GM WhtKnt's The Waxing Dark: Savage Worlds Weird War I

Game Master WhtKnt

The year is 1914. The place is the battlefield of the Great War You’re here for the duration, until your life or mind are destroyed, or until this deadly struggle with the mud, disease, and the enemy finally ends in the paneled halls of some national capital far from the fighting.

Good luck, trooper—you’ll need it!

Current Map: Here


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Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

"Someone get Jacques outa here!" Dan yells as the Frenchie takes another hit.

He himself drops prone, and sights down Private Hahn who didn't have the good manners to die to a grenade toss.

Shoot!: 1d10 ⇒ 1
wild Shoot!: 1d6 ⇒ 3

But his concern for his friend causes his aim to go vastly wide.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Spirit (-Wounds): 1d6 - 3 ⇒ (4) - 3 = 1
Wild (-Wounds: 1d6 - 3 ⇒ (3) - 3 = 0

Jacques tries and fails to steady himself, coughs, and comes back with a handful of blood. Stumbling around the corner, he presses his back to the wall and slides to the ground.

I can still move 1/2 pace while shaken, right? :)


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Technically, Pace-Wounds, but in this case that turns out to be half, yes. And you can always take Free actions while Shaken, which Movement is.

Bobby goes on Hold, waiting for a Kraut to poke his head around the corner. Anticipating an opposed Agility roll :

Agility & Wild: 1d8 ⇒ 51d6 ⇒ 5 = 5


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Chyort!" Aleksei curses as he sees Jacques stumble to a corner. Picking up his rifle again, he sights down the one soldier he can see and squeezes off another shot. Private Hahn, I believe.

Shoot, Wild: 1d8 ⇒ 21d6 ⇒ 6
Wild Ace: 1d6 ⇒ 6
Wild Ace 2: 1d6 ⇒ 4
Damage: 2d8 + 1d6 + 1 ⇒ (6, 3) + (6) + 1 = 16
Damage Ace: 1d6 ⇒ 6
Damage Ace Again!: 1d6 ⇒ 2

16 Hit for 24 Damage!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Private Hahn dies clutching his chest as Aleksei's bullet find its mark.

INITIATIVE
Rowbury/Kimbers - Black joker
Jacques - Ace of clubs
Aleksei - Jack of diamonds
Bobby - 5 of clubs
Germans - 4 of clubs
Daniel - 2 of hearts

Everyone but Daniel is up!


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Still on Hold, waiting for a German to poke his head around the corner and fire...


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei slowly moves up behind Daniel and taps him on the shoulder to let him know he is covered. He then sighs his rifle down the hallway.

Also on Hold, first bad guy gets it...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Rowbury and Kimbers also go on hold. Jacques stays out of sight around the corner. As if on cue, Jager and Sommer peek around the corners to take a shot.

I'll let Robert and Alexsei take their shots.

Dice Rolls:
Jager Spirit: 1d6 ⇒ 4
Schultz Spirit: 1d6 ⇒ 3


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Gotcha! Aleksei thinks as he squeezes the trigger.

Shoot, Wild: 1d8 ⇒ 21d6 ⇒ 5
Damage : 2d8 + 1 ⇒ (5, 8) + 1 = 14

-Posted with Wayfinder


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques will go on hold as well, apologies.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Aleksei, one of your damage dice Aced, re-roll it...

Here's looking at you, bloke... Shooting at the one Aleksei didn't.

Shooting & Wild: 1d8 ⇒ 21d6 ⇒ 6
Wild ACE!: 1d6 ⇒ 1 = 7 SO close to a Raise...

Damage: 2d6 + 1 ⇒ (5, 4) + 1 = 10


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

oh right..
Damage ace: 1d8 ⇒ 1

-Posted with Wayfinder

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Both Germans fall to the superior skills of the Allies, each dropping to the ground without getting off a shot.

Daniel, you're up!

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Daniel crawls forward a titch, and takes a shot at Pvt. Schutlz.

Shoot!: 1d10 ⇒ 3
Wild shoot!: 1d6 ⇒ 1

But misses.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

INITIATIVE
Kimbers/Rowbury - Jack of diamonds
Robert - Jack of clubs
Jacques - 7 of diamonds
Germans - 7 of clubs
Aleksei - 6 of hearts
Daniel - 3 of hearts

Rowbury/Kimbers, Robert, and Jacques are up!

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Confound! =P


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Just pointing out, Kimbers & Rowbury haven't taken *any* actions in this combat yet. Daniel had them move and do things before, and WhtKnt put them on Hold in the last round (so technically, they're still on Hold this round).
So, I'm just curious, who's controlling them in combat? The GM or us?
If it's us, Daniel could take them to give him something to do until his action comes around... ;)

Curious at who Daniel is shooting at, Bobby moves a couple of squares and sees another German to shoot at!

Shooting & Wild: 1d8 ⇒ 31d6 ⇒ 1

But he also misses. Bobby takes a couple of steps back to where he was.

I've left him in the square he was shooting from on the map, just to show he had the shot.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

I'm letting you guys control them. Everyone should be able to move them freely, now.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

So, who wants to run them? Daniel? If you don't want to do both, I'd be willing to take one. Anyone else interested?

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

That's fair. Two NPCs. Hope this post isn't too bland. ;p

Rowley and Kimbers tromp up behind the steely-eyed killer that rescued them known as "Sharpshooter". Though they felt fear in their bellies when facing the Germans, they knew that so long as they stood behind one so deadly and bold as he, they had nothing to fear.

Yeah though other men might be greatly a-feared that their own deaths were close in coming, they knew that so long as they could remain within spitting distance of the whirlwind-death that was Daniel Morgan, they could face fire or beard a tiger with nothing to fear.

Of course some would say that there were braver men than Daniel Morgan, but none of that matter, for behind Daniel Morgan, the British troopers made themselves ready to launch into a ferocious attack!

Moved up. Interrupt
Agility roll Brit 1: 1d6 ⇒ 1
Agility roll Brit 2: 1d6 ⇒ 1

Yeah, pretty standard post. Nothing too unexpected. ;-) Also, whoa. Yep, those two Limeys aren't too ready to shoot at German's 'cause they're too busy checking out my taunt, muscley ass! =p

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Bump?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Was waiting for Jacques, but I'll bot him.

Robert shoots but misses. Jacques maintains his position of safety, nursing his wound. Rowbury and Kimbers line up for potential shots.

Meanwhile, Schultz attempts again to shake off the fog that surrounds his brain, and once more continues to stand shell-shocked. Nothing moves in the eerie silence that settles over the courtyard.

Aleksei and Daniel are up!

Dice Rolls:
Schultz: 1d6 ⇒ 2


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei, not seeing any more moving targets, goes to Jacques. "Okay my friend. Let me see your wound." His little knowledge of battlefield medicine he hoped Jacques could walk him through.

Untrained Healing: 1d4 - 2 ⇒ (2) - 2 = 01d6 ⇒ 1

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan is getting mad with himself that he keeps missing that dirty, dirty Hun. He blinks his eyes quick to get focus and thinks that the smoke from the earlier grenade is clearing.

Shoot: 1d10 ⇒ 8 raise!

Shoot: 1d6 ⇒ 2

Damage!: 2d8 + 1d6 ⇒ (8, 5) + (6) = 19
What the ass two aces!!!: 1d8 + 1d6 ⇒ (6) + (2) = 8 = 27(!!)

Dan grins as this looks like a hit! A palpable hit!


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Apologies, Jacques is probably just going to stay on hold for now, given all those wounds. :)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The German trooper's eyes glaze over and he falls face-forward into the dirt of the courtyard. At last, quiet reigns.

Combat Over!

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan stands back up, brushing the dirt from his uniform. "Fresh clips, people. Fresh clips." Dan takes his own advice, topping his weapon off to full.

That done he strides into the room. "First priority is people. Check them over for kit and intel. And everyone check everyone! And get some good gear. These dirty, dirty huns have guns an' grenades in plenty, so stock up, especially you two!" he says, pointing at the Brit rescues.

"Then we check the room. See what we're got here."

Dan then does as he stated, policing up the gear on the corpses, then looking about the room, seeing what exactly they've gotten themselves in to.

How do you take 10 in SW again?


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

You don't. :( RAW uses Notice for searching, the higher the better...

Bobby refills his pistol (and the German one he took from an earlier dead soldier, using the newly dead soldiers' ammo), and takes a couple of German grenades as well.

Searching bodies :
Notice & Wild: 1d6 ⇒ 21d6 ⇒ 4 = 4, a Success

Searching the room :
Notice & Wild: 1d6 ⇒ 51d6 ⇒ 3 = 5, a Success


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Jacques! Stay with us, dammit! You need you talk me through patching you up right now." Aleksei stays with the Frenchman and attempts to staunch the bleeding as best he can, but with his limited medical training, he only manages to make a mess of it. "Any of you care to help keep our bandageman alive?"

-Posted with Wayfinder


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby gives it a shot :

Healing & Wild: 1d4 - 3 ⇒ (1) - 3 = -21d6 - 3 ⇒ (4) - 3 = 1 = 1, Failure

But Jacques' wounds prevent him from being able to help him.

Jacques, you can try to heal yourself (if you haven't already), but you'd be at -6 for treating yourself. You'd need an Ace and then some just to Succeed...
ALL - don't think that Jacques is all down-and-out because of his Wounds. He's able to do *anything* he could if he was at full health, just at -3 to the rolls. Well, ok, he does move slower...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Map is updated. I've cleared it of the dead bodies, to make it less cluttered.

A cursory look around the courtyard reveals nothing of interest, though six doors and two passages exit in various directions.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

"Oh good," Jacques says blearily, as the gunfire dies down. "Zat's all taken care of zen." He smiles weakly up at Aleksei. "От судьбы не уйти," He says, adding after a second, "I will be fine, friend." He winces, collecting himself and letting Bobby take a look at him, only to realize the full extent of the damage.

"Zanks, but, eh..." He says to the Brit, waving him off. He coughs, another hacking one, and then steadies himself against the wall. "Ze bullet 'as to come out."

Healing: 1d8 - 6 ⇒ (2) - 6 = -4
Wild: 1d6 - 6 ⇒ (3) - 6 = -3

He fishes in the medical bag for cigarettes, alcohol and tweezers. He stops short, his hands shaking and his eyes not quite focusing, and stands instead. He presses a hand to the wound and commits a horrible act against firearm safety, as he uses his weapon as a walking stick. "I will 'ave to keep for now." He says, and shrugs, hobbling off after Daniel.

Russian:
A Russian idiom, "No flying from fate."

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Daniel frowns about the room. "Wow. This is...a big room. Many ways bad guys could pop out. Many ways for us to go and not find anything intesting. Alright, well the castle ain't gonna search itself. Rowbury, Kimbers, take up crouches behind them barrel an' try to slow down a counter-attack.

The rest of you, pile-up on me, we're gonna open some doors, find sumpin' good. Eh, not you Jacques. Just, uh, try and stay comfy."

Dan just chooses the first door clockwise and gives a quick listen, ready to go in.

Notice!: 1d6 ⇒ 2
WILD Notice!: 1d6 ⇒ 2

But the red rage of battle still pounds in his ears, and he was never a man of pausing and not kicking in a door when he could be kicking in a door.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods at Jacques, knowing full well he will need rest and recovery before getting into another serious fight. "You stay here. We will go forward."

Gripping his rifle, Aleksei moves forward with Morgan.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby stands behind and slightly to the side of Morgan, ready to shoot anything beyond the door once it's kicked in.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door gives way under Morgan's booted foot, revealing only an empty chamber beyond, another closed door offering exit.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques waits for a moment at Aleksei's request, but after a few seconds of staring around at the bodies, he follows along, bringing up the rear while grumbling a string of profanity in multiple languages under his breath.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Nonplussed, Morgan motions the group forward and repeats the ritual on the next door.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby repeats his maneuver as well.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei stacks up near the next entrance, nerves in a bundle, ready for the next fight. He nods at Morgan that he is ready.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Daniel kicks the next door open, revealing a wide corridor that descends in the middle to a pair of double doors on the right wall and continues beyond to ascend slightly into what looks from here to be a rounded room.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"That has to be important," Aleksei whispers to no one in particular as he checks his rifle to make sure it's ready for combat.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Daniel enters, inviting the others forward. "What do you think, guys?" he whispers to the others. "The doors, or the room?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Outside, seeing that the courtyard is secure, Kimbers approaches Jacques. "Mind if I take a look? I worked as a medic's assistant prior to this mission." With expert skill, he removes the bullet and sews up the wound. "There you are, that's got to be better, eh?"

Jacques, you may remove one level of wounds.

Healing: 1d8 - 3 ⇒ (7) - 3 = 4


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Better to secure whatever's behind the doors, so that nothing can sneak up behind us as we investigate the room. Unless we see people in the room by the time we get to the doors..."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"We split up. I'll check room, you check doors while I keep you covered." With that, he attempts to silently move ahead.

Stealth: 1d4 ⇒ 11d6 ⇒ 5
Notice: 1d6 + 2 ⇒ (2) + 2 = 41d6 ⇒ 5


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby thinks splitting up is a bad idea, but Aleksei is halfway down the hall before he can say anything. Shaking his head, Bobby approaches the doors, waiting for Daniel to get in place :

Stealth & Wild: 1d6 ⇒ 21d6 ⇒ 2

But trips over a shoelace and one foot hits the floor pretty hard as he stumbles.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan nods as he moves into position.

Stealth!: 1d8 ⇒ 8
I am the night: 1d8 ⇒ 2
WILD Stealth!: 1d6 ⇒ 2

Notice!!: 1d6 ⇒ 4
WILD Notice!: 1d6 ⇒ 2

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

From around the corner ahead there is a loud click and a live grenade lands at Daniel's feet.

Each of you has time for one action. Dan, you can throw yourself on the grenade (a selfless act that will likely save your friends), you can attempt to throw it back where it came from (Agility roll at -4), or you can dive for cover (Agility roll at -2). The rest of you (Aleksei and Bobby) can dive for cover. (Aleksei, you would dive into the room, whereas Bobby would scramble back into the entry room. Daniel, you can dive in either direction (your choice).)

Throwing: 1d6 ⇒ 4


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"ЧОРТЬ!", Aleksei swears as he dives into the room.

-Posted with Wayfinder

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