GMthunderspirit's Dragon's Demand (Inactive)

Game Master thunderspirit

The only map that matters now!


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Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Second

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Ahmed uses another charge on Mordenaar 10 back

RPG Superstar 2014 Top 16

"I will not turn down your healing, my friend, no matter its origins." Endar needs 10 HP, Compy is fine.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

So, you set off first thing in the morning, and it was a few hours' march to the monastery. You've spent a few more hours here searching about, so we'll say it's about 3 p.m-ish now.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Returned to the guardhouse, Kinn barricades the door and offers each companion the benefits of his care.

Heal @ Achmed: 1d20 + 4 ⇒ (4) + 4 = 8
Heal @ Endar: 1d20 + 4 ⇒ (18) + 4 = 22 heal for 10 overnight, instead of 5
Heal @ Mordenaar: 1d20 + 4 ⇒ (9) + 4 = 13
Heal @ Valgrim: 1d20 + 4 ⇒ (19) + 4 = 23 heal for 10 overnight, instead of 5
Heal @ Kinn: 1d20 + 4 ⇒ (4) + 4 = 8

Valgrim have any cure spells to blow? Otherwise I'm breaking out the wand.


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Valgrim can cast CMW x1 and CLW x3 before recharging his spell abilities

Once barricaded Valgrim moves about tending to some wound inflicted upon his allies...

CMW Mord: 2d8 + 5 ⇒ (8, 2) + 5 = 15

CLW Kinn: 1d8 + 5 ⇒ (4) + 5 = 9

CLW Achmed: 1d8 + 5 ⇒ (5) + 5 = 10

CLW Valgrim: 1d8 + 5 ⇒ (5) + 5 = 10

CLW Endar: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Endar: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Endar: 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Thanks, Valgrim. I think Endar got a hit from Achmed's wand, so those charges can go to someone else.

Sovereign Court

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Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

"Thank you paladin. Any hard feelings after you massacred the kobolds I tricked is forgiven."


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

"I will need some time to regain my divine strength before I take a shift of watch."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

1d20 ⇒ 14

The night passes uneventfully; the denizens of the tower appear unaware that you've holed up in the guardhouse.

The morning dawns bright and clear, with a bit of a chill in the air. The guardhouse has been shelter but not especially comfortable, and the ripening kobold bodies you stacked in the corner didn't help anyone sleep.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Let us see this done."

Mordenaar stretches and warms up while the others pray, study, etc.

Once ready, he suggests returning to the body because apparently we didn't loot him. Along the way back he runs his hand along the wall once more Perpetion, red line on map: 1d20 + 9 ⇒ (4) + 9 = 13


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Oh, we can assume you did. Massive injuries or no.

Goladryth encounter loot:
+1 cruel voidglass falchion. and that's it. (See? That was simple, right? LOL)

A quick look at the library shelves indicates numerous holes in the shelves where books once were, suggesting that many of the tomes once here have been relocated.

Mordenaar doesn't find anything with his Perception check.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

To the southern door then!


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar follows his friends to the southern door.


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

"We go this way!" Valgrim says pointing to the door.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Metallic coffins with vents in their lids forma line along the southern wall of this room. Numerous large stones are heaped atop the westernmost coffin, and a foul smell of decay fills the air. The ceiling is low, making the space feel cramped.

DC 22 Kn (religion):
This room was likely once used by aspirant monks engaged in a grueling ritual of fasting and sensory deprivation. They would spend days at a time meditating in these dark metal coffins, an obscure practice performed by monks of Irori that has mostly fallen from favor.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"I don't like it."

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

"Undead here no doubt"


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Religion: 1d20 + 6 ⇒ (6) + 6 = 12

"I am not sure what this room is for."

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

3d8 + 3 ⇒ (6, 7, 1) + 3 = 17 three charges bring me to full

Know Religion: 1d20 + 4 ⇒ (11) + 4 = 15

"A crypt of some sort, no doubt. I do not like the look of these coffins, however, and I must wonder about the stones on that one." Kinn points at the far coffin. He sniffs the air to get a feel for the room. Detect evil.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Kinn does not detect the presence of any evil here.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"I have no wish to disturb whatever rests here, and I do not sense any that have escaped Pharasma's watch." Kinn turns to leave and continue on.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

After the Grioth's thrashing, Mordenaar nods confident that the party is letting something valuable go.

"fine. We're almost done with this floor."

The slayer then continues on Map updated to next door. Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Valgrim helps the slayer look around...

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Mordenaar opens the door to the north to reveal a long storeroom which contains old supplies used for bookbinding and writing. None appear to have much value, as they are decades old.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

The slayer keeps his eyes forward for surprises, but whispers to those behind him, "Magic?"

Sovereign Court

Male Sor 6 HP 32 | AC 14 (18); Touch 13; FF 17 | F +5; R +6; W +6 | CMB +3; CMD 13 | Speed 30 ft | Init +1 | Perc +0 | Stealth: +1 Sorcerer 6

Achmed casts detect magic


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Achmed detects no magic emanating from anything within the room.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

"Worth a search, perhaps?" Kinn asks. "Light can be found even in dark places." Detect evil for good measure.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Nothing pings on Kinn's evil-dar.

A thorough search finds nothing more of interest. Like the library outside, some items appear to have been disturbed at some point recently and some things that should be here are not.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Then we move on. Every second the danger increases."

Mordenaar peaks up the western hallway, but stealthily:

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Stealth: 1d20 + 12 ⇒ (20) + 12 = 32

Map updated.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

This otherwise empty room contains three bedrolls and evidence of something resembling a campsite.

DC 25 Perception OR Survival:
Only one of the three bedrolls has been used recently. The other two appear to have been neglected for several weeks.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Survival: 1d20 + 9 ⇒ (11) + 9 = 20 +2 if it's to notice tracks.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6
GM thunderspirit wrote:
Like the library outside, some items appear to have been disturbed at some point recently and some things that should be here are not.

Which items?

Kinn surveys this makeshift campsite for danger. "Bedrolls. Not travelers, I hope." Detect evil scan.


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

"Possibly..." Valgrim responds to Kinn. Looking further he says "Look here. Only one of the three bedrolls has been used recently. The other two appear to have been neglected for several weeks."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

No evil detected. As for which items specifically, you could try a Profession: printer or Profession: scribe check, or you could simply notice that the dust has been disturbed and some stacks moved about. ;-)

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Check it for magic and let us be gone from here. Before going below ground I recommend we look inside the northern building."


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
Mordenaar wrote:
"Check it for magic and let us be gone from here. Before going below ground I recommend we look inside the northern building."

Achmed already has done so.

Also, you guys know there are higher rooms in this building. You saw a belfry before.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

My bad. Upwards!

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

As the party proceeds back along the long hallway, Kinn suddenly stops in front of the lone empty alcove. "All the other alcoves held statues," he observes. "Save for this one."

He leans in to study the brick. Perception: 1d20 + 2 ⇒ (18) + 2 = 20 Pog is in place.


Male
Melee:
[dice=CLB+PBS+RS]1d20+6[/dice]...[dice=DMG]1d8+4[/dice] [dice=Scimitar]1d20+5[/dice]...[dice=DMG]1d6+2[/dice]
Inquisitor 5 Preacher/Sin Eater NG (Half Elf) [Init: +7][Perception: +12] [AC: 19 FF: 13, T:16] [HP: 43/43] [Fort: +6, Ref: +4, Will: +8]

"If this area is cleared then we should go up like Mord suggested."

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"Actually, I think we make this stop, and I'm sure it's not going to be safe."

Mordenaar will stay behind the paladin.... close behind.

-Posted with Wayfinder


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Kinn peers at the brick, but even with the help of Mordenaar and Valgrim, he cannot seem to find what he seeks...

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Mordenaar aids automatically, something HAS to be here. Anyone else?

-Posted with Wayfinder


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
Mordenaar wrote:
Mordenaar aids automatically, something HAS to be here. Anyone else?

As does Valgrim.

Silver Crusade

Half-Elf Paladin 6 HP 19/64 | AC 32* Tch 16* FF 31* | F+10 R+5 W+8 (+2 v enchantment) | CMD 19 | Perc +2 | Init +0
Per Diem:
Smite Evil 0/2 | Lay on Hands 2/6

Kinn is certain something is off about this alcove. He turns to the elf and swallows his pride. "Valgrim, your eyes are better than mine. There must be something here!"

Valgrim, can you take 20 on this one square? It'll only be two minutes.

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

Actually there's nothing stopping any of us. Mordenaar takes 20 for a 29.


Compy:
Compsognathus familiar [Battle Form] | hp 14/21 [27] | AC 19 [17], Touch 15, FF 17 | Fort +7 [+8], Ref +8 [+5], Will +1 | Acro +11, Stealth +16 [+6]
Male human rogue 2/fighter 3/brawler 1 | hp 27/43 | AC 16 18, T 13, FF 15 17 | Fort +6, Ref +8, Will +0 | Percep +8

Endar shrugs, and looks around as well.
Perception take 10: 17 = 17 Or take 20 for a 27 if possible.


Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

I should have a grizzly bear chase ya down the hall. TRY TAKING TWENTY NOW! LOL

The party finds the hidden latch, and the door slides soundlessly to its right.

A recessed mesh of iron gridwork crisscrosses the northern end of this room. Hundreds of tiny blue runes have been painted inside each of the small squares formed by the grid pattern. A long-dead figure lies slumped against the corner to the southeast (marked by the black circle).

DC 15 Kn (arcana):
The runes appear to be of a binding nature, designed to protect a summoner from that which it summons.

Rising from the mesh on which it was resting is a smoky creature, with dull, red eyes, grasping claws, and leathery wings giving it a demonic aspect!

Achmed:
The creature speaks in Auran: AT LAST MY IMPRISONMENT HAS ENDED!

With a baleful shriek in a breathy language that only the ifrit understands, it moves to attack!

DC 16 Kn (planes):
This is a belker, a hateful outsider elemental from the Plane of Air, resembling fiends made of smoke. They are xenophobic, ill-tempered even when they haven't been imprisoned for decades, and see any non-elemental creatures as threats to be eliminated at once.

DC 21 Kn (planes):
Belkers have damage reduction that is not overcome by anything.

DC 26 Kn (planes):
A belker can quickly switch from its normal form to one of pure smoke or back again. In smoke form, the belker acts as if under the effects of a gaseous form spell.

DC 31 Kn (planes):
A belker using its smoke form ability can enter a target's square as a standard action that does not provoke attacks of opportunity. The target must make a Fort save or inhale part of the creature. Smoke inside the victim solidifies into a claw and attacks the target from within, dealing damage each round as a swift action.

init:
Achmed: 1d20 + 1 ⇒ (17) + 1 = 18
Endar: 1d20 + 8 ⇒ (6) + 8 = 14
Kinn: 1d20 + 0 ⇒ (8) + 0 = 8
Mordenaar: 1d20 + 7 ⇒ (2) + 7 = 9
Valgrim: 1d20 + 7 ⇒ (18) + 7 = 25
belker: 1d20 + 5 ⇒ (18) + 5 = 23

Round 1
Valgrim
smoke thing
Achmed
Endar
Mordenaar
Kinn

Valgrim is up!

Liberty's Edge

Human (Kellid) Slayer (Collector) (HP: 57/67), Init: +7, AC: 21 T: 13, FF: 19, Perception +11, F: +8, R: +8, W: +4, CMB: +1, CMD: 23

"What the HELL IS THAT?!"

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