GM Z..D.. Starfinder Adventure Path: Dead Suns PBP (Inactive)

Game Master Z...D...

Perception:

[dice=G-607]d20+5[/dice]
[dice=Maenala]d20+4[/dice]
[dice=Zeigris]d20+1[/dice]
[dice=Yannick]d20+4[/dice]

initiative:

[dice=G-607]d20+2[/dice]
[dice=Maenala]d20+3[/dice]
[dice=Zeigris]d20+2[/dice]
[dice=Yannick]d20+3[/dice]

Loot spread sheet

Dead Suns notes


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Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Back now, and will continue posting when my turn is up. Sorry for my lapse in posting.


Yesteryear's Truth

Just did the talley on xp.

Everyone is now at 1300, so everyone may level up their character. And I am doing it as all stats reset. So everyone gets spells back, HP/RP/SP are recovered and the like. However, the diseases are still in place.

So congrats, everyone is now level 2.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Nice! Alright, will level up tonight then (Probably about 12 hours from now)


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

All ready! Biggest change is that he took Stellar Rush, which allows him to charge with no penalties and can bull rush on a charge instead of attacking which deals automatic fire damage whether he hits or not.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

I've leveled up. Got the Clever Feint improvisation and added a bunch of skill points, not much else different.

Dataphiles

Human Outlaw Technomancer 2 | SP 10/10 HP 9/14 | RP 4/4 | EAC 14; KAC 17; CMD 25 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +2 | Speed 20ft | Active conditions: Disease x2.
Active Spells::
Spell Cache 0/1 | Spells: Lvl 1 - 0/3 | Ammo: LP 19/20

Ziggy grabbed comprehend languages, and he also has fabricate tech the magical hack in case we need a particular tool.


Yesteryear's Truth

For making it into the store room, everyone gets 50 xp


Yesteryear's Truth
SFS GM Z..D.. wrote:
For making it into the store room, everyone gets 50 xp

Apparently I could not do math that day at all. It is actually 100 exp. per person for the trapped room.

Defeating the Akata grants everyone an additional 200 exp.

Total experience for everyone is at 1600 experience.


Yesteryear's Truth

Alright, from the Akata encounter on the bridge, everyone gets 300 experience.

For accessing the ship logs, everyone gains an additional 150 experience each. Now totaling 2050 experience points.


Yesteryear's Truth

Movement in zero gravity (also referred to as zero-g) is not the same as flight. Controlled movement is difficult without some form of propulsion, and creatures without something to push off from often find themselves floating aimlessly. A creature in a zero-gravity environment can’t take move actions to move its speed, crawl, or take a guarded step. If a creature is adjacent to or in the same square as an object (including a wall, floor, or ceiling) or another creature one size category smaller than itself or larger, it can take a move action to push off that object or creature, moving at half its land speed in a direction of its choosing (as appropriate); if that object or creature is movable, it begins moving in the opposite direction at that same speed.

Moving in Zero-G: A creature that moves in a given direction continues to move in that direction at the same speed at the beginning of its turn each round (without taking any action); it must move the full distance unless it is able to change its motion by latching on to an object or creature, pushing off in a new direction, or creating thrust of some kind (all of which are considered move actions). If a creature runs into a solid object during its movement, it must succeed at a DC 20 Acrobatics or Athletics check to safely stop its movement; failure means that creature gains the off-kilter condition. If a creature runs into another creature during its movement, both creatures must each attempt a DC 20 Acrobatics or Athletics check to avoid gaining the off-kilter condition. A creature anchored to a solid object (such as by the boot clamps available with most armor) receives a +4 bonus to this check. An off-kilter creature in a zero- gravity environment can steady itself as a move action that requires a surface to grab on to or some method of propulsion; alternatively, that creature can throw a single item weighing at least 4 bulk (for Medium creatures; 2 bulk for Small creatures) to reorient itself and remove the off- kilter condition. If provided with sufficient handholds, a creature with a climb speed can move along a wall at full speed, as can any creature that succeeds at a DC 20 Acrobatics or Athletics check. Creatures that fly via methods that require an atmosphere, such as wings or turbofans, can’t use their fly speeds in a vacuum; once they reenter an atmosphere, they can recover and get their bearings within 1d4 rounds, after which they can fly normally. Magical flight and methods of flight that provide their own thrust, such as maneuvering jets, are not affected. A character in a zero-gravity environment can lift and carry 10 times her normal amount.
Weapons: Thrown weapons have their range increments multiplied by 10 in zero-g. In addition, all ranged weapons no longer have a maximum number of range increments—their wielders simply continue to accrue penalties the farther away the target is.


M NG Human Spacefarer Mystic 2 | S 0/16 | H 8/16 | R 1/4 | EAC 13 KAC 14 CMD 22 | F +4 R +2 W +6 | Init +2 | Perc +8 SM +7 0 Speed 30 ft | 1st 0/3 | Healing Touch 0/1 | Active Conditions: --

All armor does come equipped with boot clamps, though.


Yesteryear's Truth

Everyone gains 100 experience points from this encounter.

Total=2150

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

GM, I don't see the zombies on the map, unless we can't see them from where we're standing?


Yesteryear's Truth

Fixed


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Going on a business trip, leaving today and won't be back til Friday evening (USA Eastern Time). Will still be able to post but want people to be aware about possible slowness, and leave tactics just in case.

Tactics: Hit it! Melee weapon at +4 attack (KAC) and 1d6+3 damage (Blunt). Will gain photon influence each round, and once hitting 3 points will burst if he can catch two enemies within 10 ft. without getting the party, 3d6 Fire, DC 13 Reflex for half.


Yesteryear's Truth

After the two void zombies, you all gain 200 exp points each...

Current Exp: 2350


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Bueller?


Yesteryear's Truth

Sorry I have been quiet the last few days. We were hit hard with the north eastern storm. We have been dealing wit flash floods for the past 2 days. First day off since the rain has started.

I am in the middle of updating my games now.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Understandable. Just didn't hear anything. :)


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Gonna be a busy, busy week for me. Going to another state for work to teach some co-workers how to use our tools, so I will be pretty busy for Monday and Tuesday (May 21 - May 22) (all Eastern US time). Then, will be the head organizer of PFS/SFS at a con Thursday through Sunday (MomoCon, May 24 - May 27).

Will check in when I can, but otherwise I put botting instructions in my character profile.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Enjoy the con!

I'm still around, though feeling a little useless against computers and engineering. Don't suppose we could take 20 on that computer?


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Convention starts today for me.


Yesteryear's Truth

I have not forgotten on ditched you all. We had a personal electronics ban at work, which is where I do most of my posting. So i have been gaming from remote desktop through a work computer. Which makes it really hard to run games since I do not have the PDF readily available. I will finish out these games and may have to take a hiatus from GMing. I will try to post in the evenings, and will update this game tonight. We are almost through this, so hang in there. Thanks for your patience.

TL:DR=I am still here, just really busy. Update most likely tonight.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Sorry to hear that GM. We have a pretty draconian web filter at work, but Paizo is (so far) excluded from its list of filtered sites. Hoping it stays that way.


Yesteryear's Truth

Everyone gains another 200exp from the computer...

Total is 2550


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

I am heading to South Korea on a business trip in approximately 4 days, and will be there for a while. Should still be able to post while there but during the travel time, it's going to be pretty rough (Between the 14.5 hour flight, time zone changes, and local transit I need to take, I could easily see me having 48 hours of darkness here). Will try to pop in again to remind about this before the trip, but if not, it starts approximately Friday Night US Time.

Botting instructions are in my profile if it needed for this game.

(This week itself is also really busy for me)


Yesteryear's Truth

Getting close to the end...

Please fill out the following for who it will be assigned too.

Player Name
Character Name
SFS #
Faction


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Player Name Andrew
Character Name Droz
SFS # 43439-701
Faction Exo-Guardians

Dataphiles

Human Outlaw Technomancer 2 | SP 10/10 HP 9/14 | RP 4/4 | EAC 14; KAC 17; CMD 25 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +2 | Speed 20ft | Active conditions: Disease x2.
Active Spells::
Spell Cache 0/1 | Spells: Lvl 1 - 0/3 | Ammo: LP 19/20

Player Name Daniel
Character NameNufriend coming
SFS #104845-705
Faction Wayfinders


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Pushing for a deadline today and then international travel. May be possible I post again soon but it's also entirely possible I'm out for 2-3 days as well. (As explained above)


M NG Human Spacefarer Mystic 2 | S 0/16 | H 8/16 | R 1/4 | EAC 13 KAC 14 CMD 22 | F +4 R +2 W +6 | Init +2 | Perc +8 SM +7 0 Speed 30 ft | 1st 0/3 | Healing Touch 0/1 | Active Conditions: --

Player's Name Tim M (Blake's Tiger)
Character Name Technomancer TBD
SFS # 230524-706
Faction Acquisitives

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

What's the level range for the chronicle GM? Can I apply it to a Level 2 PC?


Yesteryear's Truth

It is a level 1-2 chronicle, so yes, you can apply it to a level 2

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Player's Name GM Red
Character Name Galaxy S9 Plus
SFS # 205498-703
Faction Wayfinders


Yesteryear's Truth

Thanks everyone for playing along..I would love to continue. But AP's on PBP just are not my thing.

Anyway, as always, a pleasure GMing for you all.

Chronicles are Here

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Thanks for the game GM and players. I enjoyed playing with you all!


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Good game everyone! And thanks for GMing!


M NG Human Spacefarer Mystic 2 | S 0/16 | H 8/16 | R 1/4 | EAC 13 KAC 14 CMD 22 | F +4 R +2 W +6 | Init +2 | Perc +8 SM +7 0 Speed 30 ft | 1st 0/3 | Healing Touch 0/1 | Active Conditions: --

Thanks Z..D..!

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