GM WhtKnt's World's Largest Dungeon (Inactive)

Game Master WhtKnt

The World's Largest Dungeon beckons. Do you have what it takes to complete it?

Agromite Monshoon: HP 11/11; AC 16/14/13; F+2 R+5 W+2; Init +3
Klevum Athknees: HP 15/15; AC 18/11/17; F+5 R+1 W+5 (+2 vs. poison and spells); Init +1
Grumthar: HP 8/8; AC 11/11/10; F+2 R+1 W+2; Init +3
Jamadar: HP 8/8; AC 18/13/15; F+0 R+7 W+2; Init +5
Shae Oakenshield: HP 14/14; AC 17/12/15; F+5 R+2 W+5; Init +2

Roll20 Site


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Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Awesome, have fun. We frequently visit as my family lives near Orlando. If you need any advice, let me know. :)


Retired to Triaxius

Hey WhtKnt, if Setess Hveyburn/The Dragon isn't going to be joining us, I'm in a couple of games with evandariel he applied with the character Jamadar. He is very interested in this game, just a thought.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I have a con all weekend, so I won't be back on until Monday. Will update with a map at that time.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Have fun!


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Have fun. Would love to get up there sometime for Paizo Con, but North Alabama to Seattle is quite a haul. :)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I need for everyone to sign in to Roll20, please.

https://app.roll20.net/join/831828/Ni7JZA


Retired to Triaxius

Grumthar the map is visible about three quarters the way down, I moved Einar back out of the black room to make it easier to see the map, though he has gone in the room about fifteen foot. the light is emanating from him due to the ioun stone, neat graphic by the way WhtKnt!


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Ok, then I have some sort of permissions issue. :)
I don't see anything.

Ah, I didn't catch that Einar went all the way in and back out.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

I know we got off to a slow start, but I haven't seen Setess post in 2 weeks. Have you tried to contact him, WhtKnt? If he is out, are we going to pick up a 6th before we get too far?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I have tried contacting him, so I am going to go ahead and replace him. I have a replacement in mind, already.


M Gnome Rogue Trapsmith 1

Just got back. Trying to catch up on work first, should have game posts up tonite or tomorrow.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Hey guys, evandariel here! Thanks WhtKnt for accepting me. I'm in 3 other games with Einar, looking forward to playing with you guys. I'll post in the gameplay, but need to look over my sheet and make sure everything is done, haven't messed with it since recruitment.

Since it just started, to make it easy perhaps we can just assume Jamadar was already with the party rather than Setess. Jamadar is a magus but using an archetype similar to an arcane trickster, so sort of a fighter/mage/thief.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Welcome, glad you could join us. I'm good with assuming you were with the group from the start.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

OK guys, tidied up my character sheet. I switched dungeoneering knowledge to planes, since I noticed two of us have dungeoneering already but didn't see knowledge(planes), might come in handy.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

okay, I only see my picture on the map and no one elses, like I can't see my allies.


Retired to Triaxius

Einar has the light in the dark room, I brought him back out so you should be able to see the visible part of the map is a little more than three quarters down.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Glad you can join us Jamadar! Let's get this party (re)started :)

On a side note, I just got hooked on Pixel Dungeon for droid. I hope we have more luck here. Hah!


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Thanks and let's do that :D

Jamadar isn't going to be fantastic at anything, but should be able to support every role (fighting sorcery or thievery). At least that way if someone gets temporarily knocked out we won't lose our only 'xyz'


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

While I'm LG, as a dwarf, I hate orcs, so I don't think I'd feel compelled to help them. Lets move on. I don't think it matters which door.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Is there a way to center Roll20 map on character?


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Awesome, almost all together again.

Before going too much further, should we figure out how the party is going to move, scout, and such? The Roll20 interaction may be giving us too much freedom for our own good. :)

Are both trapfinders going to stay up front, for example?


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Glade Wolf - Unfortunately, only you and probably the GM can move you on the map.

As far as an order, I know Glade Wolf was going to bring up the rear. I don't know where Jamadar wants to be, but I can be 3rd if he wants towards back or 5th if he wants towards front. The rogue will lead followed by the bloodrager and the sorc will be 4th.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

I also wish it would show where the player icons were, even if they are out of LOS. It took me a minute to figure out where Jamadar went.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

We need to stay together. I think we are asking for trouble by splitting up.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I have a convention this weekend and will likely not have a chance to post Friday through Sunday. Please remain patient and I will catch up when I return.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

No worries, have fun.


Retired to Triaxius

thanks for the heads up!


M Gnome Rogue Trapsmith 1
Shae Oakenshield wrote:
We need to stay together. I think we are asking for trouble by splitting up.

Agree....the gnome is NOT going to be wearing the red shirt or walking too far away from the captain!


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Hopefully, Grumthar can convince Jamadar not to open the door alone. It could be interesting for the two casters otherwise. Hah!

I am not going farther than one foot in/out of the current room with everyone.

It is an interesting discussion though...

Since the map lets us move whenever we want, it is a little too easy to get ahead of the party when we are just exploring, especially when someone is late on their update.

Is it generally considered that the party is staying together (in the event combat starts), unless that character has said otherwise (like, "I am staying here" or "I am scouting ahead into the next room")?

Just as an example, in a live gaming situation, Glade wouldn't have stayed alone 90+' away from the party ... in a different room ... with 3 orcs at his feet ... in the dark. If combat had started in our current room, would we just have moved Glade up or would he really have started back where we was in the dark? This is just my lack of PbP experience here.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I generally assume that the group is trying to stay together unless it is otherwise explicitly stated. And staying together in this dungeon is definitely advised!


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

yeah, in play by post it can be confusing, I didn't know the orcs were at my feet but from a distance and I must have missed it that the group moved on.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Awesome. I won't take that into account so much then when there is a character hanging back because they haven't made an update.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Totally missed the discussion by refreshing gameplay tab on my phone lol.

Jamadar would never open a door alone, but since we were about to proceed to the next room, he wanted to listen at the other one where the orcs were, in case he heard something on the other side and needed to alert the group to something BEHIND us. Of course, rolled a 1 to listen check haha.


Male Azta-Blooded Aasimar Efreeti Bloodline Sorcerer 1: Spd:30, Init:3, AC:15, FF:12, T:13, (5 cold, electric and acid resistance) Fort:3, Ref:3, Will:2, HP:10/10

I don't know which way we came from on the map, but i moved around, ready to move on when you all are.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

I wonder how cooking things in here would go. If it is totally sealed, then lighting a fire is a bad idea because of the smoke. We may be eating a lot of raw stuff, which suits Grumthar's orc nature just fine. :)

Of course, even if it isn't quite air-tight, the smell of cooking food and smoke wafting through the air will likely attract attention of those that may like taste us.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Good question. LOL.

I suggest we eat a few of our rations over the next day or two while we scout out more territory and locate safer places to make camp.


M Gnome Rogue Trapsmith 1

cooking steaks w Burning Hands spells?


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Heck, with a well placed fireball, we could have a barbeque.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Whtknt, what does the inside of this place look like thus far? Just worked stone with no decoration, furniture, etc.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yup. No furniture, just halls of worked stone. The floor is stone and does not hold tracks very well.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Fog isn't going away on Roll20 map so can't see hallway.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry, should be fixed.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Some things I'd like to see in Roll20 for sure:

- center on character button

- ability to utilize dynamic lighting around character icons, but also still be able to see areas on map that have been explored (if not clearly, at least as an outline)

I can see things becoming very complicated in Roll20 with large, complicated dungeon


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Yes, it works now.

I agree, Grumthar. I'm surprised they don't at least have a center on character button.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I am going on a working vacation starting on the 30th until July 17 or so. I should be able to get on at least once a day to check in on things, but there may be a day or two without access here or there. (I'm going to Georgia to be with my family and give the grandparents a break from taking care of the niece and nephew.) If you are in my game, please bear with me and I will update as often as possible. If I am in your game and seem slow, you know why. Thanks.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Taking the family camping starting today through Sunday. Barring an early return (which is possible given the heat and rain forecast) I likely won't be checking in during that time. Luckily, Gruthar doesn't have a huge set of options to choose from in any given situation. :)


M Gnome Rogue Trapsmith 1

I'll be away from my pc for a day or so, feel free to stealth/search/scout as appropriate.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Hah, work decided to block Paizo, and so I will have to be more diligent at getting on my PC at home.


Retired to Triaxius

bummer, hope my work doesn't get that sophisticated


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

They are getting pretty hardcore with their internet filtering lately. We lost everything categorized as games, entertainment, fashion/jewelry, auctions, messageboards/community, and more.
Ahh, good old large corporations ...

A page comes up asking if you want to submit a site for reconsideration. I wonder what would happen ...

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