Gameday 4 [PFS] Among the living (Inactive)

Game Master Chyrone

Resident Evil......pathfinder style.


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Loot sheet No plunder, no pay Battle map--Misc info slides

Pardon, it's been adjusted. Woman is at -15.

Clair's attack falls short.
"Ahahaha, pathetic! >:)"
-----------

Round 6

Kenji
Vassago

-----------
Cultist woman (-15)
-----------
Clair & Sele

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago sighs as the cultist woman taunts the party. "Via con Shelos.", he speaks calmly as he sends another blast of water out.

Water blast @ woman: 1d20 + 6 + 1 - 4 ⇒ (16) + 6 + 1 - 4 = 19
Damage on hit: 2d6 + 6 + 1 ⇒ (2, 2) + 6 + 1 = 11


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago blasts the woman square in the face.

AND SHE GOES DOWN!!!!!

Combat over.

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago shakes his head. "Tu eres a loca pendaja", he mutters to himself, still somewhat regretting smashing the woman with his hydrokinesis. He then focuses back on the current situation and hands a wand to Clair. "Use this to tend to our allies; I am working the kinks out and wish not to jam it."

Think it was Kenji that took the brunt of it

CLW @ Sele: 1d8 + 1 ⇒ (4) + 1 = 5

CLW @ Kenji: 1d8 + 1 ⇒ (2) + 1 = 3
CLW @ Kenji: 1d8 + 1 ⇒ (4) + 1 = 5
CLW @ Kenji: 1d8 + 1 ⇒ (7) + 1 = 8

Sele is 1 off, Kenji 2 off. Good for you guys?


Loot sheet No plunder, no pay Battle map--Misc info slides

'You are a crazy dumbass'
Nice...

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

isn't kinetic healing unlimited? Take time mitigate burn and heal all

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

[ooc]Burn damage stays until you receive overnight rest. Best as a high power battle heal, more so due to my archetype that prevents me from receiving Burn, so 9nly the target can receive burn.[ooc]

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

You search the rest of the rooms clockwise.
Eventually, you come upon a stack of small stack of rooms.
While now seemingly used as storage, they are big enough to have been a guestroom for 1 person each.

Various parts of a dozen corpses lie strewn about the floor. Blood
and gore stain everything, making the floor slick and filling the room with a metallic aroma. Bodies lie askew, mouths hanging open in silent screams, faces contorted in fear.

A muttering figure is rocking back and forth with a terrified look on her face.
"This can't be happening..can't be happening..can't be happening"

1d6 ⇒ 21d5 ⇒ 5

Party Perception & Init:

Perception:

Clair: 1d20 + 4 ⇒ (13) + 4 = 17
Kenji: 1d20 + 11 ⇒ (5) + 11 = 16
Sele: 1d20 + 8 ⇒ (1) + 8 = 9
Vassago: 1d20 + 5 ⇒ (16) + 5 = 21

Initiative:
Clair: 1d20 + 3 ⇒ (20) + 3 = 23
Kenji: 1d20 + 1 ⇒ (3) + 1 = 4
Sele: 1d20 + 1 ⇒ (19) + 1 = 20
Vassago: 1d20 + 7 ⇒ (6) + 7 = 13

Zombies: 1d20 - 1 ⇒ (4) - 1 = 3


All but Sele notice suspicious details about the scattered corpses.
Clair sees the glassy dead eyes of a dead noble open.
".....", it rises.
Kenji & Vassago see a zombie slowly rise to their right.
Clair, Kenji & Vassago get a surprise round action.
The woman screams as the zombie rises and she ducks into a room.

Round 1

Clair & Sele
Vassago, Kenji
--------
Zombies

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Those damn, dirty, zombies!", Vassago yells as the blasts the nearby zombie with water.

Surprise Round action

Water Blast @ Green: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage on hit: 2d6 + 6 + 1 ⇒ (1, 1) + 6 + 1 = 9

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele steps up drawing his sword and attempts to give 8tcthe chop

Greatsword: 1d20 + 9 ⇒ (17) + 9 = 262d6 + 7 ⇒ (4, 3) + 7 = 14

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji lashes out with his kama (surprise round action

to hit: 1d20 + 5 ⇒ (9) + 5 = 14
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Surprise round:
"These are likely also under someone else's control. I think it's best if we just cut them down."

They're not blessed by the Pallid Princess anyway. They were made by the worshiper of some foul deity I don't even know.

Clair 5-foot steps up to the nearest zombie and swings her scythe at it.

+1 Scythe: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7

Round 1:

Clair raises her scythe again and once more swings it at the zombie next to her.

+1 Scythe: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 2d4 + 5 ⇒ (3, 2) + 5 = 10


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji, you're unfortunately not next to the zombie.
Would you like to move instead?

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

ok.. move to within a 5' step of a zombie..


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago blasts a zombie for 4.
Clair slashes at the other zombie and Kenji moves towards the zombie Vassago blasted.

Round 1

Sele calls dibs on the zombie's demise.
Clair moves towards where Kenji went.
Vassago, Kenji
--------
Zombies

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

KEnji attacks (flurry) the zombie with his kama...

to hit: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8

to hit: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago blasts the same zombie, hoping to deal more punishing damage to it!

Water Blast @ Green Zombie: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Damage on hit: 2d6 + 6 + 1 ⇒ (6, 4) + 6 + 1 = 17


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji uses the zombie as a punching bag, dealing 4 dmg.
But Kenji is in the way of Vassago's blast, as he provided some cover.
3 more and you'd have decapitated with water.

Green slams back.
Slam: 1d20 + 2 ⇒ (9) + 2 = 11Dmg: 1d6 + 2 ⇒ (5) + 2 = 7

....Ugghh!...
Charge: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Clair is suddenly rushed into, and a hard smack lands in her flank.

Another zombie, as ugly as at the start, stands next to her after a charge, hungry for flesh. The putrid smell of decay entering her nostrils.
--------------

Round 2

Clair & Sele
Kenji & Vassago
--------------
Green (-9)
Other zombie

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele moves to next to Clair and smacks the new zombie

Greatsword: 1d20 + 9 ⇒ (5) + 9 = 142d6 + 7 ⇒ (1, 6) + 7 = 14


Loot sheet No plunder, no pay Battle map--Misc info slides

Round 2

Sele's attack is heavy, but the awful smell upsets his stomach just enough to make it miss.
Clair
Kenji & Vassago
--------------
Green (-9)
Other zombie


Loot sheet No plunder, no pay Battle map--Misc info slides

Botting Clair, over 24 hours.

Clair makes a swing to return the favor on the ugly zombie.
Scythe: 1d20 + 7 ⇒ (6) + 7 = 13Dmg: 2d4 + 5 ⇒ (4, 2) + 5 = 11, the stench must be distracting enough to mess with her aim.
Kenji & Vassago
-------------
Green (-9)
Other zombie

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago goes for another ranged blast, hoping to finish off the wounded zombie so the others can focus on the unsavory one.

Water Blast @ Green: 1d20 + 6 + 1 - 2 ⇒ (1) + 6 + 1 - 2 = 6
Damage on hit: 2d6 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11

And sneezes midblast, showering the party with water...


Loot sheet No plunder, no pay Battle map--Misc info slides

Clair makes a swing to return the favor on the ugly zombie.
The stench must be distracting enough to mess with her aim.
Vassago sneezes midblast, causing a downpour on the party Haha ^^
Kenji
-------------
Green (-9)
Other zombie

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji tries to end the zombie, swinging the blade of his kama at it.

to hit: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
dmg if hits: 1d6 + 3 ⇒ (5) + 3 = 8

to hit: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
dmg if hits: 1d6 + 3 ⇒ (4) + 3 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

The zombie loses its head and falls down.

BBBRRRAAINS!: 1d20 + 6 ⇒ (20) + 6 = 26Dmg: 1d8 + 3 ⇒ (5) + 3 = 8
BBBRRRAAINS??: 1d20 + 6 ⇒ (2) + 6 = 8Dmg: 1d8 + 3 ⇒ (5) + 3 = 8

Clair gets another hit.
-----------------------
Round 2

Clair (-13) & Sele
Kenji & Vassago
---------------
Other zombie

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele unleashes again

Greatsword Attack and Damage: 1d20 + 9 ⇒ (7) + 9 = 162d6 + 7 ⇒ (5, 4) + 7 = 16


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele chops 16 off the zombie.
Clair
Kenji & Vassago
-------------
Other Zombie (-16)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

+1 Scythe: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 2d4 + 5 ⇒ (2, 2) + 5 = 9

Clair swings her scythe at the other zombie, but still has trouble aiming.

Please no kinetic healing. I'll withdraw in case I'm hit again, to give you more space while I heal myself.


Loot sheet No plunder, no pay Battle map--Misc info slides

Clair's swing misses, curse that god-awful stench.

Kenji & Vassago
-------------
Other zombie (-16)

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

The last? zombie seems to be around a corner from KEnji, but he does his best to attack it with all penalties taken into account:

to hit with kama: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16
dmg if hits: 1d6 + 3 ⇒ (3) + 3 = 6

to hit with kama: 1d20 + 5 + 1 - 4 ⇒ (6) + 5 + 1 - 4 = 8
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9


Loot sheet No plunder, no pay Battle map--Misc info slides

Kenji slashes for another 6, opening a sickening wound in its chest.
Vassago
-----------
Other zombie/=> Bugbear zombie <= (-22)

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Vassago tries to blast the zombie over Clair's head!

Water Blast @ bugbear zombie: 1d20 + 6 + 1 - 4 ⇒ (11) + 6 + 1 - 4 = 14
Damage on hit: 2d6 + 6 + 1 ⇒ (2, 5) + 6 + 1 = 14


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago's watery blast wets Clair's hair, as it flies over her head.

Uughhh!: 1d20 + 6 ⇒ (8) + 6 = 14Whack: 1d8 + 3 ⇒ (4) + 3 = 7
----------------------
Round 3

Clair & Sele
Kenji & Vassago
-----------
Bugbear zombie (-22)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele brings his sword up and swings, exactly as the zombie takes a big step and Sele's sword plows into the floor... Boom!

Greatsword Attack and Damage: 1d20 + 9 ⇒ (2) + 9 = 112d6 + 7 ⇒ (1, 2) + 7 = 10


Loot sheet No plunder, no pay Battle map--Misc info slides

*squeek*

Dead rat....
Clair
Kenji & Vassago
------------
Bugbear zombie (-22)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

"Hey!" Clair exclaims when she's unexpectedly soaked in water. "Watch where you aim!"

+1 Scythe: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 2d4 + 5 ⇒ (4, 3) + 5 = 12

Clair next attack with her scythe is so incredibly clumsy that Vassago has to duck to prevent being decapitated.

Uhm... oops...

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Again Kenji does his best from around the corner...

to hit: 1d20 + 5 + 1 - 4 ⇒ (20) + 5 + 1 - 4 = 22
dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9

to confirm crit: 1d20 + 5 + 1 - 4 ⇒ (13) + 5 + 1 - 4 = 15
addl dmg if hits: 1d6 + 3 ⇒ (6) + 3 = 9

to hit: 1d20 + 5 + 1 - 4 ⇒ (3) + 5 + 1 - 4 = 5
dmg if hits: 1d6 + 3 ⇒ (2) + 3 = 5


Loot sheet No plunder, no pay Battle map--Misc info slides

Clair's strong swing misses, but Kenji lands a hit for 9.
Vassago
------------
Bugbear zombie (-31)

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

Second verse, same as the first!

Water blast over Clair: 1d20 + 6 + 1 - 4 ⇒ (15) + 6 + 1 - 4 = 18
Damage on hit: 2d6 + 6 + 1 ⇒ (5, 6) + 6 + 1 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

Dreidel dreidel dreidel, you made it out of clay,
dreidel dreidel dreidel, with dreidel you will play. ;)

Vassago blasts the zombie square in the head, taking it out.

Combat over

Gj team.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele looks around seeing if there is anything of significance that this lot were guarding or had just left etc.

perception: 1d20 + 8 ⇒ (10) + 8 = 18

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji slips out of the side room he was in, now that doing so won't get him attacked, cleans brains and zombie meat off his kama. "Well this is unpleasant to say the least... " He looks around for any more zombies or other foes.

perception: 1d20 + 11 ⇒ (3) + 11 = 14

... but seems a bit distracted.


Loot sheet No plunder, no pay Battle map--Misc info slides

No zombies are present, and they were carrying nothing.

The pale of fright woman carefully opens the door.
"A...are they gone?"

Random person of no interest, seriously. :)

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

"Yes, they are gone," Clair tells the woman, trying to reassure her she's safe. "It may be best if you stay here, while we clear the building of other threats. Okay?"

Clair takes her healing wand and gives herself a couple of taps.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

"Anyone else wants a tap, or do you prefer to heal yourselves?"

Clair puts her wand away when she no longer needs it, and heads to the nearest unexplored area.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"You are safe, we have stopped the zombies, but we must get you to safety, please is there any thing you can tell us about what happened while we are getting you out of here, any details at all may be significant

Sele begins guiding her to one of the exits

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25


Loot sheet No plunder, no pay Battle map--Misc info slides

The safest place you bring her to was the previous group of survivors.

Underway she shares pretty much a similar story.
"I, along with the dead people back there, fled the grand hall in the chaos. We hid from a group of fanatics who were talking 'hack them down', but when we came out of hiding, there were zombies at our throats and...*sob, sob*...it was awful."

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

"Do not worry, mon ami, you are safe here and we will root out this vileness and put an end to it!"


Loot sheet No plunder, no pay Battle map--Misc info slides

Wouldn't it be mi amiga? Or are you 50% french & 50% spanish? :)

Having searched the entire floor, you eventually come across a backstage room, where a rickety wooden staircase leads down to what is likely the basement. Some braziers give a dim glowing light to the place.

Can i have some general stealth check please.

Don't look, GM stuff.:

Retnuoc Noitpecrep: 1d20 + 2 ⇒ (19) + 2 = 21

Scarab Sages

M Ifrit Overwhelming Soul (Kineticist) 7 | HP 52/52 | AC 23 T 14 FF 21 | F +7 R +10 W +4 | Init +8 | Perc +10 | Diplomacy +14

100% suave :)

Stealth: 1d20 + 3 ⇒ (18) + 3 = 21

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

stealth: 1d20 - 4 ⇒ (17) - 4 = 13

Yay not cacophonous

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