Games of Chance (Inactive)

Game Master lynora

A gestalt campaign in a homebrew setting starting at level 3, the PCs are new recruits to the Chance City Watch in the worst district of the city.


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Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Without a word, Janus falls in behind Nico.


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2
Malachai wrote:
"You all been deputies before? Been lawman?"

"Of a sort. I expect this will be more fulfilling, however."

Tenoch muttered a phrase and motioned with his hand. The shadows nearby seemed to shift towads him, making it seem he was partially in shadow as he walked outside.

Spellcraft DC 15:
You recognize a cantrip they call "Penumbra" you have only heard rumours about. Those with ties to the Nexus used this spell to keep them or others partially covered in shadow protecting them from bright light.

On the route he pulled one of his wands and uttered a quiet word. He then kept his eyes open while on the patrol.

Perception:
1d20 ⇒ 14
1d20 ⇒ 19
1d20 ⇒ 4


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *

If it's dayling Meredian too would have casually cast the same cantrip as Tenoch. I just forgot about that particular issue.


"Let's move unit 2" as he goes after Nico to the warehouse.


Male Hobgoblin Ranger(Urban)/Inquisitor(infiltrator)

I had to speed read, and try to only read relevant post. I have Wynnie, Brenog, and Goliath the Hammer in my group. We are going to a warehouse to stop an illegal shipment.

"Sorry I am late, but I am here now. Rumor has it that we are off to a warehouse?"
"What a bugbear? It will be nice to have one similar to myself around. I am Akhil by the way."

I then say hello to the others.


Male Bugbear Urban Barbarian 2 / Vivisectionist Beastmorph Alchemist 3

I thought hobgoblins were militant, guess learning to be on time wasn't part of the training...good to have you Akhil but don't go thinking cause we share some blood we will be making out like Captain pretty and Miss. Wynnie.


Male Hobgoblin Ranger(Urban)/Inquisitor(infiltrator)

"There be none of that making out, I agree, but it will be nice to know that some of the strange looks I get from criminals will be shared by another party member."


Nico led the way through some narrow back alleys that even single file the others had to squeeze a bit to get through. He stopped them before they stepped out into a small courtyard that was surprisingly empty.

"Over there," Nico whispered. "That's the warehouse where they're keeping the shipment."

The dilapidated building the grimy youth pointed out didn't look much like a warehouse. It looked like an embarrassing excuse for a shack, poorly constructed even by Warrens standards.


"I'm truly sorry you don't appeal to me Goliath, but will try to be nicer to you from here on if that makes you feel any better" as he winks at Goliath and whispers "Just don't get the wrong idea, I still like women more."

Brenog dismounts and kneels next to Nico and observe the warehouse "Does it have any backdoors or other points of entry besides the the front? What do we know of the "merchants"?"


Male Hobgoblin Ranger(Urban)/Inquisitor(infiltrator)

Perception check before moving forward:1d20 + 8 ⇒ (16) + 8 = 24


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Janus speaks up, Please, let me go scout it before you all rush in all willy-nilly. A little advance knowledge of the terrain is never a bad thing.


Male Drow Scion Rogue14/Alchemist14/Investigator14 (Tristalt)

What's the prevailing light conditions? And how high up is the building I'm on?


{HP 33/33 | AC16 T12 FF14 CMD17 | F/R/W 9/7/7 | Inish +2, Per +2} Female Aasimar Paladin 3 / Synthesist Summoner 3

"It could help, if we can evacuate the victims first. Just be careful."


Kalmafein wrote:
What's the prevailing light conditions? And how high up is the building I'm on?

Down on the ground its dim light. Up on the roofs it's a sunny day. You're about twenty feet up.


Male Hobgoblin Ranger(Urban)/Inquisitor(infiltrator)

"Go ahead Janus, just call if you need us. No point in being quiet if you get seen. "


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Janus pulls off his dark cloak, flips it inside out, and swings it back around his shoulders. The mottled greys now show their true purpose; after only a few steps, it is clear that the cloak will help him fade into the city and become unseen. He moves slowly across the courtyard and swiftly vanishes from sight.

Stealth: 1d20 + 20 ⇒ (12) + 20 = 32.

Janus will scout around the 'warehouse,' trying to get a look inside if there are any apparent windows. He will also look to see if there are any roof entrances.

Perception: 1d20 + 9 ⇒ (15) + 9 = 24.


Male Half-Giant Cleric3/Vitalist(life-leech)3
Malachai Musashi wrote:
"You all been deputies before? Been lawman?" he asks his teammates. He doesn't take his eyes off his surroundings when he does so.

Ignot takes up stride with the rest of his compatriots.

Not me. I spent most of my youth trying to avoid the law. I grew up in these parts, damned if I can remember the streets proper though. There's too much stuff in this noggin of mine.

He cocks his head towards Graal

Relax you mind and I will join you with us. Graal feels a slight pressure at the base of his neck and then it's gone. He hears now in his head a familiar voice.

telepathy:
Welcome to the collective. Speaking to us is quite easy just think things with the intent to transmit and it should work. Also do not stray much more than 100 feet from me or you will be forced out. You will find you can easily leave yourself with a thought if you require.

He pauses for a second as if contemplating something then starts looking around keeping watch as they make their way towards the wall.I'm looking for trouble of course but also any rats or stray dogs to force into the collective. I also just cast Empathy which lets me detect emotions. I'm looking for fear and anger/rage
Sorry for the pace, I'm quite slow with all this extra weight

Edit:oh yeh i need to make rolls to perceive duh...
1d20 + 12 ⇒ (7) + 12 = 19


Male Hobgoblin Ranger(Urban)/Inquisitor(infiltrator)
Akhil wrote:
Perception check before moving forward:1d20+8

That should be a 26 with the favored community bonus added in.


Male Drow Scion Rogue14/Alchemist14/Investigator14 (Tristalt)

Unit 1:

I can either drop a Deeper Darkness arrow, which will cause supernatural darkness which we can't see in, but should freak out the bad guy. Or I can move in under invisibility and try to subdue him.


Male Fighter/Barbarian 3

Unit 1:
We've been told nothing, so we technically have no input on this decision.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29
Malachai Musashi wrote:
"You all been deputies before? Been lawman?" he asks his teammates. He doesn't take his eyes off his surroundings when he does so.

"No sir. Just odd jobs, liberation and retrieval, so to speak..." (you notice that Jimbli isn't actually walking... just bouncing and blinking forward a couple dozen feet every few seconds.)

perception 1d20 + 8 ⇒ (14) + 8 = 22


Male Human Gunslinger (pistolero) 3/Monk (Zen gunslinger) 3

"I was a deputy for a bit in Braxys. Didn't work out so hot, to be honest, but sometimes you have to go back to the beginning to start again." he says to Ignot and Tenoch.

"You mean theivin'?" he asks Jimbli


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Kalmafein wrote:
** spoiler omitted **

Unit 1:

What Kolm Said. We don't know anything so it's your call. Take action or report back.


Janus Draugur wrote:

Janus pulls off his dark cloak, flips it inside out, and swings it back around his shoulders. The mottled greys now show their true purpose; after only a few steps, it is clear that the cloak will help him fade into the city and become unseen. He moves slowly across the courtyard and swiftly vanishes from sight.

Stealth: 1d20+20.

Janus will scout around the 'warehouse,' trying to get a look inside if there are any apparent windows. He will also look to see if there are any roof entrances.

Perception: 1d20+9.

Well, you stay hidden since they can't beat that stealth roll.

Janus can see through holes in the side of the building. There are two guards standing and looking bored in front of some crates. There are some signs of movement inside the crates, but it is slight. There are also several more guards lounging around playing cards towards the front of the building. There are no other entrances than the front one per se, but it looks like any part of this building could very rapidly become an entrance at any given moment.


Jimbli:
There is some sort of commotion going on ahead just around the corner.


Male Halfling psion (nomad)/rogue (cutpurse+scout) 6 / elocater 2 / trickster 3 W 46 V 152/152 ~ AC44 tch36 ff25 ~ F+13 R+22 W+17 ~ CMD33; Init+29 Per+25; spot traps within 10' d20+29
Malachai Musashi wrote:


"You mean theivin'?" he asks Jimbli

"Returning... mostly. For good or for bad its the same bag o' tricks."

unit 3 telepathy:

::heads up, commotion ahead around the corner::


Male Bugbear Urban Barbarian 2 / Vivisectionist Beastmorph Alchemist 3

Goliath will drink his mutagen and draw his wand of shield preparing to use it if things go bad for his little friend.


Male Human Gunslinger (pistolero) 3/Monk (Zen gunslinger) 3

::Alright...let's see what the commotion is::
::text:: indicates telepathic communication...easier than spoiler tags, IMO :P


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

How many guards in total?

Janus will also scout the surrounding buildings to see if there are enemy reinforcements in any of them.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13.


I just want to know other exits for the evacuation of the "merchandise" and us." as he looks at Janus move to scout forward.


{HP 33/33 | AC16 T12 FF14 CMD17 | F/R/W 9/7/7 | Inish +2, Per +2} Female Aasimar Paladin 3 / Synthesist Summoner 3

"Here's my plan. I'll summon a Celestial Spider and have it knock on a window on the far side of the building. Hopefully the sight of it will cause enough panic that when Akhil, Goliath and Brenog bust in the front door they'll be caught unprepared. While you three head in that way, Janus and I will take the closer window and try to help the, ahem, 'merchandise' out. Thoughts?"


Janus Draugur wrote:

How many guards in total?

Janus will also scout the surrounding buildings to see if there are enemy reinforcements in any of them.

Perception: 1d20+9.

There are nine guards total. He can't find any signs of enemy reinforcements or really much else in the surrounding buildings.


Male Drow Scion Rogue14/Alchemist14/Investigator14 (Tristalt)

Kal draws an arrow and applies a dose of Drow Poison to it. He then takes aim and lets his attack fly 1d20 + 6 ⇒ (11) + 6 = 17 for 1d6 + 3 ⇒ (2) + 3 = 5 also Fort save DC 13 or be knocked out for 1 min.


Fort save: 1d20 + 4 ⇒ (1) + 4 = 5

The arrow struck the man in his shoulder and his cry of pain was abruptly cut off as he slumped unconscious to the ground.

The woman struggled away from his grip as he fell, his knife clattering to the cobblestones as she did.


Male Fighter/Barbarian 3

To see if I saw what happened.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Yes, Kolm saw what happened.


Male Fighter/Barbarian 3

Kolm rushes forward, looking momentarily to the roofs, not necessarily seeing Kal, but fairly sure it was him.

"Hey lass, are you alright?" he says as he comes upon the two.


Male Drow Scion Rogue14/Alchemist14/Investigator14 (Tristalt)

He'll need to make a second save after the minute is up, same DC, or be unconscious for 2d4 ⇒ (1, 4) = 5 hours.

Kal shifts his appearance around to look like a dusky skinned human with short blonde hair and a plain white shirt with a black leather vest over it. He then jumps down from his perch and walks over to others.1d20 + 10 ⇒ (5) + 10 = 15 Acrobatics to lessen the fall, for 1d6 ⇒ 3 nonleathal damage

"He'll be out for a good minute, possibly longer." He says as he checks the man over for anything useful 1d20 + 11 ⇒ (1) + 11 = 12 Perception


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Janus returns to his companions and reports what he has discovered.

...so as I see it, we need to thin the herd a bit. Any ideas how to get them to split up?


Male Half elf. 3 Cavalier(Beast Rider)/Fighter

Avlar walks over with a odd look on his face. Looking down at the man he says "If he gets up again I am going to make sure he wished he did not." He than turns to the rest of his unit "Are we suppose to bring him in or put him up somewhere as an example?"


Male Hobgoblin Hungry Ghost Monk/Urban Ranger 3 HP 42 | AC21 T20 FF18 CMD23 | F/R/W 6/6/5 | Init +7, Per +8

::oh, a tussle. Let's start today off with a bang shal we. ::
i agree with Malachai on the telepathy identifiers
Graal heads to the corner an take a look at what kind of commotion Jimbli noticed.
Perception 1d20 + 12 ⇒ (12) + 12 = 24


Male Half-Giant Cleric3/Vitalist(life-leech)3

::I'll give them the scare of their lives and if they fight back I'll make them wish they never had them::

Ignot draws and readys his tower shield.

::Jimbli, any clue how many people are involved? Can you point it out I can see and hear nothing amiss right now::

Ignot looks and listens for the commotion. Metal creaks as his looks side to side and rises to his toes looking over peoples heads.

Second Perception after Jimbli brought it to our attention1d20 + 12 ⇒ (8) + 12 = 20


Male Hobgoblin Ranger(Urban)/Inquisitor(infiltrator)
Wynnie of Nuestra wrote:
"Here's my plan. I'll summon a Celestial Spider and have it knock on a window on the far side of the building. Hopefully the sight of it will cause enough panic that when Akhil, Goliath and Brenog bust in the front door they'll be caught unprepared. While you three head in that way, Janus and I will take the closer window and try to help the, ahem, 'merchandise' out. Thoughts?"

"That works for me."


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Are you three up for fighting nine men?


Male Hobgoblin Ranger(Urban)/Inquisitor(infiltrator)
Janus Draugur wrote:
Are you three up for fighting nine men?

"I am sure you will be there to help as soon as you can", says Akhil with a smile.

"The question to be asked is are they ready for us."

With that said Akhil switches to his longbow.

"They will surrender or they will die. I really have no preference either way about what happens."


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Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Very well. We will assist as soon as the 'merchandise' is secure.

With that, Janus again moves very stealthily back to the warehouse to prepare the window for opening.

Stealth: 1d20 + 20 ⇒ (5) + 20 = 25.


Male Bugbear Urban Barbarian 2 / Vivisectionist Beastmorph Alchemist 3

Goliath taps himself with his wand of shield.
Well let me go knock and say HI. I need a flanking buddy to take these lawbreakers down quick. And its got to be quick so they don't go slaughtering the merchandise. You sneak on up there little one. Be ready to call out if things are going bad on the inside.
Goliath waits for Janus and Wynnie to get into position. He thinks one last moment before knocking of the door if he could have came up with a better plan... He then smiles as he kicks in the door.

looks like you lot are under arrest. Now who wants to resist... He laughs.

Strength Check:
http://invisiblecastle.com/roller/view/3578588/
22 to break the door.


Drow Noble
Stats:
Base Atk +*; CMB +*; CMD *
Avlar wrote:
Avlar walks over with a odd look on his face. Looking down at the man he says "If he gets up again I am going to make sure he wished he did not." He than turns to the rest of his unit "Are we suppose to bring him in or put him up somewhere as an example?"

Looking down thoughtfully at the unconscious man a moment Meredian then turns his attention to the woman and a charming smile crosses his face

.
"Are you alright, mam? Rest assured the watch is here even if you don't see us. Would you like an escort somewhere?"

Diplomacy 1d20 + 2 ⇒ (8) + 2 = 10


{HP 33/33 | AC16 T12 FF14 CMD17 | F/R/W 9/7/7 | Inish +2, Per +2} Female Aasimar Paladin 3 / Synthesist Summoner 3

After summoning the spider to go around the far side, Wynnie sneaks behind Janus, staying back abit, waiting for the signal to come in.

Stealth: 1d20 + 2 ⇒ (4) + 2 = 6

Giant Spider:

Giant Spider CR 1

XP 400

N Medium vermin

Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

Defense

AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural)

hp 16 (3d8+3)

Fort +4, Ref +4, Will +1

Immune mind-affecting effects; Resist Acid 5, Cold 5, Electricity 5, SR 7

Offense

Speed 30 ft., climb 30 ft.

Melee bite +2 (1d6 plus poison)

Special Attack web (+5 ranged, DC 12, hp 2)

Statistics

Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2

Base Atk +2; CMB +2; CMD 15 (27 vs. trip)

Skills Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs); Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb

Ecology

Environment any

Organization solitary, pair, or colony (3–8)

Treasure incidental

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.

smite evil 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against evil foes; smite persists until target is dead or the celestial creature rests).

The statistics above are for a web-spinning spider. Hunting spiders lose the web ability but gain a +8 racial modifier on Acrobatics checks. All giant spiders have a +2 racial bonus on poison save DCs.

Other species of giant spiders exist, as detailed below.


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Peeking in through a corner of the window, Janus waits until either the guards are too distracted to notice, or they start trying to harm the prisoners. Once either of those two things happen, Janus will quickly and quietly slip in the window.

Stealth: 1d20 + 20 ⇒ (15) + 20 = 35.
Acrobatics: 1d20 + 10 + 1d4 ⇒ (1) + 10 + (4) = 15.

EDIT: After seeing the 1, I spent a mote on the acrobatics.

As he slips over the sill, Janus will beckon for Wynnie.

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