GM Xzaral |
Moving us along
Shoalo dodges away from Nester and makes his way to the fishtank, intent on escaping. Dodging chairs and tables as he moves, he makes his way around. Double move to withdraw, moves avoiding AoOs.
Nester moves to engage the woman. "I'll hold her off, stop him!" As he moves in, he manages a slight lunge against her, drawing a light wound.
Ulionestia summons a pool of grease to slow pursuit as she herself moves out from behind the bar.
Round 2
Daniel (Detect Evil) (Blinded 4 rounds - 2/4)
Talor (Shoots Ahrmisa, missed) (Blinded 4 rounds - 2/4)
Jericho (Ready weapon, drink mutagen)
Shoalo (Withdraw)
Nester (Move and attack, hit)
Ulionestia (Casts Grease)
Wuse Guy ()
Astarton ()
Ahrmisa ()
Nester 1d20 + 1 ⇒ (11) + 1 = 12; 1d6 - 1 ⇒ (1) - 1 = 0
Wuse Guy |
Wuse starts grabbing bottles blindly and shoving them in his sack. He does a little jig as he does this, obviously overjoyed at his apparent good luck.
Astarton, I don't know if you can see the map but you are in a perfect position to interpose yourself between the enemy dude and the tank. feel free to do whatever you want though, Wuse sure is.
Talor Blackstone |
Talor reloads his pistol using a paper cartridge, then focuses his attention on hearing and/or smelling the location of the escaping Shoalo (using up close and deadly deed), and fires.
attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 ⇒ 1
deed damage (half applied if shot misses): 1d6 ⇒ 4
miss chance: 1d100 ⇒ 51
GM Xzaral |
As Wuse proceeds to blindly fumble about for the best feeling bottles stashed behind the counter (a task his is already practiced at it would seem), Astarton moves about to intercept the escaping con.
Ahrmisa lashes out with her spear, going through Nester's tunic and coming back bloodied tip.
Talor lets out a shot at the azlant woman, scoring a hit even with his blindness. The shot seems to stun the woman from behind, a near lethal blow. She's disabled.
Round 2
Daniel (Detect Evil) (Blinded 4 rounds - 2/4)
Talor (Shoots Ahrmisa, missed) (Blinded 4 rounds - 2/4)
Jericho (Ready weapon, drink mutagen)
Shoalo (Withdraw)
Nester (Move and attack, hit)
Ulionestia (Casts Grease)
Wuse Guy (Loots liquor)
Astarton (Double move to intercept Shoalo)
Ahrmisa (Attack Nester, hit)
Round 3
Daniel () (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho ()
Shoalo ()
Nester ()
Ulionestia ()
Wuse Guy ()
Astarton ()
Ahrmisa ()
Ahrmisa 1d20 + 2 ⇒ (11) + 2 = 13; 1d8 + 1 ⇒ (2) + 1 = 3
Jericho Daskin |
Talor was shooting at Shaolo, not Ahrmisa.
Jericho moves up behind Shaolo with a nearly bestial sounding growl, ducking and trying to keep Shaolo from being able to attack him as he moves. Once he is behind Shaolo, he swings his morningstar in a crushing blow at the gillman.
Acrobatics to move through a threatened space with no AoO: 1d20 + 2 ⇒ (8) + 2 = 10.
Attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18.
Damage: 1d8 + 2 ⇒ (6) + 2 = 8.
GM Xzaral |
Talor was shooting at Shaolo, not Ahrmisa.
Jericho moves up behind Shaolo with a nearly bestial sounding growl, ducking and trying to keep Shaolo from being able to attack him as he moves. Once he is behind Shaolo, he swings his morningstar in a crushing blow at the gillman.
Acrobatics to move through a threatened space with no AoO: 1d20+2.
Attack: 1d20+2+2.
Damage: 1d8+2.
Updated damage. Also since you failed the check Jericho, you stopped and provoked when trying to leave the square. So you won't get flanking bonus. On the other hand, it hit.
Jericho moves up and dodges a close blow by Shoalo before taking his own bludgeon and dropping the gillman, the artifact clattering under the nearby table.
Round 3
Daniel () (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho (Attack Shoalo, hit and kill)
Shoalo ()
Nester ()
Ulionestia ()
Wuse Guy ()
Astarton ()
Ahrmisa ()
Shoalo 1d20 + 2 ⇒ (10) + 2 = 12; 1d8 + 1 ⇒ (1) + 1 = 2
GM Xzaral |
Nester once again attempts to defensively strike the gillman woman, but fails to do so.
Ulionestia summons a web in the area to impede progress while she steps forward preparing to snatch the artifact. DC14 on Web. The Webbing is the orange area, while the artifact is the sunburst.
Round 3
Daniel (Detect Evil) (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho (Attack Shoalo, hit and kill)
Nester (Attack Ahrmisa, miss)
Ulionestia (Cast web, step forward)
Wuse Guy ()
Astarton ()
Ahrmisa ()
Nester 1d20 ⇒ 1; 1d6 - 1 ⇒ (2) - 1 = 1
Astarton Columbridge |
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Astarton steps forward through the webs with ease and brings his sword to bear. "I thought we had something!" He says with legitimate woe. His heart is still not in it to strike her though, and snatches up the artifact instead.
Swift action Arcane Strike, Move Action out of web, Move action to secure the artifact.
Talor Blackstone |
Round 4 (I'll go ahead and post this for after Ahrmisa's action)
Buoyed by his success firing blind, Talor reloads and tries it again.
attack vs touch AC: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d8 ⇒ 6
miss chance: 1d100 ⇒ 94
Maybe I should be shooting blind ALL the time...
GM Xzaral |
While Wuse continues shoving bottles into his bag, Astarton manages to step out of the web and secure the artifact. Ahrmisa cursese, "Ulionestia, stop him!" She brings her spear up to smash Nester, but the appraiser sidesteps the blow.
As she prepares to strike again, Talor's shot takes her in the back, dropping her. Even as it happens, Wuse Talor's, and Daniel's vision starts to clear.
Round 3
Daniel (Detect Evil) (Blinded 4 rounds - 3/4)
Talor (Shoots Ahrmisa, hit) (Blinded 4 rounds - 3/4)
Jericho (Attack Shoalo, hit and kill)
Nester (Attack Ahrmisa, miss)
Ulionestia (Cast web, step forward)
Wuse Guy (Shoves bottles in bag)
Astarton (Moves out of web and secures artifact)
Ahrmisa (Attacks Nester)
Round 4
Daniel
Talor (Shoots Ahrmisa, hit)
Jericho
Nester
Ulionestia
Wuse Guy
Astarton
Ahrmisa 1d20 + 2 ⇒ (3) + 2 = 5; 1d8 + 1 ⇒ (1) + 1 = 2
Jericho Daskin |
Jericho steps forward and growls, Surrender, or die!
Ready action to attack if she fails to surrender.
Attack: 1d20 + 2 ⇒ (17) + 2 = 19.
Damage: 1d8 + 2 ⇒ (1) + 2 = 3.
GM Xzaral |
Ulionestia ignores Jericho's words and begins casting a spell. Jericho bashes the gillman caster as she does, but she maintains focus and finishes her spell, attempting to daze the mind of Jericho before diving into the water.
Okay, Jericho needs to make a DC12 save to avoid Daze. If you succeed, you can make an AoO. Astarton can make one anyway. Chance to stop her.
Concentration (Cast defensively): 1d20 + 5 ⇒ (11) + 5 = 16
Concentration (Attacked): 1d20 + 5 ⇒ (14) + 5 = 19
Jericho Daskin |
Will save I assume?
Will Save Vs. Daze: 1d20 + 1 ⇒ (18) + 1 = 19.
Jericho shrugs off the spell with contempt, Very well. Jericho swings again as the woman attempts to flee.
Attack: 1d20 + 2 ⇒ (19) + 2 = 21.
Damage: 1d8 + 2 ⇒ (7) + 2 = 9.
GM Xzaral |
Jericho smashes his morningstar into Ulionestia as she bolts for the water, dealing a powerful strike but not enough to stop her. She manages to dive into the water and begins to swim down.
If you want to still give chase, let me know, otherwise say so.
Astarton Columbridge |
Astarton, slightly heartbroken says as the fleeing girl with green eyes swims away, "Goodbye beautiful. Fate has separated us, perhaps someday it will bring us back together."
GM Xzaral |
"A minor wound is all, easily healed with some rest. More importantly, it appears we saved the relic. Even with the gillman's escape, still a job well done." Nester takes a seat at the table while everyone gathers. "It appears we have been deceived. How would you all like to proceed from here?"
GM Xzaral |
"Then back to Absalom we go, friends." The return to Absalom is easily accomplished by ship Nester coming into contact with a Pathfinder agent in Escadar to arrange passage. Venture-Captain Dreng apologizes for sending you on a fool's errand but commends you fro preventing the Society's enemies from gaining control of the true Azlanti artifact.
And with that, the adventure is over. I'll continue the discussion in the discussion thread.