Gallery of Evil (Inactive)

Game Master DoubleGold

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I can run the following, place your vote.

1. Seven Swords of Sin (level 7)
2. Gallery of Evil (level 8)
3. Crucible of Chaos (level 8)
4. Treasure of Chimera Cave (level 7)
5. The Pack Stone Pyramid (level 8)
6. Beyond the Vault of Souls (level 9)
7. All Stars Take on the MegaDungeon (3rd party module, level unknown, Adventure Includes:<br />Temple of the Half-Born by Monte Cook<br />Arena of Souls by Brian Cortijo<br />Lost Coins and Flying Bones by Ed Greenwood<br />Keep Away From the Borderlands! by Steven Schend. I receive this one monday, so this one will wait if you vote this one)

The game:
I cannot promise Roleplay will be heavy, nor will it be light, but interesting and fun. Actions do have consequences, and I will make changes to the modules. Instead of say slow zombies, you might find fast or intelligent zombies. Vampires might be possible to reason with. NPCS that you might actually see die right before your eyes are possible to save. I know some games (video game or otherwise) make you see an innocent NPC die right before your eyes, in this game all deaths are preventable. Etc.

Character Creation:
1. Level equal the module I run. (obviously the lowest is 7, so you can start on the first 7 levels for sure)
2. Starting gold equal to the level, plus 3,300 GP.
3. Gestalt
4. 25 Point buy
5. Any class non 3rd party, except summoners because I'm not dealing with that, and early guns only.
6. Races up to 20 race points, even if it comes from the monster builder section like Triaxian or skin walker. Must be Humanoid, while they don't have to have the humanoid subtype, you cannot have dragon or something of similiar nature. Fetchling is okay, Wyvaran is not.

Recruitment:
1. Ends Friday
2. Game cannot start until Into the Haunter Forest module I'm running is finished, the characters are on the last 2 pages of the module.
3. I'll take 3 of you, but I will run 2 separate modules. So 6 of you.
4. I'll give priority if you run Jack and the Beanstalk for me. This is the full module, given out for free, and you have the right to change whatever you want to this game, as long as it is following the same storyline. I don't want to dig a hole underground to the center of the earth to fight Demons instead of giants to recover an elixir immmortality and a unicorn instead of a goose and harp. You can add more beans, make less beans, make it so that I have to buy the beans one by one, make it so the bag has 10 beans or even 1 bean. You can even change many of the monsters, but there has to be giants or at least gigantic creatures. Like you can count T-Rex as a giant. You can run it under pathfinder or 3.5, as long as the story and the quests are the same.

Silver Crusade

I vote for the most dangerous and deadly of them all!


I haven't thoroughly looked at each module and each monster to place a decision, but without even looking, and without even owning it yet, it is probably the Megadungeon you want, just the name of it makes it sound deadly.

Votes
1 Megadungeon: Rorek55

Liberty's Edge

For those of us who are a little behind on such things, can you provide a blurb on how to set up a gestalt character?

I know nothing of the modules, so would simply vote for the longest one. As far as race goes, would one of my golemnoid variants work?


Gestalt

Liberty's Edge

Thanks.

Silver Crusade

I AM thinking fighter/something.... probably warpriest

all I know, is this guy= bausmode activate


Dreamscarred Press ok? Psion/ Path of War Gesalt ie Harbinger?

Grand Lodge

Dotting

Grand Lodge

forgot to ask...are you allowing archetypes for this? and as for module, anything is good.

Silver Crusade

wondering If I could use the normal elf race, but just drop the -2 from con :P It would still be a ways under 20rp :D

Silver Crusade

Admixture Wizard 7/cross-blooded sorcerer (orc/dragon)1 fighter 4 Dragon Disciple 2
Elf
Traits: Magical Lineage “????”, metamagic master "fireball/scorchingray" (haven't decided yet)

Stats:
Str: 14
Dex: 16
Con: 14
Int: 19
Wis: 10
Cha: 13
Feats-
1-spell focus (evocation, PFS trade for scribe scroll), Improved Initiative, Point Blank shot
2- weapon focus longbow
3-spell specialization (scorching ray), precise shot
4- Deadly aim
5- Mage Tattoo (evocation), Empower spell
7-Echoing spell, spell penetration

I had a sudden urge to play a blaster... here is what I have so far. I had 0 knowledge on blasting before today, my head hurts and honestly the specialized spells and stuff will probably be moved around a lot.

background for Darien:

Born in the mountains, to a small village hidden away from the world, Darien Rhazael Vilander was born. He was the son of an angel, and a powerful sorcerer of the village. Darien’s lineage followed that of one of the last great gold Wyrms within the land. Ancient and powerful blood raged through his veins like wildfire. Leaving him golden, his hair, vibrant blonde, even his eyes were a brilliant gold, he even grew a set of golden wings, while not strong enough to grant him flight, they were able to be controlled slightly and gave him an aura of power. He was trained in controlling his powers by his mother, however there was a very aggressive nature to him. When he played, or learned he always had to be first. He had to be the best, not only because of his lineage but because he demanded it of himself. He wanted power, eventually the lessons did not come fast enough, his lust for strength driving him further on. In his brashness he left the mountain village, seeking ancient caverns surrounding it, and was set upon by a small group of orcs. Darien smiled, he raised his hands and let out a torrent of fire, felling several in an instant, however more came, and some were not deterred by the flames and soon were upon him. He was struck twice by poisoned blades. In pain, a rage came. A rage like nothing he had felt before, he grew claws of a dragon, his skin turned to scales and he was lost to a bloodlust. He shredded several more of the beasts, his physical fitness serving him well, but still more came and he fell deeper into the rage. Finally he was struck down and with blurry vision looked up to a greataxe ready to smash down on him when a golden wyrm lept from on high scattering the orcs. After the orcs fled the golden dragon returned to its normal form, it was his mother. She tended to him there for hours, too afraid to move him lest the poison spread faster. Eventually, the orcs returned with the full size of their war party and they were heading straight towards the village. His mother told him to wait where he lay as if I could move he thought in response. She turned and morphed into the golden dragon once again and flew off into the orc’s ranks. For hours shouting and roars were heard then silence. Darian laid there a day, falling asleep against his will that night, the next morn, his wounds were healed and the poison gone, his mother’s healing proving great. He made his way to the spot he had heard the battle coming from the night before, he looked around in awe as scores upon scores of dead and charred orcs lay where they were slain. It was then he heard a moan, and to his dismay, found his mother, laying beaten and bloody ontop of a pile of dead orcs. After he helped her off the pile and into a sitting position behind the rocks she told him of the battle, about how the orcs warband had been an extremely large one, about the great orc warboss that had lead them, how she fell, to volleys of arrows and the mighty sword stroke of the warboss. Darien laid there crying, blaming himself for roaming so far from the village in the mountains, knowing that orcs and other monsters called these mountains there home.
I swear to you this day mother, The orc shall pay for what they’ve done. I will garner the strength, and power to destroy them all. I swear to you… (sobs) They will all pay, and I will never let something like this happen again. I HATE THEM!
His mother, her glamour now fading due to her loss of strength placed a gentle hand on his face and said.
My son, bear no ill towards them, it is but the way of things… (deep breath) I have something I need to tell you, something I should have told you long before. She pauses a moment and gathers her strength.
know that no matter what, I will always love you, I was not sure if what I knew was true, I thought perhaps, your other great lineage’s would wash it away, and for a while, and at least physically, they have. But when I saw you fight yesterday, I saw not only the strength, a nobility of dragon, and angel, but pure ferociousness and the savagery of orcs. Your drive for power, your reckless ways and pride, Even the way you fight, stems from the blood of orcs. You see, you have orc blood coursing in your veins, it is weaker, and lesser than that of your dragon blood, but it will cause you to seek out power, it will tempt you to anger, and hate, to pride. While these are all emotions we use, it will attempt to force you into feeling only these. You must fight it, you have the strength to do so, you can master it, as I have. as her glamour falls away, her skin turns to a light green, tusks appear on her bottom lip, and her hair vanishes.
The orc leader is your half-brother, my son, the son of me and a human man. His lineage has almost overtaken him, physically, and emotionally. But I saw something in his eyes. A glimmer of hope, there I still, what was once my first baby boy in there somewhere and I could not strike him down. I am sure he hated me, for I am sure he feels I abandoned him… our village was attacked by orcs, burned to the ground, his father slain… I could not find him. I killed many of them that night, but I could not find him. So I left, I left that part of my life behind, leaving him for dead, until today, when I saw him. He recognized me to I am sure… Your half-brothers name is David, my son, forgive me. You must leave these mountains… there is nothing left for you here, find your way, My grandfather, an elf named Tariel, resides in Irrisen, so too, my father, an orc named Krumush, lives there. Seek them out, and remember always I love you.
Darien could only mutter a single world. No…. as he looked on in disbelief, not long after she spoke to him, his mother died. She had saved her last energy to live until she could speak with him, one last time. Darien sat in silent shock for over a day, before returning to the village carry his mother. When he got there the village was in ruins, the houses were burning, the livestock slaughtered. Bodies of the men in the militia of the small village lay about pillaged and brutalized. He buried his mother at the peak of the mountain. Casting a permanent light spell to forever illuminate the site, to this day he still cannot say how he accomplished the task, it just… happened. When he returned to the village he checked the small cave where the children and women would hide during other incidents, though of smaller caliber and found most of the children and a few mothers there alive, some, wrapped in cloth at the back, killed by blades or smoke. He told them they had to leave, the village they had called home for over 200 years was no longer safe for them. He guided them out of the mountains to the closest town nearby and said his farewells, even to his beloved Anna. He promised them he would be back after speaking with his grandfather, and after he gain greater strength. He told them he would come back one day and once again make the mountains theirs, that he would keep them safe. As he left the town, Darian knew what he had to do for now, to anyone looking it seemed he had everything under control, but inside his heart, emotions were swirling, he wasn’t sure of anything anymore. He had a brother, that brother had killed his mother, and his family, but his mother wanted him to save his half-brother from himself? How? Why shouldn’t he just kill him? Why couldn’t he hate that bastard? Why did he feel this pity, this… caring? He could only hope his grandfather Tariel could tell him. Hoped he would tell him what to do, that he should hate his half-brother, hate orcs and kill them all… but yet, somewhere in his heart, he hoped not.

That was many years ago, He never found his grandfather, after arriving at heldren he was told he had left, He has since wandered, looking for him. He has grown much over the years. Folks talk about how he, and a few others, slew a great red dragon, living in the mountains north of a large city that had terrorized them for quite a while. Tales tell of how he smote the rogue Devil attempting to summon up an army in the material land. He found a goodly dragon, that taught him more about his blood and magic than he could have ever known, allowing him to further manipulate his powerful Draconian heritage. Today he once again is reunited with friends for word of a great danger has come, and he once again answers the call, hoping beyond hope that it leads him to his grandfather or his half brother... both of which he wishes to see, though for very different reasons.

Silver Crusade

image of Darien


this sounds interesting...what say you on prestige classes? can you double prestige classes if you qualify for both? say start as a fighter/paladin and then prestige into duelist and holy vindicator if all requirements are met?


Sign me up :)

What level are we playing as?

Ratfolk Alchemist(plague)/wizard (spellslinger)


Is this submission acceptable?

Kaydanna:

Kaydanna Krysstalla
Paladin 7 / Warpriest 7
LG Medium humanoid (Half Elf)
Init: +4; Perception: +10
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Defense
--------------------
AC: 23 (+7, +4, +1, +1) FF:19 , T:16
HP: 74 (7d10+21+7)
Fort: +10, Ref: +8, Will: +9
--------------------
Offense
--------------------
Speed 30 ft.
Ranged: +11 Comp Longbow (1d8+2)
Melee: ECB +13 (1d10+7)
--------------------
Statistics
--------------------
Str: 14, Dex: 18, Con: 16, Int: 10, Wis: 14, Cha: 14
BAB: +7; CMB: +9; CMD: 23
Languages: Common, Elven, Celestial
--------------------
Feats
--------------------
1st Power Attack: -2/+4
1st class bonus: Weapon Focus- ECB +1 to hit
1st EWP- ECB
3rd WPN Finesse
3rd Slashing Grace
5th- WPN SPEC- ECB
6th- Furious Focus
6th- Dodge
7th-Toughness
--------------------
Traits and Drawbacks
--------------------
Trait: Faith- Faith Fate's Favored: additional +1 Luck bonus when under a Luck bonus
Trait: Religion- Divine Warrior: +1 to Damage on divine affected Weapons
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Special /Class Abilities
--------------------
WARPRIEST
-------------------
*Favored class bonus- 1/6 to a combat feat
*Aura (Ex): A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil on page 266 of the Core Rulebook for details).
*Blessings (Su): A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. A warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his warpriest level (to a maximum of 13 times per day at 20th level). Each time he calls upon any one of his blessings, it counts against his daily limit. The save DC for these blessings is equal to 10 + 1/2 the warpriest’s level + the warpriest’s Wisdom modifier.
*1st-Blessings (Su)- Good- Holy Strike 1d6 bonus weapon damage vs evil
*1st-Blessing: Law (Su)- Axiomatic Strike 1d6 bonus weapon damage vs chaos
*1st- Sacred Weapons (Su)- BAB = Warpriest lvl = 7 At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus.
*1st- Spontaneous Casting: Heal spells
*2nd- Fervor (Su)-1d6 heal, 5/day . At 2nd level, a warpriest can draw upon the power of his faith to heal wounds or harm foes. He can also use this ability to quickly cast spells that aid in his struggles. This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier.
*Channel Energy (Su): Starting at 4th level, a warpriest can release a wave of energy by channeling the power of his faith through his holy (or unholy) symbol. This energy can be used to deal or heal damage, depending on the type of energy channeled and the creatures targeted.
*Sacred Armor (Su): At 7th level, the warpriest gains the ability to enhance his armor with divine power as a swift action. This power grants the armor a +1 enhancement bonus. For every 3 levels beyond 7th, this bonus increases by 1 (to a maximum of +5 at 19th level). The warpriest can use this ability a number of minutes per day equal to his warpriest level. This duration must be used in 1-minute increments, but they don’t need to be consecutive.
Spells-
0-5 (DC12)
1-4+1 (DC13)
2-3+1 (DC14)
3-1 (DC15)
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PALADIN
--------------------
*Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
*Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds.
*Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite.
*Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
*Lay On Hands (Su): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses.
*Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.
Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
*Mercy (Su): At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Sickened: The target is no longer sickened. Diseased: The paladin's lay on hands ability also acts as remove disease, using the paladin's level as the caster level.
*Power of Faith (Su): At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spellcasting abilities, does not have a caster level, and cannot use spell trigger or spell completion magic items.
At 4th level, the warrior of the holy light gains one additional use of her lay on hands ability per day. She gains one additional use of lay on hands per day for every four levels she attains beyond 4th. She can spend a use of her lay on hands ability to call upon the power of her faith as a standard action. This causes a nimbus of light to emanate from the warrior of the holy light in a 30-foot radius. All allies in this area (including the warrior of the holy light) receive a +1 morale bonus to AC and on attack rolls, damage rolls, and saving throws against fear as long as they remain in the area of light. This power lasts for 1 minute.
*Channel Positive Energy (Su): When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.
*Divine Bond (Sp): Upon reaching 5th level, a paladin forms a divine bond with her god.
The first type of bond allows the paladin to enhance her weapon as a standard action by calling upon the aid of a celestial spirit for 1 minute per paladin level. When called, the spirit causes the weapon to shed light as a torch. At 5th level, this spirit grants the weapon a +1 enhancement bonus. For every three levels beyond 5th, the weapon gains another +1 enhancement bonus, to a maximum of +6 at 20th level. These bonuses can be added to the weapon, stacking with existing weapon bonuses to a maximum of +5, or they can be used to add any of the following weapon properties: axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.
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Racial Abilities
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Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. Warpriest: Combat Feat / Paladin: skill point.
Exotic Weapon Proficiency: in lieu of Skill Focus Feat
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Skills = 2+1/lvl=21
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Climb (Str)+6,
Craft (Int),
Diplomacy (Cha)+6,
Handle Animal (Cha),
Heal (Wis)+4,
Intimidate (Cha)+6,
Knowledge (engineering) (Int),
Knowledge (religion) (Int)+5,
Profession (Wis),
Ride (Dex)+7,
Sense Motive (Wis)4 ,
Spellcraft (Int)+4,
Survival (Wis)+6,
Swim (Str)+6,
Knowledge (nobility) (Int)
Perception (Wis)+10.
--------------------
Gear
--------------------
+1 Adamantine Elven Curve Blade, Morning Star, +1 Mithral Agile Breastplate, Cloak of Resistance +1, Belt of Physical Might+2 (Dex/Con), Ring of Protection +1, Ring of Feather Falling, Comp Longbow (+2 STR)

Coin (platinum) (x0)
Coin (gold) (x1120)
Coin (silver) (x19)

Backpack, Common [
Bedroll
Flint and Steel
Trail Rations (x5)
Rope (Hemp/50 ft.)
Waterskin (Filled)
Smoked Goggles
Earplugs
Messkit
Belt Pouch
Holy Symbol
Alchemist Fire (x5)
]


@rorek, it has to be an already built race, show me what you are talking about and I'll allow it.

@wabbithunter, no 3rd party stuff this game. some games I allow it, other games I do not. I'm not dealing with additional rules. A lot of 3rd parties are balanced but they add extra rules and stuff to deal with.

@qwerty1971 prestige classes allowed, and I forgot about those. I myself as a player never like prestige classes, but go ahead.

@seth86, you will be anywhere from 7 to 9 on level. I will let people know which modules they are doing ahead of time so they can fix their characters up. Go ahead and do the first 7 levels now and I'll give people some time once accepted to update them to level 9.

@grimdog all archtypes allowed, except 3rd party ones

@all, make a level 7 character for now and if I do a level 8 or 9 module I'll let you know and give you a day or 2 to upgrade your character to level 8 or 9.

Silver Crusade

ah nevermind I misread it as you allowing race builder my bad, I'll just take the normal elf then.


I'd be interested in any of the above, I'll be working on a character concept soon. It will likely be a skill monkey+trap finder of some sort.

My top 3, in order of personal interest are:
1. Treasure of Chimera Cove
2. Seven Swords of Sin
3. Crucible of Chaos


Ikit Klaw:

Ikit Klaw
Male ratfolk alchemist (plague bringer) 7/wizard (spellslinger) 7
N Small humanoid (ratfolk)
Init +4; Senses darkvision 60 ft.; Perception +20
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 18 (+7 armor, +4 Dex, +1 size)
hp 61 (14 HD; 7d8+14)
Fort +9, Ref +11, Will +8; +4 vs. disease
Resist disease resistance
--------------------
Offense
--------------------
Speed 20 ft.
Melee dagger +8/+3 (1d3-1/19-20)
Ranged +2 pistol +15 (1d6+2/×4) or
. . bomb +14 (4d6+5 Fire) or
. . concussive bomb +14 (4d4+5 Sonic) or
. . smoke bomb +14 ()
Special Attacks bomb 12/day (4d6+5 fire, DC 18)
Spell-Like Abilities (CL 14th; concentration +14)
. . 3/day—dancing lights
Alchemist (Plague Bringer) Extracts Prepared (CL 7th; concentration +12)
Wizard (Spellslinger) Spells Prepared (CL 7th; concentration +12)
. . 4th—empowered lightning bolt (DC 18), empowered lightning bolt (DC 18)
. . 3rd—lightning bolt (DC 19), lightning bolt (DC 19), lightning bolt (DC 19)
. . Opposition Schools Abjuration, Divination, Enchantment, Transmutation
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 14, Int 20, Wis 12, Cha 10
Base Atk +8; CMB +6; CMD 20
Feats Alchemical Affinity, Brew Potion, Clustered Shots[UC], Empower Spell, Extra Discovery[APG], Gunsmithing[UC], Point-blank Shot, Precise Shot, Spell Focus (evocation), Throw Anything, Varisian Tattoo[ISWG]
Traits alchemical prodigy (thuvia), magical lineage
Skills Acrobatics +4 (+0 to jump), Appraise +15, Craft (alchemy) +19 (+26 to create alchemical items), Disable Device +16, Knowledge (arcana) +15, Knowledge (nature) +15, Knowledge (planes) +15, Perception +20, Spellcraft +15, Survival +11; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Dwarven, Goblin, Undercommon
SQ alchemy (alchemy crafting +7), arcane gun, cornered fury, discoveries (concussive bomb, explosive bomb, precise bombs, smoke bomb, sticky poison), mage bullets, plague vial, poison use, swift alchemy
Other Gear +3 mithral chain shirt, +2 pistol with 1 weapon cord, dagger, handy haversack, headband of vast intelligence +2, muleback cords, alchemist's lab, bedroll, belt pouch, hip flask, masterwork thieves' tools, tent, small, trail rations (7), weapon cord, whetstone, 1,082 gp, 4 sp, 4 cp
--------------------
Special Abilities
--------------------
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Alchemical Affinity +1 DC and CL to spells that are on both the alchemist and wizard spell lists.
Alchemical Prodigy (Thuvia) Alchemists level is considered 1 higher when calculating duration of extracts.
Alchemy +7 (Su) +7 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Arcane Gun (Su) Imbue two firearms with magic; cast spells thru the firearms.
Bomb 4d6+5 (12/day, DC 18) (Su) Thrown Splash Weapon deals 4d6+5 fire damage.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Concussive Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict sonic damage. Concussive bombs deal 1d4 points of sonic damage, plus 1d4 points of sonic damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Disease Resistance +4 (Ex) +4 to save vs. Disease.
Divination You must spend 2 slots to cast spells from the Divination school.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Mage Bullets (Su) Sacrifice a spell to grant an enhancement bonus or special ability to arcane gun.
Magical Lineage (Lightning Bolt) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Construction
Requirements Craft Wondrous Item, bull’s strength; Cost 500 gp
Plague Vial (70 minutes, DC 18) (Su) Creatures that harm you with melee attacks must save or be sickened for 1 round/level.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (5 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rodent Empathy Ratfolk gain a +4 bonus on Handle Animal checks made to influence rodents.
Smoke Bomb (7 rds) (Su) Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog cloud.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Sticky Poison (5 uses) (Su) Any poison the alchemist creates is sticky–when the alchemist applies it to a weapon, the weapon remains poisoned for a number of strikes equal to the alchemist's Intelligence modifier. An alchemist must be at least 6th level before selecting this
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Transmutation You must spend 2 slots to cast spells from the Transmutation school.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.
Weapon cord Attached weapon can be recovered as a swift action.


Are the hybrid classes ok?

Arcanist (BladeBound archetype) gesalted with Magus(Kensai)?

The archetypes are both paizo.

Drow Noble acceptable? Would it lower the class level of both classes or only 1 ie.. Drow Noble Arcanist(Bladebound)6/ Magus(Kensai)7?


Basic idea is done mechanically.

Fetchling Bard(archaeologist)7/Swashbuckler(flying blade)7
Melee + Thrown Daggers, buffs and off heals, skill monkey, amazing at trapfinding

The character is built around the idea of an extremely lucky person. (Think Jack Sparrow: Is he always lucky or does he make his own luck?) Chaotic Good, Follower of Cayden Cailean, he is generally looking to have a good time and have some fun. He figures gold and riches will come along the way, as they always have.

More to come soon. (I am failing at creating an interesting name/backstory but I wanted to post what I have.)

Silver Crusade RPG Superstar 2014 Top 16

Would you allow the Occult Adventures playtest classes? I've been itching to see what a higher-level kineticist can do.


Hybrid is okay, occult is not because they aren't on this website yet.

Also Drow are fine, but speaking of races that have light blindness, it makes it harder for the DM, because I'm now not only having to keep track of who has what vision and lighting conditions, but I also have to keep track of sunlight/bright light and such. I have to keep track of stuff like, hey its normal light but we aren't in bright light, etc.

Races with light blindness no longer have light blindness, instead pick a different handicap. -1 to attack rolls on all ranged attacks including magical ones, or you take 1 extra damage on all weapon attacks, or you take 1 extra damage from fire and acid.

edit: if you have dr reduction, they do stack or in this sense contradict, so if you have resist 5 to fire, but 1 extra damage from fire handicap, you really have resist 4 to fire.

Silver Crusade RPG Superstar 2014 Top 16

DoubleGold wrote:
Hybrid is okay, occult is not because they aren't on this website yet.

I could PUT them there... LOL. That's fine, I'll play around with my concept a bit. :)

Silver Crusade RPG Superstar 2014 Top 16

Mkay I'm working on my submission, she will be a Kasatha Barbarian/Ranger focusing on longbow shooting.

Liberty's Edge

After thinking about it a while I'm going to go with a gnome that has a couple of alternate racial traits (Darkvision and Academician) and then let him take the Deepsight feat (Dad was a Svirfneblin). He's going to be a ranger/rogue gestalt. I probably won't have him finished until sometime on Thursday (or possibly Friday morning).


This is Cartmanbeck with my submission, Ingrid Desertblood. I still need to work on her background and buy a few more items.


cartmanbeck wrote:
Mkay I'm working on my submission, she will be a Kasatha Barbarian/Ranger focusing on longbow shooting.

If you are thinking about duel wielding longbows I'd allow it, if you duel wield shortbows, that will count as a light weapon for purposes of applying duel wielding penalties.


Hmm... I wasn't going to have her take Two-Weapon Fighting precisely because of the penalties, and just make use of the Kasatha ability to use Manyshot with two longbows mostly for flavor... I think i'll stick with that for now. Just need to pick traits and a few other little things, and write backstory, and she'll be ready.

Edit: Oh and also, would there be a specific type of terrain that she would be very familiar with based on where the campaign starts? Otherwise I'll make it desert just because of racial flavor.


You can wait on favored terrains if you want to as well as favored enemies, just remember to add them to the character if chosen.

Liberty's Edge

Getting his profile set up. Work in progress.


click on the profile to see Sharathiel


And groups:

Gallery of Evil (Game will be up in a few minutes opening up the gameplay section in this thread.)
1. Ingrid DesertBlood
2. Sharathiel
3. Kaydanna Krysstalla
4. rorek55

1. Pick a Module Seth86 (He is running that mini adventure for me, also this game will start Wednesday as he is having computer trouble, that way you aren't missing out on stuff and have to catch up on reading)
2. Zatqualmie Darksprocket
3. Joker

Silver Crusade

Aw.


ah shoot, I didn't realize there were 7 of you, I thought there were exactly 6 of you, go ahead in Gallery of evil rorek55

I tried to get everyone given the low number of submissions.


I dont mind which game. Rest of group can decide. Since im not a 100% sure of when i can post till my pc is fixed


well Jooker said Treasure of the cave, so it will be that one, and I'm hoping to start that one Wednesday, though I can push it back a few days.

Silver Crusade

Won't have Avatar finished until tonight, got to level him up to 8


rorek55 wrote:
Won't have Avatar finished until tonight, got to level him up to 8

Leveling up to 8 in progress


Ooh I also need to level up Ingrid! Working on that now.

Liberty's Edge

Hopefully I should be finished with the alias today.

Liberty's Edge

And at long last the bulk of the data entry has been done. Teach me to gestalt two skill and feature intensive classes. The bigger part of the problem being that as I access the internet through a smartphone, I have to raid the library to get access to a real computer so as to get scads of data into the system in a reasonable amount of time without ruining either my eyesight or what little is left of my sanity.

There are a couple of minor things that still need to be done, but those can wait until I know more about the campaign. While Zee's favored terrain was more or less locked in given his background, his favored enemies have not been chosen yet.

There are also a few minor items of equipment that could be rearranged or swapped out depending on what he ends up doing and what everybody else has.

Also, Zee has no animal companion. Even though the Hunter's Bond with his adventuring companions is arguably not as nifty a feature as an animal companion, I just didn't see any potential animal companion that looked like it would fit the character concept and favored terrain of the underground. But hey, if the archtypical ranger Aragorn son of Arathorn can get through an entire trilogy worth of world saving adventures without an animal companion, then there might be a remote chance that Zee can do likewise.

So, looking forward to the adventure.


Alright, looks like our other game just wrapped up.

I have one question, I'm not sure about party balance, but do you think Ingrid could join group 2? (Cartmanbeck and I are RL friends)


jooker wrote:

Alright, looks like our other game just wrapped up.

I have one question, I'm not sure about party balance, but do you think Ingrid could join group 2? (Cartmanbeck and I are RL friends)

Ingrid could go to group 2 with you if he/she wants. It will still be 3 and 4 for the groups. When I get my stuff from amazon I can start these games, it may take a few more days.


I would be happy to join jooker at the other table. I'll write a quick blurb in the current gameplay thread about having to run off to some errand or such.


since it is going to be a couple of days, I'd like to run a pfs game and then come back to this, and if rorek55 doesn't show up, I may just have you all in one group of 6, but I'll probably double the monsters to make up for it.

Anyone played Master of the Fallen Fortress? You'll get priority, then I'll get more from outside this thread.


I've played it, and it was fun, but I'll probably just wait around til you're ready to start the current game. :)


DoubleGold wrote:

since it is going to be a couple of days, I'd like to run a pfs game and then come back to this, and if rorek55 doesn't show up, I may just have you all in one group of 6, but I'll probably double the monsters to make up for it.

Anyone played Master of the Fallen Fortress? You'll get priority, then I'll get more from outside this thread.

I'm with Ingrid. I'll wait until you're ready for this one. A group of 6 sounds good if rorek55 doesn't reappear. Fortress is for for lvl 1 and I don't mind playing that to begin a campaign intending to go on for a while, but not really into a lvl 1 one and done.


If I were to do the pfs game, I'd try to make it quick, like a 2 week limit if possible and done.

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