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| GM Zimmer |
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System: The Anniversary Edition was written for the Pathfinder RPG, and that's what we'll be using.
Player Count: I am looking for a group of five players. I also plan on having two alternate players.
Style of Play: I try as a GM to immerse players in the given circumstances, and would appreciate players enthusiastic about such an experience. I will try to post at least once every two days, and would appreciate similar attempts from the players.
Allowed Content: I'll allow content from the Core Rulebook, Advanced Player's Guide, Ultimate Magic, Ultimate Combat, and the Advanced Race Guide. I would prefer core races, however.
Backstory: I would most appreciate a backstory that ties your character to the given circumstances, either through a place, an organization, or another person.
Experience: Begin at first level with zero experience points and two traits (one and only one of which should be from the Rise of the Runelords Anniversary Edition Player's Guide, reproduced below).
Wealth: Begin with average starting wealth for your chosen class.
Ability Scores: Please generate your characters' ability scores using 20 point buy.
Hitpoints: Begin with the maximum hit points for your chosen class. All further hit dice will grant average hit points.
Alignment: Don't be a dick.
Other Notes: I have GM'd one other game on the Paizo boards. My attempt at Curse of the Crimson Throne fizzled, and I know why. I had taken over the game from the previous GM, but had begun in his game as a player. I continued playing my character, but couldn't keep up with both playing him and GMing. I know better now.
| Findylnaur |
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Presenting
Findylnaur and his family
Making two submissions Findylnaur and his daughter Kuluinyavynuar "Cool Lindy" Docks. Please choose the one you most like, if you only allow one submission, it's Findley.
Everything is in his profile background is repeated here for easy viewing.
------------------------ Description -----------------------
Height: 5' 8" Weight: 106 lbs. Gender: Male
Eyes: Emerald Hair: Carrot colored,Wavy Skin: Fair
Dominant Hand: Right Quirks: Means well but..., Stubborn
Speech style: Uncertain Quotable: That's right! Isn't it?
Age:116
Full Description
Findylnaur strides down the street, graceful but oddly furtive as if he doesn't belong. Maybe his spindly frame, large pointed ears, and solid emerald eyes, an elf for sure, has to do with it. The wavy, carrot colored hair tops a very fair face, cheeks rosy as a child, that he appears to be. Though few children wear black leather, steel-studded armor, with a large curved blade strapped to the back, a white shirt, and black hose that sweeps into soft black shoes.
A decade after Sandpoint's founding, an Elven family of salters arrive. The patriarch Curarelimaeg, mother Lair'evara, and their son Findylnaur settled in, doing a passable business. "Findley" became a wild-child as his friends would age and he didn't. Has a daughter, by a low-class girl, that he's forbidden to acknowledge, though he does name her Kuluinyavynuar. Emyralda (Emme) supports her child as a menial and dock doxy. Daughter as unwise as father; a bastard granddaughter. Findley's now an adult, stays when his parents leave, moves into his not-wife and descendents' shanty, broke and propectless.
Findley is a Martial Rogue Build Swashbuckler, a moble primary warrior with some rogue abilities but does not have Trapfinding and cannot disable magical taps. But his first duty is to fight, he can compliment a rogue or ranger well with his array of abilites.
Campaign traits are "Shadows in Sandpoint" based and is freely interpreted, If you want a change to a different list or just different, that's more than good. I'll revise to the presented list of campaign traits sometime tomorrow when I am not sleep-typing.
| Kuluinyavynuar |
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And here is "Cool Lindy"
------------------------ Description -----------------------
Height: 5' 8" Weight: 205 lbs. Gender: Female
Eyes: Emerald Hair: Carrot Colored, Peasant Cut Skin: Light tan
Dominant Hand: Right Quirks: Tough, Ambitious
Speech style:Blunt Quotable:I don't care if you don't like it.
Age:16
Full Description
"Cool Lindy" calls the kid that waves at the large young woman. A girl, she is, by her round and tanned but unlined face with strong chin. Her attractive emerald eyes float below her carrot hair, in a peasent cut that frames her face. But the ordinary stops there, as pointed ears poke out of the hair, her height unusual, and with a strong build a wrestler would envy. Her body is wrapped in leather, the studs of her cuirass visible under the green- gold-trimmed mantle. A Varisian scarf belts her waist, holding a short sword.
A Fool, his Family, and Fate. Part II.
Life's never easy, certainly not for a bastard girl, a half-breed elf, a doxy's get, who's an unwed mother. "Cool Lindy" grew up big, tough, often lonely. Lonely led to bastard daughter Desnatina, sired by that irresponsible and untouchable Sczarni boy. Determined to make a better life, the teen works at a tannery for her leathers, a guard's life is rough but better than thievery. Sheriff seems desperate lately, may take even her for more than militia. Her mother's aging fast, out-doxied by younger girls; now just menial work, often at soft-hearted Ameiko's place. Her dad's around now, looking for work, training her.
"Cool Lindy" is a Martial Rogue Build of the Brute "type" No archtype is used. This build is a Strength build rogue with the intention of picking up a level of fighter, then continuing rogue. However as base rogue she can serve as a main trapfinder if one isn't available, she just won't be as good as a dedicated high dex rogue would be.
Traits revised tomorrow, same reason as above.
| Sunny. |
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Hello, hello, helloo! (^_^)
Here be a character I've made fer another game fer which I din't get in fer.
Starting as Monk, since it's a nice 'All rounder'. Planning on taking two levels of "Barbarian'/'Titan Mauler"
Then change over into "Magus/'Kensai"
And alternate with Inquisitor.
And be a whirling sword wielding engine of destruction, the better to defend the faith/church of Calistra. (^_^)
As ye can see behind the avatar, I've gone and taken a lot of traits. Am happy to swap and change them to better suit things.
As fer 'Ocean Elfs'. Am happy to tweak standard Elf with some things from Advanced Races Guide the better to fit. (^_^)
Very much cheers to every one.
DickovDK
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Just have to throw myself into this. As I just read your post, I haven't made a character concept. However I have to be part of this, since frequency and most of all RotRL is perfect.
I will try to come up with a concept quickly but I rather spent a bit extra time to make something I really would enjoy playing.
So hold your horses Sandpoint here we come :-)
Kyranda
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I am going to ping for intrest here, I have a 20 point buy Cleric that I would like to put up for an offering,
She is a human cleric of Calistra, I would only have to change one trait and that wouldn't be too hard.
Her stats are listed under the "old" spoiler on her profile. I will change them, the 15 point game never came to pass. I haven't had a chance to play a cleric in years so I thought this would be fun.
Student of Faith: While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edif ice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.
| LurkingTyranny |
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I am interested and present my character below.
Hásteinn of Orentil
For the last fifty one years of his slavery he served one man, the Magnimar caravan merchant Orentil Himil. Orentil treated Hásteinn almost like a son. Orentil had two sons of his own, but he was distant from both of them. Orentil’s eldest son, Orftri, defied him and became a mercenary, favoring winning coin by his arm and a sword, then by trading exotic goods and making deals. Orentil Hamil’s younger son, Faerthord Hamil, did not reject his father’s way of life, merely his father. Viewing his father as too old fashioned and too long lived, Faethord established his own trade caravan in Northern Varisia and the two companies became rivals – breaking Orentil’s heart. Yet for years Orentil continued on, until at the age of 76 he died. The week before he expired, Orentil Himil granted Hásteinn his freedom and a small collection of arcane scrolls and books that he had never fully been able to grasp. He wrote to his collegues that he had adopted Hásteinn and hoped they would abide by his wishes. Moreover, old Orentil suspected that Hásteinn’s racial gifts and innate intelligence would be able to unlock the mysteries of the arcane where he had failed.
Wracked with despair and uncertainty, Hásteinn bid his master goodbye and left the life of servitude for a future that was confusing and strange. He had never had to make his own decisions before and while he knew enough to get by and prevent starvation, he was at a loss of what to do with his life. Unwilling to disrespect his master’s last blessing of freedom, he rejected the notion of finding another to serve. Instead, he did what seemed most natural – he set his mind to unraveling the mysteries of the arcane that had eluded Orentil. He traveled to the small town of Sandpoint and locked himself away in study. For over ten years Hásteinn studied the dark mysteries of magic, intrigued most by the connection between life and death. He knew he did not age as other men did and understood that clearly some epoch long ago his race had unlocked the secret of immortality. Setting his life on a new path, he pledged that he too would unlock this mystery and save good men from the ravages of time and disease.
Str: 12
Dex: 13 (15)
Con: 12 (10)
Int: 16 (18 )
Wis: 10
Cha: 14
HP – 7
Saving Throws – Fort: + 0 Ref: +2 Will: +2
Traits: World Traveler (diplomacy), Merchant Family
Racial Abilities: Low Light Vision, Elven Immunity, Elven Magic, Keen Senses (+2 perception), Weapon Familiarity
BAB: +0
CMB: +1
CDM: 13
Feats: Scribe Scroll, Spell Focus (Necromancy)
Skills: 1 Rank of Appraise (8), 1 Rank of Know Arcana (8), 1 Rank of Diplomacy (10), 1 Rank of Spellcraft (8), 1 Rank of Linquistics (8), 1 Rank of Know Local (8)
Languages: Common (Chelaxian accent), Elven, Giant, Dwarven, Shaonti, Varisian, Skald
School of Focus: Necromacy Schoolsof Opposition: Transmutation, Abjuration
Necromancy Powers
Power over Undead (Su): You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.
Grave Touch (Sp): As a standard action, you can make a melee touch attack that causes a living creature to become shaken for a number of rounds equal to 1/2 your wizard level (minimum 1). If you touch a shaken creature with this ability, it becomes frightened for 1 round if it has fewer Hit Dice than your wizard level. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Life Sight (Su): At 8th level, you gain blindsight to a range of 10 feet for a number of rounds per day equal to your wizard level. This ability only allows you to detect living creatures and undead creatures. This sight also tells you whether a creature is living or undead. Constructs and other creatures that are neither living nor undead cannot be seen with this ability. The range of this ability increases by 10 feet at 12th level, and by an additional 10 feet for every four levels beyond 12th. These rounds do not need to be consecutive.
Familiar: Thrush* (speaks language) – Alertness, Improved Evasion, Empathic Link, Share Spells
Thrush* Master gains a +3 bonus on Diplomacy checks
Spells known: Charm Person, Mage Armor, Obscuring Mist, Ray of Enfeeblement, Chill Touch, Sleep, Comprehend languages, Vanish
Equipment: GP - 4 SP - 8 CP - 5
Spellbook
Quarterstaff
Longsword
Shortbow
60 arrows
backpack
bedroll
flint and steel
chalk (5 pieces)
Tent
Merchant's scale
Travelers outfit (2)
DickovDK
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I do not. I suspect, however, that recruitment will last many more days.
This is very fine since the holidays are coming up and people are spending their waking hours wondering what to use what ever change they have on presents.
Anyway I am working on Kendric Voon. Working on background, appearance and so forth as it is still missing. But wanted to throw him in now as I mentioned earlier I just HAD to be part of this :-)
| Caerwyn Callandriil |
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Ahhh, Vachordi. We meet again.
I'd like to throw Caerwyn's hat (Rogue (Scout archetype)) into the ring. My only concern are the campaign traits. Are we limited to only those posted or are those from the "Shadows under Sandpoint" section of the APG also acceptable? If only the former I will need to rework his background.
| GM Zimmer |
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Ahhh, Vachordi. We meet again.
I'd like to throw Caerwyn's hat (Rogue (Scout archetype)) into the ring. My only concern are the campaign traits. Are we limited to only those posted or are those from the "Shadows under Sandpoint" section of the APG also acceptable? If only the former I will need to rework his background.
Sure, the Shadows Under Sandpoint campaign traits are usable in place of the Player's Guide campaign traits.
| Veshly |
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Sure, the Shadows Under Sandpoint campaign traits are usable in place of the Player's Guide campaign traits.
In light of that I've changed back my traits to the original choices as I feel they better represent my characters Findylnaur and Kuluinyavynuar.
Thanks for consideration.
P.S.
The image link for Findylnaur in my first post appears not to be working though it does in his profile.
I'll try again here.
| Spectrum |
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Spectrum was built for another RotRL game that died. He was a lot of fun to play and I'd love the chance to continue the character. I believe his mechanics fit your specifications perfectly. He's deeply tied to the story and to Sandpoint, but I haven't gotten past the first encounter in the game that died so I have no idea what to expect.
Spectrum is a classic and straight-forward elven wizard. He's creative and goal-oriented, but quite aloof. He has a pair of very young psudodragons (bought with starting cash, given the Young template) who are are basically non-combat pets who make good scouts and are a lot of fun to roleplay.
As for myself, I'm also an immersionist. I'm a prolific writer with lots of PBP experience. If you pick me you won't be disappointed.
If you have any questions or want me to make any changes, I'd be happy to oblige.
| Jin Ward |
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Jin Ward is a rather eccentric human raised by Elves. She's traveled the world in a caravan of Elven merchants and draws from a wide variety of cultures and backgrounds that she has made her own. She's on her way to Sandpoint from Magnimar to hunt down beasts rumored to be in the area in an effort to prove her adulthood to her adopted Elven parents.
As for me, I'm fairly new to PBP and am always eager to gain more experience. I access the messageboards fairly often, and would be able to post on a regular basis.
| Wit Whiteleaf |
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I'd like to present Wit Stills, male halfling monk (underfoot adept) and specialist in bringing giants to their knees (literally).
Please let me know if you'd like any further detail added to him, and thank you for giving me a chance to submit.
I've been eager to give both this character and Rise of the Runelords a try for a while now, and this sounds like a great way to do both!
| wolfman1911 |
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I'll have to see what other people have put forth, but I have a handful of concepts to put forth. There is a polearm fighter who is a Hellknight aspirant, and a Tiefling Illusionist researcher of Thassilon, both of those are finished, though I'll have to review them before I put them up. I also have a Strix gunslinger that I've been wanting to play for a while now, though that one will require some work to fit in. My last idea is a Bladebound Magus, just because they sound really cool.
I'll be back later with more.
| Tolfdir |
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Tolfdir's statistics are now in so his profile is complete. Just thought I'd put the below list together so we can see who has submitted so far:
Martial
Findylnaur - CG Elf Rogue
Kuluinyavynuar - CG Half-Elf Rogue
Caerwyn - NG Half-Elf Rogue
Sunny - CG Elf Monk
Jin - CG Human Fighter
Graeme - NG Human Ranger
Tolfdir - CG Dwarf Barbarian
Wit - LN Halfling Monk
Arcane
Arduino - NG Human Sorcerer
Silverpaw - CG Catfolk Sorcerer
Hasteinn - LN Elf Wizard
Vachordi - NG Human Bard
Spectrum - N Elf Wizard
Divine
Kyranda - CN Human Cleric
Kendric - NG Half-Elf Inquisitor
Bomilcar - LG Human Paladin
Good luck to all.
Gak
| Veshly |
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Thanks for the list, Tolfdir, nice to see all the others in one spot.
@Marik - I explicitly stated that Findylnuar and Kuluinyavynuar are Martial rogue builds and given the choices Caerwyn made I'd call him a martial build as well. Rogues are interesting in the flexibilty they present; they can lean toward combat, intrusion, or social or a combination pretty well. They are not as good in straight-forward combat as a fighter can be min-maxed to be but they can do well enough.
| Amoonrann Stormheart |
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I'll toss this up here.
Amoonrann Stormheart is a Vanaras Storm Druid that I intend to take into the Green Faith Acolyte PRC because I love the idea of this character being a Great Druid. The build is designed to be a predominantly offensive/control divine caster, however, depending on party mechanics, I have also been toying with the idea of splashing Zen Archer monk for three levels so that Moony can attack with a bow off WIS, meaning WIS is the only stat of consequence to the character (as they cast and attack off it).
Now, I did read you give preference to the Core Races...I can build her as something else (an Elf, most likely), but I rather like the Vanaras for stat reasons, and they kind of play off the character I have in mind (Moony is socially awkward, a Druidic outsider sent to tell the folks of Sandpoint to keep out of the Churlwood)...being an uncommon race only caters to her character and feelings of being an 'outsider' amongst 'civilized' folk.
Crunch is forthcoming.
| Occa |
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Hello submitting Occa For your edification and entertainment. A friendly if akward wandering priest of Gorza late of the fine vessel Tears of home. He has come to Sandpoint to see the new cathedral and to learn what Gorza has to tell him about the land.
All information under the alias. Taking the student of faith trait
| Óláfr Hvasstunga |
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Casting the runes and throwing Óláfr Hvasstunga into the mix;
Ulfen Bard (Savage Skald/Daredevil archetypes)
He's a monster hunter searching for his saga... his linnorm... drawn to Sandpoint to face his fate.
Some of his crunch in place, and the fluff is kicking about my head - to be nailed down before the festives.
| Hufsa Járntunga |
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Black Dow here again - scrap Olafr my earlier option above, as I did more crunch and fluff work he became a she, and she became a dwarf :)
All-in-all I'm much happier with how this singer of sagas turned out...
So take 2 and presenting Hufsa Járntunga of Kalsgard...
As a wee aside GM Z do you allow Armoured Kilts?
| Davorik |
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Davorik grew up in a small farming community three day's travel outside of Sandpoint. Life was simple yet enjoyable with his parents and 2 younger sisters. Davorik hunted occasionally on the plains and in the woods nearby, but never ventured too far from home. It wasn't that he was scared of the wide world, it was more that he never had cause to leave the area that he knew and was fond of. Yes there were some days where wanderlust would take a hold of him for a while, but his work always required him to go home soon.
It was a good life and one that he enjoyed immensely. That all changed one afternoon when Davorik cam back from a quick foray into the woods for some deer. What he thought was a large bonfire from inside the woods was actually the home of the apothecary in the village. A raiding group of hill giants looted the village and set fire to the store when they did not find the alcohol and food they came for. The grisly fate of the proprietor left Davorik with a sick feeling inside his stomach. He wanted to be there to help and protect the lives of those he grew up with.
At age 16 Davorik left with permission from his parents to go to Sandpoint and join the militia there in hopes of training himself to counter the raids of giants, goblins, and worse that the countryside had to offer. Four years passed with Davorik learning what he could of weapons armor and tactics so that he could be ready when the time came to defend those whom he cared for. As luck would have it, Davorik has not had to rush to defend his family or his village since he joined the militia. Davorik looks at this as a blessing rather than a waste of time and effort on his part. Only a fool would wish for calamity to befall so they could act the hero. It was better if a hero was never needed. However if an opportunity arose, Davorik would be ready.
| Spectrum |
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Hi there. I'm interested in applying for this game, but I must admit I don't know much about play-by-post as it's practiced on these boards. I have a couple of questions.
Is there a coded dice rolling mechanism built in?
And what's the deadline for our character concepts?
Here's a handy guide! Hope it helps.
| Axolotl |
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Hello, everyone! I have been hoping to see a Runelords recruitment thread for some time now. Tofdir, that's a lovely list you've compiled! Here's Fram, a dwarven Stonelord, who wanders Varisia to study--and destroy--giantkind.
He pauses to tap against a pebble in his hand. "I had been faithful to Torag, but that night I prayed like never before to the Earthfather to give me the strength of stones to vanquish this threat. A small band of us set out--we have been wanderers before, my clan, having come from distant Tian centuries ago--and we all swore to avenge our kindred. We were weak, though, and sorely untrained. Most of us died in an ill-fated attempt to take even one or two of the giants. After one feeble victory, at great cost, I realized my pride was too great."
He eyes the pebble again. "The true strength of stones is in patience. Our hot blood had only given us further insult. I led the tattered remnants of my clan to the Janderhoff, where we sought refuge. Children, miners, craftsmen; these were not warriors. I and a few others left to learn and explore. The patience of stones guides me now. We shall rebuild, and be avenged."
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
| Axolotl |
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Here's another dwarf--Ettir, the somewhat evangelical cleric of Desna. (I blame The Hobbit for these dwarves.)
He wipes his chin, brushing foam off his braided beard, and continues. "Mine is a simple story. For too long my people had only enjoyed the glitter and gleam of rocks and metal. I, on the other hand, grew up among the displaced saltbeards--sailors who had come ashore to stay. Best way to learn about looking up and seeing the true gleaming! Ah, all those lovely lights, rolling in the firmament, the Song available to anyone who would just stop to hear it!"
He slaps the table with a meaty hand. "And so I did. And it came upon me that merely supplicating to The Great Dreamer would not be enough. I had to go out there and [i[change[/i] things, by the stars! Slay monsters! Tramp lonely paths! What? A domain of animals? No, Beasts! Curchanus! Ah, it's hard to explain. The point is, here I am, ready to to seek out the great beasts of the world, and kill them. Er, only the evil beasts. What will you have for the next round? Here's to the Lady!"
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
| Christopher Rowe |
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Christopher Rowe wrote:Here's a handy guide! Hope it helps.Hi there. I'm interested in applying for this game, but I must admit I don't know much about play-by-post as it's practiced on these boards. I have a couple of questions.
Is there a coded dice rolling mechanism built in?
And what's the deadline for our character concepts?
Thanks so much, Spectrum!
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