Gallows of (Third-Party) Madness (Inactive)

Game Master DystopianDream

Init:

[dice=Dac]1d20+1[/dice]
[dice=LatooRadoo]1d20+3[/dice]
[dice=Onnello]1d20[/dice]
[dice=Sidhe]1d20+2[/dice]
[dice=Yuld]1d20+7[/dice]
[dice=Enemies]1d20[/dice]

Maps and Handouts


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Yuld entangles the hideous creature and then Onnello steps up and delivers a deadly strike, lopping its head off. The rest of its flesh begins to fall apart almost immediately, and you almost see contentment across Garlmak's face as its head rolls across the floor, beginning to fall apart as well.

Out of Combat!

Now you are faced with the wreckage of the living room and the rest of the house to explore. Where do you go first?


'Did that thing look relieved?' Seeing the thing drop to the floor, Onnello turns to Yuld and asks, "What was that thing?"

Then looking around the destroyed room, he shrugs, "I guess it doesn't matter."

He turns to the bald man and asks, "Darshanti you did a fine job finding and disabling the trap. I am good with this," lifting his sword slightly, "But I am not good with those kinds of details, do you mind if I follow you while we search the house?"

The Concordance

F Human Eldritch Godling 1

Sidhe begins exploring the rest of the house, figuring that the group will look around the living room. Not much point in having them all around, and besides, she's grown weary of the constant contact.

She says a quick prayer, casting a spell as she does, and begins exploring.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Casting Heightened Awareness on myself. Question- since we never re- rerolled for Onnello, does that count as an expended use, or can I keep it for later? Running out of resources/Sidhe needs a nap soon.....


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

"Homunculus. Automated mechanic creations of wizards or alchemists. Weak but useful helpers."

As he opens his mouth while not looking up from their defeated enemy, Darshanti searches the remains for loot then turns to the knight and nods as he listens to his request. The trap-finder then takes a careful look at the room that they are currently in for anything out of the ordinary. (Perception (Take 20) - 25)


Yes, keeping it for later is fine.

Sidhe and Darshanti notice a spring-loaded trap on the door to what presumably is the kitchen.


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

Immediately, Darshanti springs to work on disabling it.

Disable device: 1d20 + 8 ⇒ (9) + 8 = 17


While not quite adept at combat, the homunculus was obviously very good at setting traps in its "lair". Darshanti can't quite get the clasps from the spring-loaded forks out.


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

Darshanti wipes the slight sweat that is building on his forehead before reaching out with his tools again.

Disable Device: 1d20 + 8 ⇒ (6) + 8 = 14


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

"I'll begin to search upstairs", Dac stated. At that, the young warrior careful looks at each step of the stair before stepping on it.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16


The trap springs to life as Darshanti pulls one of the cords and several forks fly in his direction!

Fork Trap: 1d20 + 15 ⇒ (3) + 15 = 18
DMG: 1d8 + 1 ⇒ (5) + 1 = 6

The trap needs to be reset manually, and so you push your way in to the kitchen area. Here the smell of rotting food and stagnant water rises from the filth in this small kitchen, mixing sickeningly with the strong, coppery scent of fresh blood. Broken jugs, upturned trays, and scraps of food litter the room. In the sink, a large bowl filled with chewed and spatout food floats in thick, bloody water in the sink. An open door to the south reveals a ransacked pantry.

___

Dac begins to explore the upstairs. At the landing he can see a hallway seperating three rooms. Which one first?


Human(Chelixian) Hedgewitch 1 | HP 10/10 | AC 16 T 13 FF 13 | Fort +1 Ref+3 Will +2 | CMB +0 CMD 13 | Init +7 | Perc +4 | Inspiration 3/3 | Spell Points 1/5

Yuld follows Dac upstairs, keeping an eye for traps.

"Clearly, this homunculus didn't want us finding something. We should look carefully."

Yuld's light changes from a pale blue to a blistering white, peeking into every crevice.

Changing to Star Aura, which gives a +1 to Initiative and Perception to all within 30 feet of Yuld. I guess I really should just have this one on all the time, but I'd rather not be a human glowstick.

Perception: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Dac peers into the smallest of rooms on the second floor, guessing that room is Gellion's.
Perception (with Star Aura): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8


'I hope he's safe, there are traps all over the place.'seeing 'Dac' go upstairs, he nods his head in agreement with Yuld, "I agree we need to be careful, that trap had flying forks."

Onnello is very patient, he will follow Drashanti 'taking 20' all day long...


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

Darshanti pulls out the forks that found its place on his shoulder without complains and surveys the kitchen with a careful gaze.

Take 20 on perception for a total of 25.


Darshanti moves about the kitchen, checking every surface and cabinet and wall for anything out of place. When he gets to the sink however, the overwhelming putrid stench assaults his senses.

DC 12 Fortitude save or be sickened.

___

Upstairs, Dac and Yuld open the door to the smallest of the rooms and finds that the shelves in this storeroom have been ripped off the wall and lie in a heap on the floor, along with their now-wrecked former contents—bloody linens, a broken broom, and other ruined household supplies. Past the storeroom is a tidy washroom that appears oddly untouched by the surrounding messy chaos. When the two enter the washroom, they trigger a kind of trap. A mirror swings down in front of them with a nasty message scrawled across its surface in blood, reading, "You know nothing! You ruined everything! Your friends hate you! I HATE YOU!"

Which one next?


Human(Chelixian) Hedgewitch 1 | HP 10/10 | AC 16 T 13 FF 13 | Fort +1 Ref+3 Will +2 | CMB +0 CMD 13 | Init +7 | Perc +4 | Inspiration 3/3 | Spell Points 1/5

"Quaint. I suppose the creature downstairs did this? In such case, this was to be a message for Gellion. How did he ruin 'everything?'"

Yuld looks over the blood on the mirror, seeing if it's dry. Content with the room, he turns to Dac. "I suppose we could check the south room next."


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None
Yuld wrote:
"Quaint. I suppose the creature downstairs did this? In such case, this was to be a message for Gellion. How did he ruin 'everything?'"

"I have no clue, Mr. Yuld", replies Dac, throughly disturbed by the "trap". The young warrior follows the hedgewitch into the south room.


Dac and Yuld head to the next room. As soon as they open the door they see the corruption that has begun to envelope Gellion's room. This small room contains a simple bed, desk, and chair. Thick webs cover the west end of the room, where the bed sits—and two humanoid forms appear trapped within. Sticky, purplish black strands cling to the desk and chair on the east side of the room, except in one spot where the strange filaments have left a clear space around a small piece of metal.

Of more immediate concern is the giant spider in the corner of the room, looming over the humanoid figures. It screeches at you, bearing its poisonous fangs! It rushes up to Dac and bites him in the leg. Dac can feel the poison entering his system.

Dac needs to make a fortitude save versus poison. Darshanti also still needs to make the fortitude save from before to avoid being sickened.

Rolls:

Spider @ Dac: 1d20 + 2 ⇒ (14) + 2 = 16
DMG: 1d6 ⇒ 2

In Combat!

Init:

Dac: 1d20 + 1 ⇒ (20) + 1 = 21
Darshanti: 1d20 + 3 ⇒ (4) + 3 = 7
Onnello: 1d20 ⇒ 11
Sidhe: 1d20 + 2 ⇒ (2) + 2 = 4
Yuld: 1d20 + 7 ⇒ (16) + 7 = 23
Enemies: 1d20 ⇒ 9

Bold may act.
Active party buffs: Star Aura
Environmental effects:
Round 1 / 2

Darshanti (-6, fortitude save (stench))
===========================
Spider
===========================
Dac (-8, fortitude save (poison))
Sidhe
Yuld
Onnello


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Dac exclaims as the spider bites into his leg. "Gods dammit! What is it today and my LEGS!"
Fortitude Save: 1d20 + 4 ⇒ (16) + 4 = 20
Taking his new morningstar in hand, the young warrior retaliates against the giant vermin.
cold iron morningstar: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg.: 1d8 + 3 ⇒ (3) + 3 = 6


perception: 1d20 + 1 ⇒ (19) + 1 = 20 I assume that's high enough to hear Dac scream 'legs'

'What the bloody... bet it's another trap. Hearing 'Dac' yell something about his leg, Onnello turns to Darshanti, "Come on it sounds like the farm boy has found something."

He then begins to head upstairs where he heard the yell come from.

Double move to the upstairs?


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

Fort save: 1d20 + 2 ⇒ (9) + 2 = 11

Darshanti rears away from the sink, face nearly green. He is not able to hear what the knight is saying as nausea dull his hearing but when he rushes away from the kitchen, he follows. Double move to upstairs if he is still downstairs.

How long is he sickened for?


Human(Chelixian) Hedgewitch 1 | HP 10/10 | AC 16 T 13 FF 13 | Fort +1 Ref+3 Will +2 | CMB +0 CMD 13 | Init +7 | Perc +4 | Inspiration 3/3 | Spell Points 1/5

"Oh, wonderful." Yuld drones sarcastically. "We've found another vermin."

He yells down to the floor below. "WE HAVE A SITUATION HERE!"

Switching Aura, +1 Fort and Temp HP

Yuld proceeds to draw his dagger, holding it to intercept the spider's blows on Dac.

Aid Another: 1d20 ⇒ 12

+2 AC on the next attack on Dac.

The Concordance

F Human Eldritch Godling 1

Sidhe carefully observes the room, watching Darhsanti as he begins to survey the room. When the call from above comes, she rushes upstairs behind them, terrified of the next event.

Double move upstairs.


Darshanti is sickened for 1 minute.

The others hear the sounds of combat and move upstairs to help. Meanwhile, Dac delivers a powerful strike to the spider, cracking a few of its legs. Yuld aids Dac's defenses.

The spider lashes out again, screeching, but can't get past the warrior's defenses.

Rolls:

1d20 + 2 ⇒ (2) + 2 = 4
DMG: 1d6 ⇒ 5

Bold may act.
Active party buffs: Aura, +1 fort/temp hp
Environmental effects:
Round 2 / 3

Darshanti (-6, sickened 1 minute)
===========================
Spider (-6)
===========================
Dac (-8, fortitude save (poison))
Sidhe
Yuld
Onnello


Human(Chelixian) Hedgewitch 1 | HP 10/10 | AC 16 T 13 FF 13 | Fort +1 Ref+3 Will +2 | CMB +0 CMD 13 | Init +7 | Perc +4 | Inspiration 3/3 | Spell Points 1/5

"Dac, let us move back down the hallway. There's a bit more of a opening there, where we can fit easier. In addition, it may help our allies move into position."

Yuld withdraws, keeping his dagger ready as he steps back.


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

Darshanti edging forward with a sluggish steps, turns to Yuld who he witness retreating.

"What happened?"

5 ft step. Will expend and regain psionic focus of the creature's active type or doing something else depending on Yuld's information.


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Taking Mr. Yuld's advice, Dac slowly backs out of the room in order to give room for others and draw the giant spider away from the cocooned people on the bed.
Readied action to strike giant spider should it attack.

The Concordance

F Human Eldritch Godling 1

Sidhe approaches Yuld and Dac, and as she does so, she asks "What seems to be the issue?"

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Dac shouts behind him, "Giant Spider! In Gell's room! With two cocooned people!"


Dac, how far did you back out?


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Hopefully enough out of the room for others to maneuver, but not in a way that provoke AoO.


The maps link has a map of the area. Dac, please move your icon where you want to end up.


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Done. And thank you.


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

Darshanti breathes in and out.

Darshanti will select vermin as his active creature type as a full round action by expending and regaining psionic focus.


As Onnello tops the stair case he sees Dac exiting the hallway, stepping into the entrance to the hall and prepares to attack the vermin. "Lets see if it comes down the hallway."

Move action: 20 ft. Readied action: If the spider comes out within reach, he swings his sword at it.
attack: 1d20 + 4 ⇒ (14) + 4 = 18 for damage: 1d8 + 3 ⇒ (5) + 3 = 8


Sorry everyone, got shanghaied into a work trip. Catching up!

Yuld and Dac disengage from their foe and run down the hallway. The spider attempts to chase Dac down the hallway, ravenous for another meal, but is stopped by Onnello's sword and shield. Onnello delivers a brutal slash to it, and it barely remains upright. Darshanti centers himself. The spider attempts to bite Onnello through the knight's armor, but fails to do so.

Rolls:

Spider @ Onnello: 1d20 + 2 ⇒ (3) + 2 = 5
DMG: 1d6 ⇒ 2

Bold may act.
Active party buffs: Aura, +1 fort/temp hp
Environmental effects:
Round 3 / 4

Darshanti (-6, sickened 1 minute)
===========================
Spider (-14)
===========================
Dac (-8)
Sidhe
Yuld
Onnello


Male Human Cryptic 1 | HP: 5/11 | AC: 14 (11 Tch, 12 Fl) | CMB: +0, CMD: 13 | F: +2, R: +4, W: +3 | Init: +4 | Perc: +5 (+6 for traps) | Conditions: Sickened (1 minute; -2 atk, wep dmg rolls, saves, ability checks & skill checks)

When the spider reveals itself, Darshanti points a finger at the vermin and shoots a black ray at it.

Ranged Touch: 1d20 + 1 ⇒ (17) + 1 = 18 Modifier is after taking into account his sickened condition.
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Human(Chelixian) Hedgewitch 1 | HP 10/10 | AC 16 T 13 FF 13 | Fort +1 Ref+3 Will +2 | CMB +0 CMD 13 | Init +7 | Perc +4 | Inspiration 3/3 | Spell Points 1/5

"Excellent. Now, let us dispatch this monster!"

Yuld fires his crossbow into the beast, trying to aim between Dac and Onnello.

Attack: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Yeaaaaaaaaaaaaaaaaaaaaaaaaaaaa-
Confirm Crit: 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
nooooooooooooooooooooo.
Damage: 1d8 ⇒ 3


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Beside the knight, Dac continues his attack on the giant spider.
cold iron morningstar: 1d20 + 3 ⇒ (16) + 3 = 19
Dmg.: 1d8 + 3 ⇒ (2) + 3 = 5


'More giant vermin.' Seeing the giant spider coming near, Onnello braces himself for the attack, lowering his shield as best he can, the spider still rakes its mandibles on his greaves. He lifts his sword as the others attack, hoping to end it's death throws, he slashes at the beast with his sword as he echoes Yuld's sentiment. "Yes let us end this thing."

attack: longsword
1d20 + 4 ⇒ (13) + 4 = 17 for damage: 1d8 + 3 ⇒ (1) + 3 = 4


Yuld, Dac, and Onnello stab and shoot and slash the creature to ribbons and soon enough the spider lay dead on the floor.

You move into the room and can see the people on the bed entangled in the webbing. Dac knows that these two are Gellion's parents, Beldonna and Altius Vazarro. They both look to have been bitten several times by the spider and are in need of healing, unconscious.

On the desk, a single cold iron arrow stands apart from the fetid expanse of demon's bile. Some scribbled notes can also be found on the desk underneath the vile corruption. Adverse reaction to cold iron. What about magic? Fire? Cold? Further trials are required.

A small chest next to the desk contains six vials of acid, two vials of alchemist's fire, two tanglefoot bags, and three potions.

First potion: detect magic + spellcraft DC 16:

A potion of remove disease

Second potion: detect magic + spellcraft DC 16:

A potion of cure light wounds

Third potion: detect magic + spellcraft DC 16:

A potion of lesser restoration

The Concordance

F Human Eldritch Godling 1

Sidhe carefully observes the room before entering, not wanting to run into another spider or such thing.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25

She's quite unprepared for what she finds- the fact that someone could have deliberately done this is saddening for the young, sheltered cleric. She observes the potions, and says

Spellcraft, Potion A: 1d20 + 7 ⇒ (2) + 7 = 9
Spellcraft, Potion B: 1d20 + 7 ⇒ (15) + 7 = 22
Spellcraft, Potion C: 1d20 + 7 ⇒ (1) + 7 = 8

"The second potion is a healing potion. I'm giving it to the parents."

She tries to ascertain which of the parents is in the most critical condition, and gives the potion to whomever looks the worst.

Heal: 1d20 + 4 ⇒ (12) + 4 = 16


I forgot to include Perception in the available skills to identify the potions. If anyone wants to use Perception, please go ahead.

Sidhe notes that both of the parents seem to have multiple bites across their bodies and are likely poisoned as a result.


Human(Chelixian) Hedgewitch 1 | HP 10/10 | AC 16 T 13 FF 13 | Fort +1 Ref+3 Will +2 | CMB +0 CMD 13 | Init +7 | Perc +4 | Inspiration 3/3 | Spell Points 1/5

I was going to do the potions... but I just realized I can't do detect magic. Curse ye, Spheres!

"I only have a single use of my ability to cure before I must rest, and I cannot cure poison." Yuld begrudgingly notes. "We should get these two to the church as soon as possible. We can investigate more later."


As the others see to the parents, ask "Should we take them to the priest or bring the priest back here? does anyone see any of the purple goo, that caused the ants to grow?"

I believe we have one door left to open
As he listens for an answer Onnello opens the other door in the hallway to investigate there.

perception: 1d20 + 1 ⇒ (3) + 1 = 4 probably should have just taken '10'


The bedroom to the north is the master bedroom, and is full of upturned furniture and decorations knocked from the shelves and walls. Every painting has been smashed from its frame and torn to pieces. Sitting on the otherwise-undisturbed master bed is a single journal.

The Journal, looking inside:

The journal seems to belong to Beldonna, Gellion's mother. It is quite mundane, detailing the day to day life of the family, but on every page a message has been scrawled in blood: "Our son is an awful disappointment."

Spending 1d10 ⇒ 1 minutes more and you note the most recent entries where Beldonna was concerned about her son's well-being: he was spending too much time on his experiments, was not eating well, and seemed distant from his friends.


'I won't be any help, with the medical side of things, I may as well inspect this.' Moving into the room, as he waits for those ministering to the parents to be ready, he begins to read the journal, 'Awful disappointment?' spending a moment or so, he flips through the book, 'to much time on experiments? Seems distant from friends?'

Onnello, closes the book, and finds 'Dac' handing him the book, "Read the last part."

He then sticks his head in to the room where Yuld and Sidhe are trying to help the parents. "Should we bring the priest here, or find a cart to take them to the temple?"


Male Human (taldane)| HP: 9/15 | AC: 15 (11 Tch, 14 Fl) | CMB: +4, CMD: 15 | F: +4, R: +3, W: +1 | Init: +1 | Perc: +5, SM: +1 Godling (mighty)/1st | Speed 30ft | Active conditions: None

Knowledge (local): 1d20 + 5 ⇒ (18) + 5 = 23
DystopianGM, I need a ruling on Dac's and Gellion's friendship. I hate just guessing some of the questions posed. Please send help.
Dac takes the offered book and reads.
"Gell had his brooding momments, but nothing that indicted actually 'brooding'", nodded the young warrior to the dead giant spider.
Passing the jounnal back, Dac made his way to the Gellion's parents. Touching both, Dac offers both injured adults a Bit of Luck (Sp).


I'd say that Dac and Gellion are friends, and Dac likely accompanied the group on their outings sometimes too, but Dac was a bit of an outsider to the group. An intermittent member when his duties conflicted with their adventures, one reason why he never really knew where they lived, he met up with them at the Witch's End or the graveyard most times.

To give a peak into the backstory, you mostly have enough information to piece this together. Gellion seems to have been experimenting on this Demon's Bile. He targeted each one of the apprentices for capture and took them somewhere. Gellion did not target Dac because Dac was not as familiar to him and he was a very, very strong and capable fighter, moreso than Morvinarr. Hope that helps.

You easily find a cart out behind the house and load the parents into it and wheel them to the temple. Idris is dismayed to see them and immediately sets to work, magically healing their wounds, calling on the light of his god. He also sets to curing the poison raging through their veins with magic as well.

After a few hours, he wipes his forehead and says, "They should recover."

Then, after a few minutes more, Beldonna and Altius snap their eyes open.

"Wha--What happened? Where is Gellion?" Beldonna says.


Not wanting to 'hang out' in the temple, Onnello returns often to Check on the couples progress. Being there when they wake, he turns and looks at 'Dac' raising and eyebrow as if to say 'There your friends parents, your tell them'

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