Gameday VII Solstice Scar C with GM Worg Start 08-13-18 (Inactive)

Game Master Kyle "Worg" H

Gameday VII Solstice Scar C Tier 5-6


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Liberty's Edge

The Slithering Maps
Skye, Shaman of the Lyrune-Quah wrote:

Skye appeals to the aggressive spirit. "Spirit, we are here to remove the blight and restore the forest. With your aid, we can save you. What say you, will you help guide us?"

The aggressive face appears to consider this for a moment. "Perhaps there is a chance of us ending this once and for all if we aid you. If not, may we all dine in hell together!" The Aggressive spirit has been convinced!

Shivalier wrote:


"They're not showing their true colours! It's like a game of opposites! If that's the case for all of them, then let's try this..." he thinks to himself.

Turning to the calm face, he leans in close with his pistol in hand, waving it in front of the face as he whispers in a low, menacing voice.

The calm face gives Shivalier a level stare. "Perhaps an eradication of the infested and their blight would be the soundest option. You speak of destructive capabilities, and I intend to be the judge of that." The Calm spirit has been convinced!

The Joker spirit then laughs at the other two. "It's gonna take more than just smooth words and threats to win me over! HAHA!" The Joker spirit will need to be influenced twice to convince!

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas fiddles with his wayfinder as he ponders his words for the third face. He walks about and stops as he takes a breath before speaking.

We come looking to help a tribe of warriors and the fey in the forest. This blight must be excised in order to prevent further spread and damage. Hmm....I wonder....could your joviality be a front? Might you be scared?sense: 1d20 + 2 + 1 + 1 ⇒ (3) + 2 + 1 + 1 = 7

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

It is difficult to tell how much time has passed through the smothering canopy as Medda addresses the regrouped Pathfinder and Twinhorn forces. “The ancient battlefield is just beyond those trees. There, Ivvora and her comrades scattered an undead army, but the necromantic taint never left this land. Instead, the plants and animals have gradually absorbed the evil, encouraged by someone calling herself Mother Bloodleaf.

“We must strike as one, simultaneously attacking the corruption’s heart as well as the seedpods spread out around the swamp. Their destruction will unleash harmful energies, so we of the Twinhorn following shall head toward the center to ritually disperse that energy to keep it from festering anew! Each team should follow its Twinhorn mystic to an intended target, and from there, three blasts of a horn shall signal our attack. May Vildeis bless us as she did Ivvora before us!”

Medda, the Twinhorns, and the Pathfinders spread out and make their way through the woods to their striking positions. Even though much of the forest withers from some evil curse, eager faces flow from tree to tree as the friendly, whispering spirits encourage their would-be saviors onward.

Three blasts of a war-horn echo across the heavily forested battleground. As the Pathfinders rush toward their targets, startled figures with purple glowing eyes hurry toward the seedpods and the enormous dark flower at the heart of the swamp. A shriek carries over the battleground. “What treachery is this? My minions have fallen without so much as warning me? No matter, I shall rip out any trespassers’ souls and feed them to the blight!”

Table GMs, the Unaware Guardians and Helpful Spirits effects are in effect (see the Guardians and Spirits sidebar on page 39), and the way to area Q is now open. Please move to that encounter area quickly.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

i am assuming someone will use my wand...rolling the heals nowclw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

The Slithering Maps

The ancient battleground has turned into a fetid swamp that fills the air with the scent of death and decay. Rusted weapon jut out from the patches of solid land. Here and there, skeletal remains and grimacing skulls clad in ruined iron peek out from the glowing mire. A seedpod pulsing with purplish energy grows on an islet across the swamp.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Is there a map?

UMD wands:

wand of longstrider: 1d20 + 7 ⇒ (4) + 7 = 11
wand of longstrider: 1d20 + 7 ⇒ (5) + 7 = 12
wand of longstrider: 1d20 + 7 ⇒ (3) + 7 = 10
wand of longstrider: 1d20 + 7 ⇒ (5) + 7 = 12
wand of longstrider: 1d20 + 7 ⇒ (5) + 7 = 12
wand of longstrider: 1d20 + 7 ⇒ (10) + 7 = 17
wand of longstrider: 1d20 + 7 ⇒ (19) + 7 = 26
wand of heightenawareness: 1d20 + 7 ⇒ (16) + 7 = 23

Will dismiss HA in combat to get +4 to init.

Before entering the fray, Fung spends some time to activate a couple of wands on himself. As he approaches the battlefield, he rises high up into the air, so that he can have a good look ahead. (30ft above head)

Liberty's Edge

The Slithering Maps

Initiative Rolls:

Initiative Roll Kitajo: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Roll Rallas: 1d20 + 10 ⇒ (8) + 10 = 18
Initiative Roll Malik: 1d20 + 4 ⇒ (5) + 4 = 9
Initiative Roll Shivalier: 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Roll Xuan Fung: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Roll Skye: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative Roll Red Mutant Boar: 1d20 + 4 ⇒ (1) + 4 = 5
Initiative Roll Green Mutant Boar: 1d20 + 4 ⇒ (14) + 4 = 18
Initiative Roll Shambling Monster: 1d20 + 0 ⇒ (4) + 0 = 4
Initiative Roll Goblin Witch: 1d20 + 3 ⇒ (8) + 3 = 11

Round 1

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(0,Fine)
Skye(0,Fine)

Green Mutant Boar(0,Fine)
Goblin Witch(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(0,Fine)
Shambling Monster(0,Fine)

Its the final map. Sorry updating post after passing out from long flights.

Liberty's Edge

The Slithering Maps

The helpful spirits offer their aid for this battle! They will open portals between two trees within 60ft of each other. Just tell them where you want and the portal will last a minute.
If you can succeed a Hard Spellcraft or Knowledge nature, they will increase the distance to 120ft, thanks to your aid!

The unaware guardians were not expecting Pathfinders to be so near.

Monster Reflex Saves:

4d20 ⇒ (7, 7, 5, 4) = 23

As such, the Pathfinders have them caught without defenses! The monsters are staggered for 1 round!

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas rushes forward and brings his blade down onto the fouo creature.

attack: 1d20 + 11 ⇒ (5) + 11 = 161d10 + 7 + 6 ⇒ (4) + 7 + 6 = 172d6 ⇒ (6, 2) = 8move to contact, power attack...debilitating injury -2 to hit-

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Knowledge (nature) re boar: 1d20 + 6 ⇒ (19) + 6 = 25 Special Attacks, Special Defenses, please
Knowledge (nature) re shambling monster: 1d20 + 6 ⇒ (12) + 6 = 18 Special Attacks, please
Knowledge (local) untrained re goblin: 1d20 + 1 ⇒ (18) + 1 = 19
Spellcraft re the spirits' portals: 1d20 + 7 ⇒ (19) + 7 = 26

"Hey, spirit-dudes, put one of the portals in this tree next to us, and put the other portal next to the awesome buds over there on the island!"

Skye admires the spirits' handiwork, then bounces a step over to the portal and steps through, emerging atop a fallen tree near the islet. "That was sooooo cool!"

Liberty's Edge

The Slithering Maps

Round 1

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(0,Fine)
Skye(0,Fine)
Goblin Witch(0,Fine)
Green Mutant Boar(0,Fine)

Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(0,Fine)
Shambling Monster(0,Fine)

The goblin realizes, only too late, what is happening. It croaks some orders and then casts a spell.

Spellcraft DC 16:

Mage Armor

A boar moves to block threats.

Liberty's Edge

The Slithering Maps

Round 1

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(0,Fine)
Skye(0,Fine)
Goblin Witch(0,Fine)
Green Mutant Boar(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)

Red Mutant Boar(0,Fine)
Shambling Monster(0,Fine)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Spellcraft DC16: 1d20 + 7 ⇒ (4) + 7 = 11
"The little goblin witch is casting some kind of spell, guys!"

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo rushes towards the plant looking monster charge at what I assume is Shambling Monster and launches a flurry of punches and elbows.

Flurry Unarmed Strike 1: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 5 ⇒ (5) + 5 = 10
Elbow Smash: 1d20 + 5 ⇒ (7) + 5 = 12 Damage (Non-Lethal): 1d8 + 5 ⇒ (5) + 5 = 10Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 2
Flurry Unarmed Strike 2: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 1d8 + 5 ⇒ (4) + 5 = 9 Jabbing Style Damage: 1d6 ⇒ 2
Elbow smash damage applies if the punch prior hits. Jabbing style damage applies if I have hit the target this round.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Skye, did you take your action?

"On it!" Fung flies over the head of the goblin witch and releases a bolt of electricity down upon her head, sending a loud thunder boom as well, hoping to deafen her and mess with her spellcasting.

move, electric blast

Burn: Thundering Infusion (+1), Infusion Specialist (-1)
vs witch: Elemental Overflow, +2 Dex, +2 Con, PBS
electric blast vs TAC: 1d20 + 8 + 2 + 1 + 1 ⇒ (4) + 8 + 2 + 1 + 1 = 16
electric dmg: 3d6 + 2 + 4 + 1 + 1 ⇒ (3, 2, 1) + 2 + 4 + 1 + 1 = 14
Fort DC19 or deafened: 20% miss chance to cast spells with verbal component

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

(Wasn't sure if telling the tree-spirits to set up the portals was an action. Skye made a move to get to the closest portal, then emerged atop the log next to the islet with the seed pod. If Skye can still take a standard action, he'll use it to heaven's leap next to the seed pod.)

Emerging from the portal, Skye creates tiny tears in the fabric of time and space, then temporarily stitches them together to move through a limited, one-way wormhole, appearing next to the Heart of the Blight's seed pod.

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

"Alright, let's have none of that spellcasting, aye?"

Shiv fires an arrow at the spellcasting goblin.

attack roll, PBS: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
damage roll, PBS: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

"Mhm." - Malik hears Skye, and decides to help Xuang in eradicating the goblin. He hurls a watery ball into the witch.

Crunch:
Move action to gather power, standard to blast.

Burn: Empower +1, Extended Range +1, Gather Power -1, Infusion Specialization -1

Water Blast, Physical, Empowered, Extended Range: 1d20 + 8 ⇒ (20) + 8 = 284d6 + 9 ⇒ (1, 3, 6, 3) + 9 = 22

Confirm: 1d20 + 8 ⇒ (16) + 8 = 244d6 + 9 ⇒ (2, 4, 4, 2) + 9 = 21

If the goblin goes down before the blast, how about Mr. Green Tentacles instead?

Liberty's Edge

The Slithering Maps

Round 1

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(0,Fine)
Skye(0,Fine)

Green Mutant Boar(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(0,Fine)
Shambling Monster(11,Fine)

With the blasts from the Kineticists and the Paladin, the goblin witch's head is tossed free from its body and is now in the swamp somewhere.

The redboar moves to try to block further entry and moves to counter Shivalier, and the monster makes an attack against Kitajo!

Gm Sceen:

1d20 + 11 ⇒ (9) + 11 = 20
2d6 + 5 ⇒ (1, 5) + 5 = 11

Kitajo managed to easily avoid the attack, however.

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(0,Fine)
Skye(0,Fine)

Green Mutant Boar(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(0,Fine)
Shambling Monster(11,Fine)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Knowledge (nature) re the Seed Pod: 1d20 + 6 ⇒ (16) + 6 = 22

Skye examines the Heart of the Blight's seed pod, trying to figure out how best to destroy the thing.

He steps back and tries poking it with his spear.
Long Spear; Damage: 1d20 + 3 ⇒ (18) + 3 = 211d8 ⇒ 5

*EDIT* Just realized I didn't re-roll my false life temp hp at the start of the day.
Temp HP: 1d10 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas shift to the right a step and focuses his attack on the mound's legs.

attack: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 311d10 + 7 + 6 + 1 ⇒ (4) + 7 + 6 + 1 = 18

crit: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 271d10 + 7 + 6 + 1 ⇒ (4) + 7 + 6 + 1 = 18

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(0,Fine)
Skye(0,Fine)
Green Mutant Boar(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(0,Fine)
Shambling Monster(47,Bloodied)

Skye jams his spear into the seed, but it seems he was not able to get past its layers of shell!

The greenboar squeels in rage, and thrusts its head at Rallas!

GM Screen:

1d20 + 2d6 ⇒ (15) + (5, 3) = 23

The boar digs its tusks into Rallas! 17 Damage

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(17,Fine)
Skye(0,Fine)
Green Mutant Boar(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)

Red Mutant Boar(0,Fine)
Shambling Monster(47,Bloodied)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo lashes out at the Shambling monster with fists and elbows.

Flurry Unarmed Strike 1: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d8 + 5 ⇒ (8) + 5 = 13
Elbow Smash: 1d20 + 5 ⇒ (7) + 5 = 12 Damage (Non-Lethal): 1d8 + 5 ⇒ (1) + 5 = 6Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 4
Flurry Unarmed Strike 2: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d8 + 5 ⇒ (8) + 5 = 13 Jabbing Style Damage: 1d6 ⇒ 5

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Shiv takes a step back and puts an arrow into the red boar.

attack roll, PBS: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
damage roll, PBS: 1d8 + 1 ⇒ (6) + 1 = 7

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye curses. "The bloody shell of this seed pod is too hard for me to crack! Gonna need some help over here!" The shaman calls out for support from his companions.

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Seeing Kitajo having the shambling monster under control, he turns his attention to one of the boars (red). He drifts lower and closer to the blighted beast and releases a bolt of empowered lightning at it.

move: 5-foot step, gather power, standard: electric blast

Burn: Empower Metakinesis (+1), Thundering Infusion (+1), Gather Power (-1), Infusion Specialist (-1)
vs black: Elemental Overflow, Empowered, +2 Dex, +2 Con, PBS
empowered electric blast vs TAC: 1d20 + 8 + 2 + 1 + 1 + 1 ⇒ (13) + 8 + 2 + 1 + 1 + 1 = 26
electric dmg: 3d6 + 2 + 4 + 1 + 1 ⇒ (5, 1, 4) + 2 + 4 + 1 + 1 = 18 Total dmg = 18+9=27
Fort DC19 or deafened

"Be right there!"

Liberty's Edge

The Slithering Maps

Round 2

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(17,Fine)
Skye(0,Fine)
Green Mutant Boar(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(34,Bloodied)
Shambling Monster(47,Bloodied)

In spite of Kitajo's assault, the natural thickness of the corruption and moss protects the shambling monster.

GM Screen:

1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 8 ⇒ (1) + 8 = 9
2d6 + 9 ⇒ (1, 6) + 9 = 16
1d20 + 11 ⇒ (4) + 11 = 15
1d20 + 11 ⇒ (1) + 11 = 12
2d6 + 5 ⇒ (5, 5) + 5 = 15
2d6 + 5 ⇒ (6, 1) + 5 = 12
1d20 + 16 ⇒ (3) + 16 = 19
1d20 + 16 ⇒ (17) + 16 = 33

Xuan and Shivalier's combined assault wounds the boar, but it still stands. In its anger and frustration, the boar seeks vengeance! Unhampered by the foul swamp it moves towards Shivalier!
Tusks flail, but miss the kitsune!

The monstrosity slams both its arms at Kitajo and Rallas, but quick footwork makes both arms slam empty ground!
e

Liberty's Edge

The Slithering Maps

Round 3

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(17,Fine)
Skye(0,Fine)

Green Mutant Boar(0,Fine)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(34,Bloodied)
Shambling Monster(47,Bloodied)

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Did Skye recall any useful information about the seed pod with his previous Knowledge (nature) check?)

Skye pulls a piece of flint and a pinch of silver dust from his spell component pouch and casts burst of radiance. A brilliant flash of shimmering light explodes between the green boar and the shambling monster.

(Creatures in the area are blinded for 1d4 ⇒ 2 rounds, or dazzled for 1d4 ⇒ 2 rounds if they succeed at a DC17 Reflex save. Evil creatures in the area of the burst take 5d4 ⇒ (3, 1, 2, 4, 3) = 13 points of damage, whether they succeed at the Reflex save or not.)

Liberty's Edge

The Slithering Maps

Skye Knowledge:

The seed pod shell is very thick, requiring some heavy weaponry to burst.
Hardness 10

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye yells for the big guns. "Dudes, this massive bud is super hard. If one of you isn't too busy raking leaves, you could use the tree-spirit portals and bring over a big axe or something."

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

If no one objects, Skye invokes the Allied Offensive aid token.
"One PC gains 1d8 damage to a melee attack (subtiers 5-8 2d8, 10-11 3d8) and everyone attacking afterwards gains flanking for 1 round"

If that's cool, we can pass the aid token on to another table that might need help.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

I can crack that thing open. Spirits....can you take me to this pod? Rallas implores as he swings his blade at the boar.

attack: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 311d10 + 7 + 6 + 1 ⇒ (4) + 7 + 6 + 1 = 18
crit: 1d20 + 11 ⇒ (5) + 11 = 161d10 + 7 + 6 + 1 ⇒ (7) + 7 + 6 + 1 = 21 power attack, no penalty and studied target as a move

Liberty's Edge

The Slithering Maps

Round 3

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(17,Fine)
Skye(0,Fine)
Green Mutant Boar(18,Blinded)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)

Red Mutant Boar(34,Bloodied)
Shambling Monster(47,Bloodied,Blinded)

Gm Screen:

2d20 ⇒ (6, 11) = 17

The boar is blinded by the radiance of light, as well as the shambling monster! It swings wildly and fails to hit anyone!

The spirits take Rallas and shove him through the portal to the murky water across the seed! He must cross the water somehow to attack it!

Some cliff-side pathfinders shout to you to ready them for a volley of arrows!
Allied offensive is in effect, "One PC gains 1d8 damage to a melee attack (subtiers 5-8 2d8, 10-11 3d8) and everyone attacking afterwards gains flanking for 1 round"

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

"Alright, Skye! Hope everyone below can hold off those monsters." From the distance, Fung gathers energy to power the extended range and sends a bolt of lightning flying across the swamp to smash at the stubborn seed pod.

move: 5-foot step, gather power, standard: electric blast

Burn: Empower Metakinesis (+1), Extended Range Infusion (120ft) (+1), Gather Power (-1), Infusion Specialist (-1)
vs seed pod: Elemental Overflow, Empowered, +2 Dex, +2 Con
empowered electric blast vs TAC: 1d20 + 8 + 2 + 1 + 1 ⇒ (20) + 8 + 2 + 1 + 1 = 32
electric dmg: 3d6 + 2 + 4 + 1 ⇒ (3, 5, 4) + 2 + 4 + 1 = 19 Total dmg = 19+9=28
crit?: 1d20 + 8 + 2 + 1 + 1 ⇒ (12) + 8 + 2 + 1 + 1 = 24
electric dmg: 3d6 + 2 + 4 + 1 ⇒ (1, 4, 2) + 2 + 4 + 1 = 14 Total dmg = 14+7=21
[ooc]i.e. if it crits, total of 49 damage.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Malik hears Skye, but sees the boars moving in on Kitajo. He decides to protect him instead of destroying the bud, trusting Rallas can manage that part.

He hurls a ball of water at one of the boars. Red

Water Blast, Physical, Empowered, Point Blank: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 234d6 + 9 + 1 ⇒ (6, 1, 2, 2) + 9 + 1 = 21

Liberty's Edge

The Slithering Maps

Round 3

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(17,Fine)
Skye(0,Fine)
Green Mutant Boar(18,Blinded)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Red Mutant Boar(Dying,Bloodied)
Shambling Monster(47,Bloodied,Blinded)
Seedpod(39,???)

The seedpod looks seriously damaged!
The redboar finally collapses from its wounds.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Several blasts of purple energy momentarily light up the battlefield. The initial shouts of celebration are quickly drowned out by the agonized screech emitted by the heart of the blight.

Table GMs, the Weakening Blight effect on page 39 is in play.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo continues to assault the shambling monster.

Flurry Unarmed Strike 1: 1d20 + 10 ⇒ (7) + 10 = 17 Damage: 1d8 + 5 ⇒ (4) + 5 = 9
Elbow Smash: 1d20 + 5 ⇒ (17) + 5 = 22 Damage (Non-Lethal): 1d8 + 5 ⇒ (2) + 5 = 7Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 4
Flurry Unarmed Strike 2: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d8 + 5 ⇒ (3) + 5 = 8 Jabbing Style Damage: 1d6 ⇒ 3

Liberty's Edge

The Slithering Maps

Round 3

Battlefield Conditions:

Hazard: The swamp deals negative energy damage to anyone traversing its murky water. The terrain in the water is difficult terrain. The fallen tree near the center of the map requires a climb check to cross.
Table APL: 5

Rallas(17,Fine)
Skye(0,Fine)

Green Mutant Boar(18,Blinded)
Kitajo(0,Fine)
Malik(0,Fine)
Shivalier(0,Fine)
Xuan Fung(0,Fine)
Seedpod(39,???)
Weakening Blight: All blighted creatures must immediately succeed at an Easy Will save or become dazed for 1 round.
Additionally, the blighted creatures take a –1 penalty to AC and a –1 penalty on attack rolls and saving throws.

Botting Shivalier. Pew Pew
Shoot Green: 1d20 + 10 ⇒ (17) + 10 = 27
Damage Green: 1d8 + 1 ⇒ (7) + 1 = 8

The weakening blight makes the shambling monster too weakened to withstand Kitajo's assault. It crumbles away.

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Oops, was just about to post, but I'll take that roll. XD

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

With the help of the Twinhorn allies, Skye grips his longspear and takes another stab at the Heart of the Blight's seed pod. "We can do this!"
Longspear; Damage, Allied Offensive Boost: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 2d8 ⇒ (2) + (4, 3) = 9

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

Rallas tries to go across the water on the fallen tree. He then maneuvers to get in close to the pod.

acrobatics: 1d20 + 13 ⇒ (1) + 13 = 14am i able to attack this round?
also using my re roll for my bag if i can

reroll: 1d20 + 13 ⇒ (17) + 13 = 30

Liberty's Edge

The Slithering Maps

Yes, acrobatics for move and then a standard is available.
What seems like a failed jump turns into a majestic sweep off the branch and onto the island for Rallas!

Liberty's Edge

The Slithering Maps

Posting from a friends phone.
1d100 ⇒ 43
The blinded boar fails to hit anyone. All pathfinders may have their turn.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

***OVERSEER ANNOUNCEMENT***

Strands of purple energy whip across the battleground and begin to swirl above the remains of the giant flower. The continuous chant of the Twinhorn shamans reaches a fever pitch and then suddenly stops. After a breathless moment of silence, a loud reverberating boom echoes across the swamp as a column of purple energy pierces through the clouds, dissipating into the starry sky. Shouts of celebration begin to sound across the field as Medda makes her way to the heart of the blight. A shaft of moonlight shines on the site through the parted clouds as she rips through the withered roots of the blighted flower. Medda reaches in and draws out the shriveled remains of a female crusader. In stark contrast to the rest of the remains, her silvery breastplate glimmers in the moonlight. A grievous blow has scarred its surface where a golden engraved figure spreads out her wings. Trails of blood seep out from scars running across the figure. Medda lowers the remains gently upon a white cloak that a Twinhorn warrior has placed on the ground.

With a heavenly glow, the ghostly form of Ivvora appears in the clouds above. “She was my sister-in-arms against the vile Tar-Baphon. I now know that her sacrifice spared me all those years ago, as it will all of you in the days to come. Go with Vildeis’ grace and use this blessed plate to vanquish my hated adversary. Hurry back north, for the moment of Eshimka’s reckoning draws near!”

Medda looks up to the sky as the visage of Ivvora dissipates, the red phantom hand of Anok floating above her shoulder. After a moment, she kneels next to the crusader’s remains and carefully wraps them up in the white cloak, which is slowly soaked with red. She looks at the crowd gathered around her and speaks up. “We stand here triumphant, having rid this land of corruption. But this is a mere shade of the darkness that awaits us at the Solstice Scar! Fear not, for Vildeis’ blessing will guide our weapons to strike true and eradicate Eshimka for good!”

Medda motions for the Twinhorn warriors to raise the bundled remains on their shields as one of the honored dead. “Pathfinders, you have done much for my tribe and our lands, but I ask you once more to lend us your weapons so that we might end the evil that haunts Solstice Scar. What say you?”

This concludes Solstice Scar, Version C. Table GMs, thank you for all your hard work! When filling out chronicle sheets, please note that the house has earned the Fangwood Purifier boon.

Liberty's Edge

The Slithering Maps

Chronicles will be going out as soon as I return to a secure wifi.
For now, note you will receive the following if you were levels 5-6:
1xp(normal track)
2pp(normal track)
2500gp(normal track)

If you are slow tracking, the changes are...
0.5xp
1pp
1250gp

Hope everyone had a great time with the adventure!

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Oh, that was quicker than I'd thought. I was sure I was gonna need to use my grit and smite on some bigger fight after this. XD

Thanks for running.

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