Gamma Terra: Meriga... Ascension and its Confines... (Inactive)

Game Master Insnare

In the bustling tech level 3 city of Ascension, three heroes ply their trade.


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Insnare wrote:
Thats great. give him/her a name and you can join our group.

Zeb sounds good :)


Could you guys report to the discussion thread.


Arknight feel free to check in...


Hi everyone!!!

I am looking for replacements for my Gamma World campaign.

If anyone would like to play please join in!


Sounds like fun. I'll see if I can locate my copy.


Great but if you need a copy I can send it to you.

just PM me.


Hmmm. Gamma world.... Many memories there :)
I'll grab my copy and see if inspiration hits me... Or I'll randomize and see what happens...


6 of one. 1/2 dozen of the other :)


Still looking for my book. Hopefully I might find some of my old characters with it!


Found my book!

Mutated Cougar:

2d4 ⇒ (1, 1) = 2 PS 17
2d4 ⇒ (2, 3) = 5 DX 18
2d4 ⇒ (4, 2) = 6 CN 17

3d6 ⇒ (3, 6, 1) = 10 MS 10
3d6 ⇒ (1, 4, 6) = 11 IN 11
3d6 ⇒ (6, 2, 5) = 13 CH 13

4d6 ⇒ (6, 3, 3, 3) = 15 SN 15+6=21

1d6 ⇒ 2 2 Physical, 3 Mental

1d100 ⇒ 55 New Body Parts
1d10 ⇒ 4 tail, already have one
1d10 ⇒ 7 crab-like pincers
1d100 ⇒ 10 Body Change (D):
1d20 ⇒ 9 Vestigial Wings

1d100 ⇒ 55 Photokinesis
4d6 ⇒ (3, 3, 5, 2) = 13 MP 11
1d100 ⇒ 93 Telekinetic Hand
4d6 ⇒ (1, 6, 2, 1) = 10 MP 10
1d100 ⇒ 80 Telepathy

No humanoid traits
1d100 ⇒ 25 Energy Metamorphisis
1d6 ⇒ 4 Heat/fire

Heightened Hearing
Heightened Smell
Night Vision

claw/claw/bite/pincer/pincer 1d6/1d6/1d6/1d8/1d8
Base speed 18

Scout 1
Perception +1
Stealth +1
Remain Unseen +!

Detect Ambush/Trap
Hunting
Navigate
Tracking
Wilderness Survival

1d100 ⇒ 18 Can read/write
1d100 ⇒ 64 Can Swim
1d100 ⇒ 45 Can Ride

THAC Melee +3
THAC Ranged +3
AC 13
MHAC
MD 10
Hit Points 17d6 ⇒ (1, 6, 2, 1, 6, 2, 5, 3, 1, 3, 2, 4, 6, 6, 2, 4, 4) = 58
Health 13
Use Artifacts 0
Perception 22
Stealth 6
Remain Unseen 1
Speed 21
Robot Recognition 12


If you guys want to join please post in the discussion thread

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