GM Zinou's Cosmic Captive, PBP multi-table special [tier 5-6] (Inactive)

Game Master Zinou


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Dark Archive

Thread open so you can dot in.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

...

Silver Crusade

Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • It is by the Will of Iomedae that I dot this thread.

    Dark Archive

    Friendly reminder:

    Instructions to the table GMs for multi-table scenarii wrote:
    Since the results of each table have an impact on the success or failure of the collective House, Table GMs should encourage players to be proactive, even if a particular encounter seems daunting. Their involvement (or lack thereof ) can have an impact on the rest of the House. Players should also be made aware that at certain points, they may be able to interact with or assist other tables to achieve a goal together.

    This is a timed event, please do your best to post at least once or twice a day and everything will run smoothly :)

    I'll do my best as well!

    Astronomers have marveled as the famous comet Aucturn's Tear once more soars through the solar system, yet this cycle, strange portals have begun opening on each planet the comet passes. Rumor about the Grand Lodge is that some powerful entity trapped on the other side of these gateways is desperately calling for help.

    Could this be a once-in-a-human-lifetime opportunity to discover what lies through these portals? And will the Pathfinder Society free the captive trapped within or ensure that it remains sealed forever?

    Grand Lodge

    Venture-Lieutenent of the Wiscrani Lodge | Bard 5 / Rogue 7 |

    You were summoned in a grassy plain surrounding the Spire of Nex. You see on a far dais the society's new Master of Spells, Sorrina Westyr, getting busy with multiple courrier and mages.

    You were instructed to gather in a particular area. A middle-aged half-elf woman approaches your group, carrying some papers in her hands. When she sees you, she smiles lightly. She has a natural grace and looks attractive. She also seems to display manners that show a noble legacy. She's dressed with an adventurer's outfit, however displaying the chelish red and black colors, and when you hear her voice, you sense she trained for years in the art of opera and singing.

    "Ah there you are! Nice to meet you, agents. My name is Noravia Starnon, of House Starnon. I am Venture-Lieutenant from the newly reformed Wiscrani pathfinder lodge." Seeing that you don't know anything about what she's talking, she laughs lightly and puts back behind her ear a lock of black hair.

    "But I see we have a very diversified group here! Please tell me more about who you are and your last adventure. And yes, I'll be your overseer for this moment of... getting to know ourselves better." she says with a giggle.

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Edit, totally nija'd. Twice :)The dark green half-orc traces his thumb along the blade of his axe, showing great care that one may not expect from one of his appearance. His examination complete, he looks looks up and smiles gruffly. Turning to look at each of his companions one by one, It seems that we are to be together on this one. Most recently I was helping deal with a plague situation in the Duskmoon Vale. Bad business that plague, but we took care of it.
    Playing with the big axe a bit, he continues, You can count on me to be sturdy in battle, and good with this axe. What can I count on you for? He may not have worded his question well, but his tone lacks dismissiveness.

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Dunia is a powerfully squat and somewhat sour looking Mwangi woman. She faintly shimmers as the ambient light is slightly distorted by the tendrils of ectoplasm that coil around her, disguising the obsidian-sheen of her earth-touched skin.

    She doesn't spend time attending to her gear - the important parts have been called from Beyond. Instead she listens carefully to what Noravia has to say about this grand opportunity, even as she gives her Chelish colors a carefully bland look.

    I bin runnin' 'round Osirion, chasin' after de last o' de Jeweled Sages wit' Amenopheus. If de comet have half de history I bin seein', I be a happy woman.

    As for de fightin' an' adventurin', I got a good education. It ain' deep on everyt'ing, but it broad. When fightin', I like to be in de front when we got de space, an' no further back den de second line. She gives a small smile, I got some nastiness to spread if dey get too close.

    Oh, any of you know how to use dis? she holds up a wand of Enlarge Person.

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Smiling a toothy grin at Dunia's introduction, I can't use that one, but I called in a couple favors and got a few of my own. Grag reaches back into his backpack and pulls out three sticks. CLW, Air Bubble, Lucky Number

    Thinking for a moment about what Dunia just said, What kind of nastiness, are you planning on spreading?

    Dunia, judging by your intro, I think Grag and you will get along just fine. Though, he may try to avoid any contact with the tendrils of ectoplasm.

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Jorciel looks about at the others, "The pleasure is mine. I see much puissance of arms and grit. This is fortuitous. Alas, I know not how to work your wand of spells for that is not one of mine. "

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Depends on de foe, but nothin' dey gon' enjoy.

    Chill Touch, Ghoul Touch, and Touch of Idiocy mainly.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie is t too happy about her retirement being called short. But you get the feeling that she's ready for some action. so, typical mission VC. Go here, kill that, snatch those and try not to die in the mean time?

    Grand Lodge

    Venture-Lieutenent of the Wiscrani Lodge | Bard 5 / Rogue 7 |

    The half-elf grins widely as she sees the excitement about the preparation of the mission. She looks at each one of the agents and stops on the witch that asked her a question. Her grin grows larger.

    "Well, well. Nothing of the sort, my dear. Just wait a few minutes and you'll learn everything you'll need to know." she says, pointing at the society's new Master of Spells getting busy on the dais.

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Jorciel stands to address the party. It's the first time he truly makes his presence known. His countenance is striking. He stands tall, a hand over six feet. His armor is meticulously cleaned to a shine. Across his back rests a shield of mithral, plated with the symbol of The Inheritor. A silver hood is pulled over his head, but it does little to obscure his features. The man's eyes are white - entirely white - lacking in iris and pupil. He speaks few words but they are kind in choice and strong in timbre. At his side is a magnificent longsword with a hilt of electrum and steel. Words in the celestial tongue run down the length of the scabbard, reading "Daybringer."

    It is in missions such as these that we find our true selves. I swear that I will be the last to leave, that I will not flinch in danger. I swear that I will be shrewd and not reckless."


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    The woman in the red mask was quiet. She had been watching all the teams, taking note of each one on her clipboard as they filed in.

    Would they be ready for what lay ahead? She had no idea. Whatever happened though, she knew it would be out of this world.

    ____
    Overseer GM Hmm, checking in. Players, feel free to continue to introduce yourselves to each other in Absalom in character. We start June 9th, and I'd love for everyone to be ready to go before then.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Smiling, Celie sits down in a good seat. "Good. Waiting a long time makes me sleepy."

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag eyes the pristinely dressed Paladin, Find yourself? How does one loose oneself to begin with?

    A couple seconds later Grag cracks a smile, indicating he was just giving Jorciel a hard time.

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • "The losing of oneself is disturbingly easy. Vigilance never sleeps."

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Dunia nods along with Jorciel's statement, though she looks surprised to have done so.


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    ★ - OVERSEER ANNOUNCEMENT - ★

    5. 4. 3. 2. 1. BLASTOFF!

    The Society's Master of Spells, Sorrina Westyr, looks up with approval upon the 30 foot platform the society is erecting around the base of the Spire of Nex. Her slate-gray skin seems to blend into the stonework behind her, but her manner is lively. She grins as she addresses the unkempt beggar beside her. ”See, Drandle, we were ready in time. You owe me a beer.”

    The old Venture Captain titters. “Heh. You’re not away from the spire yet. We’ll see.”

    “So we will.” Sorrina nods, then waves at the assembling crowd. “Pathfinders—welcome and well timed. Please, make your ways to the designated safe areas quickly and carefully, and please mind the wards. Try to keep the paths clear, as we have some very delicate equipment coming through. I have some amazing discoveries to share in just a few more moments.”

    Meanwhile in the crowd, the aura of excitement continues to build. Rumors are flying everywhere as Pathfinders ask each other, “What’s this all about?”

    BEGIN PART ONE.

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    An overly beautiful man rushes into the gathering.

    "Sorry, Sorry. The audience demanded yet another encore! Really, you would think four would be enough for anyone."

    He shakes his head sadly. "I had to slip out the back and put on a hooked cloak to get away from them all. But this! This is exciting. I think I'll there will definitely be a song to come out of this."

    He looks around.

    "Yes, yes. I am Orophin! The Singer supreme! Lord of the Chords! Succor of Shelyn! But that is not why I am here. While my public loves my voice, I love life itself! And there is no time one is quite as alive as when in danger!"

    He turns to the martial looking Grag and tosses him a breastplate. "You couldn't give me a hand on with this could you? I couldn't exactly wear it on stage..."

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie stands up and starts clapping. "I think this is the best hands i can give."

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Grag looks stunned for a second, picks up the breastplate and with expert hands places it over the Aasimar's head and begins to fasten the clasps.

    At least Gorum would appreciate the armor...

    Dark Archive

    Starlight brightens the grassy plain surrounding the immense Spire of Nex. Overhead, a comet lazily streaks across the night sky. Heavily armed patrols guard the perimeter, and the shadow of great wings occasionally blots out the stars. Sharp flashes of amethyst light, quick shouts, and chanting briefly periodically rise above the waiting crowd’s chatter as spellcasters hurriedly construct and maintain crackling wards. These efforts revolve around a thirty-foot-tall upright gleaming metal ring constructed at the Spire’s base.

    You might hear rumors of the Society’s latest activities related to this gathering.

    Diplomacy (Gather Information). One roll: open all spoilers that apply.

    DC 12+:
    Absalom is all abuzz with numerous and colorful tales about the sudden appearance of a new light in the night sky. Fortunetellers and doomsayers crowd the streets, shouting stories and warnings of what this portends.

    DC 17+:
    Messengers have been arriving in the Grand Lodge from around the Inner Sea with tales of strange gateways appearing around the world. Scholars have attended closed-door meetings with Master of Spells Sorrina Westyr to discuss this phenomenon as well as a sudden upheaval in the Elemental Planes.

    DC 22+:
    An ambassador from the elves of Kyonin met with members of the Decemvirate. Shortly afterward, the Society’s leaders commissioned scribes to copy a number of elven scrolls concerning the solar system and interplanetary travel.

    DC 27+:
    The Society has gathered a number of rare Numerian relics related to survival in airless environments. Additionally, the Society recently recovered fragments from a broken aiudara (also known as an elf gate) and shipped them to the Cairnlands north of Absalom.

    - - -

    You might know the significance of the Spire of Nex and what it might be used for.

    Knowledge (Arcana) or Knowledge (History). One roll: open all spoilers that apply.

    DC 10+:
    The Spire of Nex is a mile-high column of smooth grey stone a few hours north of Absalom. The Archmage Nex constructed the Spire during his unsuccessful siege of Absalom in 166 AR

    DC 20+:
    The Spire has no obvious entrances on any surface, but is said to have contained Nex’s armies. The building seems to bend both space and magic around itself.

    - - -

    You might know more about the new comet in the sky.

    Knowledge (Geography) or Profession (Astronomer). One roll: open all spoilers that apply.

    DC 10+:
    A new comet appeared several months ago. It does not match any known comets, and its trajectory seems highly irregular.

    DC 15+:
    The comet recently traveled past Akiton, and it should travel past Golarion within the next 24 hours. Initial observations showed it was rotating slowly, but it has now stopped spinning altogether.

    DC 20+:
    The comet is venting a tremendous amount of air, rather than the ice crystals and water vapor normally associated with such objects. A shallow atmosphere has formed around the celestial body.

    DC 25+:
    The comet is actually an asteroid known as Aucturn’s Tear, a piece of the Diaspora asteroid belt. Aucturn’s Tear passes through the solar system every 56 years, but according to records and eyewitnesses, it has never shone so brightly before.

    Dark Archive

    A tall elven man approaches your group. He is followed by a youngster dragging a small cart in which you see stacks of small rucksacks. You notice other people moving around the group that are also followed by an adolescent with a cart.

    "Well met, I have been tasked by the Venture officers to provide magical assistance on your trip outside of Golarion’s atmosphere and into a low-gravity environment."

    He waits for a moment to let the news sink in.

    "Yes, the comet! I won't be joining you there. But I can protect you from environmental temperature extremes, the vacuum of space, and damage dealt by radioactivity. I wouldn't plan on leaving Golarion without it!"

    "It lasts for the better part of the day and I can cast it on each of you. The faction leaders have agreed that together they will pay for the costs. Of course they will find a way to make you pay for it in the end, but you first need to survive on the comet..."

    He reaches into his spell component pouch "So, what do you say? Who wants it?"

    I strongly advise you to make use of the spell. This special spell will cost you 1 prestige point and lasts 11 hours in-game time, starting in act 2 (which starts tomorrow)

    Later the elf takes one of the small sacks from the youngster ”In addition, the Society has put together caches of supplies to help Pathfinders trapped in hostile conditions make it back in one piece.” He hands over the rucksack.

    Each PC receives two pouches of air crystals, a potion of endure elements, and one snapleaf.

    Air crystals:
    These unpleasant-tasting, alchemically grown crystals release breathable air when chewed. A pouch of air crystals provides 1 minute of breathable air. Placing air crystals in your mouth takes a standard action; chewing them each round is a free action. Any attempt to speak while chewing air crystals negates any remaining duration.

    Snapleaf:
    This crystalline carving looks like a hand-sized tree leaf. It is usually worn around the neck on a strap so it is within easy reach, but can be affixed to a belt or clothing just like a badge. Activating a snapleaf is an immediate action and gives the bearer the benefits of feather fall and invisibility. The duration of the two effects work independently; ending one early does not affect the other. The item cannot be activated to provide just one of these two effects; they are always activated simultaneously.

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Diplomacy: 1d20 - 3 ⇒ (5) - 3 = 2
    Knowledge (History): 1d20 + 8 ⇒ (1) + 8 = 9
    Knowledge (Geography): 1d20 + 5 ⇒ (19) + 5 = 24

    I seen some t'ings dat had to be from out dere in de black, but I never t'ink I'd join 'em. Least I die, it'll be interestin'.

    But since I don' plan on dyin' les' I have to, I take de spell. From what I hear we bin seein', we should be good to breathe up dere, since it's venting air, but no sense in takin' de risk.

    Dunia will continue to explain what sightings there have been of the comet to date.

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    An elf witha somewhat stern demeanor looks around.

    Well, I have had missions start off differently, but this might be the oddest. Orophin? Is that you? Glad to see you're doing well. Nice to see a familiar face. It seems as though we have a broad range of talents here....good. he says as he scans the group.

    I am Rallas. I have a wide range of talents and skills, so please use me as you need. I have some skill in weapons, so I am comfortable in the fray of battle. This last point is punctuated by his wickedly curved blade and finely wrought chain shirt.

    I am as prepared as I think I can get for now...

    diplomacy, untrained: 1d20 + 1 ⇒ (6) + 1 = 7

    just fyi..i made a few purchases...a dose of antiplague and antitoxin....1 each and a scroll of breath of life...already note on my sheet. also taking the spell too...don't wanna glow in the dark...hard to sneak around then....lol

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    knowledge history: 1d20 + 9 ⇒ (5) + 9 = 14
    diplomacy untrained: 1d20 ⇒ 8

    Celie thinks for a bit. "The Spire of Nex is a mile-high column of smooth gray stone a few hours north of Absalom. The Archmage Nex constructed the Spire during his unsuccessful siege of Absalom in 166 AR" she looks around for some more information... but she ends up in a fight. "Okay. I'm done."

    Dark Archive

    Are you taking the spell, Celie?

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    diplomacy: 1d20 + 18 ⇒ (11) + 18 = 29
    history: 1d20 + 4 ⇒ (6) + 4 = 10

    In his sing-song voice, Orophin shares
    "Absalom is all abuzz with numerous and colorful tales about the sudden appearance of a new light in the night sky. Fortunetellers and doomsayers crowd the streets, shouting stories and warnings of what this portends. Others think it has come to hear me sing!"

    He smiles, and everything is right with the world.

    "I heard that messengers have been arriving in the Grand Lodge from around the Inner Sea with tales of strange gateways appearing around the world. Scholars have attended closed-door meetings with Master of Spells Sorrina Westyr to discuss this phenomenon as well as a sudden upheaval in the Elemental Planes!" the singer adds.

    "Then earlier today, one of my fans came into my dressing room and told me that an ambassador from the elves of Kyonin met with members of the Decemvirate. Shortly afterward, the Society’s leaders commissioned scribes to copy a number of elven scrolls concerning the solar system and interplanetary travel."

    Leaning closer he adds "The Society has gathered a number of rare Numerian relics related to survival in airless environments. Additionally, the Society recently recovered fragments from a broken aiudara (also known as an elf gate) and shipped them to the Cairnlands north of Absalom."

    I'll take the spell

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Diplomacy: 1d20 + 13 ⇒ (16) + 13 = 29

    Jorciel's gaze turns upwards for a long time. "The Inheritor never ceases to throw interesting challenges my way." He turns back to the elf, "Indeed sir, cast upon me your spell of succor. If any of my fellows here worry of the cost, I too shall pay it gladly."

    Accepting the spell, and if anyone can't afford a Prestige point, I'll pay their's too.

    Jorciel then turns to the group, "My ears have been full, and there is much energy abound. Absalom is all abuzz with numerous and colorful tales about the sudden appearance of that new light in the night sky. Fortunetellers and doomsayers crowd the streets, shouting stories and warnings of what this portends. I've seen that messengers have been arriving in the Grand Lodge from around the Inner Sea with tales of strange gateways appearing around the world. Scholars have attended closed-door meetings with Master of Spells Sorrina Westyr to discuss this phenomenon as well as a sudden upheaval in the Elemental Planes"

    The aasimar takes a breath, motioning to the elf offering the spell, "This gentleman also reminds me. An ambassador from the elves of Kyonin met with members of the Decemvirate. Shortly afterward, the Society’s leaders commissioned scribes to copy a number of elven scrolls concerning the solar system and interplanetary travel. The Society has gathered a number of rare Numerian relics related to survival in airless environments. Additionally, the Society recently recovered fragments from a broken aiudara, which you may know as an elf gate, and shipped them to the Cairnlands north of Absalom."

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Looking at the magician. "I'll also take one of those spells.

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    Diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4 Sigh...
    Knowledge Arcana: 1d20 ⇒ 7
    Proffession Check (Untrained): 1d20 + 3 ⇒ (12) + 3 = 15

    Looking to the eleven man, I'll take your spell, no sense being killed by something you can't fight back.

    Grag turns back to the group,

    I've heard a bit about this comet, it appeared several months ago. It does not match any known comets, and its trajectory seems highly irregular.
    What Is even more irregular is what happened next initial observations showed it was rotating slowly, but it has now stopped spinning altogether. It traveled past Akiton and should be passing by here in the next day or so.


    "Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

    ★ - OVERSEER ANNOUNCEMENT - ★

    Sorrina Westyr, the Pathfinder Society's returning Master of Spells, hurriedly concludes her conversation with Drandle Dreng before stepping onto the platform in front of a giant metal ring the Society has constructed. The starlight glimmers in her crystalline white hair, though her obsidian oread features are visible only in flashes from the nearby glowing wards.

    “I thank you all for traveling here on such short notice, Pathfinders. A unique opportunity has come to us from the stars.” She gestures gracefully to the comet trailing gas in the sky above her head. “The asteroid Aucturn's Tear quietly travels our solar system once every fifty-six years. For the first time it now flares with brilliance. We have learned this phenomenon is the work of an entity trapped on Aucturn's Tear and, whatever this being is, it is calling out for help. We do not know its intentions, yet it is in our interest to learn more. If it is benevolent, it may prove a powerful ally and friend to the Society if we can free it. If it is malevolent, then we will do what we can to ensure it stays sealed away where it can do no harm.”

    She casts a spell, briefly creating an image of Golarian’s solar system, and the asteroid’s trajectory within it.

    “As it approaches planets, the entity has opened gateways in magic-dense regions, as if calling out to powerful champions that might come to its aid. Based on our calculations, the first of these gateways on Golarion should appear in a matter of minutes, and we have gathered in this magically infused site to draw the portal here and stabilize it, allowing us to travel to the asteroid ourselves. Our observations show billowing clouds pouring out from three locations on Aucturn's Tear. These both create a livable environment we can navigate as well as provide three entrances to the asteroid's interior so that we can find the source of these events.” Red arrows appear at each entrance as the image keeps focusing closer and closer to the asteroid itself. “The first entrance is at the base of an enormous crater, where there are monumental fortifications— likely making that the most difficult approach. The second plume is coming from the remnants of a frozen fortress, which could contain incredible secrets in its own right. The third plume is coming from the sunward side of the comet and is issuing from a number of lava tubes. Our observers also spotted the wreck of a metal craft near there.”

    Sorrina pauses a moment, letting the significance of all of these observations sink in, and then continues.

    “This will be an unusual environment, so prepare for unusual conditions: extreme temperatures, low-gravity, and airless pockets are likely. Everyone should have received a package of supplies to assist in managing these hazards. While the gateway should remain stable, a contingent of conjurers is staying here to monitor it, and additional teams are on standby to provide escape routes to extradimensional shelters in case of complications. Perhaps most importantly, we've ringed this area with defenses to prevent any outside interference with this expedition, and the bronze dragon Ahelvetinn has agreed to keep watch in case any evil attempts to escape through the gateway into Golarion.”

    The Spire of Nex begins to hum, the vibrations creating a stomach-churning resonance as a pinpoint of light appears in the center of the portal ring and begins to grow.

    Sorrina Westyr shouts to be heard over the deafening noise, “It's beginning! Be ready to move through and split into teams to investigate each of the three possible approaches. Once we're inside we can regroup and compare notes.”

    The metal of the portal ring incandesces, and a blast of freezing air pours out as the gateway opens. The place beyond is a field of jagged grey stone, and once several dozen Pathfinders step through, the earth itself springs to life in the form of countless elemental creatures that swarm toward the gate. From further in, a terrible draconic roar accompanies the appearance of a flight of crystalline dragons sweeping out from the lip of a crater.

    “Secure the gate! Do not let any of them through!” Westyr shouts as she sends a lance of swirling black and white energy into one of the wyrms, sending it careening end over end as the forces meet.

    BEGIN PART TWO

    Grand Lodge

    WarP 7 HP: 52/52 | AC 17 | T 11 | FF 16 | Fort +10 | Ref +6 | Will +11| CMD 21 (23 vs overrun)| Initiative +7 | Perception +7 |

    In a booming voice Grag cries out, Yaargg!, I knew they would be needing us.
    A large smile crosses his face as he hefts his great axe into the air. Looks, like its time for some fun.

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Dunia scowls, Of course dis gon' start wit' dragon tryin' t'eat us.

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    "Onward! For beauty and the thrill of living!" cries Orophin.

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Celie smiles. "This does sound fun." she says and stands up.

    Grand Lodge

    Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

    Let's get this done....everyone set? Rallas asks as he snugs his gear down and makes sure everything is secure.

    Dark Archive

    Everyone seems to be caught off guard as the gateway opens up. Nonetheless, the multitudes and multitudes of pathfinders charge towards the gate hastily in effort to ensure none of the elementals make it to this side.

    The view once through the portal is breathtaking; The asteroid has a barren stone surface, with some remnant of ruins of a foreign civilization. Broad rocky stripes crisscross the landscape, displaying countless stratigraphic layers. However, with little obstacles on the surface to obscure the view, the dark void of space can be seen all around. Thousands of tiny stars in the distance dot the sky all around, and the sun hangs low on the horizon. It takes a few cautious steps to get used to this new environment, once through the portal. For one, the gravity is a lot less than normal on Golarion. The temperature is comfortable and there is apparently breathable air here. The protection of the planar adaptation spell isn't needed yet.

    Following Sorrina Westyr’s words, there isn’t much time to get accustomed to the new conditions. A humanoid creature with skin like slate approaches, flying with the help of stony wings to intercept the new arrivals, 15 foot off the ground. The ground rumbles in its wake, hinting at the possibility of another creature with hostile intent, underground. The arrival is sooner than anticipated and before you have time to react, two figures of earth and stone

    Through the asteroid, there is some funky gravity. Low gravity rules: Aucturn’s Tear has gravity that is only one-fifth that of Golarion. You can jump five times as high and lift five times as much as normal, and projectiles have their range categories quintupled. Reduce the die size of damage dealt by falling to 1d4.

    Dem Dice:

    Dunia: Init: 1d20 + 2 ⇒ (12) + 2 = 14
    Celie: Init: 1d20 ⇒ 18
    Jorciel: Init: 1d20 + 1 ⇒ (7) + 1 = 8
    Rallas: Init: 1d20 + 10 ⇒ (15) + 10 = 25
    Orophin Init: 1d20 + 1 ⇒ (20) + 1 = 21
    Grag: Init: 1d20 + 7 ⇒ (2) + 7 = 9

    EE: 1d20 - 1 ⇒ (4) - 1 = 3
    AG: 1d20 + 8 ⇒ (1) + 8 = 9

    ROUND ONE - Asteroid Surface - Fight! - Rallas, Celie, Orophin and Dunia are up to act!
    Conditions: Low gravity
    Buffs: None

    ----------------------
    Rallas [44/44] : ?
    Celie [51/51] : ?
    Orophin [33/33] : ?
    Dunia [38/38] : ?

    ----------------------
    STONY FLYING MONSTER! [Blue@]
    ----------------------
    Grag [45/45] : ?
    Jorciel [58/58] : ?
    ----------------------
    EARTH AND STONE MONSTER! [Red@ ; Yellow@]
    ----------------------

    Liberty's Edge

    Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

    "Oh my" sings Orophin.

    "May the spirits of life protect us all.

    Casts bless, +1 for everyone to hit.

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    Dunia shuffles forward towards the closest earthen monster, and flicks out her ectoplasmic lash, now glowing a faint blue, at the creature with a quick cut.

    Ectoplasmic Lash @ Green: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
    Magic Slashing Damage (+negative energy): 1d8 + 8 + 1d6 ⇒ (7) + 8 + (5) = 20
    DC 15 Fort Save or it takes 1 Str Damage

    That should help keep it at bay, for now.

    Move, drawing Lash on the way, then Spellstrike with Chill Touch. Not sure what Knowledges to roll, so here's an assortment:
    Knowledge (Arcana): 1d20 + 5 ⇒ (17) + 5 = 22
    Knowledge (Dungeoneering): 1d20 + 5 ⇒ (1) + 5 = 6
    Knowledge (Local): 1d20 + 8 ⇒ (14) + 8 = 22
    Knowledge (Nature): 1d20 + 5 ⇒ (13) + 5 = 18
    Knowledge (Planes): 1d20 + 8 ⇒ (2) + 8 = 10
    Knowledge (Religion): 1d20 + 5 ⇒ (16) + 5 = 21

    Sovereign Court

    Female Half-Elf Witch 7 | HP:51/51 | AC: 13/ FF 13/ T 11 | Fort: +4 Ref: +4 Will: +7 | Perception: +10| Init: +6

    Knowledge Nature: 1d20 + 10 ⇒ (9) + 10 = 19
    Knowledge Planes: 1d20 + 9 ⇒ (10) + 9 = 19
    Immunities.

    Looking at the flying creature, Celie just stares and gives it the evil eye. DC18 -2 Saves.

    Dark Archive

    Orophin enhances the party's strength with divine power!
    Dunia manifests a ghostly limb while Celie curses the winged creature!

    Save Will |18: 1d20 + 6 ⇒ (18) + 6 = 24 Success. Still cursed one round though.

    I forgot to specify for the creatures. Arcana (winged creature) and planes (stony creatures).

    Dunia recalls what the winged creature is: a gargoyle! You can ask one question.

    Celie recalls what are the stony creatures: earth elementals. She also recalls that they have the elemental traits.

    Elemental Traits:

    - Immunity to bleed, paralysis, poison, sleep effects, and stunning.

    - Not subject to critical hits or flanking. Does not take additional damage from precision-based attacks, such as sneak attack.

    - Elementals do not breathe, eat, or sleep.

    ROUND ONE - Asteroid Surface - Fight! - Rallas is still up to act!
    Conditions: Low gravity
    Buffs: Bless (+1 to hit)

    ----------------------
    Rallas [44/44] : ?
    Celie [51/51] : curses the gargoyle
    Orophin [33/33] : casts Bless
    Dunia [38/38] : manifests lashes
    ----------------------
    GARGOYLE! [Blue@, -2AC for 1 round]
    ----------------------
    Grag [45/45] : ?
    Jorciel [58/58] : ?
    ----------------------
    EARTH ELEMENTALS! [Red@ ; Yellow@]
    ----------------------

    -------------------------------------

    @Dunia: As I read it, you have to spend a full-round action to manifest your ectoplasmic lashes... I'll rule that you spend your first round doing that. If I missed something, please tell me and we can retcon.

    Ectoplasmic Lashes (prd):

    Ectoplasmic Lash (Su): At 1st level, as a full-round action an ectoplasmatist can manifest one or two lashes of ectoplasm tethered to her by wispy, ectoplasmic tendrils. If she manifests two lashes, she can wield them both as light melee weapons, each dealing 1d6 points of slashing damage (1d4 if the ectoplasmatist is Small) with a critical threat range and multiplier of 19–20/×2. If the ectoplasmatist manifests only one lash, she can manifest it either as a single one-handed melee weapon that deals 1d8 points of slashing damage (1d6 if the ectoplasmatist is Small) with a critical threat range and multiplier of 19–20/×2, or as a two-handed melee weapon that deals 2d6 points of bludgeoning damage (1d10 if the ectoplasmatist is Small) with a critical multiplier of ×2. Only the ectoplasmatist can wield or use these lashes. Dismissing any or all manifested lashes is a free action.

    Scarab Sages

    Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

    They have unlimited duration unless dismissed, so I didn't have to remanifest them. She's had the same lash manifested for several levels without needing to dismiss it lol

    And I'll take immunities for the fearsome gargoyle as well.

    Dark Archive

    I'm ok with that. Quite an absurd power if you ask me ;)

    Dunia pierces through the elemental's tough skin and large chunks of rock fall on the floor with loud noise.

    Fort save EE |15: 1d20 + 7 ⇒ (5) + 7 = 12

    Dunia recalls that gargoyles have no immunities.

    Grand Lodge

    I.AM.GM.ZINOU.S.TOOL

    *Click wrrrrrrr. Bot buddy activates!*

    Rallas draws his elven curved blade and attacks the same elemental!

    Rallas vs GEE, bless: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

    He misses, however.

    Dark Archive

    The gargoyle continues her flight and charges Dunia to attack her with a vicious and stony claw! It hits but makes only minor damage.

    BG vs Dunia |21: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
    for Claw: 1d6 + 4 ⇒ (1) + 4 = 5

    The movement triggers however an attack from the spiritualist!

    Dunia, you have an AoO on the gargoyle!

    ROUND ONE - Asteroid Surface - Fight! - Grag and Jorciel are up to act!
    Conditions: Low gravity
    Buffs: Bless (+1 to hit)

    ----------------------
    Rallas [44/44] : attacks the elemental
    Celie [51/51] : curses the gargoyle
    Orophin [33/33] : casts Bless
    Dunia [33/38] : attacks the elemental + AoO on gargoyle
    ----------------------
    GARGOYLE! [Blue@, -2AC for 1 round]
    ----------------------
    Grag [45/45] : ?
    Jorciel [58/58] : ?

    ----------------------
    EARTH ELEMENTALS! [Red@ ; Green@20, 1 str dmg]
    ----------------------

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • "By the Inheritor!" Jorciel steps forward, Daybringer aloft. He drops his blade hard. He then comes back with a powerful backhanded swing. Blue Gargoyle

    ATK 1: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 for DMG: 1d8 + 3 ⇒ (1) + 3 = 4
    ATK 2: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 MISS

    Silver Crusade

    Male Aasimar Paladin 9 (HP: 91/91), Init: +1, AC: 31 T: 13, FF: 30, Perception +18 (Darkvision), F: +12, R: +8, W: +12, CMB: +12, CMD: 25
    Per Diem:
  • Daylight 1/1 (CL 9)
  • Beneficent Touch 1/1
  • Smite Evil 2/2
  • Lay on Hands 11/11 (4d6)
  • Divine Bond 1/1
  • Demonbane: 1/Scenario
  • Wow not a great start!

    Dark Archive

    Jorciel misses his attacks on the gargoyle, its hide being too tough for the blade to cut through.

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