Gaius Julius's Emerald Spire for PFS

Game Master Gaius Julius

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Current Map (Barrakhan)


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Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina looks down at the small, ragged cut on her thigh where the goblin broke through her defenses with a mixture of embarrassment and disdain.

"Enjoy this moment, Goblin; it is the last time your kind will get the better of Martina Tristram, Bane of all Goblinkind!"

Power Attack: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 5 ⇒ (2) + 5 = 7


GM only:
Commando 13/13
Blue Goblin -4/6 [stable]
Red Goblin 1/6
Goblin Dog -6/15 [stable]
Stabilization: 1d20 + 1 - 4 ⇒ (20) + 1 - 4 = 17
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Martina's mighty swing brings down the goblin in front of her. The goblin rider, still using the long weapon, reaches out to attack Rilka, but misses.

One goblin down! Red, Barrakhan, and Rilka are up.

[b]Round 4
Martina
Goblin Rider
>>>Red
>>>Barrakhan
>>>Rilka
Goblins
Jubal

Dark Archive

"These little devils are awfully quick. Maybe a little to the left..." Red fires another crossbow bolt at the goblin rider. "Damn, now he moved the other way!"
Attack (crossbow): 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Damage: 1d6 ⇒ 6

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Keep it up Red, he'll stay still sooner or later.

Rilka call as she slashes out at the goblin in front of her.

Starknife vs Red: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Rilka's slash brings down another goblin, leaving just the rider.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Barrakhan continues to try to kill the goblin rider.

longspear: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 4 ⇒ (4) + 4 = 8


Barrakhan misses his attack as the rider dances out of the way, cackling the whole time.

With the other goblins dead, Jubal and Martina are up!

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Please end this fight Martina.
Guidance on the Cavalier

Dark Archive

Even though she's prejudiced against the small folk...go Martina!

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina turns to Jubal with a smile.

"With pleasure, little buddy!"

Power Attack: 1d20 + 3 ⇒ (16) + 3 = 191d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Don't call me that.


GM only:
Commando 5/13
Blue Goblin -4/6 [stable]
Red Goblin -3/6 [unstable]
Goblin Dog -6/15 [stable]
Stabilization: 1d20 + 1 - 2 ⇒ (9) + 1 - 2 = 8
Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 2d8 + 2 ⇒ (4, 5) + 2 = 11

Martina connects with the goblin rider, who yelps in pain before backing up into the darkness again. Its long weapon stabs at Martina and connects before it too disappears back into the blackness. The goblin went directly south before disappearing.

Martina takes 7 damage. Everyone can act!

Round 5-6
>>>Martina
Goblin Rider
>>>Red
>>>Barrakhan
>>>Rilka
xGoblinsx
>>>Jubal

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina grits her teeth as the spear slips between the scales of her armor and pierces her side. Eyes flashing with rage, she chases the goblin into the dark and swings

I think she may have a miss chance due to concealment here
Miss chance: 1d100 ⇒ 84
Power Attack: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 5 ⇒ (8) + 5 = 13

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"It's here in front of me," growls Barrakhan.

longspear: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 4 ⇒ (8) + 4 = 12 That oughta do it.

Dark Archive

Red loads another crossbow bolt, but waits for those up close to see if they are able to finish the rider.

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Reaching forward and placing a hand on Martina's shoulder, Rilka sends a bit of power from Desna into the fighter healing some of her wounds.

Cure Light
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


With a massive thrust, Barrakhan brings down the final goblin.

Combat is over! Feel free to do any healing, searching, etc., and then let me know what you'd like to do next.

Dark Archive

"I don't know about the rest of you, but I'm nearly spent. Should we search this room and withdraw for rest and supplies?"
Take 20 for 22 if everyone is ok taking the time to do so.

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

I am feeling drained as well. I can only heal one more time before I run out of divine power for the day.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina sighs. "Well, I suppose it can't be helped. I've still got energy to go, but I can't blame you for being tuckered out. I remember taking a nap around this time when I was your size, after all..." she says, gathering up her torch again. Walking around slowly, she takes a careful look at the room.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Jubal gives Rilka and Red a frustrated look.

Dark Archive

Red rolls her eyes, but holds her tongue.

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

I got a little left, but nothing for healing. Might be best to secrure the place and have a little nap.

Rilka says with a bit of a smile as she wanders the room hoping to find something of use.

I'll also take 20 if we have the time. 22

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

If Barrakhan is aware of the sizeist tension, he shows no sign of it.

"Here is as good a place as any. I'll take the first watch and the rest of you get some rest."


Your search turns up very little of interest. Doors lead both north and south, and a hallway runs west out of the room.

Dark Archive

Gaius, you ok treated us as rested or should we retreat to town for that rest?


Yep, sorry, you're rested and good to go!

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

I'm assuming that Martina took the second/last watch here, since she's the other non-caster

Martina stood up and stretched, her joints popping softly in the dank air of the ruined tower.

"Rise and shine, sleepyheads! Let's get started on finding a way out of here!" she said, waving a fresh(er) torch.

"I'm thinking we should try the south door, since we already came through from the west, and we know poor Oakley can't fit through there. I went back to feed him while you were all asleep, and he's got as much air in there as we do, but I'm still rather worried about him"

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"We'll go back and dig him out now," says Barrakhan. "Later, we may be in some sort of hurry. In the future, leave the horse outside, though."

Barrakhan isn't particularly (at all) diplomatic, but I am. Consider this an attempted order from Barrakhan but only a suggestion from me.

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

New spells. 0 - Light, Guidance, Detect Magic, 1 - Divine Favor, Cure Light Wounds

Rilka wakes up, stretching before pulling out some dice and rolling them as she begins to prepare her spells.

Don't worry Martina. We'll work together to get Oakley out once we find our own way out.

Dark Archive

Spells: 0-acid splash, detect magic, light, message; 1-grease, snowball (although there is a pretty good chance I'll be converting the 1st level spells over into cure light wounds until we can afford a wand of CLW).
"Well, which will it be? Hopefully there is some way back around to him, but if you want to dig him out now I'll help. Won't we be kicking ourselves though if we find him behind the next door."

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Finding another way would be very nice, I don't think I"ll be much help digging him out.


You go back to study the rubble blocking Oakley, and estimate that it would take you almost a full day of work without much sleep to clear it away.

The scenario says it would take 20 hours of work to clear away the rubble, which you all can help with after you've cleared this level. Certainly don't want to take away Martina's horse! And it should be safe enough in there for the time being.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

Yup. My thoughts exactly. We're not on a timer, so let's get this done. Later, we may have a reason we want to be in a hurry.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

Martina leaves Oakley with enough feed to keep him comfortable, and a blanket to ward off the cold.

"Well then, that's the best we can do for him for now. Let's map the rest of this place and see if we can do something about this damned darkness...I still think we should start by heading south from camp, though."

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

I think our best bet would be to finish up stuff here and afterwards come back and dig out Oakley.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

I am outvoted, it appears. I'm okay with that.

Dark Archive

"South works. Are we ready to proceed?"
Sorry Barrakhan, I'm also for taking our chances and digging him out later.


You open the door to the south, and once again the room beyond is enveloped in darkness. Taking a step inside, you can just barely see what looks like a wooden bench to the southeast, perhaps accompanied by a wooden table. No sounds come from within the room, though it smells strongly of decay. I don't mean irregular silence—just nothing that's coming to attack right away!

Barrakhan:
Two tables with benches lie scattered around this mess hall. Decaying food of an indescribable nature sits on the tables. A door in the southwest corner of the room seems to be the only exit (besides the door you're coming into).


Martina wrinkles her nose in disgust. "Ugh, what died in here?" she wonders aloud, stepping forward with her shield and torch at the ready.

Sovereign Court

Blessings 2/3 AC: 18/14/14 | HP: 97/10 | F +4 R +3 W +4 (+2 vs fear) | Init +3 | Perception +2

Drawing out one of her knives, Rilka casts light upon it.

Dark Archive

Red casts light on a crossbow bolt and loads it into her crossbow. She whispers, "See anything Barrakhan?"

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

"Of course," replies the half-orc, managing to make it sound like a rebuke.

"Two wooden tables and benches there and there, with signs of long and heavy wear," he indicates. "Decaying bits of what I believe are cow intestine, the hindquarters of a weasel, dead at least two days, and a pigeon that probably died of old age. There is also a door, standard for this structure, just there."

Dark Archive

"I guess the goblins aren't snacking right now. On to that door?"

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Yes the sooner we get out of here the better. Jubal says though a handkerchief covering his nose and mouth.

Grand Lodge

hp 12/12 (1d10+2) Longsword +4 (1d8+3 Slashing, 19-20) Heavy Shield Bash +4 (1d4+3 Bludgeoning) AC 19, touch 12, flat-footed 17

"You said it, little buddy!" Martina says with a grin, slapping Jubal on the shoulder with a friendly chuckle. Looking down at him for a moment, she bites her lip and gives him a guilty look.

"whoops, sorry about that li--err, Jubal. Let's get going"

Grand Lodge

Life Spirit Shaman 1
Defense:
AC 16, Touch 13, Flat-footed 13, CMD 10, hp 10, Fort +2, Ref +2, Will +5 , Channel Positive Energy: 1d6, DC 13, 3/4
Offense:
Init: +4, Spd 20, CMB: -2, Club +0 (1d4-1), Crossbow +3 (1d6 /19-20/ 80ft)
Skills:
Bluff +4; Diplo +11; HA +7; Heal +7; Perception +5; SM +5; Stealth +5; Survival +7
Spells:
CL 1, Conc: +8, 0th Level – DC 13 Stabilize, Detect Magic, Guidance; 1st Level – DC 14 Detect Undead, Burning Hands*, CLW; Spell Like – DC 13 Dancing Lights, Flare, Prestidigitation, Produce Flame*

Jubles face flushes with anger but he keeps his mouth shut. Following the party to the next door.

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

GM? You still with us?


You open the next door and step just inside—the noises of . . . perhaps a laboratory . . . meet your ears.

Barrakhan:
This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers. Standing just 10 feet to the south is a green, goblinoid construct holding a falchion and with a skull hanging around its next. On the south end of the room, a goblin shouts commands to it's protector.

You hear a chanting coming from the south in a chittering language.

GM only:
Skizzertz: 16/16 [Bless=+1 on attack rolls and saving throws against fear; 1/10]
Clanky: 36/36 [Bless=+1 on attack rolls and saving throws against fear; 1/10]

Barrakhan: 1d20 + 2 ⇒ (12) + 2 = 14
Jubal: 1d20 + 4 ⇒ (11) + 4 = 15
Martina: 1d20 + 2 ⇒ (8) + 2 = 10
Red: 1d20 + 2 ⇒ (7) + 2 = 9
Rilka: 1d20 + 3 ⇒ (16) + 3 = 19
Skizzertz: 1d20 + 4 ⇒ (18) + 4 = 22
Clanky: 1d20 - 1 ⇒ (11) - 1 = 10

Round one
Something
>>>Rilka
>>>Jubal
>>>Barrakhan
>>>Martina
Something
Red

Everyone but Red can act!

Sovereign Court

Male Elf Swashbuckler (Inspired Blade) 1 - 10/10 hp - AC 18/T: 13/F:15 - Perception +5 - F:+0 /R:+5 /W:+1* - CMB+1 - CMD 14, Speed 30', Init +7

More detail on the

Spoiler:
construct
, please!

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