male Human

perception check 1d20 + 7 ⇒ (19) + 7 = 26

Arnaud, still fuming, finally reaches Verite's body.

He levels his pistol at the writing lump and kicks it viciously.

"Are you dead, swine? I so genuinely hope that you are not." he snarls.

Male Human Warrior 1/ Wizard 1

Last, to arrive Nicholas walks up to the corpse.

"Nice shot, Yvon, I was worried he was going to get away. Hopefully we can get out of this muck soon, I fear this suit is ruined."

Perception:1d20 ⇒ 14

Seeing movement, Nicholas quickly chants his mage hand spell, intending to grab whatever it is from a safe distance.

Standing in the circular tunnel the group gathers around the crumpled heap of the fallen magician. You see the robes shift as... something, seems to begin emerging. Warily you step back muscles coiled and ready.

A piercing and bestial shriek is loosed as the black robes part revealing a gruesome sight: Verite's head has been split open down the middle towards his abdomen. A pinkish writhing tenatacle lined with sharp-looking barbs flails wildly as it seems to be pulling itself from the unfortunate host with a sickening sound of tearing flesh and splintering bone. Disturbingly, amidst the barbs you espy small black bead-like shapes that seem to turn about like eyes gazing in every which direction. Your senses reel in horror at this loathsome and wholly alien being. It moves with with surprising speed to strike like a whip-


Bec 1d20 + 1 ⇒ (5) + 1 = 6
Nicholas 1d20 + 2 ⇒ (1) + 2 = 3
Yvon 1d20 + 2 ⇒ (8) + 2 = 10
Arnaud 1d20 + 2 ⇒ (15) + 2 = 17
Gisele 1d20 + 2 ⇒ (5) + 2 = 7
Tentacle 1d20 - 2 ⇒ (8) - 2 = 6


Knowledge (arcana) DC 18


You are not familiar with exactly what alien horror you are confronted with but you have heard tales of distant Bluetspur where monstrosities such as these are crafted by a sinister race known as illithid rumoured to live underground and have endured for countless aeons. They are masters of mind, of poisons and alchemy.


DC 22


You are aware of vague references of such creatures said to crafted by these illithid for a variety of purposes such as espionage and infiltration. Most such creatures while not powerful adversaries are often equipped with deadly poisons and powers of illusion or mind-trickery.

Female Human Aristocrat 1 / Witch 1

Bécacine turns a whiter shade of pale as she witnesses the tentacled monster ripping its way out of Verite's corpse. She shines her arcane light on the abomination, shudders in horror as black tears stream from her eyes, and begins backing away slowly, trembling...

"What... what is that... thing?" she asks in a feint, quivering voice.

Knowledge (arcana): 7 + 6 = 13. Withdrawing, heading in the direction from which the party came... hopefully getting behind the men a.s.a.p.!

Male Human Warrior 1/ Wizard 1

Mutters, I think I chose the wrong spell...

Knowledge (arcana) 1d20 + 8 ⇒ (14) + 8 = 22

Be careful, I've heard rumors of these beasts. It may be poisonous and it can trick your senses, perhaps even invade your mind.

Male Human Fighter 1/Warrior 1

Yvon tucks his expended pistol away, drawing his sword. He moves to interpose his bulk between the Thing and the women, appreciative of Becacine's compliments.

Do we still have bars and water between us and the Thing?

female 1/2 Elven Expert/Rogue 1/1

Gisele draws her rapier, and readies herself to get into flanking position to best take advantage of striking the creature.

Your group is on the other side of the bars standing where Verite fell

Arnaud, shocked by the grisly horror pauses for an instant backing away but quickly his training takes hold and staring down the barrel the muzzle flashes as he fires. He gives a silent prayer of thanks he kept his pistol and shot out of the water.
1d20 + 5 ⇒ (5) + 5 = 10 1d8 ⇒ 1

The tentacles moves with astonishing agility to dodge the shot.

Male Human

"Gods' blood, what horror is this?" Arnaud backs away from the bars and reloads.

Female Human Aristocrat 1 / Witch 1

Tentacle monster's turn? Wyrd, any way you could upload a simple map showing our relative positions/distances?

The tentacle lashes out at Gisele but is clumsy.
1d20 + 5 ⇒ (5) + 5 = 10
1d4 + 1 ⇒ (3) + 1 = 4

Fort DC 14 1d3 ⇒ 1 Strength damage

As for positions, imagine the tunnel is 30' wide here. Bec at the rear 20' feet from the tentacle with the others arrayed in a half circle around the critter 10 feet away from it (though with Gisele setting up a possible flank with Yvon. Is that enough info or do you feel you need a map?

Female Human Aristocrat 1 / Witch 1

Where are the bars in relation to Bec/party/tentacled monster, and how far does the tunnel extend in either direction... to the extent the PCs would be able to gauge this? Where is the water that Arnaud fell in? Are there bends or other junctions in the tunnel nearby? Those details will help me visualize the scene and tactical options. Thanks!

will have map and link for tomorrow. Nicholas if you like go ahead.

I've put together a page on blogger for the encounter map and for future stuff. This one is pretty much napkin sketch. Everyone save Bec is 10' from the tentacle monster. Bec is 20' back. I will try to make fancier maps for the future. Any recommenations for apps or utilities that I can edit are welcome.


Nicholas with arcane will dismisses the mage hand creating a forceful blunt attack. It strikes the sinuos creature with pummeling force.

1d20 + 3 ⇒ (20) + 3 = 23 1d20 + 3 ⇒ (13) + 3 = 16

1d4 ⇒ 3
1d4 ⇒ 4
He takes a five foot step away from the loathsome horror.

Top of the round, Arnaud up

Female Human Aristocrat 1 / Witch 1

That sketch map works for me -- thanks, Wyrd!

Male Human

Arnaud levels his pistol and fire at the hidous thing, smiling as the shot connects.

"Back to whatever infernal pit spawned you, wretch/"

attack 1d20 + 5 ⇒ (17) + 5 = 22
dmg - spending 1 grit to add 1d6 damage1d8 + 1d6 + 1 ⇒ (5) + (5) + 1 = 11

Move Action:Arnaud draws his scimitar.

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