GM Zimmer's Curse of the Crimson Throne (Inactive)

Game Master zimmerwald1915

The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos. It's up to a band of bold adventurers to stop the spread of tyranny before all of Korvosa is crushed beneath the queen's iron fist.


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Male Filipino Gamemaster 10/Artist (Starving Artist) 10

ahihihi


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:
GM Squawk wrote:
ahihihi

Uh-oh. That's never a good sign.


Male Chelaxian Void Wizard 5

No. No it is not. So, Raseri, ready to be a Big Damn Hero with that rope of yours? Someone who would otherwise drown would probably appreciate it.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

If I drown, I swear I will haunt...someone...


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Well, you haven't fallen in yet, but yeah the rope's coming out.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

I just need Theron's reaction.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

All in favor of Tristain's idea of me rolling the initiative dice for you guys next time, type aye.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Eye!


Male Human healer NPC

That's how I do it. It works well, instead of waiting for last person to roll and find out they are last in initiative anyway.

err I mean "aye"


Male Chelaxian Void Wizard 5

aye


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

alright. I will roll everyone else's initiative now.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Works for me. Of course, with that acrobatics roll I thought I was going to get away with not going in for a swim. Darned sea-rotten wood.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

ok, if I'm reading this right, I'm adjacent to the northern window on the east side, 3 squares from shore, and two from the lower boardwalk?


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

I would have just headed for the shore. I have some rope and me and Goffred should be heavy and strong enough to pull you up.


Male Chelaxian Void Wizard 5

He did head to the shore. After his move, he's adjacent to it.

EDIT: no way that's a cliff.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

Actually, if you think of it, you're beside the second story of a two-story building. So I'd say it's a pretty steep slope. Also, was the rope weighted?


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

As long as it's not sheer into the water, that's the way I'll go. I'm looking for something to stand on, not necessarily something to climb up. And anything away from the shark is better than going towards it. Especially if I can get my feet under me in shallowish water at the end of my move this turn.


Male Chelaxian Void Wizard 5
GM Squawk wrote:
Actually, if you think of it, you're beside the second story of a two-story building. So I'd say it's a pretty steep slope. Also, was the rope weighted?

The platform begins ten feet inland from the shoreline, so that's probably where the land begins to slope down. The drop from the platform isn't enough to cause falling damage, so the platform can't be more than seven feet from the waterline, or else the distance would round to ten feet anyway for purposes of falling damage. If I remember my trig, a right triangle with legs of seven and ten feet has a hypotenuse of a little over twelve feet. That would put the slope grade (the angle between the hypotenuse and the ten-foot leg) a little above forty degrees. Hardly sheer. And that's putting the platform as high as it will go. Judging from the art in the adventure, it's much lower than that.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

it isn't enough to cause falling damage due to the water. That puts a whole lot more variables to concern.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

ok. it's a bump. I read through the building's schematics and the shore is around 4-5 feet.


Male Human healer NPC

Maybe we should just leave and get Lamm on building code violations. Durriken could totally sue.


Male Chelaxian Void Wizard 5

Well, now that that's resolved, I have a question. Namely, once Durriken's out of the water, do we want to leave the shark alone or murder it from the shore?


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

Theron: But you must remember that after all his crimes, Lamm must be a tricky one.
Goffred: up to you guys.


Male Chelaxian Void Wizard 5
Theron the Absolver wrote:
Maybe we should just leave and get Lamm on building code violations. Durriken could totally sue.

That's the best part, for him, of his wicked scheme. He doesn't own the property, and is under no obligation to maintain it or pay taxes on it. The responsibility to maintain it belongs to the government of Korvosa, which is holding the property in escrow after the death of its owner. Any money made on the property that doesn't go to paying his goons and feeding his Lambs is pure profit.

EDIT: if Tristain was delaying, shouldn't he get to act at the end of the round, before the shark?


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

huh... yes and no. He can delay as long as he wishes to. If he does something and states he does it before the shark and it interferes, I will gladly revise the action. However, delayed actions are hard to GM or play in PBPs as you do not know when someone is going to take a turn.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Back from weekly PFS night (ran Mists of Mwangi for 3 newer players). Will be catching up soon, and agree that Tristain's action hold until he does something...which will be soon.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Am I near enough to grab the rope? Can't 5 foot, can't withdraw. Really stuck for options unless I risk an AOO.

EDIT: Ninja'd by the DM!


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

I decided it was time to move on. Plus there are better fights up ahead, so I don't wanna risk you destabilizing this early. Also aquatic fights have so much additional rules.


Male Chelaxian Void Wizard 5

Does that mean we're out of combat? Because if we're not, it's Durriken's turn.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

Only if you wish to slay the shark.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

I know I do this a lot, but I tend to worry that other players might get annoyed with me about how I play my characters. Sorry if the way I'm playing Raseri is getting on anybody's nerves. I figure that her being as blunt as she is would mean that she wouldn't be too thrilled with this plan anyway. I also figure that due to the possibility of her sisters being this close and all the noise blowing any cover they had anyway would lead her to just take up the charge herself.

Tristain the Chalker wrote:
Back from weekly PFS night (ran Mists of Mwangi for 3 newer players)...

I have a PFS character that died for the first time in that one. Wasn't too happy about how it happened either (a combo of GM screw-up and just plain spitefulness, all I'm going to say about that). Poor thing got chopped in half by a fighter with twice as many levels as she had later, so yeah, she's a little crazy.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Squawk, do you want us to start posting a mini stat block for our characters under spoiler tags before our action? I've seen it done in a number of other PbPs, typically something like this:

HP:5/11
AC: 17 ff: 14 touch 13
Fort: +3, Ref: +7, Will:+2
CMD: 16

Should make it easier for you when you need to make rolls.


Male Chelaxian Void Wizard 5

Squawk, it's not that I don't appreciate your GMing, and I don't mean to be difficult, but if you keep posting what you think we're doing instead of what we say we're doing it's going to eventually get us all killed. We're meant to be going in the west entrance, not the front door. Raseri posted that's where she was going.

It's probably too late, and you've invested too much in this outcome, to change now. But in the future it would be appreciated.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

wait what? Give me a bit to review. for now, halt everything.


Male Chelaxian Void Wizard 5
Raseri wrote:
She doesn't wait for an answer and rushes to the door on the west side of the building, being sure to avoid the area with the caltrops.

That is, the door to area A2...and now I really have to get to class.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

I humbly apologize and will restart this scene. This is my first time GMing a PbP and it is quite different from a real one. That is not an excuse but an explanation. Sorry all.


Male Human healer NPC

No problem .. took me a while to adjust to PbP too. Certainly can't expect everything to go smoothly first combat.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Well, I know what to use for an insult now. :D

I thought that was kind of odd, and didn't read this first, so I had to delete the post I just made.

Still nice to know I no longer have to worry about losing a third of my hit points to a dog. at least for now.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Yeah, two big hits by animals. I'd forgotten how dangerous this game can be at low levels.


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

Well I think that they are about to find out how dangerous Raseri can be, I hope.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

Hopefully. My dwarf barbarian was sent to dying state in our last battle at Second Darkness. XD


Male Chelaxian Void Wizard 5

Is the taskmaster armed? He looks like a child, but does he carry some implement to assert his authority?


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

He's armed with a kukri, wielded with a sap that he assaults the other kids with, and is in studded leather armor.

The other children carry daggers and wield pitchforks to haul the chum.


Male Human healer NPC

Waiting to see what children ahead of me do. Lemme know if I should just go.


Male Filipino Gamemaster 10/Artist (Starving Artist) 10

Oops. Forgot there were two children before you. Anyways, your turn.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

So the blue kid is on the table in H18 now?


CG Female Elfmarked Cleric(Tempest Domain) 8/Sorcerer 1 HP: 41/72, HD: d8- 8/8, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 4/4, 2nd 3/3, 3rd 3/3, 4th 2/2, 5th 1/1, | Arrows: 0, Status:

And I think I may have just knocked him out, with a greatsword. Just depends on whether or not he's flat-footed.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

Squawk, my fault. I had originally put H17 in my post, but apparently removed it at some point. When you update the map, put me in H15. end result would basically be the same, anyway.

Edit: We need to try to remember to post what square we move to, to eliminate confusion. I think G16, which Fredo just moved into, is occupied by Theron, based on the movement he describes. Maybe describe our actions, and hide the mechanics under the statblock spoiler? So in effect, my post would have read:

Durriken moves up between the boy who threw his pitchfork and the taskmaster. "Trust me boy, you don't want to start down the path killing him lies on." Durriken swings his axe down, aiming for the boy's weapons.

Stats and Actions:

HP:11/11
AC: 17 ff: 14 touch 13
Fort: +3, Ref: +7, Will:+2
CMD: 16

Move to H17
disarm 1d20 + 3 ⇒ (13) + 3 = 16


Male Human healer NPC

My position is right. I'll try to keep actions separate for clarity.


M Human (Varisian) M Human Ranger LE L2 | AC17 T13 FF14 | HP 21/21| F +4 R+7 W+2 | Init+3 | Perc+7

My fault, I can't read. So to rephrase: I need to remember to write down where I'm going...

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