GM Z..D.. On Sharrowsmith's Trail (Inactive)

Game Master Z...D...

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The reputable merchant and ally of the Society Aya Allahe paces one of the back rooms of Sharrowsmith’s Exports, a walled trade compound on the northern edge of Nantambu in the Mwangi Expanse.

“I wish I had more to offer,” Allahe apologizes before even presenting what information she has. “Nieford Sharrowsmith never truly retired from being a Pathfinder, even after he started this business. I think, in his mind, he was still the young adventurer that hiked through jungles and fought off troglodyte tribes. Sharrowsmith’s attitude changed over the last few months—I think he was concerned for his legacy and how history would remember him. Would it be for his discoveries or for the export business that dominated his later years? The answer, I fear, was unpalatable.

“It was no surprise when he packed up and left on an expedition. But that was months ago, and neither the Society nor I have heard from him since. Sharrowsmith has never left for this long without leaving some word as to his status or sending rather demanding missives about business decisions while he was waist-deep in some jungle bog. When my own contacts failed to turn up any useful information, I had no recourse but to go through his private notes.” Allahe motions to the mess of documents scattered about the office.

“What caught my eye was this translated rubbing. It appears to be the most recent piece of a very large puzzle Sharrowsmith was researching and indicated that he may be somewhere in the Bandu Hills. Traders from Fort Bandu have confirmed that he paid the garrison a visit, but that’s where my trail ran cold. Something happened out there, and Praetor Sylien—Fort Bandu’s commander—refuses to correspond with me on the matter despite knowing how close Nieford and I are. All I received in response was that Nieford had ‘done enough damage for one lifetime,’ and that if I wanted to discuss the matter further I would need to go to Fort Bandu in person.” Exasperatedly, Allahe runs a hand across her forehead and turns her distant stare out the window. “I cannot shutter the business and travel hundreds of miles on the off chance that the praetor can help; the company would fall apart. I’m hoping that you will be able to go in my stead, speak with the praetor personally to learn what has befallen Sharrowsmith and help him return.”


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Allahe places a translation of a rubbing on the table for the PCs to read.

…and with this engraving, we commit to the histories the founding of ashkurhall. here we will strike the stone in memory of our ancestors and the promise of the sky that was taken from us. so far we have traveled and so long we have sought stone to call our home. in the shadow of the mountain the humans call nakyuk, we will build a new future for...

afterward she will answer questions that the PCs may have.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

A tall, wiry man with a neatly trimmed beard is seemingly awash with questions.

"Has Sharrowsmith had trouble with Fort Bandu in the past? And did he travel alone?"

Scratching his beard for moment, he continues.

"From what language was the rubbing translated?"
Linguistics?: 1d20 + 13 ⇒ (15) + 13 = 28

Rolling some knowledge checks, just to get them out of the way:
[dice=Knowledge (Geography/History) on "ashkurhall"]1d20+11[/dice]
[dice=Knowledge (Geography/History) on "nakyuk"]1d20+11[/dice]


Knowledge Checks -Sky Key Solution Aid Token

I was not expecting anyone to post until Monday

Knowledge(Geography) for Dangers Present in the Bandu Hills

10+:
Thanks to the rocky terrain and bright sun, the daytime temperature of the Bandu Hills can sometimes reaches lethal extremes. Fort Bandu is the only major settlement for miles, and serves to protect the prospectors in the region

15+:
Regional threats include the often-hostile Bandu tribes, ghouls and groups of kobolds, goblins, and hobgoblins. The one of the highest points in the Bandu Hills is Mount Nakyuk, famed for the veins of gold under it several centuries ago.

+20:
Stories of ghoul activity in the Bandu Hills also include
confused accounts of ghoul like creatures that scholars call festrogs—horrific flesh-eating undead that walk upright but run on all fours.

Knowledge (Local) or Prefession (Merchant or Miner)for mining operations in the Bandu Hills
Members of The Exchange can make this check untrained and with a +2 bonus
10+:
The Bandu Hills remain rich in gold, silver, and gems, despite several centuries of colonial mining. Prospectors arrive from throughout the Inner Sea region to seek their fortune. The local Mwangi tribes often retaliate violently.

15+:
Most of the larger mining operations belong to the
Deeptreasure Mining Company, which has dominated the local industry for nearly three centuries. Their onetime competitors, the Gold Crown Company, are now better known for shipping and export services

20+:
Deeptreasure agents are always on the lookout for independent miners, whom they bully away from promising claims. A Deep treasure representative in Fort Bandu is offering a bounty for information regarding any promising unoccupied (or ill-defended) mines.


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What do you know about the translated rubbing? “Not much. Sharrowsmith’s notes say the rubbing was made by miners in the Bandu Hills over sixty years ago, and the rubbing found its way to him through auctions he frequented. Whatever he read there, it lit a fire under him.”

Did Sharrowsmith always travel alone? “In his youth, he did. With his bad back, he needs teamsters to carry equipment and scribes to help with field research. But it’s quite out of character for Sharrowsmith to embark without staff. I think he felt like he had something to prove.”

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

An aging dwarf with ample strands of gray coloring his hair and beard sits comfortably, taking in the information. Goldur is lightly armored, with a pair of well-made hammers at his belt.

Knowledge (local): 1d20 + 7 ⇒ (19) + 7 = 26
Knowledge (geography) (Exchange) : 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22

"Ah yes, I'm familiar with these mines. Quite a number of nasty creatures about, they say."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Curse me and my eagerness! Oh well, I'll just roll the knowledge checks before the rest of the party arrives.

Knowledge (Geography): 1d20 + 11 ⇒ (17) + 11 = 28
Knowledge (Local): 1d20 + 11 ⇒ (3) + 11 = 14

Tomren shares his knowledge with the party.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Proper post this afternoon.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

No frontline tanks? No... :)

Celebdan carelessly wipes away the perspiration from his brow, but in the sweltering heat of the Mwangi Expanse, for an elf used to the cool forests of Kyonin, new beads of perspiration form almost instantaneously. Short and slight, for an elf, Celebdan's long black hair is left to flow down his shoulders, although they are now matted in sweat.

He reads the rubbing with interest. Ashkurhall? I doubt Uncle Tenhayan ever visited such place. With some amount of glee, Celebdan utters, "Fascinating! Sounds like some kind of ruins this Sharrowsmith was looking for. I wonder what mysteries lie in store." He pauses briefly, before realising something, and continues. "Oh yes, we'll try to find your friend."

Wiping his perspiration away once again, Celebdan asks, "What equipment would you recommend you get for this expedition? I am afraid this is my first time here in the Mwangi Expanse."

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

The small gnome comes hurtling into the room at warp speed. "Very sorry for my tardiness! I just got back to town...did I hear something about the Mwangj Expanse? I've never been there before!" she speaks really fast, running her high pitched words together, as her mass of blue hair flounces behind her.

She looks around at the others, seeing a distinct lack of muscle. "Um, where's the beef? Any of you thin lot good at summoning? I'm pretty good with my claws, but I don't know if I can be a warrior!"

Realizing she was disrupting the meeting, she grabs a chair and slinks into it. "Sorry, ma'am!"

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

A flashy dressed Hal-Orc male saunters into the room with a darkwood bow on his back and a shining curved blade on his belt. "The muscle just got here little one." He says to the gnome as he gives her a wink.

After getting a summary of the mission he smiles wide. "Sound like an old man with a mid-life crisis. Hasn't had to swing his sword in a while and wanted to see if he still can." He turns to Allahe. "Don't worry if he is alive we will fine him. And if he was a Pathfinder I'm sure he has a few tricks up his sleeve."

Nodding to the Elf. "The elf has a good question. What kind of trouble are we likely to find out there and where can we get some equipment?"


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What do you know about the Bandu Hills? “Most importantly, it’s a dangerous place. This is true of much of the Expanse, but the Bandu Hills have a dozen ways to kill before accounting for living creatures: heat, dehydration, landslides, poisonous plants, carnivorous plants, and so on. Unfortunately, the place is sick with riches like diamonds, gold, and silver—an embarrassment of wealth that only attracts more dangerous occupants. I am surprised that Sharrowsmith didn’t settle down there, to be honest.”

Nantambu is a large city and you can purchase what ever you want, as long as it is within you fame limit.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20
Bryzaglo wrote:
"Sound like an old man with a mid-life crisis. Hasn't had to swing his sword in a while and wanted to see if he still can."

The old dwarf chuckles. "And when you yourself start to wonder where the years have gone, you may not be so critical of the idea. Being old sneaks up on you, my boy. One morning you wake up, and you realize that swinging that sword isn't as easy as it used to be."

-Posted with Wayfinder


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Whenever you all are ready and made your purchases, just advise and we can be on our way.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren makes some last minute preparations before heading out towards Fort Bandu.

Purchasing a Wand of Endure Elements with Prestige Points.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Will purchase some warm weather gear.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

At hearing the others were purchasing hot weather outfits, Doodle did the same.

Subtracted 8 gold from sheet.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

"That's a good idea! Some lighter clothes would definitely more suitable. Is it always so sweltering here? Celebdan asks, to no one in particular.

Celebdan buys hot weather outfit, 1 antitoxin and 2 alchemist fire.

Turning to Goldur, Celebdan makes a request. "You look like someone who could use this wand of healing. Should I have the need, could you use this on me?

When we're out of combat, could Goldur help to activate Celebdan's wand of CLW on him, if needed?

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Bryzaglo will make his way to the tailor to get fitted. After trying on may different colors and combinations he settles on a burnt orange with gray mixed in. "Ah, this will do."

Bryzaglo will buy a set of warm weather clothing and an anti-toxin.


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Once the PCs have finished speaking with Aya Allahe and purchasing supplies, they journey south. The route involves traveling by boat down the Vanji River, then switching to canoes to paddle up the Little Vanji and Dzimmi Rivers. Finally, the PCs wind through several of the lower Bandu Hills through a pass to Fort Bandu.

The fort is a small frontier settlement surrounded by high stone walls located on the northern edge of Sargava. Within the fort’s walls, dozens of mining companies maintain outposts out of pavilion tents, hiring laborers and purchasing necessary supplies brought in by merchants from the north, south, and west. The fort holds a garrison of 150 soldiers that struggle to maintain a balance of defense of the frontier and protection for the miners and traders within its walls.

A guard comes up outside of the walls,"What brings you to the fort"

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

"We are looking for our friend, name of Sharrowsmith. Don't suppose he passed by this part not too awful long ago, did he?"


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"Ah, you must need to speak to Praetor Sylien. Follow me" The guard leads you to a make shift office, a modest and utilitarian space comprised of several tables and a handful of half-stocked bookshelves. A war table featuring a map of the Bandu Hills region sits prominently in the center of the room, and three tall windows nearby let in a great deal of natural light.

Praetor Sylien is in mid-conversation with a lanky Garundi man in fine attire. Their conversation stops abruptly, and the praetor’s guest disdainful glares at the latest arrivals. "Pathfinders. I shouldn’t
be surprised. Only your organization would have the gall to so brazenly show its face when you’ve already caused so much damage.”

“Pathfinders,” the praetor’s voice lacks the contempt of his guest, as if trying to subtly apologize for his tone. “This is
Amersanus Valacosti of the Aspis Consortium. We’ve been discussing the troubles Fort Bandu has faced of late—troubles caused by your organization. I was unwilling to disclose the details to Mistress Allahe by courier, but now that you have arrived, I feel it pertinent to explain the nature of Fort Bandu’s… misgivings. Venture-Captain Sharrowsmith came through here some months ago, gathering supplies and information before setting off on an expedition into the hills. There, he roused the local kobold tribes and angered them enough that they now actively raid our settlements and mining operations.

“Amersanus Valacosti and I were discussing how the Aspis Consortium may be able to help repair the damage your Society has inflicted on the people of Fort Bandu. Now that you’ve arrived, perhaps we can have a more balanced mediation. Your Pathfinder Society has a damaged reputation in the Bandu Hills, so I ask you state your business and why you think I should allow you to even so much as stay within the fort’s walls. What knowledge do you have of this land and its people that could prevent this situation from deteriorating further? I will only entertain questions regarding Sharrowsmith once I’m assured that providing you information will not further endanger my charges.”

Only one PC, make a knowledge (Geography, Local or nature) or Survival check please. Everyone may say something if they choose. But I only need one check. Please use the discussion page to work something out.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Might you have a chair for an old dwarf?"

Whether or not he's offered one...
"A troubling development, to be sure. We weren't aware, but we'll of course make this our top priority. The Society's reputation," he adds, as much to his allies as to the Praetor, "must come first."

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

"Yes, yes, definitely. Top priority it is," Celebdan pipes up. "Whatever Sharrowsmith has stirred up, we seek to uncover it. Oh, of course, and to lay it to peace, definitely."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Knowledge (one of the three): 1d20 + 11 ⇒ (9) + 11 = 20

"Ah, you see. My understanding of the current local- and geopolitical situation is as follows...

Tomren then starts to prattle on and on, until someone stops him.


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Valacosti grows increasingly incensed as the Pathfinders explain their case. “Sharrowsmith professed an intimate understanding of the region and its delicate balance of power as well, and behold the results: dozens dead, dozens more missing, kobolds attacking our mining operations, and people living in fear of the next raid. Praetor, with all due respect, you cannot allow these Pathfinders to exacerbate an already delicate situation.” The praetor remains patient.“Amersanus makes a good point. Sharrowsmith was a well-read and knowledgeable man, yet he disappeared in these jungles and caused damage we’re only beginning to feel the impact of thanks to the local kobold tribes. How is your expedition different? Do you have the necessary strength to survive in this environment where so many others cannot? Show me that those weapons and spellbooks you carry are not just for show.”

OK, now I need only one of you to make a caster level check, CMB check, or spellcraft check.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren has a +12 on spellcraft. Do the rest of you want me to roll?

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Sharrowsmith was one man," Goldur says pointedly. "The reason the Society prefers sending its agents in teams is for exactly this reason. One might succumb to any number of things four or five would not."

-Posted with Wayfinder

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13

Yikes! I'll use my folio re-roll (and 4 gm stars) here, since it seems like it's going to be important.

Spellcraft (re-roll, 4 gm stars): 1d20 + 12 + 4 ⇒ (17) + 12 + 4 = 33

After dropping his spell book, Tomren quickly recovers and gives them a thorough overview.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

forgot to dot. I need to catch up now.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

Seeing the Praetor possibly denying support for the expedition, Celebdan turns more somber. "And if I may add, Sharrowsmith was here in his own capacity, not on official Pathfinder business. We are. And we are more than willing to sort out this mess. With your support, of course."


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“Is this supposed to make an impression?” Valacosti is quick to dismiss the display of power. “If you think this situation can be solved at the point of a sword or by brandishing some hedge wizardry, you’re as ignorant as your predecessor. These Pathfinders will rush headlong into the jungle and slaughter the kobold tribe, creating a power vacuum among the other tribes and only worsen this disaster.”

Again, the praetor tries to remain impartial, though it is clear his patience is waning. “Once more I find myself seeing reason in Valacosti’ words. Strength of arms is all well and good, but this is a situation that also requires a certain amount of finesse. How do I know I trust you to handle this situation with a level head and a delicate touch when necessary?”

need one PC to make a Bluff, Diplomacy, Knowledge (history), or Sleight of Hand check.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Ive got a +3 to Charisma skills. Anyone have a better modifier for any of these relevant skills?

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Suddenly realizing that he is travelling with less experienced agents, Tomren takes on the "leader" role once more.

Knowledge (History): 1d20 + 11 ⇒ (14) + 11 = 25


Knowledge Checks -Sky Key Solution Aid Token

Visibly frustrated, Valacosti appeals one last time to Sylien. “Praetor. I implore you, send these Pathfinders back from where they came from. This is neither the place nor the time for their presence. For the sake of the people of Fort Bandu, do not let them worsen this situation.”

With reluctance, the praetor acknowledges the Pathfinders with a slow nod. Then, after a brief glance to Valacosti, he appears ready to make his decision.

ok now make any closing statements and one PC needs to make a Diplomacy check. If you wish to aide, go ahead, but make sure you make a statement to go with it.

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

"Ours is a team of scholars, not warriors. We were sent to unravel this mess, and unravel it we will. If the Aespis Consortium is involved, one can only assume that any story told would be tilted in their favor and against ours. This is human nature, not an insult. Surely we should have a chance at discovering any facts that might have import to this situation. You must realize that accepting the story of a sworn enemy to our cause without validation is never going to provide the full truth!"

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

Goldur looks like he has the best diplomacy at +6.

Diplo aid: 1d20 - 1 ⇒ (11) - 1 = 10

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

"I agree with my dwarven friend. However bumbling Sharrowsmith might have been, I assure you that we conduct ourselves in a more professional and rational manner. And wouldn't it be just, to endanger the lives of Pathfinders for the sake of righting this wrong, rather than the forces under your command?"

Diplomacy aid: 1d20 ⇒ 8

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

Slightly taken aback by Tomren's suggestion to endanger the lives of the party, he quickly realises his intent. "Yes, yes. The damage has already been done. We are here, pledging to resolve it with our best efforts. Why look a gift horse in the mouth? Hmm, or rather, a sacrificial horse."

diplomacy aid: 1d20 - 2 ⇒ (18) - 2 = 16

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Goldur pauses, listening to his allies. "Sharrowsmith may have had the benefit of knowledge," he says finally, "we aren't questioning that. But while it may have been a bold decision, it certainly wasn't a wise one. It was a Pathfinder who made this mess, and it seems only reasonable that it should be Pathfinders who clean it up."

Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21


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With a reserved sigh, the praetor relents. “As the Pathfinders are responsible for getting us into this mess, I see it fitting that we give them the chance to remedy the situation. I’m putting my faith in you, and the lives of the people in Fort Bandu. I pray that you don’t betray that trust, for the consequences could be quite dire for all who call this home.”

“Most unfortunate,” Valacosti observes with disappointment that gives way to menacing resolve.“I believe you are making a grave mistake by placing any faith in these glorified tomb robbers, praetor. Once they fail, remember that the Aspis Consortium has extended a generous offer of aid in this troubling time. One can only hope that this Pathfinder experiment does not exacerbate the situation further and
necessitate our renegotiating the terms.”
He then leaves the tent abruptly avoiding eye contact with everyone.

"Well you lot seem to have made an impression on him. Preator said while he slowly shakes his head. He than points to a spot on his war table for everyone to see."This is the Golden Crown mining operation. This is his last known location. He most likely would have taken this trail" he traces a route from one point to another. "it is roughly 20 miles away. You may also need these." He presents each person with a potion of Endure Elements.

He then returns to his chair,"You may stay at the fort as long as you like, but do remember, Sharrowsmith does have a good lead on you."


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What do you all want to do?

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"The Aspis Consortium has its own motivations, I've found," Goldur says after Valacosti leaves, "and they're not often for the good of others. You may want to be careful when dealing with them."

"Well now," he says to the others. "We've made a promise, now let's keep it. If there's anything you'd like to do here, do it quickly-- we have a lot of ground to cover."

Ready to leave when everyone else is!

Grand Lodge

Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2

"Valacosti seemed a bit threatening to me. What exactly was his offer?"

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Bryzaglo's mind is spinning with the back a forth between the three group's. "Yes let's get out on to the road. With Desna's luck we will find Sharrowmith's trail quickly and end this." Bryzaglo nods at the preator as he grabs the potion then heads out of the building.


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Preator looks at Silgil with a tired expression,"Only that he could fix what ever damage that the Pathfinders have made."

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

"We'll, be'd better be off, then!"


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1 Day, 2 Night: 1d2 ⇒ 1

The temperature in the Bandu Hills during daytime hovers around 90° F and increases to 110° F by mid-day.

I will need 3 fortitude save from everybody unless you can do something to protect you selves from the scorching rays of the sun (heat related). Characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Goldur will take off his armor for the journey. That plus his hot weather outfit puts him at a net +2 on Fort saves.

Fort: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Fort: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
Fort: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Bryzaglo will also remove his armor and wear his warm weather clothing.

Fort Save: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
Fort Save: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
Fort Save: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

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