GM Z..D.. Beginner's Trilogy PBP PFS (Inactive)

Game Master Z...D...

First Steps-In Service to Lore, The Confirmation, The Consortium Compact. Played in order.

Current Map


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The imp throws the box towards Gealdn and vanishes. The pathfinders leave the townhouse and with all four task completed, you make you way back to the grand lodge.

A throng of people blocks the street ahead. A performance art group commandeers the street, drawing graffiti to create a jolly hellscape complete with illusory devils comically dancing around in circles. A few citizens avoiding the crowd slip off-street through a nearby alley, the only egress past the gathering.

Please place yourselves in the yellow box

Map

Once everyone is placed we will continue

The Exchange

Girngo redies his musket and stays behind.

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

can someone place me in front of gringo, Im on my phone.

Uthraed readies an arrow.

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

getting ready

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mūn readies an arrow and keeps an eye out for trouble.

Ready

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

Grummosh and Gorebash ready themselves.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Since Mr. Peppers announced an absence, I went ahead and moved him into the last open spot.


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initiative:

mun: 1d20 + 3 ⇒ (17) + 3 = 20
grummosh: 1d20 + 0 ⇒ (5) + 0 = 5
gealdn: 1d20 + 5 ⇒ (8) + 5 = 13
gringo: 1d20 + 6 ⇒ (12) + 6 = 18
uthread: 1d20 + 4 ⇒ (8) + 4 = 12
gm1: 1d20 + 1 ⇒ (2) + 1 = 3
gm2: 1d20 + 2 ⇒ (19) + 2 = 21
gm3: 1d20 + 3 ⇒ (12) + 3 = 15
gm4: 1d20 + 2 ⇒ (3) + 2 = 5
Mr.peppers: 1d20 + 5 ⇒ (6) + 5 = 11

intiative order
GM 2
Mun
Gringo
GM 3
Gealdn
Uthreaad
Mr. Peppers
GM 4
Grummosh
GM 1

Mun, Gringo, Uthread and Mr. Peppers all recognize that these are the men who have been following them around and wiil be able to act in surprise round.

Surprise round: GM 2, Mun, Gringo, GM 3, Uthread, Mr. Peppers, GM 4, GM 1

The Female in the back of a group pulls out a scroll and activates the spell on it.

Mun and Gringo you are up.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Round 1, Init 20

Mūn draws back his arrow and targets the center of their group.

"Why have you been following us; what's the meaning of this?"

Mūn is readying an attack on their party. Should any of the four cast an offensive spell targeting any of us, or attack us, Mūn will fire a flurry of blows at that person.

Readied Action:

Round 1, Init TBD

Longbow, flurry of blows: 1d20 + 2 ⇒ (20) + 2 = 22
Longbow, damage: 1d8 ⇒ 5
Longbow, flurry of blows: 1d20 + 2 ⇒ (16) + 2 = 18
Longbow, damage: 1d8 ⇒ 8

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

getting ready for when i'm not surprised :D

The Exchange

Gringo fires at the woman who uses scroll
Musket, Deadly Aim vs Touch: 1d20 + 5 ⇒ (18) + 5 = 23
Musket, Damage: 1d12 + 2 ⇒ (5) + 2 = 7

"One more move and you are dead! Answer his questions "
Intimidate: 1d20 + 1 ⇒ (18) + 1 = 19


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Mun readies an arrow. Gringo fires a shot, and connects on the sorcerer.
One with a rapier comes strait to the group, "We come for your coin"
As he approaches, Mun lets loose an arrow and it connects against the rogue. In surprise round you can take a standard or a move action. Flurry of blows is a full round action

GM Screen:
GM 1: 12/12 GM 2: 1/8 GM 3:5/10 GM4:17/17

Uthread and Mr.Peppers are up

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

Uthraed pulls back on the hempen cord and fires his already readied arrow at the approaching rogue.

longbow: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d8 + 1 ⇒ (7) + 1 = 8

+4 Dex, +1 bab, +1 weapon focus, +1 point blank

Even before the arrow reaches his target Uthraed sees a fledging come loose and the arrow wobble in the air.


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Mr. Peppers will cast Mage Armor. The halfling moves up to the group. The other female cast a spell and then lets loose a sharp whistle.

Surprise round is over.

GM2 Shoots an acidic ray at Mr Peppers.
acidic ray: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Miss

Mun and Gringo are up

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Gealdn moves to the nearest.
attack: 1d20 + 5 ⇒ (20) + 5 = 25
confirm: 1d20 + 5 ⇒ (20) + 5 = 25
crittdamage: 6d6 + 18 ⇒ (5, 5, 4, 4, 3, 4) + 18 = 43

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Can you identify, either on the map or through a description here, which of our opponents are GM1, 2, 3, and 4?

The Exchange

Gringo fires at the hafling
Musket, Deadly Aim vs Touch: 1d20 + 6 ⇒ (7) + 6 = 13
Musket, Damage: 1d12 + 3 ⇒ (6) + 3 = 9

"Mun, let's take this little brat out to clear the path for our big guy.
Gealdn, don't let those mages to finish casting their spells!

I suppose we have no permition to view GM screen, so if you have seen it play as if you haven't, please

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Round 2, Init 15 (Init changed from 20 to 15 due to readied action in Round 1)

Mūn starts a flurry of arrows at the opposing party.

Longbow, flurry of blows: 1d20 + 2 ⇒ (4) + 2 = 6
Longbow, damage: 1d8 ⇒ 7
Longbow, flurry of blows: 1d20 + 2 ⇒ (18) + 2 = 20
Longbow, damage: 1d8 ⇒ 7

Mūn targets them in the following order, depending on whether the halfling survives Gringo's blast to the face: the halfling (GM3?), the caster targeting Mr. Peppers (GM2?), the other caster.

And woe to whoever ends up on the end of Gealdn's earthbreaker. Wow!

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Decent timing to return I guess.

Mr Peppers will watch as blood is sprayed from underneath Gealdn's large hammer.
I'm not sure which guy he hits so if I'm still threatened by someone I'll cast shocking grasp defensively, using potent magic. If I'm not threatened I'll cast shocking grasp normally, using potent magic then move to try to touch someone wearing/using metal (-3 to my attack if no metal anything).

Standard: Cast Defensively: 1d20 + 6 ⇒ (2) + 6 = 8 Shocking Grasp Touch: 1d20 + 3 ⇒ (12) + 3 = 153d6 ⇒ (4, 2, 3) = 9
Move: Move to closest metal user/wearer to zap.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

I forgot to mention that depending on the target, Mūn's attacks may need modifiers for Point Blank Shot (+1) or firing into melee without Precise Shot (-4). Since I don't know precisely who I'm targeting yet, I can't add those in myself.


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Mun it has been updated to reflect numbers. And even with the initiative change you still beat the baddie.

Gringo just misses the Halfling due to cover. Mun unleashes arrows at the Halfling as well. The first one sails wildly over head and the second passes a few feet over the Halfling.Mun, I added both modifiers for you, unfortunately the second one just missed.

#3 Attempts to poke Gealdn with his rapier.
attack: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d6 + 2 ⇒ (3) + 2 = 5
But misses.

Gealdn crushes the halflings head, splitting it open.

Uthread please post your actions.

Please only state your actions when you are up

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

Upgraded hastily draws an arrow and fires at the would be mugger threatening him and Gerald.

longbow: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 1 ⇒ (6) + 1 = 7


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Uthread will take a shot vs the rogue. He will take his AOO.
attack: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d6 + 2 ⇒ (1) + 2 = 3
It does not hit

But your arrow strikes true.

Mr. Peppers then cast his spell, takes a five foot steps and delivers the shocking grasp.

With a jolt number 3 falls to the ground.

Grummosh you are up

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

Grummosh again calls upon the spirits to Bless the party!


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Grummosh blesses the party.

#1 moves into melee with MR. Peppers, and strikes with a shortsword.
attack: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d6 + 2 ⇒ (1) + 2 = 3
confirming crit: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d20 + 2 ⇒ (7) + 2 = 9
does not confirm, mr peppers only takes 3 damage.

#2 will shoot another acidic ray, this time at Mr. Peppers.
attack vs touch: 1d20 + 2 ⇒ (8) + 2 = 10
acid damage: 1d6 + 1 ⇒ (6) + 1 = 7

which misses.

Now everyone is up

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

Unheard gets into his rhythm of drawing and firing, taking aim at the sorcerer in the back shooting rays of acid at his comrades.

longbow: 1d20 + 6 ⇒ (17) + 6 = 23+1 bless
damage: 1d8 ⇒ 4

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Round 3, Init 15

Mūn launches another flurry of arrows, this time targeting the sorcerer in the back. (GM2)

Longbow, flurry: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11 (+1 bless)
Longbow, damage: 1d8 ⇒ 1
Longbow, flurry: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 (+1 bless)
Longbow, damage: 1d8 ⇒ 4

The Exchange

Gringo shoots at the closest sorcerer
Musket, Deadly Aim vs Touch: 1d20 + 7 ⇒ (14) + 7 = 21
Musket, Damage: 1d12 + 3 ⇒ (12) + 3 = 15

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Gealdn keep svinging his beloved weapon, now at the next attacker:
attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
DAMAGE: 2d6 + 6 ⇒ (2, 5) + 6 = 13
I hate when people get in the way of me and my friends

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers grunts as yet again today he's donated his fine Elven blood to the Pathfinder cause.

"You'll wish that sword stroke was a bit better placed soon enough woman!"

With that he again takes on a guarded stance and casts

Spellcraft 16:
Shocking Grasp
weaving a bit of extra power into his magic, long tendrils of electricity jump off his fingertips! Potent Magic (+2 Caster Level), last arcane point

cast defensively: 1d20 + 6 ⇒ (11) + 6 = 17 touch attack: 1d20 + 3 ⇒ (16) + 3 = 193d6 ⇒ (6, 5, 3) = 14

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

Grummosh will give Guidance to Gealdn.


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Gringo shoot at the sorcerer and she drops. Mun adjust his fire to the other target and both arrows miss. Gealdn brings down his earthbreaker and finishes her off in on blow.

END OF COMBAT


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At the end of the day, Venture-Captain Ambrus Valsin thanks the PCs for carrying out his tasks, and assures them that not every mission for the Pathfinder Society involves running errands about Absalom. If the PCs successfully completed three of the four tasks, he congratulates them
on proving their skill and responsibility, and promises them a new assignment in the near future to take them beyond Absalom’s unassailable walls.

I will give you the links for the chronicle sheets through PM once I get my laptop up and running. But for the next adventure you have access to these items
Elixir of hiding (250 gp)
Potion of invisibility (300 gp)
Scroll of remove disease (375 gp)
Wand of disguise self (5 charges, 75 gp)
Wand of knock (11 charges; 990 gp)
And 417 GP

Advise when ready to start the confirmation. I am planning to run The confirmation and then close out the campaign so you can take these characters for gameday. Then if you wish to come back for the Consortium Compact you may. Just PM me after gameday.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

"Thank you Captain Valsin. I am ready to move on to more serious work for the Society once it becomes available. As for my companions, I can definitely vouch for their skill at arms. Gealdn could bring down an ogre with one mighty swing of that hammer. Mun, Gringo, and Uthraed are all skilled from a distance with Bow and Musket. While Grummosh blesses us with good luck in a fight. You know where to reach me."

With that Mr Peppers grabs up his share of the treasure and heads out.

I assume we need to deal with the disease?

Fort Save: 1d20 + 0 ⇒ (20) + 0 = 20
Fort Save: 1d20 + 0 ⇒ (4) + 0 = 4
Fort Save: 1d20 + 0 ⇒ (3) + 0 = 3

Mr Peppers doesn't feel well at all.. its going to take him a few days before he's ready for part two.


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Mr. Peppers, you have went to the temple and the disease has been diagnosed as filth fever. You can either keep rolling or pay 150 for a cleric to heal you. Then you will be good to go.

The Concordance

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Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

Mr Peppers drags his shivering, fever-racked body into a familiar temple of Nethys and explains his situation while his teeth chatter uncontrollably:

"I waassss bit by a couple of rattttss a couple dayssss ago, and then got stabbed with a sworrrrrd. I think I've got the plague or been poisoneddd or something. Save me Nethys!"

Mr Peppers pays the 150g tithe then spends the next few days in bed to recover.


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And just like that you are cured. I will make sure it will be on your chronicle sheet

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

Well I don't know about everyone else but I wasn't planning on playing this character during the gameday as I have plenty of others. Heck, if you want you could register Consortium Compact as a gameday game.

"I just call the spirits and they answer how they see fit." Grummosh says to Ambrus.

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mūn fired 5 arrows in that combat, with only 1 hitting. He attempts to recover the other 4.

Arrow destroyed/lost?: 1d100 ⇒ 16
Arrow destroyed/lost?: 1d100 ⇒ 45
Arrow destroyed/lost?: 1d100 ⇒ 70
Arrow destroyed/lost?: 1d100 ⇒ 41

It looks like only 1 was usable, the others splintering against the walls in the narrow alley.

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

Geald is reserved for all three scenarios, so he is ready

Silver Crusade

Male CN Elven Oracle 8 | HP: 39/43 | AC: 23 22 (16 15 Tch, 17 Fl) | CMD: 19 18 (18 Fl) | F: +5 +4, R: +10 +8, W: +7 +6 | Init: +8 +7 | Perc: +14 +13, SM +6 +5 | Speed 30 ft | Active conditions: prayer, haste

Mūn nods to Venture Captain Ambrus at the completion of the work. "I am honored to serve the Society, and remain available at your request."

Ready when you are.

The Concordance

Male Elf Arcanist 11 HP: 68/68 Temp HP:? AC: 13(17) FF:10 T:13 F:+10 R:+11 W:+12 (Remaining Spells: 1st: 6/6, 2nd: 6/6, 3rd: 5/5, 4th: 5/5, 5th: 4/4, Arcana: 11/17) Effects: False Life, Overland Flight

After a handful of unpleasant days spent shivering, hacking up vileness, and profuse sweating Mr Peppers is ready to go.

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

Uthraed tests the tension in his new bow and admires craftsmanship put into it. The heartwood is a deep dark brown, almost black, while the sapwood is only a slightly lighter Chestnut color, and the pull on it is much stronger than his last bow.
It has been some time since his first pathfinder mission, and while he has enjoyed his time cataloging books in the great library he has a yearning for more adventures.

Uthraed is ready.

Dark Archive

Male Half Orc Shaman 3 HP: 24/24 AC: 16 FF:16 T:10 F:+6 R:+4 W:+9 Perception +12, Sense Motive +5 Effects:(None)

Ready.

The Exchange

Ready


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Ok, On to the Confirmation

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice,“Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while
humming to himself.

You may ask questions if you want, if not I will be the knowledge checks shortly


Knowledge Checks -Sky Key Solution Aid Token

Knowlege(Geography)

10+:
At the center of the Isle of Kortos stand the Kortos Mounts, the points on the island.

15+:
Entire tribes of centaurs, harpies, and minotaurs constantly vie for territory up and around the Mounts, with harpies being the most common at higher altitudes and centaurs controlling the lower slopes and foothills.

Knowledge(Histoty}

15+:
Also known as the Low Azlanti, the gillmen are an amphibious humanoid race believed to be the last descendants of the ancient Azlanti people.

20+:
During Earthfall, the Starstone struck Golarion and destroyed the human empires of Thassilon and Azlant. It is said that gillmen’s ancestors survived the cataclysmic event because they received the blessing of an aquatic entity that allowed them to breath underwater.

25+:
Most scholars believe the terrifying aboleths were responsible for the gillmen’s transformation. Any alliance between them appears to have fallen apart over the millennia, however, and the gillmen are now an independent people.

Grand Lodge

male Half-orc, Barbarian 1, HP 17/17|AC 15|init +5 Mwk Earth breaker (2d6+6 20/x3)|cmb +5 cmd 14|spd +10

No knoledge...

Dark Archive

Male Human Fighter 1/Wizard 1 HP: 14/14 AC: 19 TAC: 14 FF: 15 F:+2 R:+4 W:+2 Init; +7 Per: +5

"Excuse me, Miss Janira, I know this may be a silly question but what exactly is a Gillman, I don't believe that I have come across them in my readings?" Uthraed asks interested in learning more about these mysterious gillmen, but a bit embarrassed for not knowing already.

Of course, right after I drop knowledge history


Knowledge Checks -Sky Key Solution Aid Token

“The gillmen are a humanoid race much like humans save for the three piscine gills on both sides of their necks. They’re a little secretive but not outright hostile. Most live in or near the water.”

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