Raseri Whitescale |
"Well, he's heard us by now if he ain't deaf. Alfsigr, stay back."
Raseri puts her sword on her back and lines up her shoulder with the door.
STR: 1d20 + 1 ⇒ (8) + 1 = 9
She stumbles back as she bounces off.
"C'mon!"
She lowers her shoulder once again as she rushes the door again.
STR: 1d20 + 1 ⇒ (3) + 1 = 4
"OPEN!"
STR: 1d20 + 1 ⇒ (13) + 1 = 14
EDIT: I think that busted it down. Can I get confirmation from the GM?
Theron the Absolver |
Theron takes a quick look at Raseri and Durriken's wounds...
"I have a small amount of energy to spare.. I can heal some of your wounds.." Theron murmurs and lightly taps his amulet before touching Durriken on the shoulder.. "I wish I could do more.. but I am spent."
Theron rearms himself with his crossbow and watches the door..
1d8 + 1 ⇒ (8) + 1 = 9 heal to Durriken
Goffred Giulianoff |
Goffred starts to thank Raseri after she slaps his ring back into his hand I'm just going to assume that happened. He stops mid-breath when she passes on towards the door to the fishery basement without more than a glance his way, and when she makes it clear that she has words only for her sister and for Lamm. He's then seized by a sarcastic impulse to chide her for not thanking him for keeping Alfsigr safe, but he suppresses it. His task is not complete, and will not be complete until Lamm is captured, and it would ruin the moment. Instead, he steeples his fingers as he watches Raseri and Durriken pile onto the door.
GM Zimmer |
Raseri and Durriken spill into the fishery basement as the door bursts open with a loud crack. As they get their footing, they can see that the latch was closed, and is now in pieces – one on the floor, one still attached to the door, swinging forlornly. They can also see, however, that the bolt had not been drawn, and that the thick but rusty piece of metal is still mockingly intact. It is as though someone knew they were coming, and had prepared the door to mess with their heads. They look around.
The air in the fishery basement large room is somewhat chilly and stinks of the river, no doubt thanks to a huge opening in the floor that drops away to the river shore five feet below. Several pilings emerge from the waters to support the roof above, with mossy ropes slung between them. In two places, rusty manacles hang from the ropes over the water. Two five-foot-wide walkways cross the hole's edge to the other side of the chamber, where a collection of old cabinets, lockboxes, and piles of clutter are strewn about. Chipped porcelain plates, a cracked goblet, badly rusted silverware, an old wooden shield with a crossbow bolt embedded in it, the odd dinged helm, and other "treasures" litter the floor of this entire chamber. Three tables, their tops heaped with additional clutter, stand amid this mess, while just west of that a wooden door seems to provide access to a walled-off section.
Standing at ease by the piles of junk stand the man you fought in the floor above, his coat still dripping wet and a new wand in his hand. He looks at it unhappily, as though he'd rather be using something else, but then looks at Raseri, Durriken, and Theron who he can barely see through the door. "What'd I tell ya, boss?" he says. "I told ya they were coming."
The man he's talking to stands beside him, a small crossbow held loosely in his hand. Lamm is a jaundiced and bent corpse of a man, his eyes yellowed and skin speckled from age and peeling from too much sun. He carries most of his weight on his right leg, and you believe he would shuffle and limp when he walked. He wears a threadbare, gray cotton robe covered in sweat stains and grease. To Durriken, Lamm is as he ever was: a miserable cur and hunchbacked thief and murderer. To the others, meeting him for the first time, he is both more and less than you expected.
"Ah, Durriken, my pet," he sneers. "I see you've gathered my enemies here, just like we planned. Shiv them for me, and I'll pay you double." He waits a moment to let the revelation sink in, then continues. "What's the matter, dearie?" he says to Raseri in a singsong voice. "Thought you could break into my home, take what's mine, and get away with it? Not today. Yargin!" he barks, suddenly serious. "Time to wake Gobblegut."
Durriken 1d20 + 3 ⇒ (5) + 3 = 8
Gobblegut 1d20 + 1 ⇒ (2) + 1 = 3
Goffred 1d20 + 3 ⇒ (15) + 3 = 18
Lamm 1d20 + 5 ⇒ (1) + 5 = 6
Raseri 1d20 + 4 ⇒ (3) + 4 = 7
Theron 1d20 + 3 ⇒ (7) + 3 = 10
Tristain 1d20 + 2 ⇒ (6) + 2 = 8
Yargin 1d20 + 1 ⇒ (17) + 1 = 18
Yargin
Goffred*
Alfsigr
Theron
Durriken
Tristain
Raseri
Lamm
Gobblegut
Lamm and Yargin get a surprise round. That surprise round, and Yargin's first turn, are detailed below. Goffred's turn is next.
Yargin damage: 1d4 + 1 ⇒ (3) + 1 = 4
Lamm xbow: 1d20 + 6 ⇒ (6) + 6 = 12
Lamm damage: 1d4 ⇒ 1
Yargin UMD 2: 1d20 + 7 ⇒ (19) + 7 = 26
Yargin damage 2: 1d4 + 1 ⇒ (4) + 1 = 5
Lamm and Yargin point their respective weapons at what looks like a log washed up on the shore of the Jeggare, where the floor of the room drops away to the water. As you look closer, however, you see that it is in fact a crocodile. Yargin's first attempt to use his wand sputters and sparks, earning him a scowl from Lamm, but the old man does no better as his much more mundane steel dowel sails over the crocodile's flank. On his second try, however, Yargin manages to activate the wand, and a bolt of pure, gleaming energy penetrates the crocodile's flank. It splashes, roaring, into the water and begins beating it into a foam with its rage.
Goffred Giulianoff |
Fredo cranes his neck to see inside the room, but the door is too narrow and there are too many people in front of him to see more than a thin sliver. He can see neither Yargin nor Lamm, nor whatever Gobblegut is. He does hear the roiling of the water, and can see the ripples beginning to spread, splashing up against some of the pilings and setting some of the longer hanging ropes to swinging. Even the skiff was beginning to rock back and forth. There is clearly something in the water, and Fredo does not want to get too close without finding out more of what it could be. He also does not want Alfsigr doing the same, even if she would find it easier to slip around and through the others. "Stay here," he says to her, tucking her behind him and standing so that his body on the left and Tristain’s on the right might barricade her path.
He then raises his voice, straining to be heard past distance, the sounds of magic and weapons, and the crashing of unnatural waves. "They are not alone, Lamm," he shouts, making the point as much for the others as for Lamm. Individual pursuit of individual vengeance would lead to a dead end. Together they would accomplish more. "And unless you tell us what we need to know, the only person shivved will be you. And maybe your lackey," adds Fredo as an afterthought. "Why did you murder Alessandro Giulianoff? Why did you plant bombs on his body?"
As he talks, Fredo slips his father's prefect ring back on his finger. The light intensifies, casting its ghostly glow even as far as Raseri. Fredo can imagine what she and Durriken must look like to Lamm, their faces half in shadow, half lit by the green glow. Fredo smiles wolfishly as the half-remembered formulae in his mind take on a new life, and as he plans anew how best to employ them against Lamm once he steps through the door.
I really, really wanted to rush in and cast something for once, but I promised not to. Have at him. Try not to kill him on the first round, though. I want him to get off some good one-liners for Theron, Tristain, and Goffred.
Goffred
Alfsigr
Theron*
Durriken
Tristain
Raseri
Lamm
Gobblegut
Theron the Absolver |
Theron pushes forward through Durriken and Raseri. He raises his hand - red hot, raw and itching toward Lamm. "Gaedren Lamm. The hideous form to which you were born was a warning ... you have not heeded this warning. You have chosen to continue the dark doings of past lives."
"No mercy will be shown to you. You will die this day and never be reborn ... because after you are slit from cod to gullet, I will strip your tortured soul of everything that is you - and use it to fatten my leeches. You are too small and weak a thing for the evil you have wrought."
HP 9/9
Fort +3 Ref +4 Will +5
Effects:judgment(justice) +1 to hit
actions: move to (AF,16), swift action cast judgment
GM Zimmer |
"My dark doings?" says Lamm with a sneer. "You're the one who wants to feed souls to leeches. At least I never set foot in the Pentacle." Lamm starts to reach for another bolt to slot into his weapon, but his own cackling interrupts him. "All I do is give people what they need. I give the forgotten kiddies a home, I give shivveries their dreams." He raises his voice. "And whoever you are back there, the kid came to me, and I gave him what he wanted."
Goffred
Alfsigr
Theron
Durriken*
Tristain
Raseri
Lamm
Gobblegut
Raseri Whitescale |
"LIAR! Tell me what you did with Alfhildr, NOW!"
Raseri's voice cracks and tears well up in her eyes. Four years of rage and grief threaten to come spilling out in an uncontrolled torrent, but the young woman seems to have still have wits enough to keep it under control.
Just. Barely.
Talking is a free action, so this shouldn't affect much outside of Ras' actions.
GM Zimmer |
Lamm grins to see Raseri suffering, his teeth a ground-down pallate of brown and yellow. He laughs, a short, wheezy bark that shows the yellow plaque on his tongue. It might be your imagination, but you think you can smell his breath, even at such a distance and over the stink of the Jeggare. "I told you, girl, I gave her a home. It was her bad luck she couldn't find one with me and the Lambs."
Raseri Whitescale |
"WHERE IS SHE?!"
Fear, anger, grief, regret, they are all present in her voice, but her eyes show only a cold, raw fury, like that of a winter storm.
Durriken Garde |
Durriken's hand clenches on Raseri's shoulder, pushing the smaller woman aside slightly so he can step through the door. Raseri's anger, pain, and fear for her sister are almost palpable. The rage he himself has carefully cultivated over several years burns white hot, the image of his blood pouring onto the floor in front of him driving him forward, towards that same maniacal laughter that he heard on the day he died. But the image of a young girl like the one Goffred holds back appears unbidden. A scared young girl...
"He is yours. I will clear the way," he whispers as he passes. "You offer me double, Lamm? What, will you slit my throat twice this time, just to be sure?" His path clear, Durriken begins moving down the catwalk. "You never were very bright, Yargin. You're going to wish the shark got you by the time I'm finished."
Only posting a partial action so any further RP can be done before my action kicks in. Zimmer, feel free to narrate my move once you feel the exposition's run it's course.
Double move to X14. Provokes AOO from Yargin if he has a melee weapon in hand.
Status: Poisoned, -1 Str (all strength-based checks are at -1)
HP: 11/11
AC: 17, tch: 13, ff: 14 (+3 dex, +4 armor)
CMD: 16
Fort: +3, Ref: +7, Will:+2
Tristain the Chalker |
Damn, Theron & Freddo, nice descriptions.
Tristain moves into the room and, finding no safe place to move, tries to defend himself and distract the croc so that his friends may enact justice on Lamm.
My life for his.
"Get Lamm!" Tristain says as he moves to AF18 and tries to get the attention of the crocodile, protectively waiving his 'scythe around.
Standard Action: Total defense.
"C'mere Croc!"
AC 18, touch 16, flat-footed 16 (+2 armor, +2 Dex, +4 total defense)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +5
Weapon: 'Scythe
Raseri Whitescale |
The dam breaks.
Anger, grief, regret, it didn't matter what fueled the woman's rage. The crocodile didn't matter. Yargin didn't matter. Alfsigr was safe for the moment, so the rage pushed that back.
All that mattered was the man, that crooked shell of a man, and what he knew.
There was no screaming, no roaring against the world, just tears, the flash of a sword, and three words. Three quiet words.
"Where. Is. Alfhildr."
Move to Y-14: move Provokes from Yargin and Lamm if they have melee weapons out.
Attack Lamm:
Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
GM Zimmer |
"You needed to learn, boy," says Lamm, his laughing done. "If I'd let you go on mixing chemicals and explosives back at the base, I'd have had to really kill you to keep this one from whining." He waves his crossbow to indicate Yargin as he steps back. "Shame. It was the one job you pulled right."
Lamm's fingers finally close on the bolt he's been trying to grasp, and he slots it into his weapon. "As for the little elf," he says to Raseri, beginning to chuckle again as he invokes the pet name, "She's lucky the Woggie b~&&* wanted her. I was gonna feed her to Gobblegut to teach the other a lesson, but she saved me a few coppers." The mechanism twangs, and launches the bolt at Raseri’s head.
Damage: 1d4 ⇒ 1
Raseri, take 2 HP damage.
Yargin sucks in his chest and lurches on to his toes to avoid Raseri’s swing, and then steps back, keeping his body in between Lamm and his assailants. He seems surprised to have a whole stomach, and doesn't say anything. Instead, he waves his wand, which Raseri and Durriken can see is made of some shiny black glass, at Durriken, with a twisted up expression on his face.
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Durriken, take 3 HP damage
Gobblegut dives as deep as the riverbed will allow, and pushes off the muddy bottom with his feet and tail, the better to reach and grab the fellow with the scythe who so desperately wanted to be eaten. His jaws close around both the man's ankles, and though he manages to kick one leg free, Gobblegut drags him down into the water by the other, and keeps his hold.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Tristain, take 8 HP damage. You are also grappled and underwater. Please make a Constitution check at the beginning of your next round.
Goffred*
Alfsigr
Theron
Durriken
Tristain
Raseri
Lamm
Gobblegut
Goffred Giulianoff |
Fredo sidles into the room, back and palms to the wall, keeping as far away from the reddening water as he can. He's doing fairly simple trigonometry all the while, measuring legs and angles between himself, Yargin, and Lamm, so he'll be at the correct distance for his spells to work. He's not so wrapped up in the task, however, that Lamm's words don't penetrate his consciousness. He felt for Raseri. She'd waited four years for news of her sisters, and now she might have to go through the same thing again. Still, it must be better to hear Alfhildr was somewhere out in the world than to hear that she had been eaten by the alligator. Fredo hoped Tristain was okay, but he was as helpless against the alligator as he had been against the spiders.
It is Lamm's mention of explosives, however, that stops Fredo in his tracks. The wretch had said Aless had wanted the bombs, that he'd given them to him. Fredo could believe that. His brother was an idealist, and a self-confident, self-possessed man. Maybe he had decided to bomb Carowyn Manor, and maybe he had a good reason. But Lamm said Durriken had mixed explosives for him. Why, if he'd bought the bombs from a dealer, would Durriken have needed to do such a thing? "Durriken..." says Fredo, slowly, fearing what he might hear, "What does he mean?"
Fredo is glad that he cannot, by the nature of his preparation, lose himself in vengeance. He does, however, relish the possibility that the magic he unleashes on Lamm will cause him pain - only the magnitude will vary, increasing with the man's ruinous greed. Fredo points at the crossbow in Lamm's hand and barks a command in the ancient wizardly tongue. He snorts in satsifaction as the weapon glows white-hot and Lamm screams, a sound not so different from his laughter of a few moments before. The roast pork smell of burning flesh wafts across the room, merging with the scent of Tristain's blood in a bizarrely appetizing melange.
Cast Burning Disarm
Damage: 1d4 ⇒ 2
GM Zimmer |
Alfsigr hefts her weapon as Goffred leaves her an opening to enter the room. For all her bravado, however, she is still a little girl, and the awful sight of Tristain's blood in the water, the smell of charred flesh, and the echoing howl of Gaedren's voice stop her before she crosses the threshold. She stands there, bug-eyed, wondering why she ever came, too frightened to cry.
Goffred
Alfsigr
Theron *
Durriken
Tristain
Raseri
Lamm
Gobblegut
Theron the Absolver |
Theron yells at Gobblegut while moving to where he can try to get a shot off. "Let go off him you stupid beast."
AC 16, touch 13, flat-footed 13
HP 9/9
Fort +3 Ref +4 Will +5
Effects:judgment +1 to hit
actions: move to (AE,19)(if I can hit from there), free action load crossbow, fire at Gobblegut (includes point blank, -4 into melee, +1 judgment)
1d20 + 4 - 4 + 1 ⇒ (18) + 4 - 4 + 1 = 19
1d8 + 1 ⇒ (4) + 1 = 5
Durriken Garde |
Durriken doesn't answer Goffred, either not hearing the question or just choosing not to respond. Instead, he growls threateningly at the sniveling lackey. "You should run, Yargin. You know things are finished here." Durriken follows up his statement by rushing the smaller man and putting his shoulder into him, trying to push him off the ledge into the water.
intimidate: 1d20 - 2 ⇒ (9) - 2 = 7
bullrush: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
If I can, assuming the rush succeeds, I'll let the momentum carry me into the water as well - In reality this should work, but not sure how it works rules-wise. Hopefully the bolt damage and the activity in the water will draw his attention this way.
Status: Poisoned, -1 Str (all strength-based checks are at -1)
HP: 8/11
AC: 17, tch: 13, ff: 14 (+3 dex, +4 armor)
CMD: 16
Fort: +3, Ref: +7, Will:+2
Yargin
Goffred
Alfsigr
Theron
Durriken
Tristain*
Raseri
Lamm
Gobblegut
Tristain the Chalker |
Still don't see a separate grapple check...I see the attack roll. But playing on...
Tristain will try to escape the grapple.
No problem.
1d20 + 0 ⇒ (16) + 0 = 16 CMB to escape grapple
Uhm...problem! PROBLEM!!!
1d20 + 1 ⇒ (2) + 1 = 3 Con Check
Raseri Whitescale |
@ Tristain: This post. It also has Lamm's Crit confirmation.
I'm assuming that Durriken succeeded.
The bolt nicks the side of Raseri's head. blood stains her hair and runs down her face. She drops her sword and rushes Lamm. She doesn't punch, kick, or even scream. She grabs a double handful of the wretches cloak and tries to bend him towards her snarling face, but her hands slip. Not that she notices.
"Where is my sister!"
Move to Z16
Grapple: 1d20 + 4 ⇒ (4) + 4 = 8
Lamm gets an AoO if he has a melee weapon in hand.
Raseri Whitescale |
No problem. By the way, why do you keep trying to call Raseri a cheese maker?
GM Zimmer |
Theron's bolt flies true, piercing the alligator's side. As it does so, Tristain uses up his last reserves of energy and kicks at the alligator's face with his free leg. It makes a rumbling noise in its throat as its blood begins to mingle with Tristain's, but does not let go. Tristain feels the edges of the world begin to turn to black, and to contract around him in irregular soap-bubble shapes. The meager air supply he has within him will not hold much longer.
I underestimated Tristain's ability to take a breath before being pulled under. He still has a while before he starts drowning in earnest, unless he gets knocked unconscious.
On the other side of the room, Durriken manages to push Yargin into the water, though the man's euphoria at having cheated death so many times that day keeps his spirits up. Even as he flops half in and half out of the river, his head resting on the muddy riverbank, he wears an inexplicable grin. A moment later, Durriken slips on the drippings of Yargin's clothes and the moss growing between the floorboards, and falls into the water beside Yargin.
"Yeh're too late girlie," says Lamm, as the rags Raseri got her hands on tear away from his outfit. "Get it?" He throws his crossbow away, several layers of skin peeling off the palms of his hands. It lands near Yargin's head, and the goon screws up his nose at the smell of burnt boss. Raseri gets a quick glimpse of Lamm's glistening palms before he draws a fine-looking dagger and, continuing the motion, sweeps it in front of him in a wide arc.
Damage: 1d4 - 3 ⇒ (1) - 3 = -2
Raseri, take 2 HP damage.
Gobblegut, confused by the pain in his side, bites down harder on the meat in his mouth until his teeth reach bone. He tucks his legs under himself and uses his tail to writhe back and forth under the water, shaking Tristain like a bundle of wet rags. Tristain's head bangs against the pilings holding up the walkway and the roof. Korvosa herself, however, must be watching out for her locutor, as his mouth remains closed and his pharynx retains enough of an air bubble to not let any water into his lungs.
Death Roll Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Tristain drops to -5 HP, but is stable and not drowning. He will, however, need to keep making Constitution checks each round he's underwater to keep from drowning.
Yargin picks up Lamm's discarded crossbow and tries to scramble up the bank and back onto the walkway. Durriken can see the goon's legs moving in the muddy water, and though the muck slows him down, tries to bring his sword down on them. The blade is slowed by the water, but Durriken can see that he took a sliver out of Yargin's hamstring.
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Yargin's Climb: 1d20 ⇒ 20
Goffred*
Alfsigr
Theron
Durriken
Tristain
Raseri
Lamm
Gobblegut
Goffred Giulianoff |
Fredo hesitates for a second, looking back and forth between Lamm and the alligator. Lamm still seems to have a few tricks up his sleeve, and is holding Raseri at bay. With Durriken in the water, she needs reinforcements. On the other hand, Tristain has been underwater for far too long, and it doesn't look like Theron's sniping is doing anything to help him. Fredo bites his lower lip, drawing what seems now like a miniscule amount of blood. He might be able to help Tristain, but it would be a huge risk, and even if it worked it might hurt Durriken. Fredo thinks he needs to keep Durriken alive from Lamm's hints, even though he's not feeling too comradely toward the man at the moment.
He throws up his hands. There is nothing for it. They'd all taken a big risk coming here in the first place, and Fredo hadn't been around to help subdue Giggles or Yargin the first time. He needs to pull his weight. He dashes around the corner, his robes whipping Alfsigr in the face. "Stay there," he says as he passes, not really expecting her to obey but needing to try. He stops across the room from Raseri and Durriken, and takes a few measured steps backwards to get the angle just right. He then reaches out his consciousness to touch the little mind of the alligator. He grimaces as he passes by Tristain's black and red-tinged mind, but what Fredo's about to do cannot help him that way. Instead, he touches the alligator's mind, channeling the image of the jigsaw shark – in Fredo's imaginings still lively and hungry for blood. The alligator, if it had any instincts left, would need to run from this menacing predator.
Gobblegut's Will Save: 1d20 + 2 ⇒ (5) + 2 = 7
Goffred
Alfsigr*
Theron
Durriken
Tristain
Raseri
Lamm
Gobblegut
GM Zimmer |
Alfsigr glowers at Goffred as the heavy wool of his robes smacks her out of her reverie. She sees her sister standing alone against the man who made her life hell for four years, and she can no longer stand to hang back. The fact that she's been ordered to do so only stiffens her resolve. She moves as quickly as she can to Raseri's side, and gives her sister a watery smile. "Let's get him," she says, brandishing her rusty pitchfork.
Across the room, Raseri can see Goffred slap his own forehead.
From this point on, Alfsigr will be using Aid Another to aid Raseri's actions. Raseri, when you do something, roll for Alfsigr's attempts to help you, using these stats.
Goffred
Alfsigr
Theron*
Durriken
Tristain
Raseri
Lamm
Gobblegut
Theron the Absolver |
Theron tries to keep a cool head .. he sees a clean shot on Yargin. Theron realizes he has already reloaded without thinking, and fires at him. He then drops down to assist Tristain. "Hang on there boy.."
AC 16, touch 13, flat-footed 13
HP 9/9
Fort +3 Ref +4 Will +5
Effects:judgment +1 to hit
actions: free action reload, fire at Yargin, move to (AE,18)
1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
1d8 + 1 ⇒ (1) + 1 = 2
Durriken Garde |
Durriken splashes, getting his head above the water just in time to see Theron loose his crossbow at Yargin. The blood in the water stings his nose. His mind races as he takes in the scene. The woman looked battered, her anger quite possibly the only force keeping her on her feet. The young girl had joined her, although what use her pitchfork would be he couldn't guess. The artist had disappeared under the Croc, but the others were there. If he could be saved, it was going to have to be up to them. Otherwise, when the woman fell, so too would the child. I owe you. May you live that I can repay you.
Turning back to the combat unfolding above his head, Durriken hurls his axe at Yargin. Without waiting to see the results, he gathers all his remaining strength and propells himself up onto the platform behind Lamm. "Glad the kid's still alive. Means I don't have to pass on killing you."
axe throw: 1d20 + 4 - 4 + 2 ⇒ (16) + 4 - 4 + 2 = 18 improvised weapon (-4), favored enemy (human) (+2)
Axe damage: 1d6 + 2 - 1 + 2 ⇒ (6) + 2 - 1 + 2 = 9 Poison (-1), FE (human) (+2)
Move to AA,17, drawing dagger (free) then
climb: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19 to climb to Z,18. Provokes AOO from Lamm.
Status: Poisoned, -1 Str (all strength-based checks are at -1)
HP: 8/11
AC: 17, tch: 13, ff: 14 (+3 dex, +4 armor)
CMD: 16
Fort: +3, Ref: +7, Will:+2
Yargin
Goffred
Alfsigr
Theron
Durriken
Tristain *
Raseri
Lamm
Gobblegut
GM Zimmer |
Theron's bolt finds Yargin's shoulder, but the man doesn't seem to notice or care. He shifts his weight to his other arm, trying to push himself up off the ground. It seems, however, that his luck has finally run out. He gets up, putting his neck right into the path of Durriken's windmilling axe. It splits his cervical spine neatly in two, and the salty smell of brain fluid joins the pungent stew already pervading the room. Yargin collapses forward, his head lolling against the wall on his broken neck, the black glass wand clattering to the floor.
Lamm scowls at the death of his servant, and strikes down with his dagger as Durriken climbs up behind him. With a practiced underhand, he aims for the younger man's neck, just below the ropey scar that already marks it.
Damage: 1d4 - 3 ⇒ (2) - 3 = -1
Sneak Attack: 1d6 ⇒ 5
Durriken's climbing, that's engaging enough that Lamm could Sneak Attack.
Durriken, take 6 HP damage. On your next turn, take 1 additional HP damage.
The air bubble caught in Tristain's throat bursts as his head bounces against the riverbed. Water begins pouring down his mouth and nose, down into his lungs. The bubbles of his last breath are lost in the water's churning surface.
Tristain drops to -6 HP.
Goffred
Alfsigr
Theron
Durriken
Tristain
Raseri *
Lamm
Gobblegut
Raseri Whitescale |
Min damage is 1 non-leathal, it's your call, but Durriken should have only taken 5 hp damage and Ras should have 2 non-leathal on her now. I still subtracted the damage from HP, just in case you rule otherwise.
Raseri notices her sister rushing into combat, but can't say anything. Lamm was armed, she wasn't. And the cruel man had already cut her again, this time ripping through her tunic's sleeve to bloody her arm. Her rage still fueled her strength, and she put that strength into a swing for Lamm's belly, but the old man was able to twist out of the way.
Power Attack Unarmed strike on Lamm:
Alfsigr Assist: 1d20 ⇒ 6
------IGNORE THIS!
Lamm AoO: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d4 - 3 ⇒ (1) - 3 = -2
------
Attack: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
GM Zimmer |
Seeing himself surrounded, Lamm turns from the sisters who have so far failed to threaten him, and to the former Lamb who's about to drop. He sneers at the blood seeping from Durriken's throat, and aims to open the cut even wider.
IGNORE THIS:
Damage: 1d20 + 4 ⇒ (16) + 4 = 20
Durriken, take 1 nonlethal damage. The 1 HP damage you'll take at the beginning of your next turn will drop you to 2 HP, 2 nonlethal; you will thus be staggered.
Gobblegut, meanwhile, releases Tristain, hoping the inert and bleeding mass of flesh will distract the jigsaw shark he's sure is incoming. He makes a beeline for the riverbank, hoping to make it to shallow waters. Up above, however, the sound of combat is too much for Gobblegut to resist even in his state, and he takes a halfhearted leap and snap at Lamm. His jaws close on empty air, but Tristain is free.
Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
CMB: 1d20 + 10 ⇒ (18) + 10 = 28
Goffred*
Theron
Durriken
Tristain
Raseri/Alfsigr
Lamm
Gobblegut
Goffred Giulianoff |
Fredo watches in horror as Durriken leaks blood from his throat, and as Raseri and Alfsigr fail to subdue Lamm. He could only imagine what they'd been through earlier in the night; they must be on their last legs. To say nothing of Tristain, the back of whose head had just bobbed above the water. His long, black hair spread around the crown of his head in a kind of halo. Theron would tend to him, get his nose and mouth above water, get him breathing again. But this fight needed to end now.
No longer fearing to step, Fredo rounds the corner of the walkway, all the while imagining the inconceivable picture of a shark falling out of the air from where he was standing. The alligator should believe it; It had a small mind to being with and after a certain point fears no longer needed to make sense. Fredo ends up by, and stoops down next to, Yargin's fresh corpse. Grimacing, he sticks his hand under the man's still chest and fishes out the wand. He points it at Lamm.
"It's over, Gaedren," he says. "There's nowhere to run. You know this wand will never miss. You might be thinking of swimming, but your pet will make a beeline for the sea as soon as the thought occurs to it. And after it gets far enough from me it will no longer fear for anything, and its cruel master will be just nearby, a fish out of water, perfect for snacking. Come quietly. Tell us what we want to know."
Goffred
Theron*
Durriken
Tristain
Raseri/Alfsigr
Lamm
Gobblegut
Theron the Absolver |
Theron drops his crossbow on dry land .. then rushes to pull Tristain up and out of the water. Unsure if and when the croc would return, he quickly assesses the severity of Tristain's wounds. 'Hopefully there is something I can do for you, boy"
heal check 1d20 + 8 ⇒ (1) + 8 = 9
GM Zimmer |
Theron manages to get Tristain's face above water, but the man still has a long way to go before he is safe. Theron can tell he's not breathing, and that his airway is full of rivermuck.
Okay, I can't find the rules on what ends drowning, but something tells me a Heal check of 9 is not adequate. The problem is that, unless the drowning condition ends before his turn begins, Tristain is dead. In the interest of Tristain not dying, therefore, I'm going to rule as follows:
Removing a character from whatever they're immersed in ends the drowning condition. However, they must still be stabilized. Since Theron's Heal check was not adequate for that purpose, Tristain, on your next turn you will drop to -7 HP and will have to make a stabilization check.
Durriken Garde |
Durriken drops his hand from his throat, flipping the dagger over in his hand to hold it underhand. As his vision clouds over, he vaguely takes note of the old man pulling Tristain out of the water. Goffred's threat to Lamm brings a small smile to his lips. I remember now. But you won't suffer your brother's fate. I'm aimed in the wrong direction for that.
Lamm's sneer taunts Durriken, the face hateful. Not me. You first... "Think you can kill me? We'll go to the underworld together, old man!" Durriken reaches down somewhere inside and wills himself to lash out with both sword and dagger. He feels something more give around the wound with the strain, blood flowing more freely down inside his armor, warm and sticky. His sword stroke falls clumsily against the wall, but he feels a welcome spray of blood as he buries the dagger in the old man's stomach.
His strength spent, Durriken staggers backwards a step, clinging to his weapons, barely able to hold them up to guard, daring the old man to come at him again, still trying to draw his attention away from the woman and child threatening him from behind.
sword attack: 1d20 + 1 - 1 + 2 + 2 ⇒ (2) + 1 - 1 + 2 + 2 = 6 poison (-1), flank (+2), Favored enemy (human) (+2)
sword damage: 1d8 + 2 - 1 + 2 ⇒ (7) + 2 - 1 + 2 = 10 poison (-1), FE(human) (+2)
dagger attack: 1d20 + 1 - 1 + 2 + 2 ⇒ (15) + 1 - 1 + 2 + 2 = 19 poison (-1), flank (+2), Favored enemy (human) (+2)
dagger damage: 1d4 + 2 - 1 + 2 ⇒ (4) + 2 - 1 + 2 = 7 poison (-1), FE(human) (+2)
With the 1 point additional damage, Durriken's non-lethal damage equals his current hit points and he is staggered.
Status: Poisoned, -1 Str (all strength-based checks are at -1)
Staggered, can make either a move or standard action, not both, and no full round actions.
HP: 1/11, 1 nonlethal
AC: 17, tch: 13, ff: 14 (+3 dex, +4 armor)
CMD: 16
Fort: +3, Ref: +7, Will:+2
Yargin
Goffred
Theron
Durriken
Tristain *
Raseri/Alfsigr
Lamm
Gobblegut
Raseri Whitescale |
Power attack on Lamm
Attack: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Damage: 1d3 + 5 ⇒ (3) + 5 = 8
------
Lamm AoO: 1d20 + 6 ⇒ (2) + 6 = 8 (AC 14)
K.O.!
Raseri had so far failed to land a blow on Lamm. That did not mean the petite woman was not a threat. Lamm's attention was on Durriken. His back was to Raseri. His kidney was at just the right spot. Raseri's muscles flexed and corded as she put every ounce of power into the blow that she had, and slugged Lamm in his kidney.
Alfsigr just watched as her tormentor of four years collapsed in a heap.
Okay. that knocks Lamm out. Tristain is safe for the moment and Raseri is coming out of her rage.
Her wounds from earlier finally register and her breathes come in deep gulps and knees buckle. The blood from the wound Lamm first gave her blinds one eye and stains a good bit of her hair red.
Ras is fatigued for 8 rounds.
"I-Is ev'ry-ev'ryone ok-okay?"
Goffred Giulianoff |
Fredo watches the alligator slither back into the water, and his eye tracks its silhouette as it squeezes in between two pilings in its search for deeper waters. It should be well clear of the fishery by the time his spell wears off. As it disappears, Fredo lets out a sigh. He realizes just now that he's been holding his breath and tying his shoulders up in knots with tension. That was nothing, of course, compared to Tristain, or Durriken, or even Raseri. "No, I should think not," he says to Raseri, gesturing towards Tristain and Theron. "Tristain and Durriken need first aid, and it sounds like you need to rest."
The old imperious tone is beginning to creep back into Fredo's voice. "Theron, you seem like you know what you're doing with Tristain. If anyone has bandages, now's the time to say so. And that rope we climbed down on would come in handy binding Lamm. I'll take care of that. I'm no good with wounds." Fredo steps gingerly over Yargin's body and sidles past a door, and the spot where Durriken leans against the wall. He can see Lamm's chest rise and fall, and hear the rattle in the old man's throat, though he doesn't know how long he'll last.
Fredo avoids looking at Durriken. They will need to talk later, but Fredo isn't sure if the other man can talk at the moment.
Theron the Absolver |
Theron pushes everything else from his mind, and starts cutting and tearing his cloak into strips of cloth. He summons fresh water to rinse the wound, removes the bound wooden plates from his armor to help brace Tristain's leg. "Anyone else too injured to move?"
1d20 + 8 ⇒ (4) + 8 = 12
1d20 + 8 ⇒ (8) + 8 = 16
Durriken Garde |
Durriken staggers back, losing his grip on both weapons. He can tell Lamm is still breathing. He steps forward towards the unconscious man, then his mind clicks on a couple of ideas. He turns and staggers over to Tristain's unconscious form. He crouches down and roots through the man's pouches until he finds what he's looking for. He pulls the dripping parchment out, unsure of what the marks and symbols mean. Turning, he hands the paper to Theron. "Heal him."
Without another word, he turns and returns to the unconscious Lamm.
Raseri Whitescale |
"'M fine."
The stubborn woman stands up straighter to emphasize her point, and hands Goffred the rope after she fishes it out from her pack. She motions for Alfsigr to follow her and walks over to where Theron is tending Tristain.
"Is there anything we can do to help?"