Forlorn Zamoros |
Forlorn runs up the staircase and...
Switching performance from Inspire Courage to Distraction, allowing Imrana or Dunkel to take the 21 below as another save against the effect (should Distraction apply).
Perform (dance): 1d20 + 15 ⇒ (6) + 15 = 21
Casting glitterdust in a 10' radius centered on the yellow circle, DC 17 Will to negate blindness.
Whichever option, BP Round 7.
Dunkel Diggerson |
Will DC17: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20
Dunkel, through his sheer will as a dwarf, paws a hand at the air as whatever the Lengizen does shimmers before his face.
"Ahhh, tha's nae gonna t' work on ah dwarf!"
Grabbing his axe, Dunkel makes his way in to aid Doubtful, his less-than-ideal sized legs pumping furiously as he does.
Sadly, it's a double move for Dunkel to close into melee, so he'll use all 8 squares to get in and give Doubtful a flank at least for future rounds.
Jair Whisper |
Jair moves nearer the creature and tries to cast a spell on it!
SR if needed: 1d20 + 6 ⇒ (6) + 6 = 12
Fall! Command : Will DC18 +1 if it could be sexually attracted to Jair
Imrana Reza |
Will Save: 1d20 + 4 ⇒ (2) + 4 = 6
Looks like Imrana will have to take that distraction save, if it applies
Will wait to post action until GM confirms it works
GM Z..D.. |
Doubtful leaps into action. Sending a kick into the outsider. It recoils and stands there dazed.
Forlorn manages to pull Imrana's attention towards him and not the mesmerizing color.
Jair's spell does not seem to get past its magical barriers.
Round 2
Doubtful
Round 3
Wyatt, Jair, Imrana, Dunkel, Forlorn
GM
Imrana can post round 2 options as well
Imrana Reza |
Round 2 Actions
"Thank you, Forlorn! That would have been most unfortunate if you had not helped."
Imrana ducks out into the main causeway and fires off a ray of sickly energy from her finger.
SR Check (spell penetration): 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Ray of Enfeeblement (point blank shot, bless, cover): 1d20 + 5 + 1 + 1 - 4 ⇒ (3) + 5 + 1 + 1 - 4 = 6
Strength Penalty: 1d6 + 2 ⇒ (5) + 2 = 7
Round 3 Actions
Imrana frowns as she sees her spell whiff. Not wanting to expend more of her stronger resources yet, she instead steps over to Wyatt to provide him with assistance.
Diviner's Fortune on Wyatt: +2 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round
Jair Whisper |
Draping her wand, Jair tries again to use her spell against the creature.
SR Check: 1d20 + 6 ⇒ (19) + 6 = 25
Fall! Command : Will DC18 +1 if it could be sexually attracted to Jair
========= Buff ==============
Bless: +1 moral bonus to attack and to will save against fear. (3/10)
GM Z..D.. |
Wyatts arrow sails wide.
Imrana fails to weaken the beast.
Jair spells manage to get through the defenses,but it she can not seem to manipulate its mind.
Doubtful, Dunkel and Forlorn still to act.
Forlorn Zamoros |
"I can't think of any jokes about this guy," Forlorn mutters as he switches back to his regular performance. "So just...laugh, okay?" With that, the little Pathfinder extends a hand and tries to exert his will over the creature.
SR Check: 1d20 + 7 ⇒ (3) + 7 = 10
Casting hideous laughter, DC 12 Will save. I already included the +4 from being a different creature type, but it doesn't look like I'm piercing SR. Also, Inspire Courage, Round 8.
Doubtful |
Doubtful once more tries to find a sensitive spot on the creature, following that up with a few more kicks.
Flurry of blows and a stunning fist (might get lucky again!)
Flurry1, bless, bard, PA, flank: 1d20 + 10 + 1 + 2 - 2 + 2 ⇒ (18) + 10 + 1 + 2 - 2 + 2 = 31, for 2d6 + 4 + 4 + 2 ⇒ (5, 3) + 4 + 4 + 2 = 18 damage and stun (DC 17 fort negates).
Flurry2 vs stun?: 1d20 + 13 ⇒ (5) + 13 = 18, for 2d6 + 10 ⇒ (6, 3) + 10 = 19 damage.
Flurry3 vs stun?: 1d20 + 8 ⇒ (20) + 8 = 28, for 2d6 + 10 ⇒ (6, 6) + 10 = 22 damage.
confirm: 1d20 + 8 ⇒ (19) + 8 = 27, for 2d6 + 10 ⇒ (3, 4) + 10 = 17 additional damage.
Dunkel Diggerson |
Dunkel lays into the strange creature, working in tandem with Doubtful.
Waraxe 2H, Power, Hero, Bless, Bard, Flank, Arcane Strike: 1d20 + 8 + 2 + 1 + 2 + 2 + 2 ⇒ (14) + 8 + 2 + 1 + 2 + 2 + 2 = 31 for 1d10 + 12 + 2 ⇒ (1) + 12 + 2 = 15
GM Z..D.. |
Doubtful, just zoom in on the token. I pulled the image from the beastiary.
Doubtful lands what he thinks was a vicious strike. While Dunkel takes the alien creature flank.
The humanoid raises one hand while the other holds a gaping wound in its side, "Parley..."
Up to you guys if you want to continue the assault
Dunkel Diggerson |
Dunkel keeps his fingers wrapped tightly around his axe, while he takes a couple steps around to ensure the creature isn't simply buying itself time for its allies to arrive and join in the battle.
Forlorn Zamoros |
"I guess ya figured out you can't beat us," Forlorn chimes in. "That's good, saves your life and our resources. So yeah, why did you attack us, are you working for someone? Is it Faroon? Or Sevenfingers?" The halfling's eyes widen with excitement as he pries.
Diplomacy: 1d20 + 18 ⇒ (3) + 18 = 21
GM Z..D.. |
He looks towards Jair, "I am Yl’nesegva. The guardian of the traitorous Hrethnar Olvaradsson. If you are down here in this plane, you must either be here to free Hrethnar or kill him. I can not allow either."
He looks down at the Halfling, "I know not of this Faroon, unless she is one of the interlopers that sneaked by with magic. She was accompanied by the a troll and another halfling I would deal with them myself but am not allowed to enter that chamber."
Now asking to everyone, "What brings you to this place."
Jair Whisper |
We are here to retrieve informations from this Faroon. We have no quarrel nor envy to free Hrethnar the traitor.
But, for my info, what about Hrethnar? Are you is guardian? Are you here from you free will? Are you some sort of a prison guard?
Asks Jaïr
GM Z..D.. |
"Aye, I guard Hrethnar. Making sure no one can get to him and he can not get out. I am here as ordered, as with all of my kind. We serve here for a year of your time and then we return." The humanoid figure rest again a mound of metal, which used to be a cannon.
"If you do not wish to free or harm hrethnar, I shall let you pass into the hold. But you must get the other interlopers out. "
GM Z..D.. |
"Very well, I shall let you pass." With a wave of its hand, a door heading to the next level appears on the other side of him.
"Also, this may help you. For sparing my life and agreeing to help get rid of the invaders." It hands you the set of pipes it was playing when you entered.
"I have never been good with this, but it makes the time go by." Looking over at Jair, "Unfortunately, no, but my time here is near completion."
-------------------------------------------------------------
The PC's head through the door that just appeared into the lowest level of the ship.
Completely devoid of furnishings, this bleak and uninviting ship’s hold is bathed in a feeble gray light.
This lower hold is 10 feet tall and contains several iron rings affixed to the floor. A feeble gray light akin to starlight provides dim illumination throughout the hold.
“See, my lord Hrethnar?” the dark-haired elven woman says with a honeyed voice. “It is just as I said; you are no longer safe here. Let us work together to dispatch these assassins. Then, once I free you from this horrible place, we can return to Golarion, loot your treacherous master’s tomb, and return to a life of blood and plunder!”
The broad-chested Ulfen man shakes his head. “I will not rush my decision, Faroon. You and your words are both lovely to me, but I want to hear what these bravos have to say first.” He turns to his new visitors. “I seek to leave this prison and exact my revenge against my former master, Sempet Sevenfingers. What have you to offer me? Before you answer, consider this: only I have the power to reach Sevenfingers’s final tomb.”
The man then opens the front of his robe to partially reveal his bare chest. Many tiny arcane runes and sigils are tattooed into his flesh. They glow softly as they reflect the pale gray light of the hold.
Dunkel Diggerson |
Was Hrenthnar held in statis and is still fully alive? Or does he appear undead? Or?
Dunkel, standing abreast of Doubtful and giving ample room for the others to see over them (save Forlorn), turns and looks with anticipation as to what Forlorn, Jair, Imrana or Wyatt are to say about the matter as it does not immediately pertain to diggin' or axe-use.
He leans to Doubtful to share his thoughts in his kin's ear.
"Ah would'nae mind seein' th' tunnel work o' tha' Sevenfingers tomb.. 'ts jess tha' guardian t'would seem t' be upset by 't."
GM Z..D.. |
He appears to be still alive. And as if he did not age at all while in this plane.
Jair Whisper |
Lord Hrethnar. It's an honor to meet you. We are Pathfinders, members of one of the most powerful organization in Golarion. We are seeker of secrets, collector of artifacts, explorer of forgotten ruins. We explore, report and cooperate in our mission.
We are not mere pirate unable to fullfil empty promises. You want vengeance ? We can provide.
You want vengeance against Sevenfinger, we share this common goal by wanting to plumder his treasures.
And if you want to get out of this place, we have powerful sages, wizards and clerics able to perform marvels that will help you.
Jair turns to Faroon and says Well done to get to here, but your crusade against our Venture-Captain, against Lady Benari comes to an end. You will die here forgotten by all and alone. Your crew is no more and your vessel is ours. You have nothing to offer to Hrethnar. Surrender to a swift justice, tell us how you reach this place and you will not suffer.
Returning to Hrethnar she adds My Lord, your only chance get free from this place and to enact your vengeance is to join us.
As I said before, we are not mere assassin, but savants, explorers, fighters and more than that - we are Pathfinders.
While speaking, Jair tries to understand how Hrethnar could be the key to Sevenfinger tomb.
Doubtful |
Doubtful doesn't look at Dunkel, as the later ponders his favorite subject, tunneling. "This bastard's probably worse." He mutters in response.
He scowls at the whole situation as those more suited to such things talk. Instead, he spends most of his time glaring at the troll on the far side of the cabin.
Heh, talking isn't my forte! All you guys! =)
Forlorn Zamoros |
"Little harsh, but okay," Forlorn mutters as he steps up to Jair to speak as well. "Mr. Hrethnar, if you can reach the last tomb as you say, I think we could work together pretty well. Like my friend said, we have a lot of magical and armed support to help you with. You'll need it, from what I heard happened last time. We can be a better army than a bunch of generic pirates! Also, you can get to Sevenfingers, but can you get out of here? It is s'posed to be your prison, after all. If not, you'll need us even more. Sir," he adds, hoping he didn't sound too presumptuous.
Turning to Faroon, the little Pathfinder nods almost apologetically and says, "Well, I wouldn't'a said it like that, but Jair here's right. I mean, we don't need ta kill you, but I'm not gonna stop anyone who feels like it. And we definitely did beat the tar outta your crew and take your ship. So, yeah. You'll be hard-pressed to get Hrethnar to choose you over us here."
Diplomacy towards Hrethnar: 1d20 + 18 ⇒ (17) + 18 = 35
GM Z..D.. |
Nice roll Forlon. Anyone want to aide forlon? If not, I will lead us into the next part.
Jair Whisper |
I can aid up to my max. That's how I rule (and play) the aid another action.
In cases where the skill restricts who can achieve certain results, such as trying to open a lock using Disable Device, you can't aid another to grant a bonus to a task that your character couldn't achieve alone.
GM Z..D.. |
Hrethnar shifts his weight to his other foot, taking in both sides. "Both of you bring compelling arguments and have advantages for my alliance. So I say this, I will ally with whoever kills the other."
Faroon glares back over her shoulder, "With pleasure" She nods at the roguish looking one. The man pulls out a flask and drinks from it. The man fade from sight.
Doubtful: 1d20 + 5 ⇒ (17) + 5 = 22
Forlorn: 1d20 + 4 ⇒ (13) + 4 = 17
Dunkel: 1d20 + 0 ⇒ (8) + 0 = 8
Imrana: 1d20 + 4 ⇒ (6) + 4 = 10
Wyatt: 1d20 + 7 ⇒ (5) + 7 = 12
Jair: 1d20 + 1 ⇒ (3) + 1 = 4
GM: 3d20 ⇒ (10, 18, 20) = 48
Initiative-Round 1(bold may post)
Mortivor
Doubtful, Forlorn
Troll, Faroon
Wyatt,Imrana,Dunkel, Jair
Side note on the map. The guy who is somewhat transparent is the invisible man. He did do a five foot step, when he went invisible, he was one spot to the west.
Forlorn Zamoros |
Ah, you're right, Jair. GM, would any sort of Knowledge checks be applicable to these fine folk?
"Well, it was probably gonna come to this anyway," Forlorn says matter-of-factly. He raises his free hand and waves it about as if conducting an invisible orchestra, inspiring and speeding up his teammates. "The time for talking is now done! Don't worry, fighting can be fun! Though for Faroon, she's seen her last sun! I should probably throw in something about Hrethnar...Pathfinders are second to none!"
Starting up Inspire Courage +2 and casting haste.
Doubtful |
Doubtful swears, "Shoulda known he wouldn't be any help." He mutters.
Noticing the halfling disappear, he scowls, and rushes across the intervening space towards Faroon anyway, dodging and weaving as he goes.
OK, 1 ki point for +4 to AC, then single move, and unarmed strike with stunning fist on Faroon.
This might provoke an AoO from the halfling wherever it disappeared to, should it choose to take it.
He will use non-lethal damage.
unarmed strike vs Faroon, haste, PA, bard: 1d20 + 10 + 1 - 2 + 2 ⇒ (15) + 10 + 1 - 2 + 2 = 26, for 2d6 + 4 + 4 + 2 ⇒ (5, 4) + 4 + 4 + 2 = 19 non-lethal damage and stun (DC 17 fort negates)
His AC vs the troll is 34. (Yay dwarf Defensive Training!)
Vs Faroon it's 30
Vs the invisible guy 23
GM Z..D.. |
Forlorn, only the troll. Knowledge Nature would be applicable.
Doubtful catches the Elf off guard and lands the punch.
The troll goes after doubtful for injuring her captian. But tooth nor claw land on the elusive dwarf. Can't believe I said that
Faroon steps back and cast a spell.
Initiative-Round 1(bold may post)
Wyatt,Imrana,Dunkel, Jair
Round 2
Mortivor
Doubtful, Forlorn
Troll, Faroon
Wyatt McDonald |
Wyatt steps to the side, and calmly fires a withering volley at the Rogue.
+1 Mighty [+2] Composite Longbow: 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29, for 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7 damage.
+1 Mighty [+2] Composite Longbow: 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29, for 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9 damage.
+1 Mighty [+2] Composite Longbow: 1d20 + 7 + 2 + 1 ⇒ (19) + 7 + 2 + 1 = 29, for 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13 damage.
Huh. Not too shabby!
Imrana Reza |
Spellcraft: 1d20 + 13 ⇒ (17) + 13 = 30
Imrana watches the man turn invisible, and then continues to watch him, her earlier cast of See Invisibility showing itself to have been prescient.
She draws a scroll of glitterdust and casts it, hitting all three foes.
She can hit all three by targetting the top left corner of invisible man's square.
DC 13 will save or be blinded, since it's just a scroll
Jair Whisper |
Spellcraft DC18: 1d20 + 6 ⇒ (15) + 6 = 21
Jair smiles to Farroon and says, My Dear, you're such a great fighter, you don't need pity magical trick to defeat us! Dispel your magic and fight us like a true warrior you are
Suggestion, Will DC20 (DC21 if Farroon could be sexually attracted to Jair) to dispel her own spell.
Dunkel Diggerson |
@Jair: Excellent use of Suggestion!
Dunkel blinks a few times, using his own earlier cast spell to pinpoint the rogue.
"Ah, th' invisible one's right..."
He grins as glittering debris showers the rogue.
"err, nevermind then!"
Dunkel swings his axe at the troll, grinning at Doubtful as he does.
"Look Doubtful, we gots ourselves ah' troll, 'ere! No problem fer ah pair o' dwarves!"
Waraxe 2H, Power, Hero, Bard, Flank, Arcane Strike: 1d20 + 8 + 2 + 2 + 2 + 1 ⇒ (12) + 8 + 2 + 2 + 2 + 1 = 27 for 1d10 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Waraxe 2H, Power, Hero, Bard, Flank, Arcane Strike - haste: 1d20 + 8 + 2 + 2 + 2 + 1 ⇒ (19) + 8 + 2 + 2 + 2 + 1 = 34 for 1d10 + 12 + 2 ⇒ (9) + 12 + 2 = 23
Waraxe 2H, Power, Hero, Bard, Flank, Arcane Strike - haste (crit confirm): 1d20 + 8 + 2 + 2 + 2 + 1 ⇒ (15) + 8 + 2 + 2 + 2 + 1 = 30 for 2d10 + 24 + 4 ⇒ (2, 6) + 24 + 4 = 36
With a massive grunt, Dunkel, unencumbered like a typical dwarf in the trappings of armor, leaps up and swings his axe right at the top of the troll's skull.
That's not too shabby of a round for damage. 72 damage if the troll's AC is no more than 27!
GM Z..D.. |
Faroon 19nl Mortimor 29
The invisible man becomes outlined as the area is outlined in shiny gold dust. The troll roars out as it can no longer see any one.
Wyatt plants three arrows into the shiny rogue.
Faroon looks over to Jair, "Like you have room to talk about pitiful magical tricks, trying to force you opinions into my mind. It will not work sweet heart"
Dunkel takes out his hatred against the troll, lopping its head off in one swipe.
The roguish halfing draws his short blade and approaches the dwarf, he brings it across the dwarf arm, leaving a jagged cut. 5 damage to Dunkel
Round 2
Doubtful, Forlorn
Faroon
Wyatt, Imrana, Dunkel(5 damage), Jair
Round 3
Mortivor
Doubtful |
Doubtful steps over the troll, his focus on Faroon.
5' step, flurry. Use ki for extra attack. Stunning fist on the first shot. All non-lethal!
Flurry1, bard, PA, haste: 1d20 + 11 ⇒ (16) + 11 = 27, for 2d6 + 10 ⇒ (3, 6) + 10 = 19 nonlethal damage plus stun (DC 17 fort negates), 50% Miss chance: 1d100 ⇒ 60
Flurry2, bard, PA, haste: 1d20 + 11 ⇒ (10) + 11 = 21, for 2d6 + 10 ⇒ (1, 5) + 10 = 16 nonlethal damage, 50% Miss chance: 1d100 ⇒ 16
Flurry3, bard, PA, haste: 1d20 + 6 ⇒ (10) + 6 = 16, for 2d6 + 10 ⇒ (2, 1) + 10 = 13 nonlethal damage, 50% Miss chance: 1d100 ⇒ 100
FlurryKi, bard, PA, haste: 1d20 + 11 ⇒ (17) + 11 = 28, for 2d6 + 10 ⇒ (4, 5) + 10 = 19 nonlethal damage, 50% Miss chance: 1d100 ⇒ 54
Haste, bard, PA, haste: 1d20 + 11 ⇒ (19) + 11 = 30, for 2d6 + 10 ⇒ (5, 1) + 10 = 16 nonlethal damage, 50% Miss chance: 1d100 ⇒ 53
so one miss due to her displacement... one possible miss due to AC ... last three look pretty good though.
GM Z..D.. |
Faroon 83NL
The first strike catches the elf by surprise and stuns her, dropping her staff in the process. Allowing doubtful to finish her. The female sinks to the floor.
Round 2
Forlorn
Faroon
Wyatt, Imrana, Dunkel(5 damage), Jair
Round 3
Mortivor
Doubtful
Forlorn Zamoros |
"C'mon, dispel the magic," Forlorn coaxes Faroon as he sees Jair fail. "Quicker death, right? Listening to reason isn't all bad, you should try it once in a while." The halfling then tries to copy his friend's idea.
Also casting suggestion to get her to drop the spell, DC 17. Inspire Courage, round 10.
GM Z..D.. |
Calling the fight
Hrethnar begins to clap slowly, "Well done, well done indeed." Looking around at the carnage, he shakes his head. "What a waste though. She was a young abjurer coming into her own. I could have used a mentor."Talking to himself, more than the others. " Well then, shall we take our leave."
Hrethnar gestures to the door and begins to walk that way. When emerges from his hold, the Denizen of Leng is shocked and scowls angrily at the PCs and Hrethnar. It begins to shift out of existence, yelling out "Betrayers" before completely disappearing.
Now we just have some follow up stuff, if you want to ask any questions you may ask them of Hrethnar. And what are you going to do with the female you found in the dungeons
GM Z..D.. |
I am aware of that. In reference to the spell book. They just give me prepared spells. No additional spells from the spell book. I will spoiler them below. And I assumed you took her possessions.
2nd—darkness, false life, mirror image, protection from arrows
1st—cause fear, magic missile, shield, true strike