GM Xzaral's PFS First Steps Part 3 (Inactive)

Game Master Xzaral

A Vision of Betrayal

The Map Link


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Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Moving us along

Shoalo dodges away from Nester and makes his way to the fishtank, intent on escaping. Dodging chairs and tables as he moves, he makes his way around. Double move to withdraw, moves avoiding AoOs.

Nester moves to engage the woman. "I'll hold her off, stop him!" As he moves in, he manages a slight lunge against her, drawing a light wound.

Ulionestia summons a pool of grease to slow pursuit as she herself moves out from behind the bar.

Round 2
Daniel (Detect Evil) (Blinded 4 rounds - 2/4)
Talor (Shoots Ahrmisa, missed) (Blinded 4 rounds - 2/4)
Jericho (Ready weapon, drink mutagen)
Shoalo (Withdraw)
Nester (Move and attack, hit)
Ulionestia (Casts Grease)
Wuse Guy ()
Astarton ()
Ahrmisa ()

Dice:

Nester 1d20 + 1 ⇒ (11) + 1 = 12; 1d6 - 1 ⇒ (1) - 1 = 0

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Wuse starts grabbing bottles blindly and shoving them in his sack. He does a little jig as he does this, obviously overjoyed at his apparent good luck.

Astarton, I don't know if you can see the map but you are in a perfect position to interpose yourself between the enemy dude and the tank. feel free to do whatever you want though, Wuse sure is.

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Talor reloads his pistol using a paper cartridge, then focuses his attention on hearing and/or smelling the location of the escaping Shoalo (using up close and deadly deed), and fires.

attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 ⇒ 1
deed damage (half applied if shot misses): 1d6 ⇒ 4
miss chance: 1d100 ⇒ 51

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

When I last looked at the map, it didn't look like that. Yeah, move me to intercept the guy bandit instead please.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

As Wuse proceeds to blindly fumble about for the best feeling bottles stashed behind the counter (a task his is already practiced at it would seem), Astarton moves about to intercept the escaping con.

Ahrmisa lashes out with her spear, going through Nester's tunic and coming back bloodied tip.

Talor lets out a shot at the azlant woman, scoring a hit even with his blindness. The shot seems to stun the woman from behind, a near lethal blow. She's disabled.

Round 2
Daniel (Detect Evil) (Blinded 4 rounds - 2/4)
Talor (Shoots Ahrmisa, missed) (Blinded 4 rounds - 2/4)
Jericho (Ready weapon, drink mutagen)
Shoalo (Withdraw)
Nester (Move and attack, hit)
Ulionestia (Casts Grease)
Wuse Guy (Loots liquor)
Astarton (Double move to intercept Shoalo)
Ahrmisa (Attack Nester, hit)

Round 3
Daniel () (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho ()
Shoalo ()
Nester ()
Ulionestia ()
Wuse Guy ()
Astarton ()
Ahrmisa ()

Dice:

Ahrmisa 1d20 + 2 ⇒ (11) + 2 = 13; 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Talor was shooting at Shaolo, not Ahrmisa.

Jericho moves up behind Shaolo with a nearly bestial sounding growl, ducking and trying to keep Shaolo from being able to attack him as he moves. Once he is behind Shaolo, he swings his morningstar in a crushing blow at the gillman.

Acrobatics to move through a threatened space with no AoO: 1d20 + 2 ⇒ (8) + 2 = 10.
Attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18.
Damage: 1d8 + 2 ⇒ (6) + 2 = 8.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1
Jericho Daskin wrote:

Talor was shooting at Shaolo, not Ahrmisa.

Jericho moves up behind Shaolo with a nearly bestial sounding growl, ducking and trying to keep Shaolo from being able to attack him as he moves. Once he is behind Shaolo, he swings his morningstar in a crushing blow at the gillman.

Acrobatics to move through a threatened space with no AoO: 1d20+2.
Attack: 1d20+2+2.
Damage: 1d8+2.

Updated damage. Also since you failed the check Jericho, you stopped and provoked when trying to leave the square. So you won't get flanking bonus. On the other hand, it hit.

Jericho moves up and dodges a close blow by Shoalo before taking his own bludgeon and dropping the gillman, the artifact clattering under the nearby table.

Round 3
Daniel () (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho (Attack Shoalo, hit and kill)
Shoalo ()
Nester ()
Ulionestia ()
Wuse Guy ()
Astarton ()
Ahrmisa ()

Dice:

Shoalo 1d20 + 2 ⇒ (10) + 2 = 12; 1d8 + 1 ⇒ (1) + 1 = 2


Daniel keeps concentrating on the evil auras in the room...

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Are we waiting on anyone?


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Nester once again attempts to defensively strike the gillman woman, but fails to do so.

Ulionestia summons a web in the area to impede progress while she steps forward preparing to snatch the artifact. DC14 on Web. The Webbing is the orange area, while the artifact is the sunburst.

Round 3
Daniel (Detect Evil) (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho (Attack Shoalo, hit and kill)
Nester (Attack Ahrmisa, miss)
Ulionestia (Cast web, step forward)
Wuse Guy ()
Astarton ()
Ahrmisa ()

Dice:

Nester 1d20 ⇒ 1; 1d6 - 1 ⇒ (2) - 1 = 1

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

Astarton steps forward through the webs with ease and brings his sword to bear. "I thought we had something!" He says with legitimate woe. His heart is still not in it to strike her though, and snatches up the artifact instead.

Swift action Arcane Strike, Move Action out of web, Move action to secure the artifact.

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

Wise continues shoving bottles into his sack

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

Round 4 (I'll go ahead and post this for after Ahrmisa's action)

Buoyed by his success firing blind, Talor reloads and tries it again.

attack vs touch AC: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 ⇒ 6
miss chance: 1d100 ⇒ 94

Maybe I should be shooting blind ALL the time...


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

While Wuse continues shoving bottles into his bag, Astarton manages to step out of the web and secure the artifact. Ahrmisa cursese, "Ulionestia, stop him!" She brings her spear up to smash Nester, but the appraiser sidesteps the blow.

As she prepares to strike again, Talor's shot takes her in the back, dropping her. Even as it happens, Wuse Talor's, and Daniel's vision starts to clear.

Round 3
Daniel (Detect Evil) (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho (Attack Shoalo, hit and kill)
Nester (Attack Ahrmisa, miss)
Ulionestia (Cast web, step forward)
Wuse Guy (Shoves bottles in bag)
Astarton (Moves out of web and secures artifact)
Ahrmisa (Attacks Nester)

Round 4
Daniel
Talor (Shoots Ahrmisa, hit)
Jericho
Nester
Ulionestia
Wuse Guy
Astarton

Dice:

Ahrmisa 1d20 + 2 ⇒ (3) + 2 = 5; 1d8 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Jericho steps forward and growls, Surrender, or die!

Ready action to attack if she fails to surrender.

She does not surrender:
As soon as Ulionestia fails to surrender, Jericho swings at her, attempting to crush her with the morningstar.

Attack: 1d20 + 2 ⇒ (17) + 2 = 19.
Damage: 1d8 + 2 ⇒ (1) + 2 = 3.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Ulionestia ignores Jericho's words and begins casting a spell. Jericho bashes the gillman caster as she does, but she maintains focus and finishes her spell, attempting to daze the mind of Jericho before diving into the water.

Okay, Jericho needs to make a DC12 save to avoid Daze. If you succeed, you can make an AoO. Astarton can make one anyway. Chance to stop her.

Dice:

Concentration (Cast defensively): 1d20 + 5 ⇒ (11) + 5 = 16
Concentration (Attacked): 1d20 + 5 ⇒ (14) + 5 = 19

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

I can't actually. I have a two handed weapon, and something in one of my hands that isn't a weapon.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1
Astarton Columbridge wrote:
I can't actually. I have a two handed weapon, and something in one of my hands that isn't a weapon.

Good point, and thanks for reminding. That leaves Jericho at this point.

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Will save I assume?
Will Save Vs. Daze: 1d20 + 1 ⇒ (18) + 1 = 19.

Jericho shrugs off the spell with contempt, Very well. Jericho swings again as the woman attempts to flee.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21.
Damage: 1d8 + 2 ⇒ (7) + 2 = 9.

Shadow Lodge

M Dwarf (quingong drunken master of many styles)Monk 1

That hit won't end well.

As he sees his vision start to clear Wuse makes one final grab at a bottle and then rushes out from behind the bar.


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

Jericho smashes his morningstar into Ulionestia as she bolts for the water, dealing a powerful strike but not enough to stop her. She manages to dive into the water and begins to swim down.

If you want to still give chase, let me know, otherwise say so.

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton, slightly heartbroken says as the fleeing girl with green eyes swims away, "Goodbye beautiful. Fate has separated us, perhaps someday it will bring us back together."

Liberty's Edge

Male Human Alchemist 2 [hp 20/20] [AC 16, touch 13 flat-footed 13] [Fort +5, Ref +5, Will +1] [Perception +5]

Jericho makes an attempt to grab the woman as she dives away, but misses. For a moment he stares into the water, then turns to Nester.

Are you hurt?


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

"A minor wound is all, easily healed with some rest. More importantly, it appears we saved the relic. Even with the gillman's escape, still a job well done." Nester takes a seat at the table while everyone gathers. "It appears we have been deceived. How would you all like to proceed from here?"

Grand Lodge

Male Dwarf Gunslinger (Pistolero) 1.2 HP 12/12 | Grit 2/2 | AC 15 / 13 t / 12 ff | F+4 R+5 W+2 | Perc +6

I do not suppose we should attempt to track gillmen through water. Do we have a good option besides returning to Absalom, friends?

Talor finds his mug of ale still on the table and takes a sip.

Lantern Lodge

Male Half-Elf Level 2 Bard (Arcane Duelist) | HP 19/19 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will +3 | Init +6 | Perc +6 | Sense Motive -1

Astarton lets out a laden sigh. "I suppose not. If there is no trade, then there is no reason to stay."


Male Demigawd Nerd 5, Dungeon Master 6, RPGA GM 2, PFS GM 1

"Then back to Absalom we go, friends." The return to Absalom is easily accomplished by ship Nester coming into contact with a Pathfinder agent in Escadar to arrange passage. Venture-Captain Dreng apologizes for sending you on a fool's errand but commends you fro preventing the Society's enemies from gaining control of the true Azlanti artifact.

And with that, the adventure is over. I'll continue the discussion in the discussion thread.

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