GM ZD In Wrath's Shadow: Standard (Inactive)

Game Master Z...D...

initiative:
[dice=Glorne]d20+2[/dice]
[dice=Dexter and Salazar]d20+3[/dice]
[dice=Lilianna]d20+1[/dice]
[dice=Gray Son]d20+5[/dice]
[dice=Matsu]d20+1[/dice]

perception:
[dice=Glorne]d20+8[/dice]
[dice=Dexter]d20+11[/dice]
[dice=Lilianna]d20+2[/dice]
[dice=Salazar]d20+5[/dice]
[dice=Gray Son]d20+7[/dice]
[dice=Matsu]d20+0[/dice]


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Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

I will go ahead and do my action then. Let me go ahead and read up on what this thing does before I post it

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

He will throw his thunderstone behind the harpy that has everyone entranced so that she is the only one that is in the blast area
1d20 + 5 ⇒ (1) + 5 = 6

Thunderstone: You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each Creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened Creature, in addition to the obvious effects, takes a –4 Penalty on Initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.

Since you don't need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

He needs to move up about 15 ft so that he gets her into range.


Knowledge Checks -Sky Key Solution Aid Token

Thanks for that Gray, some how the initiative order didn't post and Ive had a trainee past two days so I could not update since work.

Grayson tosses the stone, it goes up and over where the harpy is landing on the ground to the rear of the pillar. Out of range of the harpy. Still misses on a natural 1 and she passed her check anyway

GM:
1d20 ⇒ 17

Round 3 -bold May Act
Lilianna
Glorne-captivated
Matsu
Dexter and Salazar-Dexter captivated

Round 4-Bold May Act
Gray Son-action taken, threw thunderstone-missed
GM

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

"Sarenrae can provide relief to Glorne, cover me!" she calls out as she hustles to the poor man and fires another bolt at the red haired harpy. In her haste, the bolt hurtles into the darkness and clatters against the wall.
________
SO CLOSE TO GLORNE, UGH! Why does Prot Evil have to be a touch spell?! I'll have a reach rod one day! I'll recycle my rolls from the previous post for fairness.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter, still focused on getting to that wondrous sound, mindlessly attempts to climb the pillar.

Climb: 1d20 ⇒ 11 and... Climb: 1d20 ⇒ 18

Double Move

Silver Crusade

N Medium Boar 6 | Mods: Swarmbane Clasp, Barkskin 60m | HP 51 (-0) Ferocity | AC/Tch/FF 25/11/24 28/11/27| CMD (trip) 18 (22) | F/R/W 8/6/3 (evasion, +4 vs. Enchantments) | Speed 40ft | Perc: +5 (low-light & scent) | Init: +1 (or acts with Dexter)

Salazar snorts and eyes the Harpies, now sure they are a danger. He sticks close to Dexter and prepares to spear one with his tusks if it comes near again.

Actions/Rolls:
Ready a Standard to Power Attack Gore vs any harpy that comes in melee range.

Attack - PA: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11 for Piercing+PA: 1d6 + 3 + 3 ⇒ (1) + 3 + 3 = 7

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Taking 2 more arrows Anfial nocks draws and lets the arrow finds his way.
Attack: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 4 ⇒ (8) + 4 = 12Attack: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 4 ⇒ (8) + 4 = 12


Knowledge Checks -Sky Key Solution Aid Token

Matsu plants two more arrows into the harpy, it collapses and then plummets to the ground.

While dexter climbs five feet up.

Her sister scream out and flies recklessly towards matsu and slams her morning star into the assimar.

GM:
1d20 + 1d8 ⇒ (6) + (3) = 9

Matsu's armor absorbs the blow, protecting him from the damage.

The song last one round after she stops singing, so Dexter and Glorne are still captivated. But, at least the Harpy is in melee range of Matsu since she charged.

Round 4 -bold May Act
Lilianna
Glorne-captivated
Matsu
Dexter and Salazar-Dexter captivated

Round 5-Bold May Act
Gray Son
GM

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter, still mesmerized by the flapping fancy flying fiend drops to the ground and stumbles over towards her.

Salazar runs just ahead of him, trying to get in between the two. Dexter just slips to the side to be near his fascination.

Free to drop, Double Move for Dexter and Salazar towards Harpy. I put in the arrow to show their proposed move since Lilianna and Glorne may be moving to those spots instead. I'll keep an eye out for posts and if nothing changes will make the moves permanent.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Dropping his bow Matsu draws in a blinding flash his katana.
Iaijutsu slash: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 3d6 + 14 ⇒ (3) + (5, 1, 3) + 14 = 26
As his slash connects his technique inflicts fear into the harpy.
Cornugon smash =When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Intimidate: 1d20 + 19 ⇒ (11) + 19 = 30

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne moves 30' to his current position on the map.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Stupid 1 roll :(

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

The monk will try to grapple down the gnome so he can go no where else.
1d20 + 3 ⇒ (11) + 3 = 14

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

Lilianna stares in awe at the finesse with which Matsu strikes the harpy with his sword. Who is this man? He is certainly more powerful than he looks...
________
After what I am assuming is the harpy slowly sliding into two and then falling into a heap, I believe combat will be over. I'll hold my action until that is resolved.


Knowledge Checks -Sky Key Solution Aid Token

Matsu brutal slash opens up the harpy at its midsection. She grabs down at her stomach and falls to the ground unconscious and bleeding out.

Combat over

Glorne and Dexter come to their senses finally, as the group gets a chance to explore the temple.

To the rear of the temple is a five foot deep basing, with rust-red dust lining the bottom.

knowledge planes or religion DC 25:

The statue is of nascent qlippoth lord Yamasoth

Everyone but Kavor notice the shimmering of possible gold hanging from one of the appendages of the statue. assuming some one can get a 10 climb, they can retrieve the item with out difficulty

Upon closer inspections, it appears to be a guard of some sort, covering the brow line and nose.

Near the back of the temple on either side of the statue and basin are two bricked-up doorways similar to the one the PCs entered through. The one to the north has been broken away. The remaining barrier remains in tact.

Going through the north doorway or try to break through the other one on the south

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

Lilianna glowers at the statue. "That's a nascent qlippoth lord right there... Yamasoth. This must be a fiendish temple. Be on your guard everyone, who knows what darkness lies within these halls..." she warns.

Looking at the broken through entry way, she pauses. "This might be the best way through. Breaking a new hole would cause a lot of noise."
________

Rolls:

Religion, DC 25: 1d20 + 7 ⇒ (18) + 7 = 25 Nice!

I can't get a 10 climb to retrieve the item. Anyone else? If you need healing, I am more than happy to use your wand for you, just roll your healing assuming I would do so.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter casts a small spell, looking around at the basin and the sparkly gold item. (take 10 for 10)

Clambering up the statue he takes at look at the item and, if magical, attempts to identify it.

Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Taking a rag from inside his pack Anfial cleans his blade with diligence and even applies a light sheen of oil on it before sheathing it again and picking up his bow.
"Stupid flyers. But their destiny was just.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Acrobatics to jump up the statue
1d20 + 13 ⇒ (14) + 13 = 27

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Finally a roll that I can achieve :)


Knowledge Checks -Sky Key Solution Aid Token

Dexter, the guard does not radiate magic....yet

The northern chamber

This small, irregularly-shaped room contains little more than debris from the smashed barrier, ages-old dust, and a shaft descending into the darkness.

On the southwest wall of the shaft is a series of metal rungs that form a ladder leading down.

No natural light exist down there, so those with out darkvision will need some sort of light.

The set of explorers head down 30 feet into the undertemple. When their feet it the ground they find themselves in another chamber.

The ceiling of this chamber is ten feet above, and its walls are covered with fading frescoes depicting a parade of cultists engaged in grisly acts of self-mutilation involving knives, scourges, and more bizarre implements. The depiction of the ground beneath the repugnant pageant seems to be composed of thick, snake-like tentacles whose appendages and tooth-filled orifices lick greedily at the blood cascading down from the cult figures. To the east, debris from a smashed wall is scattered, spilling into the hall.

North or South...will move us on tomorrow afternoon

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

I mentioned before Glorne would have activated his Ioun Torch and hung back when we entered upstairs. Ioun Torch is a dull grey Ioun stone with enough energy to still float above the owners head, and has Continual Flame cast on it. It sheds light like a torch

Glorne looks out into the hall, looks North, then South...

"North is closer, so I vote north"

perception: 1d20 + 8 ⇒ (19) + 8 = 27

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

"I agree, let's head North," Lilianna says quietly, clutching her holy symbol. This is a foul place. Dawnflower, grant us the strength to purge these halls of whatever remnants lie within.
________
I'll cast light again on my holy symbol and maintain it throughout.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter looks at both directions and shrugs, "we'll have to check them both eventually, one way is as good as another." He stays with Salazar in the back, close to Lilianna and her light source.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

North is as good as any other direction. Want me to scout ahead? he asks.

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Stealth 1d20 + 9 ⇒ (1) + 9 = 10
Perpection 1d20 + 7 ⇒ (18) + 7 = 25


Knowledge Checks -Sky Key Solution Aid Token

Sorry about that Glorne, it was a copy paste from my core game, I remember you stating that

To the north, on a raised platform, stand leathery brown statues of withered and emaciated humans poised as though attentively observing passersby. The statues have a grim, realistic appearance, and each one is flayed and modified in a unique way.

DC 15 Heal or Perception:
The "statues" are actually petrified corpses of what appears to be sacrificial in nature.

Gruesome, finer details of the statues:
The figures have their throats and wrists slit and most of their mouths are sewn shut. Some of them have their forearms separated between the ulna and radius, splitting even the fingers of the hands to create additional appendages. Others have portions of their skulls removed and replaced with a different, leathery material. Some have modifications to their torsos, in which the ribs have been split, pried out, and sharpened to points. One figure in the middle of this display sits with its arms raised, palms out. Its teeth have been pulled out, filed to points, and then embedded into its hands. The uniform color of the corpses and distortion of features from their death agonies make details difficult to discern, so its takes some time to discover some of the finer details.

Next room

The wall decorations of cultists engaged in horrific rituals continue into this large chamber. Ages-old blood stains the floor and walls in dusty flakes. A mosaic similar to the one in the temple above covers the floor, partially obscured by dozens of naked corpses scattered across the floor.

Heal DC 12:
These bodies were used in a blood letting ritual

Perception DC 12:
The center portion of the western wall is actually a doorway barricade of irregular stone and dried clay.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

perception: 1d20 + 8 ⇒ (7) + 8 = 15

heal(untrained): 1d20 + 1 ⇒ (9) + 1 = 10

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

While trained and devoted to the extermination of undead horrors, the realities of the hallway cause her to blanche. Stifling her heaving stomach, she tries to focus her mind on retrieving her exorcism kit. Keeping her eyes down she tries to make it to the next room without looking at anymore atrocities.

Trying not to think about what acts resulted in the stains on the floor in the next room, she sits on the ground. "Those statues were... people..." she mumbles, holding her head in her hands. Father never mentioned seeing anything like this in his travels... probably to shield us... how did he cope with this? Habitually, she reaches for her holy symbol. Sarenrae, bless me with the strength to keep going...
________

Rolls:

Heal, DC 15: 1d20 + 2 ⇒ (17) + 2 = 19
Heal, DC 12: 1d20 + 2 ⇒ (3) + 2 = 5

Thanks for the warning on the gruesome parts, I was eating dinner! Glad I kept that one concealed... As a reminder, I have Deathwatch on at all times. If anything I can see is undead, I am aware that it is such. With real corpses appearing, Lilianna will now be carrying her exorcism kit. This puts her at medium encumbrance and she has a move speed of 20ft.

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Did we see anything in the small room with the busted door?

Dexter looks intently at the formerly living beings, "I'll never understand how beings can do such terrible things to themselves or others. It just doesn't make sense.... an animal, at least when it kills has a simple reason, food or defense. This... is just unimaginable."

He follows the group into the larger room, looking around warily and then kneeling to check a body.

Heal DC 12: 1d20 + 3 ⇒ (18) + 3 = 21
Perception DC 12: 1d20 + 11 ⇒ (12) + 11 = 23

He muses as he inspects several of the bodies, "these bodies were drained of blood. Not by a creature, but for some sort of ritual. I'm sure we will find out soon."

He points to the far wall, "oh, and that wall over there (west wall) isn't very sturdy. It looks to be a makeshift barricade or something."

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Very good sight! he compliments the gnome.


Knowledge Checks -Sky Key Solution Aid Token

So do we investigate the wall more or head the other way?

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

Dexter's comment about the wall pulls her out of her head for a moment. "Makeshift barricade? Should we try to see what's on the other side?" she asks, noticeably missing a little of her previous zeal. A distraction from this abyss would be more than welcome...
________
Thanks for the nudge GM!

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne moves closer to the "barricade".

"Yes, good catch indeed, Dexter. Let's all take a look."

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Anfial moves forward and uses his strength to remove the barricades.


Knowledge Checks -Sky Key Solution Aid Token

Matsu makes short work of the stone barricade, exposing another tunnel leading further into the temple.

Behind the broken-down wall, a cave is revealed. Suspended upside down from above—thin, spiked wire cruelly wrapped around them from ankle to neck—are many brutalized corpses similar to those in the previous chambers. As air eddies out from the cave, carrying with it an unsettling odor of ancient decay, the dangling mummified faces, three feet off the floor, stare back.

When they reach southeast wall of the cave, the PCs find a ladder made up of iron runs affixed to the rocky face. It descends 15 feet to the platform and ledge below.

Further east, the platform narrows to a rocky ledge, and the floor drops off and is replaced by a 30-foot deep pit with a floor covered in sharp and jagged rocks.

To cross the narrow ledge, will be an acrobatics check

Scarab Sages

Human Cleric of Sarenrae 4 | HP: 31/31 | AC: 14 T: 11 FF: 13 CMD: 12 | F+6 R+2 W+6 | Init +1 | Perception +2, Constant Deathwatch
Tracked Resources:
Wand CLW 37/50 Wand Bless 34/50; Touch of Glory 5/5; Channel Positive 7/9; Spells: 1st 3+1/4+1 2nd 2+1/3+1

Lilianna clings to her wooden box desperately at the sight of the danlging corpses. "Will anyone help me lower them to the ground? They may have been worshippers, but they might have also been taken against their will. We should give them the benefit of the doubt and at least allow their bodies to feel the ground once more, if not the sun's light outside," she says quietly. I will have to speak with Halla when we return to camp. If it won't disrupt their studies, perhaps we can take them out of this pit and bury them with the rites they deserve.

If someone scales the ladder, she will follow, but makes no attempt to sidle across the narrow ledge. "Be careful, that looks like a set of brutal consequences for a misstep."
________
Anyone want to try and cross that ledge? I'm definitely not up for the task.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

"I will help you on the way out, Lilianna"

Glorne climbs down the ladder, looks around carefully, and tries to cross the ledge.

perception: 1d20 + 8 ⇒ (12) + 8 = 20

acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Let me go ahead and see what might be ahead he says as he puts his tonfa away and makes a jump
1d20 + 17 ⇒ (13) + 17 = 30

Percpetion 1d20 + 7 ⇒ (4) + 7 = 11

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

I love his acrobatics bonus

Silver Crusade

NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet

Dexter waits to see if the other side is safe to get to, then takes his time and hugs the wall as he tries to get across.

Acrobatics Take 10 for result of 11.

Salazar follows along closely behind, slowly as well.

Acrobatics Take 10 for result of 15.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Looking at the small ledge and his heavy armor Anfial calls to Grayson. "What do you see?"


Knowledge Checks -Sky Key Solution Aid Token

perception:
Glorne: 1d20 + 8 ⇒ (16) + 8 = 24
Dexter: 1d20 + 11 ⇒ (5) + 11 = 16
Lilianna: 1d20 + 2 ⇒ (18) + 2 = 20
Salazar: 1d20 + 5 ⇒ (6) + 5 = 11
Gray Son: 1d20 + 7 ⇒ (5) + 7 = 12
Matsu: 1d20 + 0 ⇒ (5) + 0 = 5

As the two begin to move closer to the ledge, Glorne and Lilianna here faint murmurings coming from the pit. Sounding like a low roar from a crowd.

initiative:
Glorne: 1d20 + 2 ⇒ (6) + 2 = 8
Dexter and Salazar: 1d20 + 3 ⇒ (16) + 3 = 19
Lilianna: 1d20 + 1 ⇒ (4) + 1 = 5
Gray Son: 1d20 + 5 ⇒ (3) + 5 = 8
Matsu: 1d20 + 1 ⇒ (18) + 1 = 19

A cacophonous eruption of angry voices come from the pit below. Causing grayson to slip, but not enough to lose his footing completely.

will saves:
glorne will: 1d20 + 2 ⇒ (20) + 2 = 22
grayson will: 1d20 + 2 ⇒ (7) + 2 = 9

Gray Son:
You are affected by bestow curse, –4 penalty on attack rolls, saving throws, ability checks, and skill checks.

Once past the pit Grayson and Glorne have to squeeze into a two foot gap to get to the next room.

Set in this cavernous grotto is a statue carved from dark stone depicting a frightening demonic creature tearing a human apart. Tentacles wrap around the figure and others wriggle outward. Each tentacle terminates in a claw, talon, pincer, or other wicked appendage meant to inflict pain. Its circular maw contains rings of jagged teeth which grip an oddly shaped piece of black metal, its surface etched with symbols.

Nothing more presents itself in this room.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

Glorne searches carefully around the room and statue.

perception: 1d20 + 8 ⇒ (11) + 8 = 19


Knowledge Checks -Sky Key Solution Aid Token

Glorne you notice that the piece of black metal is not actually part of the statue and is just placed in the maw of the creature.

Grand Lodge

m human (ulfen) Hydrokineticist/7 [hp: 87/87] [init: +3; perc: +11] [AC: 18(22)/T: 13/FF: 15(19)] [saves: 12/10/7] [CMB: +6/CMD: 19(16)] [burn taken: 0/8] [non-lethal taken: 0/56]

"What do you think that is, Gray Son?"

Glorne moves close to examine the metal.

Any check to see what it is or what it is made of?

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

Well that was not pleasant. he says.
He lets his companions know what he experienced.


Knowledge Checks -Sky Key Solution Aid Token

Detect magic+knowledge arcana DC 15:
It has a faint aura of evocation magic

Liberty's Edge

nit +6; Senses Perception +9 ————— Defense ————— AC 16 (20 Mage Armor), touch 16, flat-footed 11 (+4 Dex, +1 dodge +1 Wis) hp 30 (2d10+1d8+3) Fort +5, Ref +11, Will +2

So we need to go down?

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