GM WhtKnt's Saltmarsh and Beyond (Inactive)

Game Master WhtKnt

Amanda: HP 10/10; AC 17/14/14; F+4 R+4 W+6 (+2 vs. fear); Init +3
Tasius Augustus: HP 11/11; AC 15/11/14; F+4 R+1 W+2; Init +1
Caelryl: HP 12/12; AC 17/13/14; F+3 R+5 W+1; Init +5
Eristinian: HP 10/10; AC 15/13/12; F+1 R+4 W+1 (+2 vs. enchantments); Init +2
Galfon: HP 11/11; AC 18/14/15; F+3 R+4 W+3 (+2 vs. fear); Init +3

The little town of Saltmarsh lies at the center of a web of adventure and intrigue.


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Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Thinking back to the pervious room where they found the wand on the chair, Tasius holds a hand up, saying, "Let me see if there's any magic here..."

He whispers a spell entering a kind of trance that attunes his senses to any ethereal currents that might be powering lingering enchantments.

He casts detect magic and concentrates for 3 rounds.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

As Tasius checks the room for magic, Caelryl steps further into the room and checks the door opposite the throne.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As expected, the chandeliers glow with evocation magic, but there is no other magic to be found within the room. The door that Caelryl examines seems normal in every way.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
Tasius was pretty sure he recognized the spell powering the chandeliers , but it didn't hurt to be cautious and double check such things.

He had a quick glance round the room before attempting to open the door Caelryl had examined.
Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The chandeliers are lit by a variant of the continual flame spell, probably one researched by a wizard who once lived here.

The room has a dark and unhealthy feel, a palpable sense of evil in the air. The walls and ceilings are a filthy gray and the floor is made of gray slate. A hint of a design on the floor peeks from beneath the dirt and dust. In the center of the room is a block of white marble with black and gold streaks through it. On this has been built a crude shrine of bone, leather, rocks, and blackened wood. There are bloodstains on the block and scratches like fingernails drug along the sides and top.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Upon seeing the shrine Tasius shivers, "By The Dawnflower what have we stumbled upon here?! A shrine to some fowl god no doubt."

Might be worth a Kn:Religion roll here.

Liberty's Edge

Male Halfling Divine Hunter 1 | HP 11/11 | AC 18, T 14, FF 15 | Fort +3, Ref +4, Will +3 | CMD 15 | Init +5 | Per +2

"I suppose the decor gives it away," Galfon says, trying and failing to inject some levity into the situation. The thought that breaking his silence might wake some foul spirits only makes him feel worse. Still, the halfling was nothing if not brave.

Knowledge (religion): 1d20 + 4 ⇒ (10) + 4 = 14

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Galfon is unable to identify the power to whom the altar is dedicated.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

"Let's be cautious, " Caelryl says as he opens the door in front of him.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Caelryl, Tasius already opened that door. The altar is behind that one.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died
WhtKnt wrote:
Caelryl, Tasius already opened that door. The altar is behind that one.

Lol, whoops. I obviously misread your earlier post.

"Let's move on. I have no desire to inspect such an evil alter," he says as he moves back to the side hall and inspects the first door.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door is unlocked and appears to be untrapped, Caelryl.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Glad to be getting away from the shrine, Tasius cautiously opens the door and steps through.

Perception if applicable: 1d20 + 1 ⇒ (3) + 1 = 4


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl follows Tasius in and looks around.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 wow, some stellar rolling there.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

This is apparently a trophy room. A statue of a basilisk stands on a pedestal in one corner, a large standing stone in another. Along the north wall is the sagging and decaying skin of a dragon. The scales have been removed, but the skin remains, a brassy golden red color that has faded over time. Set evenly on a pedestal about the room are a collection of skulls--human, elf, dwarf, even a very large skull of a rodent, several wolves, and a deer with an impressive rack.


Investigator 1 HP 9/10 | AC 15 T 13 FF 12 | F +1 R +4 W +1 (+2 v ench) | CMB +1 CMD 14 | Speed 30' Init +2 Perc +5 Low-light vision 60'

Eristinian frowns as he takes in the grisly trophies about the room. "This doesn't bode well. Someone enjoys hunting sentient creatures, and isn't afraid to boast of their accomplishments. Whoever built this was proud of their hunts. We could very well be next."


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

More than a little worried, Tasius adds, "Indeed. I'd very much prefer not to be stuffed and mounted on the tall. I suppose I should check for the presence of any arcane enchantments, although I don't suppose there's anything of the sort among this junk."

Once more Tasius whispers a spidery phrase and attunes himself to the ethereal currents that might be powering any arcane enchantments.
Kn:Arcarna if he finds anything: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: is there anything of particular note here?: 1d20 + 1 ⇒ (8) + 1 = 9


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl nods in agreement. "Perhaps some other trophies are hidden here," he says as he waits for Tasius to finish. If something magical is detected, he will search the area, otherwise he will search the basilisk and dragon.

Perception (basilisk): 1d20 + 7 ⇒ (1) + 7 = 8 wow, I think that's 3 1s in a row on d20 rolls.
Perception (dragon): 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Well, damn! My decorations seem to have disappeared. Bummer.

As expected, Tasius finds no magical auras. The basilisk statue is a remarkable piece of work, perfect in every detail. Caelryl fully expects it to come to life and step off the pedestal upon which it sits. The dragonskin is quite real, though decaying and in generally poor condition.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

"Let's hope that whatever killed these things is long gone. If there was anything of value in the room, someone beat us to it. Let's move on," Caelryl says as he walks back out of the room and further down the hall. He stops at the next door to inspect it.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Assuming it looks safe ...

He waits for the others to join him and then opens the door to search the room.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Investigator 1 HP 9/10 | AC 15 T 13 FF 12 | F +1 R +4 W +1 (+2 v ench) | CMB +1 CMD 14 | Speed 30' Init +2 Perc +5 Low-light vision 60'

Any idea what flavor of dragon it was, DM?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Either a red or a brass, from the looks of the remains. The scales are missing, so there is no way to be certain.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door seems safe enough. What lies beyond the door is an empty, dusty room that looks as though it hasn't been used in years.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

I can't see the map by the way. It's all black again.
Tasius runs a finger through the dust and declares, "Whoever lived here seems to have forgotten this room a long time ago. It's curious some of the other rooms were much cleaner, perhaps still lived in by somebody or something. Apart from those mangled corpses there's been nothing since - this is all a bit eerie, like we're walking in a tomb."

Perception: Is there anything interesting in here?: 1d20 + 1 ⇒ (17) + 1 = 18


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

I can only see a portion of the room on the map.

Caelryl nods in agreement. "Every time we open a door, I expect to get attacked, but nothing. Make sure we don't let our guard down," he says as he checks the floor for any tracks.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

If nothing is found ...

"Let's move around to the southern hall," he says as he moves to the first door in the southern hall and searches it.

Perception: 1d20 + 7 ⇒ (5) + 7 = 12

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Tasius, I'm not sure what's going on with you. Caelryl, Tasius has the light and Roll20 places limitations on low-light vision. I've moved Tasius into the room, enabling you to see it all.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Caelryl examines, then opens the door in the southern hall. Beyond the portal is a room full of moldering benches, tapestries, padded chairs, and other ballroom supplies.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

I can see the map now, thanks.
As the door opened to reveal more mundane brick'a'brack, Tasius notes "Looks like a load of junk in here, anyone spot anything out of the ordinary? If not there's a door off the main room to the west we haven't explored."

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

He'll try that door to the west if there's nothing of note here.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl joins Tasius in searching the room. "Yes, it appears to be just a storage room."

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Assuming nothing of interest ... (Tasius - are you talking about the door to the south of the throne?)

He then follows Tasius to the next door and searches it as well.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door proves to be unlocked and untrapped as well. It opens into a short, featureless corridor, with a door on the right.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl moves to the door and searches it before opening it.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius moves to assist Caelryl when the door is opened. They'd not encountered much for a while, surely this couldn't last? "You are wise to examine the door first, we mustn't get complacent even if this complex really is as abandoned as it seems."

Perception: 1d20 + 1 ⇒ (6) + 1 = 7 Yeah not that he's any use when it comes to being cautious!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Though the door seems to be untrapped, it is securely locked with a heavy padlock.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius eyes the padlock with weary resignation, "Hmm I suppose we're going to have to smash that, won't exactly be quiet. Well that is unless Eristinian can pry it open."


Investigator 1 HP 9/10 | AC 15 T 13 FF 12 | F +1 R +4 W +1 (+2 v ench) | CMB +1 CMD 14 | Speed 30' Init +2 Perc +5 Low-light vision 60'

"I might be able to take care of that. Give me a few moments."

I don't think we're under any time crunch, so can I take 20? That'd be a 27.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

While Caelryl waits to see if Eristinian can pick the lock, he searches the walls of the hall for secret doors.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Sorry for the delay. My wife had another eye surgery on Monday (not to fix the problem, but rather to keep it from getting any worse) and our surgeon is two hours away, plus we had to be there at 0715 the next morning, so we opted to stay overnight (as opposed to getting up at 0430 and making a two-hour drive). Anyway, long story short, she's recovering nicely and I'm trying to get back on track.

The lock is particularly difficult, but Eristinian manages to jimmy it open. In the room beyond are weapon racks, brimming with weapons. A long workbench sits along the west wall, with woodchips on it, but the rest of the room is for weapon storage. All of the weapons are sized for goblins...

Caelryl, you find no evidence of secret doors.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Heavy stuff, glad to hear she's on the mend. My mum has glaucoma and has had loads of operations over the years, quite a nuisance for her.

Seeing all the weapons, Tasius's initial reaction was, "Oh..." His second reaction was, "Do you suppose we could put these beyond use somehow? Or uh, sell them? That would help the town right?"


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

NP, glad to hear she is doing well. I imagine things will be slow over the upcoming holiday weekend.

Caelryl looks concerned by all of the weapons and looks around the room trying to tell how recently it had been used.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

"It would take us quite some time to haul all of this back to town but I imagine they would have limited value given their size. Destroying the weapons could make it more difficult for the tribe to cause harm in the area for a while. Once we make sure there is nothing of value in here, we could try to set them on fire. Those woodchips could be used as kindling," he responds to Tasius.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

"Yes you're probably right." replied Tasius. GM does this plan seem feasible? If so I say we burn em.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Ventilation might be the only problem. You may want to transport them outside and burn them, though it would take several trips.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

"Tasius, can you detect if there is anything magical here. I don't see anything but mundane weapons. If that's all that is here, maybe we can jam the lock and return to dispose of the weapons later," Caelryl says glancing around the room.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius nods and places himself into a trance, whispering ritual words. If there was any enchantment here, he would see it!

Tasius casts detect magic and concentrates for 3 rounds.

Spellcraft if applicable: 1d20 + 7 ⇒ (15) + 7 = 22

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

There appear to be no magical emanations within the room.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

"Well then, lets take this lot outside I suppose." says Tasius after finding nothing. He stuffs a bunch of weapons into his backpack and gets ready to retrace their steps outside.


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

Caelryl stops Tasius when he finds nothing magical. "Lets wait to take care of these weapons until we have the area secured. I dont want to run I into some monsters with my hands full. Eristinian, can you jam the lock?"


Investigator 1 HP 9/10 | AC 15 T 13 FF 12 | F +1 R +4 W +1 (+2 v ench) | CMB +1 CMD 14 | Speed 30' Init +2 Perc +5 Low-light vision 60'

"Child's play," he sniffs, setting about jamming the pins to prevent easy access to the armory.

Taking 20 again should do it.


Hexcrafter 1 | HP 11 | AC 15 (11ff 14tch)| CMD 14 | +4 fort +1 ref +2 will | +1 init +1 perc | Resource Tracker

Tasius shrugs, "Being honest that works just as well for our purpose, with less risk of being noticed. Speaking of which it feels odd we haven't. Somebody or something put all those tiny weapons there, I can only assume this place isn't as deserted as it appears."

Ok where next? :)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Eristinian easily locks the door again and jams it.

Where to now?


Ranger 1 HP 12/12 | AC 17 T 13 FF 14 | F +3 R +5 W +1 | CMB +3 CMD 15 | Speed 20' Init +5 Perc +7 Low-light vision 60' Game died

I believe we've cleared the area by the throne room and need to return to the hallway running east-west.

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