I have decided to run a second Pathfinder Society group PBP on these forums. For this group, I plan on running the Temple of Empyreal Enlightenment Tier 1-5 adventure. I plan on taking 6 players for this adventure. I will keep recruitment open until I have 6 characters ready to go.
As this is a Pathfinder Society game, the Pathfinder Society rules will be used. These can be found in the Guide to Pathfinder Society Organized Play.
This is a Tier 1-5 scenario, so characters of levels 1-5 will be accepted. If the character has previous Pathfinder Society experience, I will need to be able to review the previous chronicle sheets. I'll leave it up to each person how to do so, though I can offer recommendations (I personally use Google Docs and link it in the Alias).
I don't mind teaching new players, if they wish this to be their first scenario with the Pathfinder Society. Please include that in your submission so I am aware. Everyone has to start somewhere.
I expect people to be able to post once a day weekdays, and preferably at least once on weekends.
Battles will be run from Google docs, so the ability to access it will be required. Here is a test map to see if you can view it, and move the tokens.
During combats, Each person will have 24 hours to post from the time their turn comes up. Failure to do so will cause them to delay until able to post. This is not a rule I enforce often, but mostly used in cases where I don't hear from someone for awhile and need to keep things moving.
I will generally roll saving throws and initiative to help keep things moving, as well as other as needed rolls (Such as Perception or Sense Motive). I also tend to use gated spoilers depending on the circumstances.
Chronicle's will be sent via email, so I will need an email address for each participant in addition to their Pathfinder Society number and character slot.
Feel free to ask any questions not already answered and to go ahead and submit away.
This alias is my PFS registered character, Degwyn (Human F1 [polearm master]). This is a character I've had in mind and wanted to try out for a while, he's freshly rolled. Back story can be posted this weekend, it's getting late and I should avoid dozing off in meetings tomorrow.
I was able to access your google docs link in the original post (great idea, btw) but the permissions were set to view only so I could not move the tokens.
I can post once per day throughout the week (US Pacific timezone) and once per weekend.
Male Human (Taldan) Fighter (Polearm Master) 1
LG Medium Humanoid (human)
Init +6; Senses Perception +1
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 12 (1d10+1)
Fort +3, Ref +2, Will +0
Speed 20 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Glaive +5 (1d10+4/x3) and
. . Shortsword +4 (1d6+3/19-20/x2)
Str 16, Dex 14, Con 12, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Improved Initiative, Power Attack -1/+2, Weapon Focus (Glaive)
Traits Andoren Freedom Fighter, Iron Liver
Skills Acrobatics -3, Climb -2, Escape Artist -3, Fly -3, Perception +1, Ride +1, Stealth -3, Survival +4, Swim -2
Combat Gear Chainmail, Dagger, Glaive, Shortsword; Other Gear Backpack, Masterwork (17 @ 18 lbs), Bedroll, Fishhook (2), Flint and steel, Pouch, belt (1 @ 0.58 lbs), Rations, trail (per day) (7), Sewing needle, Thread (50 ft.) (2), Waterskin, Whetstone, Whistle, Signal
Andoren Freedom Fighter +1 trait bonus on attack and damage rolls against slavers or any creature holding someone against their will.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Submitting my first-ever Pathfinder Society character. I'd love a review if something seems off or otherwise wrong, from my fellow peers.
The character, Vors, is a Fighter (Rondolero Duelist), loyalist of Taldor. It's a very neat concept, and I am very anxious to try it out even in organized play!
I can reliably post once a day, twice on a given weekend, though one weekend of the month I'm out of town. Notification is always given in that case.
Closing given, I wish us all the best of luck!
I found I was unable to move the tokens. I therefore do not apply. I would, however, like to be able to move the tokens, the tool seems very useful. What might I be missing?
At this point, submissions I see are:
- Tiasar - Elf Wizard 1
- Jory Redcap - Dwarf Zen Archer 2
- Degwyn - Taldan Polearm Master 1
- Vors - Half-elf Rondolero Duelist 1
Awaiting sheets from
- Glenn - Dwarf Cleric (Sarenrae) 1
- Keebler - Gnome Archaeologist 3
To answer another question earlier posted, yes feel free to go ahead and RP in the recruitment thread, I don't mind.
I would also like to mention it wouldn't take much to convince me to run another Society game if we end up with a bunch more submissions (though the only other adventure I have besides First Steps is The Frostfur Captives if you don't want to do the Temple).
|Professor Taldus Bellerophon|
OK, I can move the tokens. Please accept my tag for interest.
I have only one PFS character, currently in its first PBP. I have no chronicle sheets. I'll build and green-name a character, and take my chances on the bench. :)
|Duna the Explorer of Indol|
Hello, I've never done a online campaign, I honestly just saw about it today. What is it? I've played a couple times at a store in a party but never online. I have made characters before and have no trouble with it. You said you don't mind teaching, even if I can't play in your campaign can you please tell me about it so I can start another one? Thanks:)
|Alan Baird a'Lorien|
|Duna the Explorer of Indol|
I can use the link with the tokens. I also have some characters already made from previous games or when I made them for fun. I have a level 9, 3, 5 and I could easily make a level 1(I've always wanted to play one thing from the Advanced Race Guide:) If someone could please tell me about online campaigns then I will try to try it:)
Don't have too much time until later tonight, but a brief overview if I can.
Online games fall into a few categories. I believe the major ones (that I know of at least) are:
VTT (Virtual tabletop)
This game is a PBP type game. The way it works is that all interactions are done by forum posting. It tends to take longer to accomplish your goals than a tabletop game, but allows people to post as available. There are numerous examples here on the Paizo forums.
I don't have much experience with the other two myself, so might not be the best to explain, but I'll do my best.
VTT is like a normal game, everyone has to be together and online at the same time. It uses a Virtual tabletop like Fantasygrounds or Maptools, and sometimes a voice communication program like Skype or Ventrilo.
PBEM is played using email instead of forum posts. I honestly haven't tried it so not certain beyond that.
To further clarify for this game, it utilizes the Pathfinder Society Organized Play rules. These rules can be found in the link above to the Guide to Pathfinder Society Organized Play. It's about 45 pages long and details the differences between regular pathfinder and the Organized Play version.
Since you said you played in a store, it's possible that was Society play (though not necessarily). One way to tell is you would have received Chronicle sheets at the completion of the event. If you did not, it probably wasn't. I'd recommend downloading the guide (it's free) and reading through it for some more information. If you have any questions thus far, please feel free to ask.
sorry Xzaral, forgot about the other half. unfortuneatly i am now at college, and left the downloaded files at home. that is the only PFS game he's seen, and the craziest things i did was buy 3 CLW potions, some rope, and managed to scribe spider climb (which i cant even use). other than a tiny bit more gold, i'm pretty much a raw character
"<Ahem> Mister Xzaral... uh, <ahem> well, it seems I've fallen on some ill luck, by Desna, and I need a bit of gainful employment outside the city, <ahem> post-haste, as they say. Brother Karela mentioned that the Society might need a guide and that I should ask for you.
"Now, normally, I'd just find some comfort between a soft, silken set of bed sheets and while away the time with a beautiful lady, while Desna's favor at the tables turns more beneficial to me, but... this time I'd best make myself scarce."
The young Varisian bravo before you adjusts the scarf-belt upon his hips and fidgets with the rapier upon his waist. He's fair to look at, or so the ladies seem to think, but he has an odd habit of looking away every now and then, as if listening to something. In fact, he's doing it now.
He starts suddenly, refocuses on you and says, "Right right, definitely. Umm, you probably don't care about muh lady friends, but I'm a great guide and can fend off those yuh don't want nearby. I mean, I'm not a killer, sir, but I'm not afraid to give 'em a strong arm, or a poke in the ribs, if necessary."
Mareck's stats will be forthcoming. Finesse fighter/1, essentially.
Still awaiting stat blocks from Keebler Keggincurdle and Mareck Bolthune. If they both get them up will give me 10 players, which means I can take two more players for two games. I'll give out through Monday before starting.
|Abrar "Glade" Ajmal|
If you still accept applications I am interested... Long time PF player, but I have not played Society yet, though eager to try.
Corel the Clever is a rogue character, scarping by at the moment, but dreaming of wealth and women. He is slightly jealous of other vocations which obviously has had access to far better training than himself. He does not possess the martial skills of the fighter, the mystic powers of a wizard or the divine connection of a cleric, but he is determined to make a name for himself with what little he can bring to the table. And if he doesn't actually possess the power of these others, he can at least tell the story after the fact in a way that puts him in a better light...
Corel the Clever – on a Quest for Coin and Cleavage
Corel knows nothing about his birth or early childhood. His first memories are of the streets; he was a slum kid in the metropolis of Egorian. He remembers no parents; like the other street kids, he lived on what he could beg or steal. When he was about seven, he was taken in by an old man named Sekelshen Mat. Old Sekky was a fagin; he taught children to steal, and lived off the loot they brought home. Corel was lucky, in that Old Sekky was a kind master and an honest thief. Corel became fairly good at picking locks and pockets, and an accomplished "second-story man." He loved to climb buildings on the job or just for fun. Because he was bright, agile and inconspicuous, Sekky used Corel mostly as a messenger and spy. By the time he was 15, Corel knew the city like the back of his hand . . . its roofs as well as its alleyways. That saved his life. One night, Corel awoke to find the house in flames. When he and his "family" tried to escape, crossbow bolts flew from the darkness. Someone meant for them to burn! As the flames rose higher, Corel took refuge on the building's roof -then, with a terrified leap, he made it to an adjoining building, and vanished from sight. He was the only survivor. The old thief who had been father and mother to him, as well as all his "brothers," died in the flames. Corel soon learned that the city guard had finally learned of the whereabouts of the den of thieves and had decided to root them out in a decisive manner and making an example of Old Sekky and his band of boys. Having narrowly escaped Corel took a long hard look at what skills he possessed and decided that entering a legal profession was not an option to acquire the lifestyle he desired. Cheliax was obviously not the safest place to apply his skills and so Corel took off and eventually ended up in Riddleport.
Corel is now 18 years old. He is small and not strong - and sensitive about both these things. But he is quick, wiry and fairly good with weapons. He loves to boast of his exploits, and tends to embroider the truth a little. He lives by himself in a third-story garret in the Wharf district, rented for a few pieces of silver from a drunken old couple who sell carpets down below. He makes his living by stealing (and occasionally does an almost-honest day's work, acting as messenger or go-between). He takes chances, but he has so far managed to stay alive - and that's all. Though he refuses to touch drugs or alcohol (he has seen too many people kill themselves that way), he manages to waste his money almost as soon as he steals it. He wants to be rich, famous and feared - but he also wants to have a good time, and that often takes priority over any grandiose plans he might have.
Corel the Clever, on a Quest for Coin and Cleavage
Human (Chelaxian) Rogue 1, Rake Archetype
CN Medium Humanoid (human)
Init +5; Senses Perception +1
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 Dodge)
hp 10 (1d8+1)
Fort +1, Ref +2, Will +0
Speed 30 ft.
Dagger +1 (1d4+1/19-20/x2)
Dagger +3 (1d4+1/19-20/x2)
Str 12, Dex 16, Con 13, Int 14, Wis 10, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Dodge, Mobility
Traits Reactionary, Canter
Skills Acrobatics +4, Appraise +3, Bluff +3, Climb +2, Diplomacy +2, Disguise +2, Escape Artist +4, Intimidate +3, Perception +1, Sense Motive +1, Sleight of hand +4, Stealth +4, Swim +1, Use Magic Device +3
Languages Common, Infernal
Combat Gear 4 Daggers, Leather
Other Gear Backpack [(2 item @ 14 lbs), 2x50 ft silk rope, grappeling hook]; Pouch, belt [(2 item @ 2 lbs), Thieves' tools, small steel mirror]
Strength 12 (2)
Dexterity 14 (5)
Constitution 12 (2)
Intelligence 13 (3)
Wisdom 10 (0)
Charisma 14 (5)
TOTAL: 17 points spent
If you didn't put the +2 into Dex, just a heads up on this then.
Sorry for the delay in getting back to you. I have a family emergency that came up that I'm dealing with, so did not get back to the office to scan his chronicle sheets. I've managed to update his stat block, including a list of chronicles, but it won't be until after the weekend to get the paperwork into electronic format. Also note that Keebler is only level 2, not level 3 as I had previous mentioned (he's one 1xp away - I think I was getting over anxious to level him :).
Here's the list of character's I have. I'll give everyone some time to decide if they want Red Team or Blue Team (no real difference, just a dividing tool). If by the time Corel and Fedahl have finished with their alias people haven't decided, I'll just roll and put them into a group. I'll keep track of teams on the campaign tab.
Also I will be running two groups (if that wasn't clear). If anyone else wants to submit a character, go ahead in case someone doesn't show. I can't promise anything, but never hurts to mention it, right?
1 - Tiasar - Elf Wizard 1
2 - Jory Redcap - Dwarf Monk (Zen Archer) 2
3 - Degwyn - Human Fighter (Polearm Master) 1
4 - Glenn Diarumuid - Dwarf Cleric 1
5 - Keebler Keggincurdle - Gnome Bard(Archaeologist) 2
6 - Rowan Farabellus - Half-elf Rogue (Trapsmith) 1
7 - Alan Baird a'Lorien - Human Monk (Ki Mystic) 1
8 - Vors Talosion - Half-elf Fighter (Rondolero Duelist) 1
9 - Mareck Bolthune - Human Fighter 1
10 - Filios Philandril - Elf Rogue (Swashbuckler) 1
11 - Corel the Clever - Human Rogue (Rake) 1
12 - Fendahl - Druid 1
Hoping you'd consider a Level 1 Gripplis Alchemist
I'v got background, personality, appearance, quirks and even a start/origin city if you would desire along with some fluffy descriptions here and there that I can make up on the spot. Let me know if you are interested. I can access that google docs thing.
I have not campaign experience via Piazo however I have done a couple via RL
I still might need tips here and there. I can post a minimum of once a day.. (doesn't take much to jump on after work just for a moment to write some fluff^^)