Tenoch Itzcoatl |
Unit 3
Tenoch sees the charging kobolds and steps forwards muttering some words and pointing, two missiles of energy firing from his fingertips to slam into two of the kobolds.
Magic Missile :
1d4 + 1 ⇒ (4) + 1 = 5
1d4 + 1 ⇒ (3) + 1 = 4
Goliath, Called The Hammer |
Unit 2
Goliath Rages and steps in. 5ft step if possible and full attacks one of the punks.
Attack1d20 + 14 ⇒ (13) + 14 = 27 1d20 + 14 ⇒ (9) + 14 = 23 1d20 + 13 ⇒ (14) + 13 = 27
Damage1d6 + 10 ⇒ (6) + 10 = 16 1d6 + 10 ⇒ (2) + 10 = 12 1d8 + 10 ⇒ (2) + 10 = 12
If Goliath has a flan with a 5'step then all attacks are +2 and he will do an additional Sneak Attack. 2d6 + 2d6 + 2d6 ⇒ (6, 3) + (1, 1) + (4, 1) = 16
Ignot Pureflame |
Unit 3
Ignot points menacingly at one of the uninjured kobolds
will save 15 or it joins the collective followed by next action asumimg kobold fails
He then points at jimbli and the kobold shudders in pain
dc 15 will with -2 penalty or take 10 damage and jimbli heals 10
narrator |
Spins his pistol around and tries to hit the kobold running to get to Ignot.
Attack of opportunity
1d20+1 for 1d6+1 damage, if it hits.
Also, free action to knock prone if it hits vs CMD 1d20+4
Unit 3:
Malachai gives the kobold a thunk on the head as it goes past, but it isn't enough to slow it down. Slippery little thing.
Janus Draugur |
Unit 2
Seeing the attack on Wynnie, Janus will move to sneak attack the guard attacking her. If possible he will keep himself unseen to the other guards.
Attack roll vs. flat footed: 1d20+4.
Damage: 1d4+1.
Sneak Attack Damage: 2d8.
EDIT: I forgot to account for flanking. The attack roll should be AC 17.
narrator |
narrator wrote:guardhouse
Shifty-Eye glanced at the paperwork and grunted. "Looks alright. Well. You're late. The other newbies just left on patrol. We'll have to wait for one o'them to come back afore we can send you out with them. Well, or you can try to catch Unit Three. They were supposed to be heading east. Can't have got far from her yet. Unless you're the sort to sit about and pester a fellow with questions....are you that sort Constable Zaldon?" he asked in a voice resigned to the worst possible answer, which would of course involve questions. His job would be so much easier if it wasn't for all the people.
"Only if that is worth my time and is more fun than actually doing my job." He grinned as he replied in a friendly tone. "If there is any kind of uniform or Chance-granted equipment just hand it over in the armory and I'll be off to find the 3rd unit. I believe a healing potion was also on the list." "Merlok" guessed this man wants to be alone as soon as possible, if he acts nice and cooperating maybe he can squeeze some extra rations or equipment out of him over the usual things. Not to mention, he wasn't too fond of the idea of standing around anyway.
Diplomacy if needed 1d20 + 7
Bluff if needed 1d20 + 7
Local if needed to find the 3rd (is Local required to be more specified like Perform?) 1d20 + 6
Shifty-eye chuckles. "They're so cute when they're new. Like the city is gonna waste any perfectly good equipment on us lot. You know what they call us in the other districts? The walking dead. As in we're all dead, but haven't realized it yet. Here," he said, tossing Zal a leather badge. "That's all you get until you take some better stuff off of a criminal. Oh, and talk to Zavriss about the healing potion. You'll wish you hadn't. Unless you've got a thing for pain, in which case, knock yourself out." He pointed to the goblin who was self-flagellating in the corner.
narrator |
Unit 2
Goliath Rages and steps in. 5ft step if possible and full attacks one of the punks.
Attack1d20+14 1d20+14 1d20+13
Damage1d6+10 1d6+10 1d8+10If Goliath has a flan with a 5'step then all attacks are +2 and he will do an additional Sneak Attack. 2d6+2d6+2d6
Something went horribly wrong with the dice rolls here. Re-roll?
narrator |
Unit 3
Ignot points menacingly at one of the uninjured kobolds
will save 15 or it joins the collective followed by next action asumimg kobold fails
He then points at jimbli and the kobold shudders in pain
dc 15 will with -2 penalty or take 10 damage and jimbli heals 10
Will save: 1d20 + 2 ⇒ (13) + 2 = 15
The kobold laughs off Ignot's attempts to access his mind.
Ignot, make a wisdom check for me.
narrator |
Janus Draugur wrote:EDIT: I forgot to account for flanking. The attack roll should be AC 17.Unit 2
Seeing the attack on Wynnie, Janus will move to sneak attack the guard attacking her. If possible he will keep himself unseen to the other guards.
Attack roll vs. flat footed: 1d20+4.
Damage: 1d4+1.
Sneak Attack Damage: 2d8.
That makes it a hit.
Kalmafein |
Unit 1
Kal nods his thanks at the Captain then asks "What should we do with any others we subdue? and what exactly is protocol on lethal force?" before following the others out. He'll then resume scurrying along the rooftops keeping an eye for more trouble, climbing up a building near the spot of their first arrest Spider Climb 1d20 + 13 ⇒ (10) + 13 = 23 Stealth
1d20 + 11 ⇒ (4) + 11 = 15 Perception
1d20 + 11 ⇒ (8) + 11 = 19 Perception 2
1d20 + 11 ⇒ (11) + 11 = 22 Perception 3
narrator |
Unit 1
Kal nods his thanks at the Captain then asks "What should we do with any others we subdue? and what exactly is protocol on lethal force?" before following the others out. He'll then resume scurrying along the rooftops keeping an eye for more trouble, climbing up a building near the spot of their first arrest Spider Climb 1d20+13 Stealth
1d20+11 Perception
1d20+11 Perception 2
1d20+11 Perception 3
"Try not to kill anyone you don't have to. That said, defend yourself as needed. I don't want to be losing watchmen unnecessarily. Anyone you subdue...well, use common sense. If it's serious, bring them back here. If it's just a nuisance thing, give them a warning and let them go."
Janus Draugur |
Janus Draugur wrote:That makes it a hit.Janus Draugur wrote:EDIT: I forgot to account for flanking. The attack roll should be AC 17.Unit 2
Seeing the attack on Wynnie, Janus will move to sneak attack the guard attacking her. If possible he will keep himself unseen to the other guards.
Attack roll vs. flat footed: 1d20+4.
Damage: 1d4+1.
Sneak Attack Damage: 2d8.
Is the man still alive? Are any others coming to get involved with Wynnie and I? etc?
How are they all reacting to The attacks at the front door?Goliath, Called The Hammer |
Unit 2
1d20 + 14 ⇒ (14) + 14 = 28
1d20 + 14 ⇒ (18) + 14 = 32
1d20 + 13 ⇒ (3) + 13 = 16
1d6 + 10 ⇒ (1) + 10 = 11
1d6 + 10 ⇒ (4) + 10 = 14
1d8 + 10 ⇒ (2) + 10 = 12
Attacks above get an additional +2 if flanking and an additional +1 if 2 enemies are adjacent to me. And my AC goes up by +1 for the 2 enemies
Sneak attack if applicable is
2d6 + 2d6 + 2d6 ⇒ (5, 1) + (1, 6) + (4, 5) = 22
Meredian Adriatnaic |
Kalmafein wrote:"Try not to kill anyone you don't have to. That said, defend yourself as needed. I don't want to be losing watchmen unnecessarily. Anyone you subdue...well, use common sense. If it's serious, bring them back here. If it's just a nuisance thing, give them a warning and let them go."Unit 1
Kal nods his thanks at the Captain then asks "What should we do with any others we subdue? and what exactly is protocol on lethal force?" before following the others out. He'll then resume scurrying along the rooftops keeping an eye for more trouble, climbing up a building near the spot of their first arrest Spider Climb 1d20+13 Stealth
1d20+11 Perception
1d20+11 Perception 2
1d20+11 Perception 3
Quietly to Kal just after we leave the guard house though any of the group can hear,
"Better to ask forgiveness than permission. Now we can't murder just anyone who inconveniences us. Tsk Tsk."
Sarcasm? Maybe, Maybe not. It's hard to tell with Meredian.
narrator |
Unit 3
Wisdom Check1d20+4
Feeling his intrusion fail, Ignot moves to interpose himself between the kobolds and Jimbli(if possible).
move action after standard for Unwilling Participant
Your brief interaction with the kobold's mind is enough to let you feel the not-rightness of it. These kobolds are on some kind of drug and whatever it is, it's powerful stuff.
narrator |
Unit 2
The guard who was leering at Wynnie got a nasty surprise in the form of a knife in the back from Janus. He howls and curses and the other guard in the back moves towards the crates and starts to open one, probably planning to use the hostages.
Wynnie, where is that spider exactly?
Brenog and Cadogan took out one guard on their way in and Goliath smashed a second one. Three of the remaining five run towards the back, where the crates are, while the remaining two can't get away so make an attempt to attack Cadogan, deciding the lizard is the biggest threat.
Attack 1: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Attack 2: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Ignot Pureflame |
Unit 3
::Guys I felt a serious drug vibe from the kobold who I tried to join with. I think they're using some powerful stuff. I don't know if we can use it to our advantage but be cautious. Also Malachai and Jimbli I'm working on something to dull the pain from their clubs::
Manifesting Vigor augmented to 10hp and spending 1 to do two targets over the collective. Concentration DC 171d20 + 9 ⇒ (18) + 9 = 27
Sorry if I'm moving to fast. I'm on here a lot. Feel free to have this action happen whenever as I feel I've gotten a lot (3 rounds) already
Zal Namtarren |
Zal Namtarren wrote:Shifty-eye chuckles. "They're so cute when they're new. Like the city is gonna waste any perfectly good equipment on us lot. You know what they call us in the other districts? The walking dead. As in we're all dead, but haven't realized it yet. Here," he said, tossing Zal a leather badge. "That's all you get until you take some better stuff off of a criminal. Oh, and talk to Zavriss about the healing potion. You'll wish you hadn't. Unless you've got a thing for pain, in which case, knock yourself out." He pointed to the goblin who was self-flagellating in the...narrator wrote:guardhouse
Shifty-Eye glanced at the paperwork and grunted. "Looks alright. Well. You're late. The other newbies just left on patrol. We'll have to wait for one o'them to come back afore we can send you out with them. Well, or you can try to catch Unit Three. They were supposed to be heading east. Can't have got far from her yet. Unless you're the sort to sit about and pester a fellow with questions....are you that sort Constable Zaldon?" he asked in a voice resigned to the worst possible answer, which would of course involve questions. His job would be so much easier if it wasn't for all the people.
"Only if that is worth my time and is more fun than actually doing my job." He grinned as he replied in a friendly tone. "If there is any kind of uniform or Chance-granted equipment just hand it over in the armory and I'll be off to find the 3rd unit. I believe a healing potion was also on the list." "Merlok" guessed this man wants to be alone as soon as possible, if he acts nice and cooperating maybe he can squeeze some extra rations or equipment out of him over the usual things. Not to mention, he wasn't too fond of the idea of standing around anyway.
Diplomacy if needed 1d20 + 7
Bluff if needed 1d20 + 7
Local if needed to find the 3rd (is Local required to be more specified like Perform?) 1d20 + 6
"Nah, thanks. Not too fond of pain, or goblins, so I just take my leave now and look for those guys of the Third. Maybe we can meet later to drink an ale, I still have to figure out which of the taverns here serves the least suspicious drinks." With this Zal made a silly theatrical bow and went outside. he checked what the badge was, and began his way to the 3rd's location. Never forgetting where he is and checking often his surroundings for ambushers or thieves, with a hand ready to quickly grab a hidden dagger if needed.
Jimbli Willit |
Unit 3
Jimbli draws his shortsword... "Alright kobolds. This is Your Last Warning, (holding up his blade) and its pre-tty pre-tty sharp." He then instantly "blinks" behind a kobold still fighting a goblin within his 20' range, and pokes him.
Init +4; Senses Low-Light Vision; Perception +8
--------------------
AC 18, touch 15, flat-footed 14. (+3 armor, +4 Dex, +1 size)
hp 25
Fort +5, Ref +8, Will +4
move action: nomad step (fast step),
std action: attack with short sword. 1d20 + 8 ⇒ (5) + 8 = 13 (+2 to hit if able to flank)
1d4 + 1 ⇒ (2) + 1 = 3 damage (if able to flank +2d6 ⇒ (4, 2) = 6 sneak damage)
narrator |
Unit Three
Three kobolds are already dead and two injured but there are still several kobolds left. Two in the back tear apart a calmed goblin, leaving only five goblins still standing. Some of the kobolds are starting to foam at the mouth.
Before addressing Ignot's last action, I know Mal and Jimbli went in both rounds thus far, but I believe Tenoch and Graal still have an action in the second round before we move on to the third.
Akhil |
Akhil wrote:Courtesy of Brenog the door and a fair portion of the wall are in splinters. Give me an attack roll. :)Unit 2
When ever the door is broken down I am releasing an arrow in the closest bad guy.
Unit 2
Attack:1d20 + 5 ⇒ (12) + 5 = 17Damage:1d8 ⇒ 7
Are we fighting goblins, humans, kobolds, or something else?
edit:I had different than normal work hours today. Actually it will be that way all week so if I don't post it is not due to lack of interest. :)
Meredian Adriatnaic |
Unit One:
About two and a half blocks from the guardhouse, they spot a group of four lizard folk having a heated discussion with a weathered old halfling outside what is probably you think a shop of some sort.
Meredian sighs heavily and points for the benefit of anyone in the group who may not have seen.
"Anyone want to give diplomacy a chance or should I?"
narrator |
Unit One
"I see. Might someone lose money or have lost money due to the business you are discussing? I have seen many a men get emotional over lost coin." Avlar says to the lizard folk that spoke to him.
"Yess, that's right. This shopkeep hired us for a job and now he doesn't want to pay. It's very troubling."
Akhil |
narrator wrote:Akhil wrote:Courtesy of Brenog the door and a fair portion of the wall are in splinters. Give me an attack roll. :)Unit 2
When ever the door is broken down I am releasing an arrow in the closest bad guy.Unit 2
Attack:1d20+5Damage:1d8
Are we fighting goblins, humans, kobolds, or something else?
edit:I had different than normal work hours today. Actually it will be that way all week so if I don't post it is not due to lack of interest. :)
bump
..mostly to answer the question about who we are fighting
narrator |
Unit One
"That is troubling indeed." Avlar says to the lizard folk before turning to the halfing "So my good sir, why is it that you have not paid the lizard folk? Did they not do the job as you wished it?"
Diplomacy:1d20+7
The halfling spit on the ground. "Well, ain't that just like the big folks, sticking together. Just assumed these a*~~!!!!s were telling the truth. Well, I didn't pay them because I don't owe them anything. I already gots a protection racket I has to pay. I can't afford them let alone these yahoos."
narrator |
totally up to you now when and how I meet the team
They are currently standing still, or rather, not changing general locations as Unit Three where you have been assigned is currently fighting doped up kobolds. So you should be able to catch up to them pretty easily. You can chance upon this scene of utter chaos whenever you like.
Akhil |
narrator wrote:Already answered that question. :)Unit Two
And Akhil got his shot in for round one after all. :)
Up close you can see under the helmets that these look to be half-orcs.
And now it's round two. The guards already went, so PCs may take their second action now.
I don't see how I missed that. :)
Zal Namtarren |
Zal Namtarren wrote:totally up to you now when and how I meet the teamThey are currently standing still, or rather, not changing general locations as Unit Three where you have been assigned is currently fighting doped up kobolds. So you should be able to catch up to them pretty easily. You can chance upon this scene of utter chaos whenever you like.
then next turns end just drop me into it, roll perception for if I just stumble upon them or If i see the battle and can already sneak attack an enemy from an other direction, after that please throw all kinds of attacks and saves as you wish, I will soon sleep but don't want to miss turns.tactic at this level is basically backstabbing a lone enemy with dagger then using shortbow, if further enemies too close then continuing to use dagger. if I manage to see the fight in time AND there is also an option to get on the roofs close there, then I will climb up and use the advantage from above for archery. Normally I prefer rolling myself, but this auto-online rolls don't need it so as far I can see its easier to let GM handle all kind of possible rolls whenever needed
PS: I hate how ooc tags don't let you properly edit text or it gets bugged
Wynnie of Nuestra |
Unit 2
The spider was meant as a distraction, and to wrap up anyone trying to escape. So it's outside at present.
Seeing the one heading for the crates, Wynnie bolts after him. I'll wait until Janus attacks to actually charge him, so Janus gets flanking still if this guard is still up.
Charge with PA 1d20 + 7 ⇒ (1) + 7 = 8
Damage 2d6 + 7 ⇒ (1, 2) + 7 = 10