Ganorok "The Mouse" |
Mouse, grappled by the goblin, tries to hit him with his dagger.
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 21 ⇒ (20) + 21 = 41
Confirm Critical: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 1d4 + 2 ⇒ (4) + 2 = 6 (Double Damage!)
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
So total damage is 16. About trying to hit, This is a fight I am glad I am losing. :D
Can I recommend kicking the amulet off Mouse hand?
Ganorok "The Mouse" |
Mouse, still grappled keeps going against everybody.
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Ganorok "The Mouse" |
If R can Pin him I think Mouse would be unable to resist.
R The Vicious |
R heeds Orionet's advice and pins his ally.
Pin: 1d20 + 31 ⇒ (7) + 31 = 38
No struggling, friend! This'll be over soon!
Orionet Whitearmor |
Once R has Mouse pinned Orionet grabs the amulet and
WIll: 1d20 + 9 ⇒ (16) + 9 = 25
Throws it into the water in the previous room.
Ganorok "The Mouse" |
"Thanks guys, I hope I didn't hurt you too much, Glade!"
Mouse tries to bandage his wounds while smiling at the Iffrit.
Any spare healing you got?
Glade Wolf |
so wait do I still have my thing on? and does the curse leave us if we take it off to be clear? Or would taking it off make things worse?
Ganorok "The Mouse" |
I think is only active when two people have the things on. I vote for leaving them here until we get the rest of the items... or do we have them all already?
Ganorok "The Mouse" |
"Well, let's see who else do we meet here..."
Ganorok goes towards the stairs, as stealthily as possible.
So... are we out of healing?
Orionet Whitearmor |
Please, everyone, gather around. Now, I'm running low, please let's try to be more careful, we don't know what else we may run into in here.
Mass Cure Moderate Wounds: 2d8 + 14 ⇒ (5, 7) + 14 = 26
Ganorok "The Mouse" |
"Thank you very much, Orionet, that felt great! I'll try to avoid combat now..."
R The Vicious |
Forward ho! the Goblin squeals. Although... perhaps a bit more carefully? He says, slightly eyeing Glade.
Glade Wolf |
oh great we actually need these items to advance the game, this is going to be tricky, I owned both and one of them automatically got transferred over Glade with his necklace still on, follows his allies.
GM Choon |
The first time you approach these stairs, the disembodied spirits of three of the last four Sardisi daughters materialize and swoop up from the mists, swirling about you, disconcertingly whispering a few repeated phrases in your ears: “Are you of the blood?” “Have you come to pay your respects, cousin?” “Is his name still spoken?”
At this time, these bewitching, beautiful spirits are a harmless but unnerving annoyance. They follow you about this floor of the tomb, continuing with their inane chatter, oblivious to the your questions or any responses to their own queries. They follow you out of the tomb. And down the stairs into a swirling mist. You notice the three symbols of the Adella houses on the top step.
The stairs wind down into a flickering light that dances on the walls of a large room, thrown from fat, black candles in silver fixtures wrapped around supporting pillars that rise twenty feet to the ceiling. Frescoes cover the walls, all depicting a handsome, red-haired man of noble mien engaged in acts of heroic prowess: single-handedly dispatching a cohort of fearsome demons, speaking movingly to an adoring throng, and leading a column of Taldan soldiers toward an enormous mob of Qadiran infantry. On a raised dais in an alcove on the northern wall, an elaborately carved mahogany coffin, decorated with motifs of vines and eyes, sits on a stone base.
Your map as been updated
Ganorok "The Mouse" |
Genorok checks the symbols on the top steps.
"Careful, let me check these."
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (8) + 25 = 33
Ganorok "The Mouse" |
"Seems safe..."
Ganorok walks into the room, checking the place.
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (11) + 25 = 36
GM Choon |
Sitting on a 3-foot-tall stone base in the northernmost corner of the alcove is a sarcophagus of mahogany, carved with intricate designs of intertwining vines and probing eyes. The lid is hinged on the left, with three average locks built into the wood on the right. At the southern edge of the raised dais, a rough stone pillar rises 10 feet, halfway to the ceiling. The pillar is painted white, obscuring the carvings on its surface. Carved at the base of its north face is “Ursula, 4191–4222.”
Ganorok "The Mouse" |
Ganorok checks the sarcophagus first, fearing Glade will charge forward to open it...
"Just a second, Glade, I promise you can open it..."
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (8) + 25 = 33
After making sure it is not trapped, it will examine the pillar.
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (6) + 25 = 31
Can the white paint be scrapped off?
Ganorok "The Mouse" |
While Ganorok starts taking the paint off the pillar with his daggers, he asks his companions...
"Want me to pick the locks of the sarcophagus?"
Orionet Whitearmor |
Knowledge History: 1d20 + 17 ⇒ (1) + 17 = 18 I guess I don't know who Ursula is.
Let's see what these carvings are first. I'd hate to pop her coffin to find that she is a vampire or something.
GM Choon |
Glade: 1d20 + 18 ⇒ (10) + 18 = 28
Orionet: 1d20 + 4 ⇒ (3) + 4 = 7
R: 1d20 + 4 ⇒ (8) + 4 = 12
mouse: 1d20 + 11 ⇒ (15) + 11 = 26
It: 1d20 + 12 ⇒ (11) + 12 = 23
1d20 + 21 ⇒ (8) + 21 = 29
12d6 + 15 ⇒ (1, 1, 1, 6, 3, 6, 2, 6, 2, 1, 5, 4) + 15 = 53
3d6 + 15 ⇒ (2, 4, 3) + 15 = 24
1d20 + 21 ⇒ (16) + 21 = 37
12d6 + 15 ⇒ (1, 3, 1, 3, 3, 6, 5, 2, 4, 2, 6, 1) + 15 = 52
3d6 + 15 ⇒ (1, 3, 2) + 15 = 21
As you get through the paint you start to scrape on stone. As Orionet leans closer another face bursts out of the pilar with a squeal followed by a swirl of malevolent spirits. The floating, ghostly figure's visage constantly shifts between lovely woman with strong Adella features and desiccated corpse.
Her incorporeal hand just out and passes through Ganorok's shoulder. At the same time, the swirling spirits dart toward Orionet and envelop him.
Ganorok: take 53 damage DC 22 fort to take 24.
Orionet: take 52 damage DC 22 fort to take 21
Glade and Ganorok are up!
Map will be set up tonight. Galde: your allies are blocking charge lanes, but you are within one move.
Ganorok "The Mouse" |
Fortitude Save: 1d20 + 11 ⇒ (3) + 11 = 14
No reflex save, or attack roll? Ganorok is supposedly very good at evading things like those...
Ganorok "The Mouse" |
Auch!
Garonok withdraws while drawing his daggers
"Whoa! We come in peace! Your descendant sent us!"
Glade Wolf |
glade will just move to it and attack with improved vital strike. His thing has ghost touch since you mentioned ghosts. hit: 1d20 + 23 ⇒ (14) + 23 = 37
dmg: 3d8 + 11 ⇒ (8, 5, 2) + 11 = 26 b and p damage and
dmg: 1d8 ⇒ 4 acid dmg.
Ganorok "The Mouse" |
Took the liberty of "retreat" Ganorok behind a column, hope it is ok
R The Vicious |
R moves between Mouse and the creature, readying himself to defend his allies if the ghost continues to attack, heading their suggestions.
What can R do to help? R is having trouble fighting ghosties!
Ganorok "The Mouse" |
"Me too mi friend! Come, let's see what we can do with want we have! I have Acid for the column, or Holy water for the girl... or was it the other way around?"
He reaches into his backpack and gets a Cure Serious Wounds potion, and drinks it.
Heals: 3d8 + 5 ⇒ (6, 4, 4) + 5 = 19
"Go on R! Grab what you want!"
It is a Handy Haversack, so he can grab Acid or Holy Water, his choice, as a move action...
Glade Wolf |
Glade will swing 3 times. hopefully I can take this thing down. hit: 23 + 1d20 ⇒ 23 + (2) = 25
hit: 18 + 1d20 ⇒ 18 + (2) = 20
hit: 13 + 1d20 ⇒ 13 + (8) = 21 my arm is getting tired
dmg if all 3 attacks hit: 3d8 + 33 ⇒ (4, 5, 1) + 33 = 43
acid dmg if all 3 attack hit: 3d8 ⇒ (2, 1, 3) = 6
Orionet Whitearmor |
Orionet shifts backward and casts mass cure light wounds and quickened mass cure light wounds.
qmclw: 1d8 + 14 ⇒ (2) + 14 = 16
mclw: 1d8 + 14 ⇒ (2) + 14 = 16
Will save is 20. Everyone heals 32 hp, and the ghost takes 16 damage twice.
GM Choon |
1: 53
2d20 ⇒ (12, 19) = 31
1d20 + 14 ⇒ (1) + 14 = 15
1d20 + 14 ⇒ (3) + 14 = 17
13d6 + 15 ⇒ (5, 4, 4, 2, 4, 2, 2, 4, 1, 3, 2, 1, 1) + 15 = 50
3d6 + 15 ⇒ (5, 5, 4) + 15 = 29
The spirit recognizes Orionet for what he did, though the energy seemed to have little effect on her. Glade's attacks are having just as much luck, and all miss. Fortunately, her retaliation against Orionet and Glade both miss as well.
What a bad round for attack rolls! Party up!