Gameday 3: The Infernal Vault (Inactive)

Game Master Baerlie

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Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki moves past the lemure chasing down Celeena. (provoke AoO)

if Lemure takes AoO...

redirection:
Redirection(flowing monk): At 1st level, as an immediate action, a flowing monk can attempt a reposition or trip combat maneuver against a creature that the flowing monk threatens and that attacks him. If the combat maneuver is successful, the attacker is sickened for 1 round (Reflex DC = 10 + 1/2 the monk's level + monk's Wisdom modifier to halve the duration), plus 1 additional round at 4th level and for every four levels afterward (to a maximum of 6 rounds at 20th level). The monk gains a +2 bonus on the reposition or trip combat maneuver check and the save DC for redirection increases by 2 if the attacker is using Power Attack or is charging when attacking him. The benefit increases to a +4 bonus and an increase of the saving throw by 4 if both apply.

Kavaki will try and trip the Lemure with redirection...

AoO trip: 1d20 + 10 ⇒ (1) + 10 = 11

After completely missing the target and almost tripping Luciano instead, he bellows an apology to his comrade as he rushes on to get into melee with Celeena.

Once adjacent to Celeena, Kavaki will try and learn from his last failed trip attempt and try the same on her.

Celeena trip: 1d20 + 10 ⇒ (17) + 10 = 27

if successful...

Kavaki will follow Celeena's fall to the ground with blow from his foot.

vicious stomp: 1d20 + 7 ⇒ (6) + 7 = 13 -4 AC for prone

damage: 1d8 + 4 ⇒ (4) + 4 = 8

Unbalanced counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC 14: reflex to negate being flat footed

Celeena! Stop this foolishness. You didn't pay your hired help enough coin. They've run off. You are alone, and outmatched. Surrender and you may live on to fight another day!"

Liberty's Edge

M Human Human Cleric of Thisamet 1 Level HP: 10 | AC: 17 | T:12 | FF: 15 | CMD: 11 | Fort: 4 | Ref: 0| Will: 4| Init: 0| Perc:2 | Sense Motive: 2

"Anyone hurt?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Shoris moves past the lemure which tries to hit him, but misses.
AoO Lemure: 1d20 + 4 ⇒ (2) + 4 = 6
The lemure already took the AoO against Shoris.

Kavaki rushes on to Celeena and pushes her to the ground and kicks her. He asks her to give up, but Celeena does not want to. "My foolishness? You will learn what it means to fight a mighty sorceress!" she shouts.
The Unbalanced counter triggers when Kavaki makes the AoO while Celeena tries to get up, is that correct? Or does the vicious stomp count as AoO?

Round 1
Luciano
Adrastus
Celeena -8HP prone
Lemure -1HP
Shoris
Kavaki
Benjamin
Mungo

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Botting
Mungo enters the room and steps next to Luciano.

Round 2
Luciano
Adrastus
Celeena -8HP prone
Lemure -1HP
Shoris
Kavaki
Benjamin
Mungo

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

vicious stomp is an AoO. so it applies then.

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Rapier 18–20/×2: 1d20 + 7 ⇒ (5) + 7 = 12
Piercing Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Luciano stabs again at the lemure but it looks like it wasn't meant to be.
Parry/Riposte the first enemy that attacks me in melee.
Rapier Parry vs opponents attack roll 18–20/×2: 1d20 + 7 ⇒ (9) + 7 = 16
Rapier Riposte 18–20/×2: 1d20 + 7 ⇒ (11) + 7 = 18
Riposte Piercing Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Reflex DC14 Celeena: 1d20 + 2 ⇒ (14) + 2 = 16

Luciano tries to stab at the lemure, but does not hit. He prepares to parry an attack from the lemure.

Round 2
Luciano
Adrastus
Celeena -8HP prone
Lemure -1HP
Shoris
Kavaki
Benjamin
Mungo

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Botting Adrastus, we have to move on, only 6 days left...

Adrastus shoots an arrow through the doorway at the lemure.
Attack: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12 Damage: 1d6 ⇒ 3

Celeena tries to get up and moves back a step and draws a wand. AoO for Kavaki

The lemure swings it's claws at Luciano but hits only the shelf and pushes out some documents. Luciano parries the attack and pierces the lemure with his Rapier.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4

Round 2
Luciano
Adrastus
Celeena -8HP prone
Lemure -3HP
Shoris
Kavaki
Benjamin
Mungo

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves further into the vaults. A glob of a acid jumps from his fingertips towards Celeena.

acid dart, to hit: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
acid damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

AoO: 1d20 + 7 ⇒ (9) + 7 = 16 -4 AC for prone

damage: 1d8 + 4 ⇒ (6) + 4 = 10

unbalanced counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC:14 reflex to negate flate footed

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Shoris fires an acib orb at Celeena, but the orb misses and melts some documents. Kavaki kicks at Celeena while she tries to get up and hits her on her head. A bleeding wound opens on her cheek.
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3

Round 2
Luciano
Adrastus
Celeena -18HP FF
Lemure -3HP
Shoris
Kavaki
Benjamin
Mungo

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Surprised by Celeena's determination, and response; Kavaki will 5'step to get adjacent to her. He will summon an extra reserve of energy (spend 1 ki point for 1 additional attack) and begin a Flurry of Blows meant to disable Celeena instead of kill her.

flurry: trip: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23

vicious stomp: 1d20 + 7 ⇒ (8) + 7 = 15

damage: 1d8 + 4 ⇒ (5) + 4 = 9 non-lethal

unbalanced counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC:14 reflex to negate flat footed

----------------------------

flurry: 2nd attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 -4 AC for prone

damage: 1d8 + 4 ⇒ (5) + 4 = 9 non-lethal

----------------------------

flurry: 3rd attack: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 -4 AC for prone

damage: 1d8 + 4 ⇒ (7) + 4 = 11 non-lethal

"Your unwillingness to accept your fate is disappointing. Despite your insistance on experiencing your own demise, we WILL bring you to the Pathfinder Society to answer for your actions!"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki trips Celeena the second time and hits and kicks her until she is unconscious.

Botting Benjamin and Mungo: they delay

Round 3
Luciano
Adrastus
Celeena defeated
Lemure -3HP
Shoris
Kavaki
Benjamin
Mungo

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

Shoris moves back to where he can see the lemure, drawing his crossbow as he moves. Once he has a clear shot he lets the bolt fly.

crossbow attack: 1d20 + 2 ⇒ (2) + 2 = 4
crossbow damage: 1d8 ⇒ 5

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano isn't having the best of luck with the creature.
"Hmm. This creature seems to be invulnerable."

Rapier 18–20/×2: 1d20 + 7 ⇒ (3) + 7 = 10
Piercing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Male Human Ranger/1

We'll go with another shot on the same lemure as I was targeted on before.

Shortbow: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12

Damage: 1d6 ⇒ 5

Even though the unnatural infernal flesh of the lemures seem to swallow his arrows whole, a grim smile still tugs at the corner of Adrastus' mouth as he sees the missile hit home.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

While Luciano tries to pierce the lemure with his rapier Adrastus shoots an arrow at the creature. The arrow is deflected by one of the lemure's fleshy tumors.

The lemure swings it's claws at Luciano again, but misses.
Claw: 1d20 + 2 ⇒ (6) + 2 = 8

Round 3
Luciano
Adrastus
Celeena defeated
Lemure -3HP
Shoris
Kavaki
Benjamin
Mungo

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki pulls a silver knuckle axe from his pack and moves around to close in with the Lemure.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kavaki moves around the shelves to reach the lemure.

Mungo & Benjamin delay

Round 4
Luciano
Adrastus
Celeena defeated
Lemure -3HP
Shoris
Kavaki
Benjamin
Mungo

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano continues to be fairly ineffective against the lemure...
Rapier 18–20/×2: 1d20 + 7 ⇒ (1) + 7 = 8
Piercing Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Parry/Riposte the first enemy that attacks me in melee.
Rapier Parry vs opponents attack roll 18–20/×2: 1d20 + 7 ⇒ (6) + 7 = 13
Rapier Riposte 18–20/×2: 1d20 + 7 ⇒ (18) + 7 = 25
Riposte Piercing Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male Human Ranger/1

Another shot yet taken against my targeted lemure....

Shortbow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4

Eeeeequals - a whiff anna miss. I think Luciano and I are tied for Least Effective PCs In A Boss Encounter for 2015.

I'll be over in the corner coming up with an Acceptance Speech.

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Hey I totally owned that guard earlier.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Luciano attacks the lemure, but misses. In the same second he prepares to parry the next hit. Adrastus shoots another arrow at the same target, but also this arrow goes wide and hits the shelf. The lemure swings it's claws at Luciano again.
Slam: 1d20 + 3 ⇒ (20) + 3 = 23
Confirm: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 4

Round 4
Luciano
Adrastus
Celeena defeated
Lemure -3HP
Shoris
Kavaki
Benjamin
Mungo

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki will summon some inner strength to unleash an additional attack with his flurry of blows. He will try to trip the Lemure before continuing his onslaught.

flurry: trip: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28

if successful...

vicious stomp: 1d20 + 7 ⇒ (4) + 7 = 11 -4 AC for prone

damage: 1d8 + 4 ⇒ (5) + 4 = 9

unbalanced counter:
Unbalancing Counter (Ex) (flowing monk 2nd level): a flowing monk's attacks of opportunity render a struck creature flat-footed until the end of the flowing monk's next turn (Reflex DC 10 + 1/2 the monk's level + Wisdom modifier negates). This ability replaces the bonus feat gained at 2nd level.

DC:14 reflex. fail = flat footed until next turn

flurry 2: silver knuckle axe: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 -4 AC for prone + flat footed?

damage2: 1d6 + 4 ⇒ (1) + 4 = 5

flurry 3: silver knuckle axe: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 -4 AC for prone + flat footed?

damage3: 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Kavaki trips the lemure and kicks it. The first kick hits the lemure in it's face. Although a part of the damage is absorbed by the huge amount of flesh it opens a big wound. Also the other two kicks hit, but only the third one deals more damage. DR 5

Round 4
Luciano
Adrastus
Celeena defeated
Lemure -9HP
Shoris
Kavaki
Benjamin
Mungo

Scarab Sages

Male Tiefling Conjurer 2 HP (5/14) Resist cold/elec/fire 5;AC (15, touch 11, ff 15, CMD 11) saves (1/1/3) , Init. +7, Per. +6, SM +0

GM:
GM Baerlie wrote:
It's a Lemure Devil. They are lawful evil and are immune against fire, mind-affecting effects and poison. They are also resistant to acid 10 and cold 10 and have a damage reduction of 5 if they are not hit by a good or silver weapon.

This is what you told me when I made my Knowledge check for the first lemures we faced. Kavaki was using a silver knuckle axe.

Shoris holds steady with a bolt in his crossbow, waiting for a shot.

readying an attack if the lemure tries to stand.
crossbow attack: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d8 ⇒ 8

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Yes, this is still the case, but I missed that it was a silver weapon. Sorry.

Kavaki's attacks were strong enough to kill the lemure. The ball of flesh sinks to the ground covering the floor with a disguisting liquid. The soul of the lemure goes back where it came from.

After searching Celeena's body, you find the documents you are looking for. You take the documents back to the Lodge where Venture-Captain Dreng already awaits you. After looking at the documents he says "With Celeena stopped and the documents secured, Absalom is once again safe from invasion"

Celeena is put on trial for treason, a family tradition as it seem, and sentenced to a lengthy prison term. The crypt and the archives are cleared out by various members of the Society who catalog the unique items therein. The Society brings in a cleric to consecrate the remains of the Deckland family interred in the crypts, and properly restore the crypts to a manageable status.

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