GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

Justin taps his tail in time to the music, eyes glazing over a little.


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[retired]

"I prefer the lizard."


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Dead Suns:

The horse calms a bit, although it still looks skittish.
It snorts at Snowflake.


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Male agathion-blooded Aasimar (Idyllkin) Oracle 3/paladin 2| HP 52/52 | AC 21 T13 FF 21 | CMD 19| F +11 R +4 W +10 | Init +0 | Per +1| Speed 20 Ft | Spells: 1st 6/6 | concentration +8| morningstar +6 (1d8+2)|channel positive energy 4/day 2D6

Vy checks if the horse is wounded
Heal check: 1d20 + 5 ⇒ (5) + 5 = 10
If it feels like the horse is indeed wounded, he uses his last channel to cure the horse.
Positive Channel: 1d6 ⇒ 4
Meanwhile still trying to keep the horse at ease
Handle Animal: 1d20 + 9 ⇒ (15) + 9 = 24


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[retired]

Fun tangent! (and me reminiscing about old times):
I played in a 2nd Edition AD&D Drow Campaign for two years when I was a teenager, and our first "task" on the surface was to organize the local goblin tribes to attack a key carriage stop, but most importantly not to reveal that Drow were behind it.

We sent an entire Goblin warband to first kill the horses, because we didn't want people fleeing the village, and what's stabled there? The visiting Paladin's Warhorse.

Long story short that was the toughest challenge of the entire night, and our characters forever forward targeted horses first as though they were our mortal enemies.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Well, now we can get that headboard out of here. Lets see if this horses human is in the next room... "


[retired]

Dayo will step away from the hairy and sweaty beast and open the next door.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Dayo wrote:
Dayo will step away from the hairy and sweaty beast and open the next door.

HEY! I Do not sweat


Dead Suns:

The horse is indeed wounded. It looks battered and bruised, with a few slashing wounds at the legs.
It looks a bit better after the channel. It calms down a bit more.

Opening the next door leads to an itty bitty hallway.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

With the sort of deadpan voice that you can only develop by living more than a century, Vitro remarks: "Oh look, another hallway."

He then walks around a bit to look in from a better angle, mutters some words and makes some gestures and tries to Open/Close the door at the end of the hallway.

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"What is a hallway except space not being used? I could fit a small family in the rafters here"

Justin is going to put some salt on the ground. Because he likes his fingers.


Dead Suns:

You wonder a few things about goblin architecture. Because behind the door. Is another hallway.

Interested, the horse takes a step forward, sniffing the salt.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"The argument for burning this place down keeps getting better.. okay. last room... "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Why a small family? A bigger one might be more pressed for a decent place, they might pay more, Oskar thinks to himself but doesn't say out loud; he's learning his lesson there.

I'll check the slightly larger room to the north first, then the other one; if either door resists, it gets the crowbar. Oh, and what's the purple guy got, the one who's trying to get across the bridge (and get murderated by Shalelu)? Is he trying to make off with the pickles the one guy tossed over the wall?

"I thought you were all about using space, now you wanna burn it down?"


[retired]

"Burning would certainly help with the unpleasant smell. But maybe we should leave that decision to the town. They may want some of these building supplies."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"That was before I saw the closet"


Dead Suns:

Haha, yeah purple is tying to get away with the pickles. Only smart goblin in the whole of thistletop. Sadly, not for long anymore.

Oskar opens the door to the north... discovering ANOTHER hallway!


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Oh, fer...!"

Oskar attacks the closer door vigorously with his crowbar.


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[retired]

Dayo looks over his shoulder to Justin.

"If this hallway ends in two smaller hallways, there's not going to be anything left to burn down."


Dead Suns:

The door easily swings open under the force of the crowbar. Altough (again) you wish it hadnt.
This small, foul-smelling room features little more than a reeking hole in the ground, its rim stained with refuse and waste.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"Gah!" Oskar swings the door shut again.

Should I even try the other one?

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

" Somehow i doubt they share your strange predilictions for gender divided bathrooms so yes"

Will detect magic through the wood on the offhand chance a goblin swallowed someone's ring and unnature took its course


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[retired]

"I noticed that, too! We didn't have such things on my island. You would think, if anything, they'd be separated by size instead."

Scarab Sages

1 person marked this as a favorite.
Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"You have no idea how much I wish they were. At this height I have seen things that cannot be unseen. "


Dead Suns:

Much to Justin's relief, the latrine is not magical.


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Okay just make sure there's nobody hiding in the other one, and then do this door here."


Dead Suns:

The other door reveals a starway down.

The room behind the remaining door holds nothing but a round table and a few chairs.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Oskar starts looking for something biggish that will brace against the door. "So, I'm thinkin' we barricade this door, check those remainin' rooms, then freshen up a bit and take the downstairs tomorrow. Thoughts, guys?"


Init +3 | Perception +5; Sense Motive -2 | AC 17; Touch 13; FF 14 | CMD 15 18 ES | F +2; R +4; W +2 | Speed: 30 | HP 26/26 | Spells Active: Mage Armor, Shield | Conditions: none | Spells remaining: {1:0/5, 2:4/4 } | Arcane Reservoir 5/8

"Agreed. If this guy" thumbs in the direction of Ripnugget's room "wasn't the only power player here, then I really need fresh juice to take on whoever is remaining."


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Is there a knob or handle on the outside of the two doors here? If so we could tie a rope around both handles.


Dead Suns:

The doors are rickety wooden affairs. Clearly goblin made. But you could probably nail the door shut with the planks from the horse shed or rig something with the furniture from other rooms


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

OK, let's do that, after which we clear that last room or two. Then I think when we do settle in for the night, we get Shalelu and bunk up in Ripnugget's throne room; i.e. close enough to our barricade that we can hear if anything tries to break through it.

Sovereign Court

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*mental note: take ranks in Craft (Dungeon Carpentry) next level*

Sovereign Court

Oskar Dragenaev wrote:
OK, let's do that, after which we clear that last room or two. Then I think when we do settle in for the night, we get Shalelu and bunk up in Ripnugget's throne room; i.e. close enough to our barricade that we can hear if anything tries to break through it.

Agreed


Dead Suns:

Moving back into the couryard, you try the door to the south
Ive moved you all

Shelves lined with crude tools, nets, and tack for goblin dogs line the walls here. To the northeast stands a large L-shaped wooden cage that contains dozens of rabbits.
The cage clearly smells of feces and urine. The rabbits nervously hop around now that light is coming into the room.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

*waves a prestidigitation at the cage*
So is that dinner, or are you as skeptical of eating something that a goblin has been feeding as I am?


[retired]

"I was thinking pets for the school children," Dayo says, a little *too* enthusiastically...


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:
Dayo wrote:
"I was thinking pets for the school children," Dayo says, a little *too* enthusiastically...

"But they got you..."

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"Says the person who won't have to clean up after them "


[retired]

"We could bring them here as a field trip!"

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Dayo wrote:
"We could bring them here as a field trip!"

"Its three days out here and three days back. They'll probably pass their larval stage, grow teeth and claws, and try to eat the children by then."

Justin may not have the most familiarity with surface ecology.

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Oskar Dragenaev wrote:
Dayo wrote:
"I was thinking pets for the school children," Dayo says, a little *too* enthusiastically...
"But they got you..."

"Says the person who doesn't have to clean up after him "


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

"What, I cleaned him up good," Oskar shadow boxes a bit in Dayo's direction.


[retired]
Justin Norvegicus wrote:
Dayo wrote:
"We could bring them here as a field trip!"
"Its three days out here and three days back. They'll probably pass their larval stage, grow teeth and claws, and try to eat the children by then."

Dayo furrows his brow, glances back and forth between the rabbits and Justin, then to Oskar, and scrunches his cheeks like he's trying to figure out if that's true or not.

Sense Motive: 1d20 - 3 ⇒ (9) - 3 = 6

After a dramatically long pause, he answers with a simple, "Okay," and leaves the smelly paddock for a breath of fresh air.


Dead Suns:

Onwards to the next unexplored room?


M Large Canine Level 3 druid

Eyup


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Yeah


[retired]

Yay!


Dead Suns:

Going back to the boarded up door in the hallway, Oskar takes the time to pry the boards loose.
Inside is a storeroom, half-filled with crates, barrels, and large sacks of grain. A small hole has been chopped into the lower side of one of the barrels, allowing pickles and brine to drain out and giving the room a singular stink of vinegar.


[retired]

And we were so excited to see what was in here >.>

"Does... Does anyone here like pickles?"

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