As such you need a DC25 diplomacy (with the temple if it is there you are trying,another one with the councilmen if you want to try at the Hall) and a knowledge (history,arcana or local) check for the actual info discovered.I'm sorry but the module says the actual people of Ravengro knows nothing of what happened in the prison fifty years ago
No that is fine. The Diplomacy check means we risk loosing favor, right? That is why I am not attempting it. Even with assistance and a buff, it is still too close to 50% failure for me, and I have a high Diplomacy.
I am a little bit confussed though, on how much time of the day we have. I was originally under the impression that helping burrying the undead would essentually take our entire day, but other responces seem to indicate we might be able to do other things. So, if we can do other things, (sorry, it is difficult for me to follow everything going on for some reason), what all can we reasonably do at the moment.
I'm not giving way how the trust system works because i don't know if you would consider it too much of a spoiler.
Anyway a failed diplomacy check shouldn't subtract from the total score of trust you have unless it is intended for evil acts (of course it is a great simplification,and losing trust is really easy)
Are you checking my DM page (ankoku's page) for total trust accumulated and his effects?
Yep, helping with the burial should take all the day or almost, but the party has divided.Aemrelara has just arrived outside the Hall,and the combat took place something like one hour ago.You can say you change mind of course,but for the moment you are with the father.I think Jaylen is trying to talk with Gibs or waiting for him to wake up.
I'm not giving way how the trust system works because i don't know if you would consider it too much of a spoiler.
Anyway a failed diplomacy check shouldn't subtract from the total score of trust you have unless it is intended for evil acts (of course it is a great simplification,and losing trust is really easy)
Are you checking my DM page (ankoku's page) for total trust accumulated and his effects?
No, earlier something you said implied that if we fail we lose trust. I do not know anything about the Trust mechanic, though I'm assuming that is what the -2 Diplomacy was for at the start.
"Just to save posts and time,i assume you are going to try to talk with him,in such a case it is no use,he doesn't answer the door,probably very deeply alseep.Making a lot of noise outside to wake him will result in lower trust,unless you can come with a DC25 Diplomacy to explain you need to talk with him.As for the others,this check can only be tried again once you earn more trust,aid another applies."
I had thought there was nother time you said this, too, but I can not find it.
The diplmacy mods are dependant on the current trust score.I don't remember letting you think that failing a check causes a fall of the value,but it is not normally true,i'll have to decide on a case by case basis.
In simple words if you are helpful with the towm people you gain trust otherwise you lose it,but there other circumstances under which you'll lose trust,and these aren't dependant on your choices (but of course cannot tell you what they are and i have already told too much).
I think the negative trust thing here (with Gibs) is from waking him, rather than simply speaking to him. That's how I read it.
With regards to that post, Gandal; we don't don't know enough about Gibs to make the assumption that he's "very deeply asleep" so would you mind not including such information in the future, please. It may make us think one thing when the opposite is true. (Unless, of course, it was at a time when most people are asleep, but I don't think that was the case here.)
I think the question we should be asking is: has anyone seen him since he ran off yesterday? During the day, I'll try to find out.
Well, i think it isn't very much of a spoiler.If i simply tell you "he doesn't answer the door" you could think hundreds of different subplots (i know how the expert player thinks :-) )
Have fun Ishmell,during weekends posting is always scarce anyway.
Maybe, after many years i finally managed to "indoctrinate" a group of much younger than me people into starting RPing.
Have to see them this evening.
OK,you find the book with the arrow saying RIGHT HERE DUMBASS, now you have to roll to see if the arrow points in the right direction or is deceiving you :P
On a side note, Sajan, if you study all the day with professor's lorrimor library you can open that spoiler about the book with a brass scarab at will,no need to roll(the one which had a DC25 knowl arcana.)
Here it is, easier.
the book with the brass scarab:
The book with the scarab is one of the principal books of the Esoteric Order of the Palatine Eye, a secretive sect whose members have deep interest in all things political and arcane
This will be my last post until Monday morning. If you need Jaylen around, that's fine, use her as you will. Otherwise, you can say she spends a few days out by the lake. (I realise not a lot happens over the weekend but...)
No problem Ishmell,i have been busy this week too preparing for Sunday's game.
Unless i have more input from the others i'll advance the game time to the next day for this evening.
All that have remained to do is to research in the various archives.
I was told by Jaylen that you were looking for a new player?
I would like to submit this character for consideration.
If accepted I will be posting on the main game thread as soon as i know.
JOHAN BLACK CR 1/2
Male Elf Magus 1
LN Medium Humanoid (Elf)
Init +3; Senses Low-Light Vision; Perception +2
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DEFENSE
--------------------
AC 17, touch 13, flat-footed 14. . (+4 armor, +3 Dex)
hp 7 (1d8-1)
Fort +1, Ref +3, Will +2
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Rapier +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Magus Spells Known (CL 1, 2 melee touch, 3 ranged touch):
1 (2/day) Color Spray (x2) (DC 15)
0 (at will) Acid Splash, Read Magic (DC 14), Light
--------------------
STATISTICS
--------------------
Str 14, Dex 16, Con 8, Int 18, Wis 10, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats Arcane Talent: Detect Magic (3/day), Combat Expertise +/-1, Elven Weapon Proficiencies
Traits Dangerously Curious, On the Payroll
Skills Acrobatics +0, Appraise +5, Climb -1, Diplomacy +3, Escape Artist +0, Fly +0, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (Planes) +8, Perception +2, Ride +0, Spellcraft +8, Stealth +0, Swim -1, Use Magic Device +7
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ Arcane Pool (+1) (5/day) (Su), Elven Magic, Hero Points, Spell Combat (Ex)
Combat Gear Bolts, Crossbow (30), Crossbow, Light, Lamellar, leather, Rapier; Other Gear Alchemist's Fire Flask (2), Alchemist's Kindness (2), Backpack, Masterwork (15 @ 33.02 lbs), Bedroll, Crowbar, Grappling hook, Heatstone, Manacles, Pouch, belt (empty), Rope, silk (50 ft.), Sunrod (4), Thunderstone, Waterskin, Whetstone
--------------------
SPECIAL ABILITIES
--------------------
Arcane Pool (+1) (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Talent: Detect Magic (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Hi all, will start posting in a moment. Meet you strange new magic wielder, an elf with a sword in one hand and a spell in another, the words of a third on his lips.
Jaylen asked to let Catees join us.Raven Knight is having problems coming online,but Catees isn't a replacement,Beckett will be back soon he said.
So the party will be of 6 (no more thought)
As far as i know it is still up, but i don't understand what is happening.I post with regularity,Marzio said he is still in game, but since the others aren't posting,neither is he.Beckett said to me in PM he wants to keep playing,but he isn't posting (even though he posted in other threads recently).
Since i'm still looking in this game (and i have other games to care as well) i would like to know if i have to keep working here.
Tell Marzio to start posting. With him, we should have enough to continue the game at a decent pace. I've messaged Catees' player so, hopefully, he'll be posting regularly, too. I've asked him that, if he's not interested, to let us know, rather than keep us hanging on.
I think we should write Beckett off, and kick him from the game. I do understand people have real-life issues but this has gone beyond that, it's a respect issue. A simple line to let us know what's going on isn't too much to ask.
Jaylen PMed me telling he has to drop out of the game.
I hope i didn't disappoint the players as a GM,or if we only are (very) unlucky.
So far the players left are Aemrelara and Sajan.If you want to try to going on,I could recruit;but we'll need almost the whole party and it will sound silly to simply tell all the new players came late for the burial.
Tell me what you want to do,i think i'll ask for another DM as well,i simply don't see the reason to keep working here.