[Gamma Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

Mouse to go. R's last grapple is enough. Mouse is grappled.
Edit: Glade hacks at the stone with a fury and almost manages to break himself free. He will definitely be free next round.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Mouse, grappled by the goblin, tries to hit him with his dagger.
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 21 ⇒ (20) + 21 = 41
Confirm Critical: 1d20 + 21 ⇒ (16) + 21 = 37
Damage: 1d4 + 2 ⇒ (4) + 2 = 6 (Double Damage!)
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
So total damage is 16. About trying to hit, This is a fight I am glad I am losing. :D
Can I recommend kicking the amulet off Mouse hand?


The Man. The Myth. The Mask!

Begin round 3


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Mouse, still grappled keeps going against everybody.
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw (Small Adamantine Impervious Short Sword +2): 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Would it be a slight of hand to take it from Mouse or can I just do a strength check?


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

If R can Pin him I think Mouse would be unable to resist.


The Man. The Myth. The Mask!

If he's pinned you can just snatch it. Otherwise it's sleight of hand or whatever else seems appropriate for the fluff of your post. This part doesn't have much provided for it.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R heeds Orionet's advice and pins his ally.
Pin: 1d20 + 31 ⇒ (7) + 31 = 38
No struggling, friend! This'll be over soon!


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Once R has Mouse pinned Orionet grabs the amulet and

WIll: 1d20 + 9 ⇒ (16) + 9 = 25

Throws it into the water in the previous room.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"What? Who? Watch those teeth!"


The Man. The Myth. The Mask!

With the requilary in the pool Glade's possession can't be maintained and he wrenches control of himself back.
Combat over
Glade and Mouse: you now know that submerging the requilaries suppresses their negative effects for 15 minutes.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Thanks guys, I hope I didn't hurt you too much, Glade!"
Mouse tries to bandage his wounds while smiling at the Iffrit.
Any spare healing you got?


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

so wait do I still have my thing on? and does the curse leave us if we take it off to be clear? Or would taking it off make things worse?


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

I think is only active when two people have the things on. I vote for leaving them here until we get the rest of the items... or do we have them all already?


The Man. The Myth. The Mask!

Two characters need to be wearing the items for the possession to happen. If only one is in possession of a requilary nothing much happens.
You have yet to recover either of the two items you still need.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Is there anywhere out of here we see? The stairs?


The Man. The Myth. The Mask!

Yes, the central stairs.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Well, let's see who else do we meet here..."
Ganorok goes towards the stairs, as stealthily as possible.
So... are we out of healing?


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Please, everyone, gather around. Now, I'm running low, please let's try to be more careful, we don't know what else we may run into in here.

Mass Cure Moderate Wounds: 2d8 + 14 ⇒ (5, 7) + 14 = 26


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Thank you very much, Orionet, that felt great! I'll try to avoid combat now..."


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

Forward ho! the Goblin squeals. Although... perhaps a bit more carefully? He says, slightly eyeing Glade.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

oh great we actually need these items to advance the game, this is going to be tricky, I owned both and one of them automatically got transferred over Glade with his necklace still on, follows his allies.


The Man. The Myth. The Mask!

You don't need them, but they are helpful. What you need to do with them can easily be done in 15 minutes, so don't fret.
Update coming soon.


The Man. The Myth. The Mask!

The first time you approach these stairs, the disembodied spirits of three of the last four Sardisi daughters materialize and swoop up from the mists, swirling about you, disconcertingly whispering a few repeated phrases in your ears: “Are you of the blood?” “Have you come to pay your respects, cousin?” “Is his name still spoken?”

At this time, these bewitching, beautiful spirits are a harmless but unnerving annoyance. They follow you about this floor of the tomb, continuing with their inane chatter, oblivious to the your questions or any responses to their own queries. They follow you out of the tomb. And down the stairs into a swirling mist. You notice the three symbols of the Adella houses on the top step.

The stairs wind down into a flickering light that dances on the walls of a large room, thrown from fat, black candles in silver fixtures wrapped around supporting pillars that rise twenty feet to the ceiling. Frescoes cover the walls, all depicting a handsome, red-haired man of noble mien engaged in acts of heroic prowess: single-handedly dispatching a cohort of fearsome demons, speaking movingly to an adoring throng, and leading a column of Taldan soldiers toward an enormous mob of Qadiran infantry. On a raised dais in an alcove on the northern wall, an elaborately carved mahogany coffin, decorated with motifs of vines and eyes, sits on a stone base.

Your map as been updated


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Genorok checks the symbols on the top steps.
"Careful, let me check these."
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (8) + 25 = 33


The Man. The Myth. The Mask!

Not traps.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Seems safe..."
Ganorok walks into the room, checking the place.
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (11) + 25 = 36


The Man. The Myth. The Mask!

Sitting on a 3-foot-tall stone base in the northernmost corner of the alcove is a sarcophagus of mahogany, carved with intricate designs of intertwining vines and probing eyes. The lid is hinged on the left, with three average locks built into the wood on the right. At the southern edge of the raised dais, a rough stone pillar rises 10 feet, halfway to the ceiling. The pillar is painted white, obscuring the carvings on its surface. Carved at the base of its north face is “Ursula, 4191–4222.”


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Ganorok checks the sarcophagus first, fearing Glade will charge forward to open it...
"Just a second, Glade, I promise you can open it..."
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (8) + 25 = 33
After making sure it is not trapped, it will examine the pillar.
Perception Roll (+7 vs Traps): 1d20 + 25 ⇒ (6) + 25 = 31
Can the white paint be scrapped off?


The Man. The Myth. The Mask!

The sarcophagus is not trapped.
And yes.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

While Ganorok starts taking the paint off the pillar with his daggers, he asks his companions...
"Want me to pick the locks of the sarcophagus?"


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Knowledge History: 1d20 + 17 ⇒ (1) + 17 = 18 I guess I don't know who Ursula is.

Let's see what these carvings are first. I'd hate to pop her coffin to find that she is a vampire or something.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade is just being quiet, because he has nothing to do right now.


The Man. The Myth. The Mask!

screen:

Glade: 1d20 + 18 ⇒ (10) + 18 = 28
Orionet: 1d20 + 4 ⇒ (3) + 4 = 7
R: 1d20 + 4 ⇒ (8) + 4 = 12
mouse: 1d20 + 11 ⇒ (15) + 11 = 26
It: 1d20 + 12 ⇒ (11) + 12 = 23
1d20 + 21 ⇒ (8) + 21 = 29
12d6 + 15 ⇒ (1, 1, 1, 6, 3, 6, 2, 6, 2, 1, 5, 4) + 15 = 53
3d6 + 15 ⇒ (2, 4, 3) + 15 = 24
1d20 + 21 ⇒ (16) + 21 = 37
12d6 + 15 ⇒ (1, 3, 1, 3, 3, 6, 5, 2, 4, 2, 6, 1) + 15 = 52
3d6 + 15 ⇒ (1, 3, 2) + 15 = 21

As you get through the paint you start to scrape on stone. As Orionet leans closer another face bursts out of the pilar with a squeal followed by a swirl of malevolent spirits. The floating, ghostly figure's visage constantly shifts between lovely woman with strong Adella features and desiccated corpse.
Her incorporeal hand just out and passes through Ganorok's shoulder. At the same time, the swirling spirits dart toward Orionet and envelop him.
Ganorok: take 53 damage DC 22 fort to take 24.
Orionet: take 52 damage DC 22 fort to take 21
Glade and Ganorok are up!
Map will be set up tonight. Galde: your allies are blocking charge lanes, but you are within one move.


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Fort: 1d20 + 5 ⇒ (13) + 5 = 18


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Fortitude Save: 1d20 + 11 ⇒ (3) + 11 = 14
No reflex save, or attack roll? Ganorok is supposedly very good at evading things like those...


The Man. The Myth. The Mask!

It was an attack roll. Touch attack though so she has a hard time missing.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Auch!
Garonok withdraws while drawing his daggers
"Whoa! We come in peace! Your descendant sent us!"


The Man. The Myth. The Mask!

Ganorok - The thing seems not to care.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

glade will just move to it and attack with improved vital strike. His thing has ghost touch since you mentioned ghosts. hit: 1d20 + 23 ⇒ (14) + 23 = 37
dmg: 3d8 + 11 ⇒ (8, 5, 2) + 11 = 26 b and p damage and
dmg: 1d8 ⇒ 4 acid dmg.


The Man. The Myth. The Mask!

R is up, then Orionet, Glade, and Ganorok again for start of round 2
Oh, and map is actually up now... *embarassed*


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Took the liberty of "retreat" Ganorok behind a column, hope it is ok


The Man. The Myth. The Mask!

That's fine.


Male Goblin
Stats:
N=Normal/R=Rage -DR2/- N=HP=77/183,R=HP= 133/239-N=Fort+20, Ref+10, Will+9, +1vs.fear,R= Fort +24, Ref+10, Will+12,+5Vs.Spells/etc- Perception +18 - N=AC 22,touch 15,flat-footed 22, R=AC 20, touch 13, flat-footed 20
Fighter 2/Feral Gnasher Barbarian 12
Giant Stats:
L=Large/RL=RageLarge - Regeneration5(Fire/Acid) - L=Fort+23, Ref+9, Will+9, +1Will vs.fear, RL=Fort+27, Ref+9, Will+12,+5vs Spell- L=AC25, touch14, flat25, RL=AC23, touch13, flat23

R moves between Mouse and the creature, readying himself to defend his allies if the ghost continues to attack, heading their suggestions.
What can R do to help? R is having trouble fighting ghosties!


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

"Me too mi friend! Come, let's see what we can do with want we have! I have Acid for the column, or Holy water for the girl... or was it the other way around?"
He reaches into his backpack and gets a Cure Serious Wounds potion, and drinks it.
Heals: 3d8 + 5 ⇒ (6, 4, 4) + 5 = 19
"Go on R! Grab what you want!"
It is a Handy Haversack, so he can grab Acid or Holy Water, his choice, as a move action...


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

Glade will swing 3 times. hopefully I can take this thing down. hit: 23 + 1d20 ⇒ 23 + (2) = 25
hit: 18 + 1d20 ⇒ 18 + (2) = 20
hit: 13 + 1d20 ⇒ 13 + (8) = 21 my arm is getting tired

dmg if all 3 attacks hit: 3d8 + 33 ⇒ (4, 5, 1) + 33 = 43
acid dmg if all 3 attack hit: 3d8 ⇒ (2, 1, 3) = 6


Male
Defense:
AC: 25 DR: 3/- CMD: 24
Aasimar Oracle 14
Stats:
Daylight 1/1; Spells 7/7/4/6/7/7/5/0; Ironskin 1/2; AC 25; HP 77/111; CMD 24; Battlefield Clarity 2/2; Saves 5/4/9 Initiative +4; Perception +17

Orionet shifts backward and casts mass cure light wounds and quickened mass cure light wounds.

qmclw: 1d8 + 14 ⇒ (2) + 14 = 16
mclw: 1d8 + 14 ⇒ (2) + 14 = 16

Will save is 20. Everyone heals 32 hp, and the ghost takes 16 damage twice.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

sweet fully recharged.


Male Ratfolk | Rogue 15 Cleric of Abadar 1 | AC 31 T 20 FF 31 | HP 131/131 | F +18 R +21 (+5 Traps) W +18 | Init +11 | Perc +30 (Trapfinding +37 automatic at 10') Darkvision 60' | Status: Heightened Awareness, Nondetection, Resist Energy Fire

Garonok feels much better thanks to Orionet


The Man. The Myth. The Mask!

Spoiler:

1: 53
2d20 ⇒ (12, 19) = 31
1d20 + 14 ⇒ (1) + 14 = 15
1d20 + 14 ⇒ (3) + 14 = 17
13d6 + 15 ⇒ (5, 4, 4, 2, 4, 2, 2, 4, 1, 3, 2, 1, 1) + 15 = 50
3d6 + 15 ⇒ (5, 5, 4) + 15 = 29

The spirit recognizes Orionet for what he did, though the energy seemed to have little effect on her. Glade's attacks are having just as much luck, and all miss. Fortunately, her retaliation against Orionet and Glade both miss as well.

What a bad round for attack rolls! Party up!

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