GM Woran's Rise of the Runelords

Game Master Woran

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GM cheat sheet:

[dice=initiative Vitro]1d20 + 3[/dice]
[dice=initiative Justin]1d20 + 3[/dice]
[dice=initiative Snowflake]1d20[/dice]
[dice=initiative Dayo]1d20 + 7[/dice]
[dice=initiative Eoghan]1d20 + 2[/dice]

[dice=perception Vitro]1d20 + 5[/dice]
[dice=perception Justin]1d20[/dice] or +10 with scent
[dice=perception Snowflake]1d20 + 1[/dice]
[dice=perception Dayo]1d20 + 5[/dice]
[dice=perception Eoghan]1d20 + 12[/dice] +1 for traps

[dice=will save vitro]1d20 + 2[/dice]
[dice=will save Justin]1d20 + 5[/dice]
[dice=will save snowflake]1d20 + 10[/dice]
[dice=will save Dayo]1d20 + 4[/dice]
[dice=will save Eoghan]1d20 + 8[/dice]

[dice=fort save vitro]1d20 + 2[/dice]
[dice=fort save Justin]1d20 + 4[/dice]
[dice=fort save snowflake]1d20 + 11[/dice]
[dice=fort save Dayo]1d20 + 10[/dice]
[dice=fort save Eoghan]1d20 + 9[/dice]

[dice=reflex save vitro]1d20 + 4[/dice]
[dice=reflex save Justin]1d20 + 4[/dice]
[dice=reflex save snowflake]1d20 + 4[/dice]
[dice=reflex save Dayo]1d20 + 14[/dice]
[dice=reflex save Eoghan]1d20 + 5[/dice]

[dice=Stealth Vitro]1d20 + 5[/dice]
[dice=Stealth Justin]1d20 + 4[/dice]
[dice=Stealth Snowflake]1d20 - 1[/dice]
[dice=Stealth Dayo]1d20 + 4[/dice]
[dice=Stealth Eoghan]1d20 + 5[/dice]


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It's
Oh so
Quiet
Shh shh
It's
Oh so
Still


Dead Suns:

Quit your complaining


M Large Canine Level 3 druid

I do have to wonder why snowflake and oskar aren't in the same init block after the first round.

Its the circle of life death


Dead Suns:

End of the round. If you play real life, its much more easy to keep track of time. But as much more real life time elapses then 'play time' keeping rounds pretty strict is my only way of time keeping.


I am the tool of the GM

GM Woran --

Is it possible for us to consider a botting policy?


Dead Suns:

I've been thinking about it, but since you arent mind readers (I often forget that my inner monologue is just that, inner), lets think out loud.

I figured if someone cant post for a longer time, its easier to bot someone. Statblocks are in profiles, so while I wont bot someones character progression (no, no sudden strange relationships for your character after your holliday ;) ), it will allow participation in combat, social interactions or contributing knowledge.

So for example, if someone goes on holliday for a week, I can bot their actions untill they are back.

For the current situation, I think a simple delay suffices. Its more a matter of not being able to make a post for a day, and we are not so pressed that a simple delay will cause the fight to be lost.

I understand that its not fun being delayed, but that is the dilemma I face as a GM. Without relative fast action, combat in play by post, in its very nature, becomes tedious fast.
Once the flow is out of combat, you end up waiting more and more, and that can really kill the motivation to check and/or post.

Of course, I swear I did not bribe the diceroller in favor of the goblins... I dont know who programmed it, but whomever it was, they must have had a soft spot for the critters. Because, damn, you all are having a disproportionate amount of bad luck.


Yeah, the weekend just caught me at a bad time. Sorry for the delay, and I've got no objection to having been delayed. I got no problem with dear old Bot Buddy throwing punches in Oskar's name if it really holds things up.

As far as calendar items of note, I will be away for a week taking my family to Disney World, 13-20 July. Bot the hell out of me for that week. :)

I also suspect my other PBP char is taking all my dice luck...


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I'm a fan of the 24 hour bot rule. It keeps things moving so they don't bog down too much.

GM wrote:
I have no idea how you walked and how it provoked, if you walked around the back of the cart it only should provoke from the singing goblin? If you moved at the top of the cart it only should provoke from red? Every goblin that can, will make an attack of opportunity, they are dumb after all. Let me know and I'll post the attacks of opportunity as soon as possible.

Top of the cart. I must have only provoked from Red.

And to double-check: my Knowledge Local check result is that big ugly is a special kind of goblin bard with a really buffing song?


Dead Suns:
Redblade8 wrote:

Yeah, the weekend just caught me at a bad time. Sorry for the delay, and I've got no objection to having been delayed. I got no problem with dear old Bot Buddy throwing punches in Oskar's name if it really holds things up.

As far as calendar items of note, I will be away for a week taking my family to Disney World, 13-20 July. Bot the hell out of me for that week. :)

I also suspect my other PBP char is taking all my dice luck...

D: I am going to go on record to state that I am very jealous and you are now a poopy head :P


Dead Suns:
Rataji the Resourceful wrote:

I'm a fan of the 24 hour bot rule. It keeps things moving so they don't bog down too much.

GM wrote:
I have no idea how you walked and how it provoked, if you walked around the back of the cart it only should provoke from the singing goblin? If you moved at the top of the cart it only should provoke from red? Every goblin that can, will make an attack of opportunity, they are dumb after all. Let me know and I'll post the attacks of opportunity as soon as possible.

Top of the cart. I must have only provoked from Red.

And to double-check: my Knowledge Local check result is that big ugly is a special kind of goblin bard with a really buffing song?

I had it at a rough 24 hours in my head, but lets stick with it. If someone doesnt post in 24 hours (more or less, I sleep in when I can ;) ), I will either delay or bot, depending on the circumstance. Delay if it can wait, bot if a lot is riding on the action.

For Rataji, yes, that ugly goblin must be some kind of bard. You're all from varisia, where goblin are a local menace, so I did not call for a knowledge check. Everyone learns a bit about goblins as a child.
Also, while this bard-goblin looks like they are buffing them, they seem sligtly less competent then the other goblins? Or maybe just a little less worked up on a frenzy. Its hard to tell with goblins.


Dead Suns:

I did not bribe the diceroller. I swear.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

It's okay! I applied the two hp damage to the total in Taj's header. While it would have been nice to take down another goblin, the bad guys have to win too, sometimes! At least I removed one of the little threats.

Taj


Dead Suns:

On a side note, did you decide on a loot tracker? I know my spreadsheet is a but much, but we could do a shared spreadsheet on google docs?


Dead Suns:

Wohoo! Healing crit!


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"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

BNW, it's so fun finally being in a campaign with you!

Hmm

Grand Lodge

Heard from Oskar. He's in the middle of jury deliberations, but plans to post tomorrow.

Hmm


Dead Suns:

Ok, we'll wait on him.


But but but that gobbo is getting away!
Look at the Lil tyke go


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I know. Fast isn't he? I was going to chase after him, but I want to see if Oskar can catch and grapple him first. Or you can see if my guy needs stabilization. I *think* I knocked him out. And I tried not to kill him! Did you see that, Justin?


Dead Suns:

Goblins are really fast. They are small, but do not have the speed restriction of small races.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

The trial's over. I'm back, sorry for the delay folks. I can try and chase down the runner. I'm enlarged by now, yes?


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Yep, you're a big guy!


Dead Suns:

BigNorseWolf, how did you get to 30ft. movement on Justin? Ratfolk have a base speed of 20ft. From the monster codex there is the trait Surface Sprinter which gives you 30, but it trades out Darkvision.


M Large Canine Level 3 druid
GM Woran wrote:
BigNorseWolf, how did you get to 30ft. movement on Justin? Ratfolk have a base speed of 20ft. From the monster codex there is the trait Surface Sprinter which gives you 30, but it trades out Darkvision.

Whoops, thought they were 30. I'll slow him down next time.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

That's okay... Just attach a saddle to Oskar and you're good to go!

* Ducks *


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Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

(aims low)


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

Did I mention anywhere what languages I was looking to use for Orcish and Skald? I am drawing a complete blank.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

If you're hailing from Averaka, a Danish-based Orcish is fun! Though Skald is probably also nordic in style. Do you want to stick with Russian for orc, and Danish for Skald?


Dead Suns:
BigNorseWolf wrote:
GM Woran wrote:
BigNorseWolf, how did you get to 30ft. movement on Justin? Ratfolk have a base speed of 20ft. From the monster codex there is the trait Surface Sprinter which gives you 30, but it trades out Darkvision.
Whoops, thought they were 30. I'll slow him down next time.

Ah, I tought you wanted to take the trait but forgot to change the darkvision in the statblock.

It explains why I was puzzeled at some of your movement. Guess you were just scared the first few rounds and ran faster ;)


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Dead Suns:

Fun rat fact of the day: Rats are physically incapable of puking.


M Large Canine Level 3 druid
GM Woran wrote:
Fun rat fact of the day: Rats are physically incapable of puking.

which should just underscore how bad goblin feet smell :)

I'll just assume he's dripping snot then. The dice REAALY don' like us...


Male Dwarf Foehammer 1 | HP 12/12 | AC 19 T12 FF 17 | CMD 12 | F +4 R +2 W +1 | Init +4 | Per +5| Speed 20 Ft | Warhammer +4 (1d8+3)

I'll hold off taking further actions until "Expedition Smelling Salt" returns to the square ;-)


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

We're on our way!


M Large Canine Level 3 druid

hmm never did starting equipment.
2d6 ⇒ (2, 6) = 8

Come on dice, daddy needs a riding rat...

Light xbow 35
Bolts(10) 1
Riding rat 50
Spell component pouch 5
Junk Miscalenous artifacts 2
Soap collection 1
Pocket change: 1


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Dead Suns:

Riding rats are one of the best additions to Pathfinder.


Dead Suns:

We are going LARPing this weekend. I'll check in as often as I can.


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

GM, a question for you.

The UE errata torpedoed my plans for Oskar a little bit. Bye-bye, brawling armor, I can't say you're worth a +3. So I no longer have a very strong reason to go unarmed as opposed to using a weapon. What I'd like to do is get a cestus as a weapon, and switch my Weapon Focus feat from Unarmed to Cestus. Are you amenable to Oskar making that change?

Silver Crusade

+2 seems like a fair suggestion for a strength based brawler...I had the chance to invest a lot of time in my calculations since I play something like this in PFS... here is the current unfixed version (also includes Jingasa)

Carry:

Carry
Female human alchemist (grenadier) 2/brawler 8 (Pathfinder RPG Advanced Class Guide 23, Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Monster Codex)
LN Medium humanoid (human)
Init +3; Senses Perception +8
--------------------
Defense
--------------------
AC 27, touch 16, flat-footed 23 (+8 armor, +1 deflection, +3 Dex, +1 dodge, +1 insight, +3 shield)
hp 100 (10 HD; 2d8+8d10+38)
Fort +17, Ref +17, Will +10
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron fighting fan +12/+7 (1d8+4/×3) or
. . cold iron fighting fan flurry of blows +10/+10/+5/+5 (1d8+4/×3) or
. . dagger +12/+7 (1d4+4/19-20) or
. . longspear +12/+7 (1d8+6/×3) or
. . unarmed strike +13/+8 (1d10+7/19-20) or
. . unarmed strike flurry of blows +11/+11/+6/+6 (1d10+7/19-20)
Ranged +1 darkwood composite longbow +12/+7 (1d8+5/×3) or
. . bomb +12 (1d6+3 Fire) or
. . shuriken flurry of blows +5/+5/+0/+0 (1d2+4) or
. . shuriken +7/+2 (1d2+4)
Special Attacks bomb 5/day (1d6+3 fire, DC 14), brawler's flurry, brawler's strike (magic), close weapon mastery, knockout 1/day (DC 18), maneuver training (grapple +2, sunder +1), martial flexibility 7/day
Alchemist (Grenadier) Extracts Prepared (CL 2nd; concentration +5)
. . 1st—enlarge person (DC 14), heightened awareness[ACG], shield
--------------------
Statistics
--------------------
Str 18, Dex 16, Con 16, Int 16, Wis 12, Cha 8
Base Atk +9; CMB +15 (+17 grapple, +16 sunder); CMD 29 (31 vs. grapple, 30 vs. sunder)
Feats Additional Traits, Dodge, Improved Critical (unarmed strike), Improved Unarmed Strike, Iron Will, Martial Weapon Proficiency (longbow), Power Attack, Pummeling Style[ACG], Throw Anything, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Traits clever wordplay, fate's favored, pragmatic activator, quain martial artist
Skills Acrobatics +11 (+7 to jump), Appraise +7, Climb +5, Craft (alchemy) +15 (+17 to create alchemical items), Diplomacy +11, Disable Device +4, Escape Artist +6, Heal +5, Intimidate +3, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (engineering) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +4, Perception +8, Ride +4, Sense Motive +8, Sleight of Hand +4, Spellcraft +8, Stealth +1, Survival +5 (+7 to avoid becoming lost), Swim +5, Use Magic Device +18
Languages Celestial, Common, Polyglot, Thassilonian, Undercommon
SQ alchemical weapon, alchemy (alchemy crafting +2), brawler's cunning, discovery (feral mutagen), martial training, mutagen (+4/-2, +2 natural armor, 20 minutes), precise bombs
Combat Gear jingasa of the fortunate soldier[UE], mutagen (feral)[APG]; Other Gear +1 brawling mithral chain shirt, +2 mithral breastplate, +2 mithral light steel quickdraw shield[APG], +1 darkwood composite longbow (+4 Str), cold iron fighting fan[UC], dagger, longspear, shuriken (20), dusty rose prism ioun stone, belt of mighty constitution +2, cloak of resistance +3, cracked magenta prism ioun stone, cracked vibrant purple prism ioun stone, handy haversack, headband of vast intelligence +2, lucky horseshoe[OA], ring of protection +1, wayfinder[ISWG], alchemist's lab, backpack, bandolier[UE], bandolier[UE], bedroll, belt pouch, belt pouch, fishhook, flint and steel, folding shovel[UE], formula book[UE], hemp rope (50 ft.), masterwork backpack[APG], mug/tankard, powder[APG] (5), scroll case, scroll case, sewing needle, signal whistle, smoked goggles[APG], spell component pouch, string or twine[APG], thread (50 ft.), torch (10), trail rations (5), trail rations (7), waterskin, waterskin, whetstone, 27 gp
--------------------
Tracked Resources
--------------------
Bomb 1d6+3 (5/day, DC 14) (Su) - 0/5
Dagger - 0/1
Feral Mutagen: +4 STR, -2 INT, +2 Nat AC - 0/1
Jingasa of the fortunate soldier (1/day) - 0/1
Knockout (1/day, DC 18) (Ex) - 0/1
Lucky horseshoe (1/day) - 0/1
Martial Flexibility (swift action, 7/day) (Ex) - 0/7
Shuriken - 0/20
Torch - 0/10
Trail rations - 0/5
Trail rations - 0/7
--------------------
Special Abilities
--------------------
Alchemical Weapon (Move Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +7/+7/+2/+2 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 18) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training
Martial Flexibility (swift action, 7/day) (Ex) As a Swift action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Mutagen (DC 14) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Pummeling Style Total damage from all unarmed attacks before appplying DR.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I want to say that Vy's protective instincts (both towards his sister and to her flirtations) are cute!


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Dead Suns:

I am alwas up for a bit of a rebuild before hitting lvl 2, even in home games. This is for everyone.
So Oskar can switch weapon focus if he wants. Just not right now :P


Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

I should be able to get a post up tonight, standard weekend craziness in effect here.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

I love my big brother!


M Large Canine Level 3 druid

...aaand this is half the reason at least for dumping charisma. Snarky little rodent...


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

He is snarky! And soooo cuuuute!

::pinches cheek pouches:::

Scarab Sages

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Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

ACKS! and spits out a goblin coin pouch


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Rataji picks up the slightly damp coin pouch and looks at Justin with a raised eyebrow. "In your mouth, seriously? Do you know where that coin purse has been?"


4 people marked this as a favorite.
Brawler 3 (Mutagenic Mauler) HP 26/28 | Init +5 | AC 20 (T 15 FF 16) | CMD 22 (grapple 27, trip 24, BR 23) | F +6 R +8 W +4 | Per +7 (+1 vs. giants), SM +6 | Darkvision | Effects:

(Oskar spits out coin purse, shrugs.)

"I saw him doin' it, thought it was a thing we're doin'. Just so I'm clear, it's not, then?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft
Rataji the Resourceful wrote:
Rataji picks up the slightly damp coin pouch and looks at Justin with a raised eyebrow. "In your mouth, seriously? Do you know where that coin purse has been?"

I prestidigitated it first. And threw in a bar of olive oil soap.


"Taj" | Female Peri-Blooded Aasimar Swashbuckler | HP 12/12 | AC 15 T 13 FF 12 | CMD | F +2 R +5 W +0 | Init + 3 | Per +4, SM +2 | Speed 30 Ft | Spells: None | Active Conditions: Magic Weapon

Rataji looks from Justin to Oskar and back again. "Eeeew!" Then she turns to Justin with a nauseated look.. "Wait a minute! I bought soap from you!" She examines her soap for teethmarks, and turns to her brother. "Vy! Why do boys do this stuff?"

Scarab Sages

Male Ratfolk HP 42/42 | AC 19 T 14 FF 16 | CMD 10| F +4 R +4 W +5 +2 vs disease | Init + 3 | Perception +0/ +10 with scent I Speed 20 Ft

"I would NEVER sell a bar for an once less than what was on the label, or in less than pristine condition. i WANT humans to use it, believe me.

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