GM's Lords of Creation

Game Master Monkeygod


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I admittedly lucked out with Aranaea taking Crystal Seer for the secrecy domain, thank you by the way.

EDIT: OOh, also! I've been meaning to ask if anyone has enthusiasm for creating a general map for this world? (namely asking those that created and affected the land thus far. As time passes, it will be very beneficial to note where things are.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

I could probably come up with one, though it would be MS Paint-tastic


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

You could create creatures that are fierce/powerful? Or do something based on all the AP you've spent on creating land?

I don't see why "creation" can't be a domain of its own.

We could do a google doc, and just add squiggle lines for new continents?


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Re: Domains
I could probably qualify for some kind of general creation domain, probably.
Creation (sapients) as sentient beings are a petty new thing for me and I'm responsible for all non-sentient life so far.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Herald of Life- 5AP I have created the mechanism by which hunts happen as well as predators.
Create land- 3AP And forests and everything else that makes a hunt

I Therefore claim the domain Harvest (hunting)! For 5 AP


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

Harvest sounds good! I was going to go for Agriculture when I gain more AP, but now I can do it Harvest (agriculture) so we overlap.

However, it's only 3 AP per new domain, not 5.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Ok. I was going off memory.


(NG) fledgling goddess of divination, fate, music, the stars and spiders. Att: 2d6 | Def: 4d6 | HP: 40 | AP: 3

I'd be happy to create a map (its kind of a hobby anyway). I'm very short of time ATM so it'd be helpful if someone could synthesise the information that needs to go into it for me or maybe a rough sketch that I could base off?


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

Go for it! But it might make sense to keep it easy to change.


Male Fae King Oracle 21(Elemental)/Druid 21

How would you cost these:

1) Making the Lirthari immortal in regards to aging and natural sickness/disease.

2) creating calligraphy

3) a form of magic, call it arbormancy for now, which would allow one to manipulate trees to transform them into houses, buildings, etc.


Male Lesser Deity | Attack 4d6, Defense 4d6, Hit Points 40/40

The first strikes me as probably a Boon, since it's pretty serious; it also goes pretty directly against the earlier Decree on entropy, and the rules suggest a Boon would be the way to go for that, so 3 AP.

Calligraphy's probably a mundane concept, although an interesting one; other forms of art are included there, so I'd say 1 AP seems right.

Arbormancy would probably be a magical concept, since it's clearly a form of magic beyond what simple science or the like could do, so 3 AP again seems good.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Uhhh. Those sound like concepts to me. So 1 would probably be legendary, 2 would be advanced, 3 magical. I think.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Aped's works a little better. I agree with his


Agree with Aped as well. Though, an immunity to sickness/disease might tip it over to 5 AP legendary concept. But, just lack of aging is definitely 3 AP boon.

EDIT: Also it might be helpful if those that created or anyone that has a general idea where they created (i.e. mountains in the north, or elf island off the east coast or something)

Sorry I'm not being any more helpful with the map, but I have little care where everything is. I just need to know where things are so I can craftily turn everything against you all :P


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

Yeah, with Aped on that. Immunity to a decree (in this case aging/sickness) for one race is textbook 3 AP boon, a new type of magic is 3 AP, and calligraphy is 1

And Zakaz, are you using a curse against the city, or is it just general in-character actions? (i.e. trying to provoke Atheos into a fight over his creation of agriculture, etc).

Though actually the Cull fighting against the people of our societies could be an interesting test of the mortal combat rules.


Male Fae King Oracle 21(Elemental)/Druid 21

Opted for just the boon of protection from aging. Might do a separate boon for making them immune to natural disease/sickness.


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

Well, diseases don't exist yet!


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

This is just the Cull being cull. Zakaz isn't involved at the moment.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Now that I have slept I realize that this is not swarm tactics and therefore needs to be invented. Thus I have taught it.
Atheos can object and call on Zakaz to stop the Cull, but right now Zakaz is not directly involved.
The Cull are just stretching their wings, so to speak.


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

Well then.

If neither Zakaz nor no other gods are involved, Atheos will probably just let nature do its work for a while—until someone can teach humans a bit more about defending themselves.


Hmmm...diseases


Male Lesser Deity | Attack 4d6, Defense 4d6, Hit Points 40/40

Okay, so a couple things. First, a question I meant to ask last night but forgot: Apedemak raised a Hero in the form of the Lion King, but how long would that last? I suppose my question is, do we keep that to a single person, and when they die they're gone, or would it be able to roll over to the next Lion King by heredity or conquest, and so on? I'm fine either way, just thought I'd check.

Second, I just realized I've been missing the rollover periods and have way more AP than I've spent. We started on the 18th of March, so it looks like we'd have gotten more on the 25th, the 1st of April, and the 8th, with the 1st and 8th getting the boost from the Pantheon (+2 points for six members). Is that right? Because if so, humans are about to fight back with a vengeance. (It also explains why I feel like I've been spending way less AP than everyone else, oops.)

Third (related to the vengeance thing), just to help speed things a little, would other deities be opposed to Apedemak requesting the use of their warlike concepts for his people? Mainly that's Tissari and Liriiestil; he wouldn't ask for everything, just some stuff like swords, bows, armor, that kind of thing. (Actually, don't know if anyone's made armor yet.) If not that's okay, he'll either make his own or fight for them, but I figured I'd ask here. I'll post later today once I've got a plan in mind and know what I can and cannot accomplish here.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2
Quote:
Apedemak raised a Hero in the form of the Lion King, but how long would that last? I suppose my question is, do we keep that to a single person, and when they die they're gone, or would it be able to roll over to the next Lion King by heredity or conquest, and so on? I'm fine either way, just thought I'd check.

I didn't think it was hereditary. A legend might attain immortality though if he were to climb to the Vault and pick a fruit of my flower. Or be an elf.

I'll be making my flower an artifact soon, by the way.


Aped, you should have had a total of 32 AP if my math serves me right.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Hmmm. I counted 30
15 start
3 weeks at fledgling for 12
+1 from pantheon = +3
Total of 30


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

Noo, Pantheon is +5, because for weeks 3 and 4 it gave +2 instead of +1 (six members).


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Ohhhh. Ok!


Male Lesser Deity | Attack 4d6, Defense 4d6, Hit Points 40/40

Okay, I've updated my profile with my AP, and I'm getting ready to post in and save some humans with stuff... but before I do, I'd like to nail down what concepts I potentially have access to, versus what I'd want to borrow or fight for at the moment. I'll definitely include asking for such in a Gameplay post, and I'm happy to RP it out as well, I just don't want to slow down the game doing so and lose track of the moment that ignited it all.

As such, I've compiled what I believe is a complete list of our concepts created thus far, separated by what level of concept they are, and noting who made them. If I have anything incorrect or missing here, let me know! I'll also say I definitely think this is the sort of thing we might want compiled somewhere easy to find, like the Campaign Info tab.

Concepts Created Thus Far:

Basic
Agriculture (Atheos)
Architecture (Tissari)
Calligraphy (Liriiestil)
Creativity (Tissari)
Democracy (Atheos)
Fishing (Atheos)
History (Tissari)
Mathematics (Tissari)
Metalworking (Tissari)
Schooling (Tissari)
Transportation (Tissari)
Visual Art (Tissari)
Writing (Tissari)
Written Art (Tissari)

Advanced
Aetherpunk (Tissari)
Animal Husbandry (Atheos)
Archery (Liriiestil)
Chemistry (Tissari)
Electricity (Tissari)
Engineering (Tissari)
Guerilla Warfare (Liriiestil)
Gunpowder (Tissari)
Psychological Warfare (Zakaz)
Ranged Combat (Tissari)
Scientific Process (Tissari)
Seafaring (Atheos)
Swarm Tactics (Zakaz)
Swordfighting (Liriiestil)
Weaponsmithing (Tissari)

Magical
Arbormancy (Liriiestil)
Divination (Araneae)
Hive Mind (Zakaz)
Stormwielding (Tissari)

Of these, I'd like access to the following in particular for the moment:
Atheos: Animal Husbandry (mainly as a stepping stone to something else).
Liriiestil: Archery, Guerilla Fighting. (Swordfighting would be nice down the line, but isn't necessary right now.)
Tissari: Ranged Combat (which I suppose would include throwing spears?), Weaponsmithing.

I think we agreed somewhere to share the Basic Concepts at least, and I'm assuming Language was in there somewhere (or else just naturally is a thing?). Again, I'm not looking for a fight here, just hoping I can utilize some of these with willing allowance.


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

I'd say if you want some of these tactics, it's a good idea to ask for them IC, or at least come up with a way that your followers would learn them from the people currently using them.


Male Fae King Oracle 21(Elemental)/Druid 21

I have no problem sharing, but would you mind a narrative duel(no dice) in which Lir teaches either Aped or the Lion King?


Male Lesser Deity | Attack 4d6, Defense 4d6, Hit Points 40/40

Certainly not! I'll do up a post to kickstart these.


Lesser Goddess | 6 AP | Attack 6d6, Defense 4d6, HP 40/40 | Domains: Creativity (technology), Passion (invention), Magic (magery), Knowledge (science)

Hm. Did I miss something, or did Zakaz acquire four domains when I wasn't looking? That's the minimum requirement for lesser, I believe.


He has only gained one as far as I can tell


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Two. Harvest (hunt) and Evolution (natural selection). I stated with Plants (growth) and animals (beasts).


I spoke before reading the last post


Lesser Goddess | 6 AP | Attack 6d6, Defense 4d6, HP 40/40 | Domains: Creativity (technology), Passion (invention), Magic (magery), Knowledge (science)

Magic:

Magic is accessed by mortals in one of the following two ways: through rigorous study and experimentation, or by attempting something impossible and succeeding anyways.

Let's discuss the first way. Most mortals access magic by drawing binding circles. The drawing of the first circle is more of a focusing act than anything else: to force your will through a specific funnel so that you can more easily contain magical energy. Following that, a personal geometric pattern is drawn into the circle, attracting raw, unfocused magical energy. This sigil is unique to each mage, and it reflects their soul in a deeply intimate way. If a mage attempts to use any other person's sigil, their spell will inevitably fail. Once the raw magic is called, scripted patterns are drawn into and around the circle. Each glyph made in this way is either based off of the "refinement" basic glyphs that refine the raw magical energy into basic elements (water, earth, fire, air, logic, instinct, light, dark) or "control" basic glyphs (which control and mold the shape of the magic energy once it is released). However, these basic glyphs can be synthesized into more advanced glyphs by combining, tweaking, inverting, etc. them. A circle also has an activation glyph, which releases the energy contained in the circle once the mage focuses their will into it. To note here: circles can be used multiple times, even in quick succession, but a circle has to be precisely drawn and undamaged to be used. Circles can also be drawn with and on anything: skin, stone, wood, or even in the air if the mage is highly skilled.

Anybody, with enough dedication and patience, can become a magic user by using circles. Somebody with special training can even activate circles without being a mage. However, the other way of learning magic is much, much more difficult. To gain access to this kind of magic, a mortal, with no conscious help of magic, must attempt something categorically impossible - not as in long odds, but literally impossible - and still succeed. Most individuals are not pressed nearly hard enough to do this, and even those who do die rather than "exalt" in this manner. Once in a great while, though, it does happens that a mortal has an incredibly strong will, and during their impossible trial they subconsciously call upon the very fabric of magic to aid them, granting them an unprecedented level of power. These exalted individuals are heralded as legendary heroes or villains, wielding massive magical power that even the most skilled of mages would be hard-pressed to match. This phenomenon also manifests uniquely in each individual, no two Exalteds' powers are the same. Exaltation also physically changes the body of the Exalted, granting extraordinary strength, speed, durability, and charisma, as well as a lifespan measured in millennia.


Male Fae King Oracle 21(Elemental)/Druid 21

So, I have yet to get around to it, but since Lir already has the magic domain(has since the very beginning), he was going to create magic as a concept.

Also, it's going to be really weird soon, as he's going to take the Source of Magic ability.


Lesser Goddess | 6 AP | Attack 6d6, Defense 4d6, HP 40/40 | Domains: Creativity (technology), Passion (invention), Magic (magery), Knowledge (science)

Hm. Maybe Lir and Tissari can be collaborators concerning magic? I mean, that was the next domain I was going to take anyways. Perhaps Lir can be in charge of who is worthy of exaltation, while Tissari keeps watch over the mages and subtly influences them to push themselves further?


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

I recommend splitting it, with both gods claiming magic, for more interesting times—maybe Arcane vs Divine magic (or "something else" magic). Typically, as far as I can tell, lesser magical concepts (e.g. schools of magic) are granted divinely, but you need someone to create the greater concept of Arcane Magic for non-worshippers to get magic.

5 AP could also get us a Decree from Tissari of "All mortals can access all magic with enough study, talent, and patience, regardless of who they worship" which would move Tissari towards the magic domain without stepping on any toes.


Lesser Goddess | 6 AP | Attack 6d6, Defense 4d6, HP 40/40 | Domains: Creativity (technology), Passion (invention), Magic (magery), Knowledge (science)

That would actually make sense. I'll go ahead and change it to a Cosmic Decree, with the additional caveat that "or having enough determination to accomplish the impossible."


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

Atheos is definitely okay with a "gods can't hog magic for themselves" decree ^_^


Lesser Goddess | 6 AP | Attack 6d6, Defense 4d6, HP 40/40 | Domains: Creativity (technology), Passion (invention), Magic (magery), Knowledge (science)

Yeah. I'm trying playing Tissari as the goddess who's friends with pretty much everyone, and just wants everybody to work together to create a better creation than they could alone, while still maintaining their individuality.


Male Fae King Oracle 21(Elemental)/Druid 21

That works, cuz I was trying to come up with a cosmic decree for magic that wasn't just 'magic is real, and a thing, and people can use it' lol.


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

And now Lir can invent magic etc.

Honestly I've been trying to find enemies among the chaotic gods, but you guys ain't making it easy. o.o


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Just let me know and I can get into this war a little too much. ;)


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Here is the submission by Reckless. If you guys have any objective to his proposed god, now would be the time. He is only awaiting a final approval from the Creator.


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

reckless:
Therien The Eternal Eclipse; The Burning Blood; Lightbringer
Domains(Portfolios): Blood, Sun (Pain, Heat)
Theme: Conflict among the gods leads to the birth of evils.
Attack: 4d6
Defense: 3d6
HP: 30
When gods spill their blood and being onto a land, especially one formed of their own wills, there are bound to be unforeseen side-effects. The battle between Apedemak and Zakaz spilled much of their essence, essence which pooled formless into the Sea called Fire by the First Librarian. In a godly act of theft and creation against his own nature, Atheos spilled yet more blood, including his own, upon its shores in order to form man.
The Blood of Gods spilled over ambition, deceit, and self-harm settled to the bottom of the Sea of Fire and became Fire. Giving truth to the words naming the Sea, the Fire ignited the waters, turning them to plasma not unlike that of the deepest volcanos. The plasma at once knew itself. Rejecting the world and peoples as lesser creations – subject to the will of the gods, but not born of the blood of their passions- the Plasma leapt into the Night Sky, burning bigger, brighter, and hotter as it flew. Behind it, the Sea of Fire, a shadow of its former glory, roiled and splashed, a wake of ash, steam, and salted water.
The new godling moved to a position on the opposite side of the moon from the world, stoking its light and heat in the darkness, and bringing this light burning to the other side of the moon. This strange new light threw the moon’s side facing the world into shadow, so much stronger was the light emanating from it, appearing to those on the world’s surface as a halo around the seemingly blackened moon.
The campaign needs a Sun, and why not a Sun with a different set of physical laws from ours. A sun which is always eclipsed by the moon, a burning halo of light and heat. In a sense, the moon protects the world from the heat and anger of the Sun.
This would dramatically change life on the moon, so there’s that to consider. I expect that Therien’s Sun will continue to grow in size with his anger over the workings of the gods. Born of the blood of their strife, Therien will be a god of strife and blood. (I see blood sacrifices to the Sun in his future.)
Therien is spiteful over the nature of his birth, considers some of the gods as fools, but lacks the power to face them on his own, feeding his resentment and impotent anger, growing a need to direct these frustrations upon the creations of those gods.
Y’all need some more Evil.


I've already approved it, sorry! lol


Intermediate Deity 9d6 pool, min 1d6; currently Attack: 3d6 Defense: 6d6 HP: 44/90 | Current AP: 0 | Weekly AP gain: 6+2

Haha. Cool. Welcome, Therein!


"Lord of Atheism" | Not-a-Lesser-God | Attack 3d6, Defense 5d6, HP 40

What's his alignment? I could see this dude as CN, though he's probably CE. Any non-good would be welcome.

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