Gallows of Madness - CORE

Game Master Thrawn007

Maps and Pics


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Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 8 ⇒ (12) + 8 = 20.
Heal: 1d20 - 2 ⇒ (9) - 2 = 7.

Galahad frowns.

"Look - there is a greasy stain oozing from between the slats of the ground floor windows, and there is a different dark substance coating the door-knocker... Something is definitely not right, here..."

He then gingerly attempts to open the door.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Perc: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Mmm yes there is a stain…

Trying to encourage the Pathfinders, Bani says “I think that we are on right track! Come on let’s get inside!

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Galahad's sense that something is not right intensifies as he goes to open the door as he reaches to open up the door, he notices something odd about the locking mechanism, as if the door handle is actually trapped and quickly pulls his hand back. The door looks rigged to spray some kind of liquid over anyone opening the door.

Grand Lodge

Male Half-Elf DEAD

Galahad wrinkles his nose in disgust.

"Anyone have any skill with traps?"

He then begins to look to see if there are any other entrances to the house...

Grand Lodge

Mmmh, I’m not able to help you buddy!

Brooding, Bani tries to find some tracks on the ground that could lead them to an hypothetical secondary entrance.

Someone might have accessed the house avoiding that trap…

Survival (+1 track): 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 (+2 if human tracks)

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

I don't think we have anyone with trapfinding.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus slaps the hands of his ape. "No! I'm telling you that's more complicated than you think."

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Bani finds tracks of several humans that have gone in and out of this door, but no tracks leading to other entrances. A bit stranger, she also finds doll sized humanoid tracks within the few feet of the door. It seems to have come out, walked and stood within a couple feet of the door, and gone back in.

Grand Lodge

Male Half-Elf DEAD

Galahad knocks on the door.

If no-one answers...

He then shrugs.

"Sounds like no-one is home; where to next?"

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Nobody answers the knock at the door.

Grand Lodge

If there are some windows

Bani takes a look at the house. “I propose to get into the house through a window… What do you think about it?

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

"Perhaps we can do some detections from outside the house first? I believe Galahad has some capabilities in thst area."

Manus casts Detect Magic and begins concentrating.

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Bjorn starts with the less intrusive act of looking through the windows to see if anyone is home.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

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With the windows shuddered and whatever substance is between the cracks, it's difficult to get a view of anything inside the house. You can tell it doesn't seem to be lit at the moment.

Detect magic verifies that that whatever substance the door is rigged with has magical properties.

Grand Lodge

Male Half-Elf DEAD

Galahad sighs with regret.

"Someone is just going to have to 'take it', aren't they?"

With a wince, he goes back to the front door, and tries to open it, doing so from the area to the side of the door, hoping to avoid whatever trap is waiting for him.

Grand Lodge

Bani nods “Yes… if no one is able to disable the trap, the only way to get into the house is to trigger it! "

Bani gets behind Galahad and waits for the trap to trigger in order to get into the house immediately after him.

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Assuming everyone else stays away so that they won't be affected. Also building in a +2 circumstance bonus as Galahad knows it's coming, and tries to get out of the way.

Galahad Reflex, DC18: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
damage, fire: 1d6 ⇒ 1

Galahad reaches around and begins to open the door, splattering his arm with what looks like blood as it sprays out almost a full 15 feet, covering the front stoop and the trail leading to the door. The liquid quickly starts to burn where it touched, leaving redness and blistering. Thankfully by being to the side of the door, the damage was limited. Standing in the stream that fired outwards would have been much more painful and deadly.

With the door open, you get your first look inside. Scratches and dark stains cover nearly every surface in this spacious living room. To the right, paintings and other once-fine objects give fuel to a fire roaring in the hearth. Bent, broken, and bloody cutlery juts at odd angles from the table in the center of the room. Books lie scattered in heaps next to broken shelves, and shards of shattered dishes spill forth from their cabinets. An open door to the left looks into the filthy kitchen, and stairs to the left lead up to the next floor. Tiny bloody footprints cover the stairs, heading in both directions.

Grand Lodge

Male Half-Elf DEAD

"That... does not look good. By Abadar! What happened here!?"

He then begins to carefully explore the ground floor.

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

Once the elf has braved the flames, Bjorn joins him in searching the building. "Looks like there's been a fight. Stay on your toes."

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

How fresh are the bloody prints?

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Whistling tunelessly Helios looks inside."Ouchy, that looks not too god!"

Grand Lodge

Bani gets into the house “But… what happened here?!

She shakes at the sight of the bloody footprints. “No no… Stay calm, Bani…”, she whispers.

Then she begin to analyze the floor and to follow the tracks “ Don’t’ panic! We absolutely must know what happened here!

Survival (+1 track): 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 (+2 if human tracks)

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus stays in the doorway, but looks around.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

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The bloody prints look like a mix of ages, ranging from a couple days to a couple hours. They are definitely not human, although they are humanoid in shape.

Perception:

Bjorn = 19
Manus = 9
Galahad: 1d20 + 8 ⇒ (4) + 8 = 12
Helios: 1d20 + 4 ⇒ (4) + 4 = 8
Bani: 1d20 + 8 ⇒ (3) + 8 = 11
Tanin: 1d20 + 4 ⇒ (6) + 4 = 10
Badguy Ambush from hiding: 1d20 + 11 ⇒ (9) + 11 = 20

Initiative:

Bjorn: 1d20 + 1 ⇒ (18) + 1 = 19
Manus: 1d20 + 1 ⇒ (20) + 1 = 21
Galahad: 1d20 + 1 ⇒ (17) + 1 = 18
Helios: 1d20 + 1 ⇒ (1) + 1 = 2
Bani: 1d20 + 5 ⇒ (7) + 5 = 12
Tanin: 1d20 - 1 ⇒ (3) - 1 = 2
Badguy: 1d20 + 2 ⇒ (17) + 2 = 19

As you begin to enter and start your search, a tiny blade flies from up top of one of the bookshelves in the room heading straight at Galahad.

Flying blade: 1d20 + 7 ⇒ (10) + 7 = 17 dmg: 1d2 + 1 ⇒ (2) + 1 = 3

The blade strikes Galahad solidly in the shoulder, drawing everyone's attention to a tiny humanoid figure on top of the bookshelf across the room. "Haha Gellion! Your friends can't stop me either. I will kill them all!"

Bold may go:
Manus & Ape
Little dagger thrower
Bjorn
Galahad
Bani
Helios
Tanin

Map

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus commands his ape, "Go and grab that thing."

Ape double moves enough to get in threatening range. Please move him 1 square closer if climbing is needed.

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climbing is needed

Manus orders his ape forward and it begins to climb the bookshelf to catch the small doll-like figure.

cutlery trap: 1d20 + 15 ⇒ (20) + 15 = 35dmg: 1d8 + 1 ⇒ (7) + 1 = 8
confirm: 1d20 + 15 ⇒ (7) + 15 = 22crit dmg: 1d8 + 1 ⇒ (2) + 1 = 3

Unfortunately when the ape grabs onto the shelf, a click can be heard, sending a fork flying across the room and into the ape's back, dropping it from the shelf. Seeing the creature fall, the tiny humanoid jumps up and down cheering and jeering. "Take that you hairy friend of Gellian!" He turns his attention back to the others in the doorway, unleashing another small knife towards Galahad.

thrown knife: 1d20 + 7 ⇒ (20) + 7 = 27 dmg: 1d2 + 1 ⇒ (2) + 1 = 3
confirm: 1d20 + 7 ⇒ (11) + 7 = 18 crit dmg: 1d2 + 1 ⇒ (2) + 1 = 3

The blade this time hits Galahad square in the chest, and is greeted with a spurt of blood. The little humanoid jumps up and down again taunting.

Bold may go:
Manus
Ape (-2/9 unstable)
Little dagger thrower
Bjorn
Galahad (-9)
Bani
Helios
Tanin

arcana DC 11:

The tiny creature is a homunculus, a type of construct sometimes created as familiars or lab assistants. They are typically tied to their creator so that harming one harms the creator and vice versa.

Sorry about the dice. Haven't hardly managed a roll in double digits in my games as a PC. Not where I want two crits in one round.

Grand Lodge

Male Half-Elf DEAD

Galahad grunts in annoyance, but then moves across the room, pulling out a glaive as he does so.

He then takes a swing at the horrible little menace!

Glaive: 1d20 + 5 ⇒ (12) + 5 = 17, for 1d10 + 6 ⇒ (8) + 6 = 14 damage.

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The creature taunts Galahad, seeing how injured he has him. Mid-laugh, the blade cuts through the creature, cleaving it in two.

We are still in initiative with the ape bleeding out

Silver Crusade

Male Dwarf Cleric 1 HP 10 | AC 16 T 9 FF 16 | CMD 11 | F+4 R+0 W+5 | Init -1 | Perc +4 | SM +3

Tanin casts stabilize on the Ape.

"Galahad if you and the Ape can move away from the little beast, I can channel healing energy for the two of you."

Once the two injured are far enough removed from the creature that he won't include it in his healing Tanin channels healing.

3 Channels: 3d6 ⇒ (2, 3, 5) = 10

4/7 Channels Left

Grand Lodge

Male Half-Elf DEAD

Galahad nods his appreciation to Tanin.

"Thank-you. Those blades really stung!"

He then gingerly begins to search the area.

Grand Lodge

Oh, fortunately no one is in critical conditions!... Now I want to know what that strange creature is!

Bani walks to the creature in order to analyze it carefully.

What kind of Knowledge skill should I use?

If she is not able to identify the creature, Bani addresses her friends “Does someone know what is it?

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus looks at Tanin gratefully and says, "Thank you very much." With a slight sheen in his eye, he begins inspecting his ape for scars--almost like a mother fussing over her child.

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Knowledge Arcana DC11. Spoiler is at the bottom of my double crit post, right above the apology.

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

"Could that little fiend have been responsible for so much blood?" Bjorn asks as he looks around warily for more attackers.

No arcana. =(

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

No arcana

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus finishes fussing over his ape. The ape stays sitting, a bit tired. Manus walks into the room and starts looking around the room very carefully.

Take 20 searching the building very carefully. Use Detect Magic.

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Searching a 10x10 area equates to a single search check. Taking 20's in just the living room would be 26 minutes of searching. Is that the plan?

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

I hadn't seen a lot of posts, so I figured I'd do that until someone suggests something else...

Grand Lodge

Male Half-Elf DEAD

As far as we are aware, there is nothing time-sensitive going on, so I have no objection to taking our time.

Grand Lodge

male Human
Spoiler:
AC 22/T12FF21 HP 17/58 F+8 R+4 W+5 Init +5 Perception +10
Fighter 6

Sounds good.. Lets take our time!

Grand Lodge

M Ulfen Barbarian 6 HP: 77/77 l AC: 12 /T: 12/FF: 11 l Fort: +9, Ref: +4, W: +4 l Init: +1 l Per: +7 l Movement: 40

There's a bunch of missing kids. They could be in trouble. I don't know that taking our time is the best idea.

Grand Lodge

Male Half-Elf DEAD

True, but they have already been missing for several days, which is why we were called in.

Grand Lodge

I agree to take our time!

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

I'll go back over what everyone said later tonight. Must have missed a clue somewhere.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

"Well, I'm thinking Gellion is in more trouble than he bargained for. We still haven't been the the cobbler boy's mother's shop. That's supposedly where he works. Maybe we can find a clue there?"

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Back on from my con. I was asking about the take 20's to see how much time you were willing to take. You have seen the living room of this house. There is both a door to another room, and stairs to a second story as well.

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The room doesn't have anything of particular interest.

Perception DC20:
There is another fork trap on the door to the kitchen.

Perception DC25:
You hear something muffled from upstairs.

Grand Lodge

Male Half-Elf DEAD

Perception: 1d20 + 8 ⇒ (6) + 8 = 14.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9.

Galahad remains utterly clueless, as he moves to investigate the other room on this level.

Grand Lodge

Male Elf Wizard (Diviner) 3 | AC 13/17 T 13 FF 10/14 | HP 17/20 | F +2 R +4 W +4 | Init +9

Manus and his ape appear to be having some kind of argument for a bit. After a while, Manus says, "Enough! We'll check out the stairs next!"

Sigh, that's what I get for only looking at the map during combat.

Grand Lodge

perception: 1d20 + 8 ⇒ (18) + 8 = 26

Bani takes a careful look at the door and sees that there’s something wrong “Be careful! There’s a another trap on the kitchen’s door…this place is dangerous!

Then, scratching her chin, she turns to her companions. “Mmm I hear something muffled from upstairs. I propose to go up…what do you think?

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