GM ZD The Golemworks Incident: Standard (Inactive)

Game Master Z...D...

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

Initiative:

[dice=Ranalus]d20+3[/dice]
[dice=scuttlebut]d20+2[/dice]
[dice=iso]d20+2[/dice]
[dice=Deadin]d20+11[/dice]
[dice=hakon]d20+3[/dice]
[dice=Ace]d20[/dice]
[dice=GM]3d20[/dice]


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DOT

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

A slender half-elf slips into the room. His shadow at times appears to move independently of him, though it may just be a trick of the lighting.
"So what is our mission today?" he asks quietly.


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Sheila Heidmarch, the normally composed aristocratic venture-captain of the Magnimar Lodge, strides into the dining room of Heidmarch Manor, distracted and overwhelmed by the influx of activity in her home. Seeing the team assembled around the table, she nods in welcome, draws her thoughts to the task at hand, and in a deep voice lays out the Pathfinders’ mission.

“Greetings, Pathfinders! I hope the coming and going of so many fellow agents through the manor has not been too much trouble. It has certainly been trying for me, especially with several expected agents never reporting in, leaving me to pick up the slack. If you could assist me with a small task that I wouldn’t normally impose upon agents of your rank and experience, it would doubtlessly save me much stress and increase the lodge’s efficiency and security.

“I ordered a small contingent of protective constructs from the Golemworks for the lodge’s use—a type of construct unique to Magnimar and the Golemworks called angelic guardians. The artificers there were unexpectedly efficient in processing my request; the guardians arrived more quickly than I anticipated and now wait to be unpacked from their crates and positioned about the grounds to serve as sleepless sentinels. I trust your tactical acumen is sufficient to place them strategically, and taking care of this for me would lift a great weight from my shoulders and allow me to focus on other matters, not the least of which is tracking down these missing agents.

“You’ll find the crated angelic guardians stored in the greenhouse, where they’ve been placed out of the way along with some of the first shipments of Varisian relics brought back by our field agents, which must be analyzed, catalogued, and then sent on to the Grand Lodge. The guardians should be programmed to obey the commands of anyone displaying my personal wayfinder. I trust you’ll return it to me when you’re done arraying the angelic guardians about the grounds.” Sheila draws her platinum wayfinder from her pocket and sets it on the table, unclasping the chain that fastens the compass to her belt. “I can’t imagine such a simple task would provoke many questions, but if you have any, now’s the time to ask.”


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

A human male in his forties with a long coat that is hand-woven and two axes hanging from his hip is standing in the room and listens with great interest.

"Oh Lady Heidmarch, my father always said I was asking to many questions!" Hakon says with a smile on his face.

"Can you tell us more about the golems contruction, maintenance etc. and give us some insight on how we can program that?" he says with an eyebrow raised.

"Usually, my task is to keep the tales of heroes we all should want to emulate fresh in our minds. Therefore, I embroider representations of their stories into cloth badges sewn along the hem of my long coat." and he points at his clothing that looks quite unusual.

"So are there any retellings about these constructs that we should know of? Something to fill us with unparalleled battle spirit and combat prowess in the future?"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus sighs. He is loyal to the Grand Lodge, but with their seeming lack of concern for individual agents' well-being it is understandable how the Shadow Lodge was able to garner support.
"Venture-Captain Heidmarch; what was the mission of the missing Pathfinders, and how long are they overdue?
Although their disappearance may have nothing to do with our mission, there could be a connection."

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn, the Elf at the table with a dark green cloak and hood up, nods imperceptibly...as he has no better questions to ask, he silently awaits the Venture-Captain's answer to his companions' queries...


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"I have no idea how these things were construction. I special ordered them from the golemworks. As I said before, they are programmed to obey who ever holds my wayfinder."

she then turns her attention to Ranulus, There mission was to return the relics, which they did. But thay have not checked in. It’s too early to assume that foul play is involved, but if I learn more, you’ll be the first to know. In the meantime, I’d prefer to have you close at hand; with us down these extra hands, I’d like to have trusted agents on call for any urgent matters that might pop up.”


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

"Understood! Then let us go to the greenhouse for the constructs. Just to be sure ... do you want us to look at the relics as well as analyze, catalogue, and then send the Grand Lodge?"

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

The meeting room door opens and a flamboyant and stylishly dressed half-elf steps in. "Sheila, my dear! Absolutely smashing to see you again! How is the new lodge doing? Busy as always, I imagine. I know this must be very trying on you and your husband and as a trained devotee of Shelyn, I am always available to provide counseling. And of course, should things be unable to reconcile between you two, I am also available for consoling. This shoulder right here? Yours anytime," says the well-groomed and egotistical acolyte Shelynite. He then turns to the rest of the assembled Pathfinders. "As yes, greetings one and all. Vogue is the name and I am the vanguard of Shelyn," he says while running his fingers through his hair. "So, I've heard we need to do a little housekeeping around here with some golems. Normally I wouldn't be bothered with such a trivial task but when my favorite Venture Captain ask, well, no need to twist my arm!"


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"Ah Vogue, the lodge is doing quite well. And I shall keep your offer, uh...in mind."

She looks over at Hakon, "No need to do that. I have some neophyte agents coming by later to take care of the boring task."

Once Aerondor checks in, we shall move on to the next part


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

"Thanks Venture-Captain! Then let us go to the greenhouse!"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"Indeed, Hakon. I am ready to go as soon as the rest of our team arrives."

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

A large Khellid arrives at the door. He rubs at his heard, removes a flea and quickly eats it.

"Iso Soturi has arrived!" he announces.

"Rest assured of the safety of your Lodge. Iso has defended lodges before, and never has one been lost with him on duty!"

He scratches at his backside and looks around for any attractive women who look like they need hugging.

"Shelia!" he smiles and closes on the captain. The local infestation of wildlife recognise the move and gather ready to pounce on her as he goes for the clinch...

Sovereign Court

M Half-elf Fighter-Lore Warden 1/ Inquisitor of Shelyn 2 | HP 31 | AC 20 / T 13 / F 17 | Fort +6 / Ref +4 / Will +7 | CMB +4 / CMD 17 (19 vs. grapple) |

Vogue warily eyes the tall northerner closing in on Shiela Hardmarch when a young looking scholar in what might be thought of as pirate attire and a parrot perched on his shoulder quietly slips into the room. The man looks about the room until his eyes settle upon Vogue. He approaches Vogue and leans in to whisper in his ear.

"Huh? What was that? Wait, I'm not? Well where was I supposed to go then?" Vogue exclaims angrily in response to the whispered information. "Oh bloody hells, my agent is gong to hear about this!" he grumbles as he storms out of the room.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

The newcomer stands in the center of the room and looks at those attending rather sheepishly. "Oh, hello all. I am so sorry about that, our assignments got mixed up, his and mine, and well, this is all so embarrassing, I hate when this sort of thing happens...," the young man dressed as what one might think of as perhaps "pirate-librarian" stammers nervously. "Oh, clobbering crabcakes, I forgot, I'm called Scuttlebutt, nice to meet you all. Oh, and I got my briefing on the way over, so I'm prepped and ready to go!"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Does Scuttlebutt actually have 19 Ioun Stones orbiting his head?

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |
Ranalus wrote:
Does Scuttlebutt actually have 19 Ioun Stones orbiting his head?

Thankfully, no. Per the Seekers of Secrets book, you can have ioun stones surgically embedded in your skin. The trade off is you cannot just pluck one out and loan it to someone, not without doing some damage to yourself. So while he doesn't have a swarm of flying gems buzzing all around him, he would look rather covered in bling if he's stripped naked. Which we hopefully won't need to do in this scenario.


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After speaking to the Venture Captain, the group heads makes their way over to the green house.

This roughly circular glass greenhouse is home to all manner of flora from Varisia and beyond. Any space not occupied by plant life has been stuffed with crates, sacks, and barrels from the field, as well as decorative sculptures hewn from ancient ruins. Mixed among the miscellany are several large crates bearing the iconic emblem of the Magnimar Golemworks— an imposing stone fist.

Knowledge Nature DC 19:
The humidity in the green house is not high enough to bother the PC's. But, the wooden relics and the crates containing them could be ruined if left in there for too long.

A quick perusal of the room reveals an adamantine crowbar resting against an otherwise unremarkable crate full of bolts of colorful Varisian silks. The words Trusty Buddy are engraved into the crowbars handle. This one grants +4 strength bonus to open doors or chest instead the normal +2


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

kn nature: 1d20 + 7 ⇒ (17) + 7 = 24

"Oh, the wooden relics and the crates containing them could be ruined if left in there for too long. Has nobody noticed the humidity in the green house is too high?"

Hakon looks at the relics ...

perception: 1d20 + 9 ⇒ (16) + 9 = 25

Can we easily move the wooden relics?

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Ever cautious, Daedîn will draw his bow and cover his companions from near the entrance, looking things over as he does so...

Perception: 1d20 + 11 ⇒ (13) + 11 = 24

Upon seeing the crowbar, he nods, saying, "Iso, that crowbar might be handy for a fellow like you..."

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Knowledge Nature+inspiration: 1d20 + 11 + 1d6 ⇒ (18) + 11 + (5) = 34

Scuttlebutt nods at Hakon. "Broiling barracudas, this IS too hot in here! Yeah, these wooden artifacts will be ruined in no time if we leave them in here. Who's bright idea was it to do that?"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"It wasn't our job to move the relics, but it does seem like a good thing to do - it's hard to tell when we'll be rewarded for showing initiative rather than chastised for it. But let me take a look around first."
Ranalus will search the ground for any tracks or any sign of the agents who supposedly dropped these relics off.
Perception: 1d20 + 21 ⇒ (5) + 21 = 26


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Yes you can easily move them out side of the green house.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

nature: 1d20 + 3 ⇒ (7) + 3 = 10
Iso moves over to the crowbar and picks it up.

"Good heft. " He starts to use the "trusty friend" to help leverage the boxes of relics out of the glasshouse. He smiles and sweats freely as it does so.

"Iso thinks southern lands all too hot!" he shares with any who risk getting within conversation, or smelling distance, of him.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Scuttlebutt begins taking artifacts out of the greenhouse, but likely is a bit inefficient in doing so due to extreme curiosity of the items.


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The agents finally clear out the green house of extra artifacts.

All that remains on the inside are three crates with the insignia of the golemworks on them...

who has the platinum wayfinder?

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

If no one objects, Scuttlebutt will have the platinum wayfinder.

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Iso nods to Scuttlebutt. Being a little lax on property rights himself, he forgets to put back the adamantine crowbar and slips it into his blet.

"Iso always have a friend!"

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"So all we need to do is open up the delivery crates and the golems will obey the holder of Sheila's Wayfinder? Alright, this is going to be fun!" says a very excited Scuttlebutt. He holds up the amulet and speaks loudly, "Golem number one, step forward!"

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus stands back to observe. Despite all of the Venture-Captain's assurances, he has some inkling that something might go wrong. He has no evidence for this, just a feeling.


Knowledge Checks -Sky Key Solution Aid Token

Please place a token on the map on the slides. We are on slide 3 right now in the green house.

It takes a few minutes for the agents to get the angelic guardians out. Scuttlebut orders the first one to step forward, however, all three activate and turn their attention on him. But...not in a good obedient way.

Initiative:

Ranalus: 1d20 + 3 ⇒ (17) + 3 = 20
scuttlebut: 1d20 + 2 ⇒ (4) + 2 = 6
iso: 1d20 + 2 ⇒ (4) + 2 = 6
Deadin: 1d20 + 11 ⇒ (8) + 11 = 19
hakon: 1d20 + 3 ⇒ (20) + 3 = 23
Ace: 1d20 ⇒ 2
GM: 3d20 ⇒ (13, 6, 16) = 35

Round 1/bold may act
Hakon
Ranalus
Deadin

GM(Green, Red, yellow]
Scuttlebut
Iso
Ace

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

"Oh, of course..."
Ranalus tries to identify the properties of the guardians.
Knowledge (Arcana): 1d20 + 6 ⇒ (17) + 6 = 23
Resistances; if I get a second fact then special attacks.
What he does will depend on what he learns.


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No resistances but will ive you DR 5/adamantine. And for special attacks it has a breath weapon, which is fire and shoots out in a strait line for 60 feet.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn will quickly peel off two adamantine arrows at the green angelic construct...

To hit: PBS, Precise Shot, Rapid Shot, Weapon Focus, Magic, Deadeye Bowman

Damage: PBS, Magic, Strength, Sneak Attack

Longbow: 1d20 + 8 + 1 + 1 + 1 - 2 ⇒ (18) + 8 + 1 + 1 + 1 - 2 = 27 (vs. flat-footed AC)

Damage+Sneak: 1d8 + 1 + 1 + 1 + 3d6 ⇒ (2) + 1 + 1 + 1 + (6, 5, 2) = 18

Longbow: 1d10 + 9 ⇒ (8) + 9 = 17 (vs. flat-footed AC)

Damage+Sneak: 1d8 + 3 + 3d6 ⇒ (6) + 3 + (4, 4, 1) = 18


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Hakon takes out his axe and starts a song of battle and in all allies a rage starts to build up.

You all can benefit from inspired rage but please read carafully:

Inspired Rage As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +2 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Once this song is active, he doesn’t need to spend any action to maintain it but can end it at any time. He can use this ability for 23 total rounds each day, which need not be consecutive. Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting.

When activating his inspired rage song, Hakon may choose to give all allies who accept the song’s effects a +3 morale bonus on saving throws against spells, spell-like abilities, and supernatural abilities. They also gain +3 to their touch AC (to a maximum of their full AC) and their attacks deal full damage to incorporeal creatures. If he does, they can’t be a willing target of any spell and must attempt saving throws to resist all spells, even those cast by allies. Hakon also gains a +2 to damage against foes with spells or spell-like abilities, but his other allies do not.

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus casts Resist Energy (Fire) on himself. He hears Hakon's song, but it does not stir anything in his soul. (Not accepting Raging Song.)
"Iso, hit them with the crowbar!"

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

"Crowbar?" says Iso.

"Axe better for hitting things with. Trusty Friend for moving things!" he explains, talking slowly as if to someone simple.

"But metal men here to be guards. Why Iso hit them?"

He will accept the raging song, though in general his own rage is probably slightly better as he gets his other rage powers

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

"What the briny blue blazes is happening here?!" exclaims a VERY alarmed Scuttlebutt.


Knowledge Checks -Sky Key Solution Aid Token

GM:
Green 17hp
Green: 6d6 + 1d4 ⇒ (2, 1, 3, 1, 1, 6) + (4) = 18
red: 6d6 + 1d4 ⇒ (5, 2, 3, 1, 5, 3) + (4) = 23
yellpw: 6d6 + 1d4 ⇒ (3, 5, 3, 4, 4, 6) + (1) = 26

While two of the agents buff the party. Deadin manages to seize the advantage and get some damage in before they could act.
All three of the constructs release jets of flame, all aimed at scuttlebutt.

Green manages to hit Scuttlebutt and Hakon. for 14 damage reflex DC 13 for half

Red and yellow hit only Scuttlebutt for 19 and 25 respectively. DC 13 reflex for half on both of those as well.

Round 1
Scuttlebutt
Iso
Ace

Round 2
Hakon
Ranalus
Deadin

GM(Green, Red, Yellow)

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Sorry, I just realised Iso was not on the map.

"Oh" says the barbarian, noting the damage being done by the flaming breath.

He advances, pulling out the suggested crowbar and swinging it mightily in two hands at the golem in yellow.
attack, rage,charge,PA: 1d20 + 11 + 2 + 2 - 2 ⇒ (6) + 11 + 2 + 2 - 2 = 19
damage?,rage,PA(adam): 1d6 + 7 + 3 ⇒ (3) + 7 + 3 = 13


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

reflex: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn will peel off another adamantine arrow at the green angelic construct...

To hit: PBS, Precise Shot, Weapon Focus, Magic, Deadeye Bowman

Damage: PBS, Magic, Strength

Longbow: 1d20 + 8 + 1 + 1 + 1 ⇒ (20) + 8 + 1 + 1 + 1 = 31

Confirm: 1d10 + 8 + 1 + 1 + 1 ⇒ (7) + 8 + 1 + 1 + 1 = 18

Damage+Crit: 3d8 + 9 ⇒ (8, 4, 7) + 9 = 28 (only 11 if not confirmed)

...and moves back through the open door 10'...

The Exchange

HP 42+12/84; Rage available 14/21; Reroll at +4 0/1; Infernal healing 49/50 Barbarian-6; DR 3/-;AC 17; Fort +10(+12); Ref+5; Will +6; Perc +9; Init +2; resist cold/1

Your confirm was only 1d10 not 1d20...

Dark Archive

Male CN Ganzi | Bard (Duetist), Fighter, Sorcerer (tattooed) | HP 49/49 | AC21 T16 FF15 | CMB:+7, CMD:23/17FF | F:+5, R:+12, W:+6 | Init:+8 | Perc:+7, SM:+14 | Speed 30ft | Performance 18 rd/day

Has the party got bard song up or just rage song


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

GM, just for clarification. Do you want us to wait until all round 1 actions have been done or can all bold go now? I waited with my attack action for all round 1 to have acted but Daedin has already posted. Especially for buffing this makes a huge difference depending on sequence of actions.

Dark Archive

Human male Bard (Duettist) 4/Investigator (Questioner) 1 | HP 27 of 35 | AC 17 / T 12/ F 15 | Fort +2 / Reflex +8 / Will +5 | CMB +3 / CMD 15 |

Reflex vs green: 1d20 + 8 ⇒ (5) + 8 = 13

Reflex vs red: 1d20 + 8 ⇒ (9) + 8 = 17

Reflex vs yellow: 1d20 + 8 ⇒ (6) + 8 = 14

Made the saves but still, ouch!

"Yee-ouch! What in the name of Aroden is going on here??"

Scuttlebutt immediately drops the Wayfinder and retreats backwards to cast of spell of healing upon himself.

Free action to drop the compass, move action back to the entrance, standard action cast Cure Light Wounds

CLW: 1d8 + 4 ⇒ (4) + 4 = 8


Knowledge Checks -Sky Key Solution Aid Token

I allow everyone in bold to act at once to try to streamline the process. If someone buffs after another post, but is up before in initiative, I'll make the change myself on the fly. That way the buffs are not missed and it keeps the posting going. If you want to wait to go after a certain person, delay/ready as appropriate

Malakite, all that is active right now is the rage song. Not the bard song

Grand Lodge

Male Half-Elf Clr5/Feysworn9 | AC 27 T 14 FF 27 CMD 24 | HP 129/129 | F+17 R +15 W +23 (+2 vs enchantments, immune to sleep) | Init +10 | Perc +36 | Stealth +15 | Active: Magic Vestment, FoM, Life Bubble

Ranalus take a 5' step, picks up the Wayfinder from the adjacent square where Scuttlebutt dropped it, and calls upon the power of Count Ranalc for protection.
"Shadows protect."
Activating Feyskinned ability; DR 10/Cold Iron for 1 minute.
"Let them focus on me."


”Hakon” | male NG human skald 7 | HP 52/52 | AC 19, T 14, FF 16 | CMB +9, CMD 23 | F +7 R +6 W +5 (+4 vs. bardic, sonic, language-dependent) | Init +3 | Perc +9 SM +16 | Speed 30ft | raging song 23/23; lore master 1/1; spell kenning 1/1; spells: 1st 4/4, 2nd 2/2, 3rd 2/2 | Active Conditions: None

Hakon runs to the opponent in front of him (yellow) and attacks with his axe.

handaxe +1 / rage: 1d20 + 6 ⇒ (17) + 6 = 23
handaxe damage : 1d6 + 6 ⇒ (2) + 6 = 8

Move action to continue song? Sorry, first time playing a bard/skald. If that is the case Hakon ends the song but with lingering song the effects continue until the end of his next turn?

Dark Archive

Male CN Ganzi | Bard (Duetist), Fighter, Sorcerer (tattooed) | HP 49/49 | AC21 T16 FF15 | CMB:+7, CMD:23/17FF | F:+5, R:+12, W:+6 | Init:+8 | Perc:+7, SM:+14 | Speed 30ft | Performance 18 rd/day

so do I just come in? According to initiative I was supposed to go after iso . If not I can wait until my turn comes around again?

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