GM Z..D.. Starfinder Adventure Path: Dead Suns PBP (Inactive)

Game Master Z...D...

Perception:

[dice=G-607]d20+5[/dice]
[dice=Maenala]d20+4[/dice]
[dice=Zeigris]d20+1[/dice]
[dice=Yannick]d20+4[/dice]

initiative:

[dice=G-607]d20+2[/dice]
[dice=Maenala]d20+3[/dice]
[dice=Zeigris]d20+2[/dice]
[dice=Yannick]d20+3[/dice]

Loot spread sheet

Dead Suns notes


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Yesteryear's Truth

Character Creation
Keep in mind we are only four strong due to scenario limitation.
Standard Character Creation from the core rule book.
1000 credits to start off
You can buy anything with an item level equal to you character level +1.

I expect one post per day, more so if you are feeling into it. If for some reason you can not post, please be up front with me and the group, that way we can bot you appropriately.

This is a new rule set, so there are going to be bumps along the way, lets try and stay patient with each other and work through them together.

I will be giving out Society chronicles for this. The whole adventure path is sanctioned and given out at the end. Just provide me with the you SFS number.

So please, discuss among yourselves on class make up and lets get the ball rolling.

Also make sure to dot in gameplay so that it shows up in your campaign tabs.

Acquisitives

Male LN Android Mechanic Bounty Hunter 5 | SP 35/35 HP 34/34 | RP 6/6 | EAC 17; KAC 18; CMD 26 | Fort +5; Ref +10; Will +5 | Init: +6 | Perc: +11, SM: -2 | Speed 30ft | Active conditions: None.

I am pretty sure everyone checking knows how to make status line, please use this characters as an example.

Minus the faction of course.


Hello guys. I'm about to scoot out to work, but before I go a few base character ideas I had were;

I have an Android Envoy already built for eventual SFS use that I could easily play here instead.

I'm also open to building a caster (technomancer or mystic is fine) to fill that role if the party needs. I'm a bit less interested in melee as my first SFS character is already being one, but I'd be open to a Solarian as well.


Data Breach

Hey guys! I'm looking forward to it, and to seeing who else is in this game :)

My first instinct was to create an Envoy and have her function as our main pilot and party face. I gave her longarm proficiency to extend her usefulness during combat. She's a damaya lashunta.

Suede, if you'd rather be the Envoy, my second choice is Soldier. I am not picky.

Liberty's Edge

Hi guys!

At work so can out down real ideas shortly but my initial concepts are either;

Damata Lashunta Mechanic with Drone. Go for the engineer role or even captain by putting ranks in all the needed skills. Likely a Scholar theme

Kasatha Soldier - strength and dex for switch hitting as needed, likely to look at being the gunner on the ship. Will either be a Merc or Ace pilot for theme ^^

Happy to play either one!


Well now that I've made my lunch and am actually leaving.

I'm fine keeping my Envoy for society play (And the more I read techmancer the more I want to play one ;) ), and right now it could be

Myself - Technomancer/Mystic that plays science officer
Red - Envoy Pilot
Sethran - Mechanic Engineer/Captain or the switch hit soldier.

We'll see what our 4th wants to do as well.


Hey Suede! Nice to play with you again! And thanks Z.D. for the invite!

I can fill in a hole that we need. Sounds like the ones up for grabs are captain or engineer for Starship Combat, and regular combat wise we coul use some beef or skill monkey. Typically I play skill monkeys or spellcasters, so I would be perfectly cool playing an Operative (which can easily fill any of those Starship roles), but as a second choice if we need beef I am also intrigued by Solarion.

Not sure if we go with a theme, but I'm not tied to any race at the moment. If I start thinking about the race I want to play, the backstory will come so I will leave it at that before making suggestions (although I love the idea of an Android...)

Also, just a warning I will be quiet most of today and tomorrow as I am working out of my home state in the US and Friday will be a travel day for me. The creative juices have started flowing....

Hey, that status line looks very similar to my usual one. XD


Data Breach

Hmm, I actually think we should be okay skill-wise with my envoy and skill expertise. I will also likely side with the ace pilot theme. It seems like we're more in need of a beefy melee PC.


I'd be perfectly fine playing a Solarion and being a tank. In fact, it sounds pretty fun.

Liberty's Edge

If you want to go Solarion then Andrew I will play the Mechanic!


Yesteryear's Truth

So

Andrew-Solarion-Gunner?
Sethran-Mechanic-Engineer
Red-Envoy-Pilot
Suede-Technomancer-Science Officer


Looks like it's heading that way if everyone is good with it.

I'd be picking up all the obvious skills; Life Science, Physics, Medicine, Computers. Probably Piloting if I have to jump in on gunnery to make up for decreased BAB, and Engineering to help fix the ship if it's getting torn up and that need priority, and perception because its useful.

I'd also go for the fabricate knacks so I can make us toys as necessary.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

(GM Andrew Here)

Went ahead and took Survival as it's on none of our class lists and Solarions just get 2 skills they can choose to be on their list. Took Perception because it's good, and taking Athletics and Acrobatics as it might be useful. Last skill is free, but it looks like Mysticism might be useful in this party (and is flavorful for him). This guy's only worth on a Starship is going to be gunner, but it seems that role needed to be filled anyway.

Getting heavy armor proficiency so he's good with taking hits, and going with the Solar Weapon option.

I'm imagining others will take care of ranged stuff moreso. G-607 will be slumming it a little on the weapons, but has his melee solar weapon.

GM: This won't affect G-607 until level 4 at least, but thought I'd pose the question. Can I place a weapon fusion on a solar weapon crystal? Again, don't really need an answer right away as the lowest level of weapon crystal is 5 anyway.


Yesteryear's Truth

Correct,that will not come up until book two. Hopefully, we can find answer together.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Built up my character for the most part.

Don't know what to pick on languages. Given G-607's backstory, it doesn't matter too much, but with his 12 int he does get 1 extra language. Suggestions?


Data Breach

I have my PC ready on paper, I'm just applying the finishing touches to her and should have her ready by tomorrow afternoon at the latest. I need to work on her fluff more after that, but that can be built over a few days without affecting gameplay.

Liberty's Edge

Just on my way home now, mostly fleshed out the ideas, just need them uploading to the site ^^.


I'm still at work, but I've got all the major technical details worked out and will put it all together tonight.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Here we go. I've got a laser rifle to assist in ranged combat with longarm proficiency, and I took Get 'Em to add to my support role. She also has a pistol and a knife. I figure I'll use her second Skill Expertise with Diplomacy or Intimidate to further amp up her social skills. I need to give my sheet one final look to make sure I calculated everything right... This is so much harder without Hero Lab heh.

I hope they upload Starfinder avatars soon!

Dataphiles

Human Outlaw Technomancer 2 | SP 10/10 HP 9/14 | RP 4/4 | EAC 14; KAC 17; CMD 25 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +2 | Speed 20ft | Active conditions: Disease x2.
Active Spells::
Spell Cache 0/1 | Spells: Lvl 1 - 0/3 | Ammo: LP 19/20

Just finished my fellow up. Right now he just has a light pistol, cut my funds pretty close. I picked up Heavy Armor to tank him up a little bit so he won't be too squishy. I want to get a basic medkit, but I couldn't afford it just yet.

Down the line he's going to get a sniper rifle for his proficiency and combine it with spell shot for some nice artillery attacks. I'm also going to likely grab the fabricate hacks for in the moment needs and magical appearing heavy weapons.

Ditto on the starfinder avatars. I think I calculated everything correctly. Andrew, I picked up Akiton, Brethedan, Castrovelian, Vercite for languages if that helps you decide.


Yesteryear's Truth

Looking good guys. Let me know when you are finished and we will start.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Picked Akiton as that makes sense since Absalom Station is close by.

G-607 is ready!

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Ok, I'm ready to go. Forgot to add +2 to two skills with the Student racial ability but I've done that and went over my calculations again, so I'm ready!

Dataphiles

Human Outlaw Technomancer 2 | SP 10/10 HP 9/14 | RP 4/4 | EAC 14; KAC 17; CMD 25 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +2 | Speed 20ft | Active conditions: Disease x2.
Active Spells::
Spell Cache 0/1 | Spells: Lvl 1 - 0/3 | Ammo: LP 19/20

I went back over everything, straightened up a couple bits. I'm good to go as well!


Male Lashunta (Damaya) Scholar Mechanic /1 Darkvision 60' | SP 5/5 HP 10/10 | RP 4/4 | EAC 14 ; KAC 15 | CMD (KAC+8) : 22 Fort +1; Ref +4; Will +0 | Init: +3 | Perc: +4, SM: +2 | Speed 30ft | | Spells: Detect Thoughts (DC 14) 1/1 | Active conditions: None.
Zygex:
| HP 10/10 Dr 1/- | | EAC 13 ; KAC 16 | CMD (KAC+8) 24 Fort +2 ; Ref +1 ; Will +0 | Init: +1 | Perc: + 0, SM: +0 | Speed 30ft |

Hi guys, Sethran here. Sorry it took me longer than expected to get it all up.

Done now, I know the background will get the full lot typed up soon (it is 3am and I'm off to bed :p). Basics here:

Yannick is a thin, often sickly Lashunta teenager raised by a Vesk 'Uncle' who goes by the nickname Kon. He has been raised in the puddles in Kon's Mechanical repair shop and has spent a lot of his time either working for Kon or with the Scavenger league in botscrap. He has an interest in meteorology and has been recently travelling to Diaspora to investigate the asteroids.

Due to his explorations, Uncle Kon has insisted that he take protection. This comes in the form of Zygex, his trusty Combat Drone, modelled after a fierce Vesk Warrior.


Yesteryear's Truth

Gameplay is active. Lets get this thing started. Follow dead suns link to the map.


Yesteryear's Truth

Unless I am not seeing it. But did Starfinder nerf the penalty for shooting into melee.

I see no precise shot and it is not in the combat modifiers sections


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

It no longer exists. Just cover now.


Yesteryear's Truth

Okay, good. Thought I was missing it.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Personally, I'm a fan of range-focused characters no longer having to take a feat tax.

Side note... I had assumed our PCs here know each other since we got here on the same ship with the same instructions. Do we, though?


Male Lashunta (Damaya) Scholar Mechanic /1 Darkvision 60' | SP 5/5 HP 10/10 | RP 4/4 | EAC 14 ; KAC 15 | CMD (KAC+8) : 22 Fort +1; Ref +4; Will +0 | Init: +3 | Perc: +4, SM: +2 | Speed 30ft | | Spells: Detect Thoughts (DC 14) 1/1 | Active conditions: None.
Zygex:
| HP 10/10 Dr 1/- | | EAC 13 ; KAC 16 | CMD (KAC+8) 24 Fort +2 ; Ref +1 ; Will +0 | Init: +1 | Perc: + 0, SM: +0 | Speed 30ft |

Completely agree! I think it was a good call


Yesteryear's Truth

It says that they do not need to be acquainted yet, but it does not say they are strangers. So,it is up to you guys.

I am okay with you guys making nice on the transport.

Dataphiles

Human Outlaw Technomancer 2 | SP 10/10 HP 9/14 | RP 4/4 | EAC 14; KAC 17; CMD 25 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +2 | Speed 20ft | Active conditions: Disease x2.
Active Spells::
Spell Cache 0/1 | Spells: Lvl 1 - 0/3 | Ammo: LP 19/20

I am fine with the idea that they already ran into each other during the trip and realized they were all going to meet the same person.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

I added +1 to my Supernova. I'm not sure if that's correct, but Photon Mode reads that it adds +1 to all damage, including stellar revelations, so it sounded correct to me.


Yesteryear's Truth

Added a loot spreadsheet under the campaign title. If you wish to keep something for yourself, please take the quantity down. As far as the credits, you can divide it among yourselves or keep it in a team "account".

You can also sell things if you wish. But when you do it is only worth 10% of its value.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Doing a little sprucing up while I have time (I don't use Google Sheets a lot but I do use Excel a ton for work). :)


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

Speaking of which... do we have a place to store stuff we want to keep? It could get heavy really quickly. :p


Yesteryear's Truth

you will be getting something to keep your stuff in very soon.

Dataphiles

Human Outlaw Technomancer 2 | SP 10/10 HP 9/14 | RP 4/4 | EAC 14; KAC 17; CMD 25 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +2 | Speed 20ft | Active conditions: Disease x2.
Active Spells::
Spell Cache 0/1 | Spells: Lvl 1 - 0/3 | Ammo: LP 19/20

I'll do an in character post after work, just on lunch right now. I wouldn't mind a battery, but otherwise I'm fine. Thanks for all the loot organization; guys.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

I definitely could use a battery as well, if not for the pistol, then for the laser rifle I already have.

Maybe we can pool together creds? I don't mind either way.

Dataphiles

Human Outlaw Technomancer 2 | SP 10/10 HP 9/14 | RP 4/4 | EAC 14; KAC 17; CMD 25 | Fort +0; Ref +2; Will +3 | Init: +2 | Perc: +2, SM: +2 | Speed 20ft | Active conditions: Disease x2.
Active Spells::
Spell Cache 0/1 | Spells: Lvl 1 - 0/3 | Ammo: LP 19/20

I'd say pool them for now. When we've got enough it's worth looking at purchases we can decide if the group needs anything, then split the rest for personal purchases.


Android Priest Solarion 2 | SP 1/14 | HP 18/18 | EAC 15 | KAC 18 | F +3 | R +2 | W +3 | +2 vs. disease, mind-affecting effects, poison, and sleep* | Init +2 | Perc +5 (Darkvision 60 ft., Low Light Vision) | Sense Motive -2 | RP 0/3 | Stellar Mode: Photon: 2 point(s) | Active Conditions: -2 Str - (* unless it specifically targets contructs)

In this edition, since things sell at 10%, it's far more efficient to use what you got if you can. In some cases we could probably rip the batteries out of some of these guns and use them in others.


Male Lashunta (Damaya) Scholar Mechanic /1 Darkvision 60' | SP 5/5 HP 10/10 | RP 4/4 | EAC 14 ; KAC 15 | CMD (KAC+8) : 22 Fort +1; Ref +4; Will +0 | Init: +3 | Perc: +4, SM: +2 | Speed 30ft | | Spells: Detect Thoughts (DC 14) 1/1 | Active conditions: None.
Zygex:
| HP 10/10 Dr 1/- | | EAC 13 ; KAC 16 | CMD (KAC+8) 24 Fort +2 ; Ref +1 ; Will +0 | Init: +1 | Perc: + 0, SM: +0 | Speed 30ft |

Sorry if the combat shock was a bit much, I just normally play warriors so thought it would be nice to aee a different side.

I am happy for you to take the pistols ^^. I agree better to keep em if we need them as we won't earn much.


Yesteryear's Truth

Will post first part of investigation later when I get home. It will take a while to set up.

The Shirren assumes you are going to do the investigation of the death of Kreel.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

Hey team - I created a quick Google Doc with details on some of the people we have met and some of the events going on. Feel free to add, revise, and reformat as you wish.

With APs in PbP, it's easy to get overwhelmed with the amount of characters, locations, and events that occur. I find a few notes can go a long way in jogging my memory, I hope it serves you guys well too! :)


Yesteryear's Truth

Thanks Red, I added it to the campaign notes up top for easier access.

Acquisitives

Female CG damaya lashunta ace pilot envoy 2 | SP 0/0 HP 10/16 | RP 4/4 | EAC 13; KAC 14 | Fort -1; Ref +6; Will +3 | Init: +3 | Perc: +4, SM: +4+1d6 | Speed 30ft | Active conditions: None.
Ammo:
Battery 15/20, Spare Battery 20/20, Rounds 24/30

GM, does that mean only the same person who rolls the Computers check can take 20 on the subsequent Diplomacy and Culture checks? Or, for example, if Yannick passes the computers checks, am I able to take 20 on Diplomacy? Can that be aided?


Yesteryear's Truth

I am understanding it as the first as well. The one making the computers check can take 20 if they succeed the computers check.


Yesteryear's Truth

Everyone should be at 250 exp right now. First level up is at 1300. That being said, hopefully I am doing this right. First time I ever dealt with actual Experience points outside of Society Play.


Yesteryear's Truth

With the recent discoveries, everyone now has 500 exp.

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