Jorciel |
Jorciel double moves forward, eyes intent on the cultists before him.
GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
“The crater has been claimed, but our divinations indicate that Ayrzul is not happy about this! We’re experiencing unexpected surges in gravity everywhere, especially near the crater and vault!” Sorrina Westyr declares, madly strapping herself down as everything as everything rattles and shakes around her. “Hold on!”
Meanwhile behind her, Drendle Dreng is holding up a bottle, as he weaves back and forth in the convulsing landscape. “I feel the earth move under my feet, I feel the sky tumbling down... WOOOOOO HOOOOO!”
___
AREA B; The Crater, is claimed and safe for travel! GMs, there is an Earth Event happening now!
GM Zinou |
Dunia runs into battle, Jorciel and Orophin double move while Grag and Rallas attack the cultists and Celie curses one of them.
Both cultists loose their spells, the green-clad one resisting however Celie's curse, and they both reach for the ground, stepping back.
However, at that moment, gravity shifts, throwing you all, cultists also, up and then down and knocking you prone.
Jorciel, Rallas and Grag land on their feet and avoid a bit of the damage.
The two cultists tries to resist the gravity change but the green-clad one is knocked prone and steps up, provoking a reaction from Grag. One AoO! He then tries to concentrate himself to cast a spell but looses it!
The red-clad cultist steps back and the earth and stone beneath Rallas' feet is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped.
Caught creatures cannot move, attack, or cast spells. Make your save and move at ½ speed and cannot run or charge. Creatures in loose dirt move at ½ speed and cannot run or charge.
Concentration Green |35: 1d20 + 10 ⇒ (10) + 10 = 20
Concentration Red |36: 1d20 + 10 ⇒ (2) + 10 = 12
Will Green |18: 1d20 + 9 ⇒ (13) + 9 = 22
Dunia: ref |15: 1d20 + 4 ⇒ (6) + 4 = 10
for 4d6 ⇒ (6, 5, 2, 5) = 18
Celie: ref |15: 1d20 + 4 ⇒ (2) + 4 = 6
for 4d6 ⇒ (6, 2, 1, 2) = 11
Jorciel: ref |15: 1d20 + 6 ⇒ (9) + 6 = 15
for 4d6 ⇒ (3, 6, 1, 5) = 15
Rallas: ref |15: 1d20 + 11 ⇒ (19) + 11 = 30
for 4d6 ⇒ (3, 5, 3, 5) = 16
Orophin: ref |15: 1d20 + 2 ⇒ (6) + 2 = 8
for 4d6 ⇒ (4, 2, 3, 6) = 15
Grag: ref |15: 1d20 + 6 ⇒ (9) + 6 = 15
for 4d6 ⇒ (4, 5, 4, 5) = 18
Green: ref |15: 1d20 + 1 ⇒ (9) + 1 = 10
for 4d6 ⇒ (3, 6, 3, 5) = 17
Red: ref |15: 1d20 + 1 ⇒ (18) + 1 = 19
for 4d6 ⇒ (1, 6, 1, 1) = 9
Concentration Green |19: 1d20 + 10 ⇒ (5) + 10 = 15
ROUND THREE - Gateway to the Vault - Fight! - Everyone's up to act!
Conditions: Normal gravity
Buffs: None.
----------------------
Dunia [20/38, prone] : ?
Jorciel [51/58] : ?
Orophin [18/33, prone] : ?
Celie [51/51, prone] : ?
Rallas [36/44] : ? + 1 ref save DC 16 or be caught in mud for 1d2 ⇒ 1 rounds.
Grag [12/45] : ? + 1 AoO vs Green
----------------------
EVIL CULTISTS! [Red@31 ; Green@39]: Green fails to cast a spell. Red casts a spell.
----------------------
Dunia Mbani |
I believe I should have just gotten an AoO against each cultist, one for standing and one for casting unless there's something I missed.
Here's the rolls if I'm correct
Magic Slashing: 1d8 + 8 ⇒ (3) + 8 = 11
Confirmation: 1d20 + 9 ⇒ (1) + 9 = 10
Magic Slashing: 1d8 + 8 ⇒ (4) + 8 = 12
Lash at Red for casting: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Magic Slashing: 1d8 + 8 ⇒ (8) + 8 = 16
Rallas Linnderil |
reflex: 1d20 + 11 ⇒ (9) + 11 = 20
Rallas steps forward and slashes at the cultist.
Die, cretin!attack: 1d20 + 10 - 2 + 1 ⇒ (17) + 10 - 2 + 1 = 261d10 + 7 + 6 + 1 ⇒ (9) + 7 + 6 + 1 = 23power attack and studiedtarget
Jorciel |
Forciel closes, "Grag! On your right!" The paladin then brings his blade in a wide arc down on the cultist. ATK v. Green: 1d20 + 10 ⇒ (6) + 10 = 16
Celie |
Celie sits up and glares at the Red foes. Her eyes start to burn and the Red cultists starts to feel the heat.
Burning Gaze 1d6 ⇒ 2 0 if saved Fort 16, if fail DC 16 Reflex or catch on fire. Each round on fire, 1d6 more damage.
Dunia Mbani |
I s'pose dey ain' no reason t' think de earth here'd be trustworthy.
Dunia hauls herself to her feet with a groan, and advances on the Red-robed cultist, her lash a sickly green blur that tries to drain away her foes faculties.
Ectoplasmic Lash: 1d20 + 9 ⇒ (15) + 9 = 24
Magic Slashing: 1d8 + 8 ⇒ (3) + 8 = 11
Int/Wis/Cha Penalty: 1d6 ⇒ 2Touch of Idiocy
Stand, 5', Touch of Idiocy
Grag Gorumbound |
Working with Jorciel side by side Grag takes advantage of the sudden shift in gravity. AOO: 1d20 + 11 + 2 + 4 ⇒ (9) + 11 + 2 + 4 = 261d12 + 14 + 3 ⇒ (3) + 14 + 3 = 20
After hitting the cultist as he tries to stand, Grag swings his axe once more into the man. Axe: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 231d12 + 14 + 3 ⇒ (2) + 14 + 3 = 19
GM Zinou |
@Dunia: You're right. I forgot you had reach.
After the quick reactions of Dunia and Grag, green dies.
With the coordinated assault of Celie, Rallas and Dunia, the red-clad cultist dies as well.
COMBAT OVER! Take time to heal up :)
PARTY'S STATUS: Dunia [20/38] ; Jorciel [51/58] ; Orophin [18/33] ; Celie [51/51] ; Rallas [36/44] ; Grag [12/45]
Dunia Mbani |
Dunia quickly fishes out her wand to heal up.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
So we actually interferin' wit' de Fossilized King or is Westyr full of it? 'Cause if dat's what's happenin', we gotta wonder what he want wit' de comet dat he got all de guards up here.
Jorciel |
Out of combat, you can hand your wand to Jorciel to use on you.
The paladin checks his mobility and decides one more charge is in order Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Jorciel |
"We need to push further in. Let us go and seek glory."
GM Zinou |
The cultists are both humans but bear a fossilized tooth, an unholy symbol that you identify as the god Ayrzul, elemental lord of earth.
Celie |
Celie signs, "Boring human cultists... But this looks interesting." she picks up the tooth and pulls out a long necklace out of her top. When you look at it, you can see the mummified digits of more than a dozen different creatures. "This will work nicely." she strings the tooth on the necklace of many fingers.
Grag Gorumbound |
Grag takes out his wand and begins to wave nochalantly.
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (8) + 1 = 9
I takes about half a minute but his wounds begin to heal.
Looking to Celie, Which of those kills are you most proud of?
GM Hmm |
★ - OVERSEER ANNOUNCEMENT - ★
The image of Sorrina Westyr appears as she helps an enormous water elemental dispatch a band of gargoyles. “We do not stand alone in our efforts, my friends. Our teams discovered a band of rebels fighting back against our adversaries and we have begun to coordinate with them. Some much needed assistance should be arriving shortly.”
Table GMs, the Allies benefit is now in play!
Orophin Telemnarn |
Orophin is more than happy to use wands for folk.
CLW: 3d8 + 3 ⇒ (6, 1, 7) + 3 = 17
"This wand is almost used up.." he says, gesturing to the one they were given at the start.
Dunia Mbani |
Charmin'.
Rallas Linnderil |
Rallas checks the fallen cultists fir anythi g useful before moving on. casting detect magic fron Envoy racial ability...if he finds anything magic he grabs it and hands it to one if the spell casters to identifyEveryone good? Let's get moving....time might not always be on our side.
GM Zinou |
Sorry folks, yesterday was a really busy day.
As you press on towards the central vault, you start to feel a strange dizziness and a prickly sort of heat throughout your body, but for all you it quickly passes.
Vaulted arcs of stone create a bizarre network of geometric recesses, like a petrified beehive, but orders of magnitude larger. In one cell stands an oddly familiar looking altar smeared with blood and fossilized teeth on it.
Standing watch are two skeletal creatures still in vestments of Kelizandri with a wicked light glowing in their empty sockets.
As they animate, Dunia, Rallas and Grag are swifter to react!
Dunia: Init: 1d20 + 2 ⇒ (19) + 2 = 21
Celie: Init: 1d20 + 6 ⇒ (1) + 6 = 7
Jorciel: Init: 1d20 + 1 ⇒ (4) + 1 = 5
Rallas: Init: 1d20 + 10 ⇒ (5) + 10 = 15
Orophin Init: 1d20 + 1 ⇒ (1) + 1 = 2
Grag: Init: 1d20 + 7 ⇒ (10) + 7 = 17
CT init: 1d20 + 6 ⇒ (4) + 6 = 10
ROUND ONE - Cultists chamber - Fight! - Dunia, Rallas and Grag are up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Dunia [38/38] : ?
Rallas [44/44] : ?
Grag [45/45] : ?
----------------------
CULTIST SKELETONS! (knowledge religion) [Red@ ; Green@]: ?
----------------------
Jorciel [58/58] : ?
Orophin [33/33] : ?
Celie [51/51] : ?
----------------------
The stairs before the altar are difficult terrain, of course.
Rallas Linnderil |
Rallas rushes forward towards the skeletons, darting through the rubble. double move....sorry i accidentally moved the map tryi g to see it on my phobe....my bad! cant move token...would likely screw it uo further if i tried amyways...lol
Dunia Mbani |
Dunia sprints after Rallas and takes up a ready position at the bottom of the stairs.
Ran, so no dex to AC for a turn
GM Zinou |
The pathfinders close on the skeletons who rise slowly on their fleshless feet.
However, as Dunia and Rallas approach the first creature, they sense an evil aura that shake their bones!
Both of you make two will saves DC 16 against fear. If you fail one, you're frightened for 1d4 ⇒ 1 round. :)
Both creatures step within reach and lashes twice the pathfinders. Rallas is hit once and Dunia twice!
RCTc1 vs Rallas |20: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
RCTc2 vs Rallas |20: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
for Claw: 1d8 + 4 ⇒ (1) + 4 = 5
GCTc1 vs Dunia nodex |19: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
for Claw: 1d8 + 4 ⇒ (6) + 4 = 10
GCTc2 vs Dunia nodex |19: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20
for Claw: 1d8 + 4 ⇒ (5) + 4 = 9
ROUND TWO - Cultists chamber - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Jorciel [58/58] : ?
Orophin [33/33] : ?
Celie [51/51] : ?
Dunia [19/38] : ?
Rallas [39/44] : ?
Grag [45/45] : ?
----------------------
CULTIST SKELETONS! [Red@ ; Green@]: Attack Dunia and Rallas!
----------------------
Rallas Linnderil |
Rallas swings his blade at the skeleton, aiming at a weak spot in the rib area.
attack: 1d20 + 10 - 2 + 1 ⇒ (9) + 10 - 2 + 1 = 181d10 + 7 + 6 ⇒ (8) + 7 + 6 = 21using studied target as a move action and power attack as well
Jorciel |
Jorciel runs directly into the melee. He heeds no auras of fear, Iomedae grants him protection!
And +4 to anyone within 10'
Dunia Mbani |
Did green 5' through difficult terrain? I had been hoping that since I had difficult terrain between me and my foe that I would be getting an AoO :)
Will: 1d20 + 8 ⇒ (14) + 8 = 22
Will: 1d20 + 8 ⇒ (9) + 8 = 17
Dunia steps back a pace and begins to flail her lash, now glowing blue once more, against the creature which struck her, trying to exorcise this creature from even so unholy an altar.
Lash: 1d20 + 7 ⇒ (12) + 7 = 19
Magic Slashing: 1d8 + 6 ⇒ (4) + 6 = 10 DC 15 Will Save or panicked for 1d4 + 5 ⇒ (2) + 5 = 7 rounds
Lash: 1d20 + 7 ⇒ (8) + 7 = 15
Magic Slashing: 1d8 + 6 ⇒ (4) + 6 = 10 DC 15 Will Save or panicked for 1d4 + 5 ⇒ (2) + 5 = 7 rounds
5' step, Chill Touch Spell Combat
Orophin Telemnarn |
The singer, distracted by the sights and sounds of the amazing place seems to have got lost. However and the sound of battle he quickly hurries forward, hoping to provide what assistance he can.
Runs forward, but can't make it into battle
Celie |
Celie moves up and casts Flaming Sphere and has it land on the green skeleton.
F.S.: 3d6 ⇒ (3, 2, 2) = 7 Reflex 16 negats.
GM Zinou |
@Dunia: you're completely right. AoO for you. I'll you roll it with your next round's actions. Also, he would not have been able to attack you twice. That's a 9 HP healing. ;)
Rallas flees in fear while Jorciel moves to the area of fight. His only presence boosts your morals!
Dunia steps back and hits once but the fearful energy seems to have no effect on the undead.
Orophin moves forward to join the battle while Grag charges into battle, hitting squarely the creature.
Meanwhile, Celie evokes a sphere of flame that burns the reddish skeleton! The two creatures step forward to attack Jorciel and Dunia. Only one attack connects, on the oread.
Ref save |16: 1d20 + 6 ⇒ (9) + 6 = 15
RCTc1 vs Jorciel |27: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
GCTc1 vs Dunia |21: 1d20 + 10 ⇒ (18) + 10 = 28
for Claw: 1d8 + 4 ⇒ (5) + 4 = 9
GCTc2 vs Dunia |21: 1d20 + 10 ⇒ (3) + 10 = 13
ROUND THREE - Cultists chamber - Fight! - Everyone's up to act!
Conditions: Low gravity
Buffs: None.
----------------------
Jorciel [58/58] : ?
Orophin [33/33] : ?
Celie [51/51] : ?
Dunia [19/38] : ? + 1 AoO vs Green
Rallas [39/44] : ?
Grag [45/45] : ? + 1 will save vs fear DC 16 or be frightened for 1d4 ⇒ 3 rounds
----------------------
CULTIST SKELETONS! [Red@7 ; Green@25]: Attack Dunia and Jorciel!
----------------------
Grag Gorumbound |
Dunia's "fear effect" was from chill touch, which works on undead. An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.
Grag five foot steps feather step slippers, into flank and attacks once more with his axe. axe: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 211d12 + 14 ⇒ (11) + 14 = 25
Dunia Mbani |
AoO: 1d20 + 9 ⇒ (16) + 9 = 25
Magic Slashing: 1d8 + 8 ⇒ (6) + 8 = 14 and the DC 15 Will Save vs. Chill Touch
Dunia's ectoplasmic tendrils seem to strike with a will of their own as she tries to keep the undead horror at bay, her lash shifting from blue to dull red.
Lash: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Magic Slashing: 1d8 + 6 ⇒ (3) + 6 = 9 and the DC 15 Will Save vs. Chill Touch
Lash: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Magic Slashing: 1d8 + 6 ⇒ (6) + 6 = 12 DC 13 Fort save or one more damage from Brand
If green dies part way through that, I'll instead 5' just south of Jorciel and go after Red.
Orophin Telemnarn |
With a song on his lips, Orophin moves up and smashes his morning star into the undead creature.
attack: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d8 + 2 ⇒ (2) + 2 = 4
"I hate to say it, but these dead creatures suck the very music out of my soul. I find it hard to come up with the words that should spring forth in spontaneous joy."
Celie |
Celie wills the flaming sphere to go forward, following the Red's movements. Then switching her attention onto the green foe. "You know you're going to be going down soon... right?" as her eyes let the little bit of madness she holds onto through.
F.S.: 3d6 ⇒ (3, 1, 5) = 9 Red 16 Reflex to Negate.
Green 18 Fort Evil Eye -2 Attack Rolls