Gameday 4 [PFS] Among the living (Inactive)

Game Master Chyrone

Resident Evil......pathfinder style.


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Nothing wrong with a theater...nothing at all.


Loot sheet No plunder, no pay Battle map--Misc info slides

Guys, get your RP hats on.

Clair's a necro-control cleric (Urgathoa), it seems.
Clair, guess what the other three have been fighting in the previous scenario?
An evil cleric of Urgathoa and her undead minions.
Have fun ^^

*Coughchallengebreakercough* ^^

Joke aside, i am not banning legal stuff, but in the theme of things, being the controller in a scenario with an undead disaster, expect RP reactions from both party and NPC.
Controlling the undead in this particular scenario seems a 'suspicious', though convenient, thing to do. ;)


Loot sheet No plunder, no pay Battle map--Misc info slides

Good news, i've received an email about the boons.

Wall of tekst:

For Player/Table Boons there are a number of options:

Player Option 1:

Psychic Dilettante: Although most psychic techniques remain a mystery to you, you have become proficient in a single psychic skill through experimentation, poring over occult literature, or learning by observing a master at work. Choose one psychic skill unlock (Pathfinder RPG Occult Adventures 194) and record it below; you can now use that skill unlock as though you had the Psychic Sensitivity feat.

Player Option 2:

Prophetic Dream: Powerful dreams have visited you every night, sometimes terrible and other times exhilarating. You’ve come to understand that these nocturnal visions sometimes portend the events of the coming day, manifesting as supernatural phenomena when trouble strikes. When you begin an adventure or wake up from a full night’s sleep, you can check one of the boxes above this boon and roll 1d4 to determine what kind of dream you experienced. You can activate the dream’s benefit once. If you do not use the ability by the end of the adventure, its benefit is lost. When you check the third box, cross the entire boon off your Chronicle sheet.

1—Dream of Etheric Flight: Your dream was liberating, allowing you to soar over the clouds. As a free action, you gain the benefits of air walk for 1 round. During this time, you grant all of the weapons you wield the ghost touch weapon special ability.

2—Nightmare of Fearful Retreat: In your dream, you were fleeing some ferocious bogeyman that you dare only face in the waking world. You gain a +10 enhancement bonus to your base speed for 3 rounds. If you are frightened or panicked when you use this ability, you may attempt a new saving throw at the same DC as the fear effect; if you succeed, you are instead shaken for the duration of this ability. If the effect did not allow a saving throw, you must instead succeed at a Will save with a DC of 11 plus your character level.

3—Nightmare of Terrible Trauma: Your dream was painful, whether you dreamed of torment, watching as your teeth fell out, or being eaten by beasts, or something worse. When you would take bludgeoning, piercing, or slashing damage, you take 5 less damage (minimum 1) and gain a +2 bonus on any saving throw against additional effects associated with the attack, such as poison or disease. If your character level is 7 or higher, you instead take 10 less damage (minimum 1).

4—Vision of Utter Lucidity: This time you were able to control your dreams, traveling wherever you wished before waking refreshed. If you would fall asleep or become confused as a result of a spell, special ability, or similar effect, you instead gain the dazzled condition for 1d4+2 rounds. The original effect resumes immediately afterward, though any time spent dazzled counts against that effect’s duration.

Player Option 3:

Soothsayer: There are countless traditions of folk divination on Golarion, and you have recruited a reliable soothsayer into your service. Once per adventure, this mystic can predict imminent events and grant you a +4 insight bonus on one skill check, a +2 insight bonus to your Armor Class against one attack, or a +2 insight bonus on one attack roll or saving throw. You must use this ability before you roll the attack, check, or save or before you hear the final result of the attack against you. Dreadful portents accompany the soothsayer’s insights, and you are shaken for 1 round after using this ability. This does not cause you to become frightened or panicked if you were already shaken. The soothsayer otherwise follows all of the rules for follower vanities on pages 60–61 of the Pathfinder Society Field Guide.

Player Option 4:

Aspis Slayer: Your desire for vengeance against the Aspis Consortium goes beyond the typical enmity that Pathfinders feel for that merchant organization. Choose one of the following boons and cross the other off your Chronicle sheet.
Favored Enemy: If you have the favored enemy class feature, you may swap one of your favored enemies for favored enemy (Aspis). This ability functions against agents of the Aspis Consortium and creatures directly employed by the Consortium.
Smite Aspis: As a swift action, you may smite an agent of the Aspis Consortium or a creature directly employed by the Consortium. You must be able to see the Aspis associate to use this ability, and you must know about that individual’s connection to the Consortium. For one minute, add your character level to the damage roll of your first successful attack each round against the target of your smite. After using this ability, cross this boon off your Chronicle sheet.

Player Option 5:

Against the Consortium: Once per scenario, when you defeat a named Aspis agent in battle or thwart the agent’s plans, record the agent’s name below.

Once you have defeated four agents, you have distinguished yourself as one of the Society’s experienced operatives in countering the Aspis Consortium’s machinations. Select one of the following boons, crossing the other boons off of your Chronicle Sheet.

• Your very presence makes members of the Aspis Consortium uneasy. You gain a +2 bonus on Intimidate checks against members of the Aspis Consortium and their direct associates, and they take a –1 penalty on saving throws against all of your spells and abilities with the fear descriptor.

• You are skilled at detecting weaknesses in agents of the Aspis Consortium. You gain a +2 competence bonus on attack rolls to confirm critical hits against members of the Aspis Consortium and their direct associates.

• You gain DR 1/— against attacks made by members of the Aspis Consortium and their direct associates.

Player Option 6:

Niche Specialist: You are exceptionally talented at overcoming an uncommon type of challenge. Choose one of the following benefits, and cross the other two off your Chronicle sheet.

Chase Specialist: You gain a +2 bonus on all checks made to overcome obstacles during a chase (Pathfinder RPG Gamemastery Guide 232) as if your speed were 10 feet faster. You may cross this boon off the Chronicle sheet to reroll a failed check to overcome an obstacle with an additional +2 bonus.

Darkness Specialist: You gain a +2 bonus on Acrobatics checks made to move at your full speed while blind. You also reduce the miss chance due to concealment imposed by dim light to 15%, and you reduce the miss chance due to total concealment imposed by darkness to 40%. You may cross this boon off the Chronicle sheet to gain darkvision 10 feet for 1 round; if you already have darkvision, you instead gain the see in darkness ability (Pathfinder RPG Bestiary 2 301) for 1 round, though you can only use it to see 5 feet.

Haunt Specialist: You gain a +2 bonus on all saving throws to resist effects created by a haunt. You also gain a +2 bonus on skill checks made to notice a haunt and on initiative checks made to act in the surprise round when a haunt manifests. You may cross this boon off your Chronicle sheet to reroll such a initiative check, saving throw, or skill check with an additional +2 bonus.

Player Option 7:

Psychic Awakening: You can infuse one of your items with psychic energy, granting it more power and significance over time. Choose one weapon or armor of at least masterwork quality, one wand, or one wondrous item that can be upgraded, such as a cloak of resistance +1. To infuse the item with psychic energy, perform one of the following tasks, as appropriate for the item type. Once per adventure after performing this task, you may check off one of the 10 boxes on this Chronicle sheet.

Armor: Wear the armor during at least one combat encounter.

Wand: Activate the wand, using at least one charge.

Weapon: Make at least one successful attack roll against an opponent during an encounter.

Other Item: Proclaim the item’s greatness or significance before attempting a skill check or attack roll. Alternatively, use the item as an additional focus when casting a spell. You must be wearing the item prominently or holding it in your hand in order to infuse it with psychic energy.

Once you check off the 10th box on this Chronicle sheet, you have fully infused your item with psychic energy. If the item is not a wand, you may expend this psychic energy to reduce the cost of one future upgrade to the item by 20%. This discount does not stack with other discounts, and it can provide a maximum price reduction of 200 gp per character level. The discount reduces the price you pay for the item, but it does not reduce the market price of the item for the purpose of having enough Fame to qualify for the purchase.

If the psychically infused item is a wand, you may expend the psychic energy between scenarios to recharge the wand. You may restore up 5 charges of to a wand of a 4th-level spell, up to 10 charges to a wand of a 3rd-level spell, up to 25 charges to wand of a 2nd-level spell, and up to 50 charges to a wand of a 1st-level spell. A wand cannot hold more than 50 charges, and the number of charges you restore to the wand cannot increase its effective market price by more that 200 gp per character level. Once you recharge the wand once, the remaining psychic energy dissipates.

A character can only benefit from this boon once, even if multiple copies are applied to the same PC.

I just realized Clair's controlling is limited.....you scared me woman.
I feared you were able to take control of many many many zombies.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Nabbed a +1 Greatsword


Loot sheet No plunder, no pay Battle map--Misc info slides

More damage on the trademark chop.


Loot sheet No plunder, no pay Battle map--Misc info slides

Lots & lots & lots of zombies.

Enjoy.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Do we have our gear?


Loot sheet No plunder, no pay Battle map--Misc info slides

Unless i say otherwise, yes.

The PDF assumes that, since your tickets had been arranged, your equipment gets past 'customs'.

Besides, nobles have bodyguards who carry weapons.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3
GM Chyro wrote:

Unless i say otherwise, yes.

The PDF assumes that, since your tickets had been arranged, your equipment gets past 'customs'.

Besides, nobles have bodyguards who carry weapons.

I carry a scythe! xD

On a side note: Yay, I pulled off the Command Undead trick for the first time! :D

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Command undead reads you can control any number of undead as long as their total hit dice does not exceed yours.


Loot sheet No plunder, no pay Battle map--Misc info slides

In which case she now has 3 meatshields.

These old scenarios aren't up to modern day developments :)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Zombies = 2hd
Cleric lvl 4 = 4 HD

2 times 2 = 4 means can control 2 zombies.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sry, my mind has been occupied, with a city's official going to force something unpleasant onto me. It's been bugging me the entire day.

But yeah, 2 zombies controlled, 2 dead, 1 left.
And a heapload roaming around.....

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

That's okay, 2 undead slaves are better than none! :)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Force leiderhosen wearing? Death by speculas?

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Great idea, Sele! Zombies wearing lederhosen, haha!

Clair often lets the corpses of dead enemies be transported to her home, where she has an extensive collection of undead slaves. She has a part-time job at her father's cemetery, next to their home, where she enjoys watching the corpses rise at full moon. One of her favorite undead is a frog-man from a previous scenario! :)


Loot sheet No plunder, no pay Battle map--Misc info slides

And you're controlling them how?
Renewing control channel would endanger your home, all of them breaking free with you channeling here now. ;)

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

As far as i read command undead feat non-intelligent undead don't need a cha test to command


Loot sheet No plunder, no pay Battle map--Misc info slides

Unless they are initially under another's control, to my understanding.

I even asked it in rules/GM discussion.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

All good can't do more than that.


Loot sheet No plunder, no pay Battle map--Misc info slides

I've got family over today, since it's my birthday, so posting might not happen until late in the evening.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3
GM Chyro wrote:

And you're controlling them how?

Renewing control channel would endanger your home, all of them breaking free with you channeling here now. ;)

The undead at her home are just flavor, simple as that :P


Loot sheet No plunder, no pay Battle map--Misc info slides

It's weird...all those potions and she's not written to use any of them.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Gimme Invisibility

*Clank Clank Clank* Where is that noise coming from? ... Sounds like an invisible Paladin attempting to sneak.... nah!!


Loot sheet No plunder, no pay Battle map--Misc info slides

That would be funny, although Kenji's the one who benefits most from it, not having an ACP.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I forgot about the no burn overwhelming soul.


Loot sheet No plunder, no pay Battle map--Misc info slides

Google docs is being screwy.

All my maps don't show :(

Sorry for the inconvenience, i'm trying to find out what to do to fix it.


Loot sheet No plunder, no pay Battle map--Misc info slides

Unless anybody wants to say anything to the scared woman, i'll forward to the next part in an hour.


Loot sheet No plunder, no pay Battle map--Misc info slides

The tunnels are slick, as per description, so a DC 10 acro is needed to move at half speed.
This is also the case for the zombie and Bustrani.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Another hit for Dramatic Sele.. now to just not get done over by bad guy (tm)


Loot sheet No plunder, no pay Battle map--Misc info slides

:)

Keera's running frozen fingers and while i read it, he mentioned something:

'we all fall to the axe sooner or later, save it left the paladin with an axe-phobia.'

By the way, i've sent Keera a PM, to see if there's still interest to rejoin the group.
That was of course a yes, but she will still be lvl 3, no problems.

So that means looking up that list of potential scenarios i posted in the other thread, see who can do what. I've found a 4th/5th (depending on Vassago's options), to continue the run.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

YAy and hmmm.. gotta go read that myself...


Loot sheet No plunder, no pay Battle map--Misc info slides

Come on team, it's almost over.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

waiting dance waiting dance la la la...


Loot sheet No plunder, no pay Battle map--Misc info slides

Pfff :)

Did you read Keera/Oikyv's run of Frozen Fingers yet?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Yes..I saw... very interesting...


Loot sheet No plunder, no pay Battle map--Misc info slides

Vassago, when this is over, i'll reactivate the other thread.
How much of season 0 and season 1 have you done?


Loot sheet No plunder, no pay Battle map--Misc info slides

Aside from some finishing up RP & briefing, you guys have kicked this scenario's ugly ass. Well done team.

Can i get some dayjob rolls please.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

PFS #52335-3

day job prof cartographer: 1d20 + 8 ⇒ (4) + 8 = 12

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3

Profession (Part-time Gravekeeper): 1d20 + 6 ⇒ (15) + 6 = 21

GM, does this huge necromantic boulder count as a cursed item? I need to retrieve one of those as a faction goal and wondered if it maybe is one. Or is it 'just' a magic artifact?


Loot sheet No plunder, no pay Battle map--Misc info slides

It's a powerful magical artifact.

Ancient, but not described as cursed.
Sorry.

Could you remind me, as i've heard but not thoroughly looked into, what this new 'faction goals' thing is about.


Loot sheet No plunder, no pay Battle map--Misc info slides

As both Sele and Vassago can't make job rolls, i'll get on with the boon rolls.
You get to pick one on a nat 1 or nat 20

Clair: 1d20 ⇒ 19
Kenji: 1d20 ⇒ 10
Sele: 1d20 ⇒ 2
Vassago: 1d20 ⇒ 12

GM: 1d20 ⇒ 12

Alas, we're not getting any this round.

I'll get to the sheets tonight or tomorrow.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3
GM Chyro wrote:
Could you remind me, as i've heard but not thoroughly looked into, what this new 'faction goals' thing is about.

You can download the faction cards here, totally free. The PDF includes an explanation :)


Loot sheet No plunder, no pay Battle map--Misc info slides

My apologies for the delay guys, the chronicles will be sent today.

Dark Archive

F Human Warpriest/6 Oracle/1 (HP 59/59 | AC:23 [+1 when adjacent to a single foe] | T:12 | FF:21 | CMB:8 | CMD:19 | Fort:+7 | Ref: +3 | Will:+11 | Init:+1 | Perc:+4 | Speed:20) PFS#: 115025-3
GM Chyro wrote:

My apologies for the delay guys, the chronicles will be sent today.

Yay! :D


Loot sheet No plunder, no pay Battle map--Misc info slides

Reported and chronicles sent.

And grats to Kenji and Sele, for hitting lvl 4!

I'm going to re-activate the other thread guys, see you two there. :)


Loot sheet No plunder, no pay Battle map--Misc info slides

You'll probably have to post in the gameplay to bring it back up in your list.

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

got my chronicle - thanks for running - and the other thread reactivated fine for me, no need to post to bring it back up.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Lvl 4? I think I'm only 3.2 not 3.3? Ill have to calculate. .

Grand Lodge

hp 50/50; AC 24, 19, 22 (22, t19, ff 20), fort +7 refl +8, will +12;, bab 4, melee 7 (flurry +4, +4, -1), ranged 6, cmb 9 cmd 26; init +2; ki 6/7, ef 6/6, move 50, 1d8+3+1d4 unarmed dmg; csw 6, clw 35, mg armor 47; wih 46; folio reroll 1/1 | oni-spawn tiefling monk of the four winds 6 / sorceror 1 | -3 *
skills:
Acro +10 (+24 jump), Disable +14, Disguise +10, Escape +7, Heal +6, Intimidate +0, Know arcane +4, Perc +10, Prof (cartographer) +8, SM +8, Spellcraft +10, Stealth +6, Survival +4, Swim +7

Kenji just made 8 xp so not quite to 4th lvl yet. but almost there now!

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